01:10 <+bridge> [ddnet] I'll help the community how earn $30k within 3 01:10 <+bridge> [ddnet] 01:10 <+bridge> [ddnet] days and hours but you will reimburse me 10% of 01:10 <+bridge> [ddnet] 01:11 <+bridge> [ddnet] your dividend when you collect it. Note\: only 01:11 <+bridge> [ddnet] 01:11 <+bridge> [ddnet] interested people should involve. Whatsapp 01:11 <+bridge> [ddnet] 01:11 <+bridge> [ddnet] +1 (201) 870‑4619 immediately. 01:11 <+bridge> [ddnet] 01:11 <+bridge> [ddnet] https://t.me/FloraGordon 04:12 <+bridge> [ddnet] okay, something really weird is happening with the client on the map artic festivity. It looks like the client is trying to open some weird Windows setting 04:12 <+bridge> [ddnet] i can't reproduce it, but i do have a black screen for a few frames when joining the map 04:13 <+bridge> [ddnet] ive seen a windows saying if i want to open an unsecured "page" 04:14 <+bridge> [ddnet] it seems to happen just before it transfers data to GPU 04:20 <+bridge> [ddnet] and a good news for us i hope 04:20 <+bridge> [ddnet] https://www.europol.europa.eu/media-press/newsroom/news/global-crackdown-against-ddos-services-shuts-down-most-popular-platforms 04:20 <+bridge> [ddnet] -------------------------------------------------- 04:20 <+bridge> [ddnet] and a good news for us i hope 04:20 <+bridge> [ddnet] https://www.europol.europa.eu/media-press/newsroom/news/global-crackdown-against-ddos-services-shuts-down-most-popular-platforms 09:08 <+bridge> [ddnet] Look in the logs. I guess you run out of memory and it tries to clean all staging buffers 11:37 <+bridge> [ddnet] ddnetjs 12:30 <+bridge> [ddnet] :pepeW: DDNet using 1.5G ram, what have we come to? 12:31 <+bridge> [ddnet] Chromium port soon 12:32 <+bridge> [ddnet] lmao 1.5gb is nothing 12:33 <+bridge> [ddnet] terraria uses 700mb just in the main menu 12:37 <+bridge> [ddnet] ^ summary 12:39 <+bridge> [ddnet] there are webkit abstractions without js, future gonna be fun 12:39 <+bridge> [ddnet] 12:39 <+bridge> [ddnet] html + css without js bloat. if it then uses 400mb, that's well spent 400MBs 12:42 <+bridge> [ddnet] Terraria is made in C# 😛 12:44 <+bridge> [ddnet] Anyway, no need to discuss this, I know you and I fundamentally disagree on this, we talked about it enough 😄 12:44 <+bridge> [ddnet] anyway, these RAM values in ddnet are spent for performance 12:44 <+bridge> [ddnet] 12:44 <+bridge> [ddnet] its not like i initialize a VM that is used to render a website 12:44 <+bridge> [ddnet] 12:44 <+bridge> [ddnet] i know all devs here prefer to have 100mb tw that always streams all shit and runs at 60fps capped 12:44 <+bridge> [ddnet] 12:44 <+bridge> [ddnet] but i prefer 2023 software. if rusticans get to a point where u can use rust instead of js, then i see a bright future for GUI frameworks. and if the renderer needs a cache of 1-2gb that so be it 12:45 <+bridge> [ddnet] yay, can only have a couple of apps open in total 12:45 <+bridge> [ddnet] I'm grateful that apps use all available memory 12:45 <+bridge> [ddnet] Just get a new computer? 12:45 <+bridge> [ddnet] yes exactly 12:45 <+bridge> [ddnet] most ppl use 16GB ram 12:45 <+bridge> [ddnet] just accept it 12:45 <+bridge> [ddnet] Also don't be poor? 12:45 <+bridge> [ddnet] Or download more ram, i did it and it worked 12:45 <+bridge> [ddnet] No cap 12:45 <+bridge> [ddnet] sounds sane too 12:46 <+bridge> [ddnet] Give link 12:46 <+bridge> [ddnet] ~~Hold on lemme find one that crashes your pc~~ 12:47 <+bridge> [ddnet] :justatest: 12:47 <+bridge> [ddnet] ah steam hardware surveys, the only place where i feel accepted 12:47 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1054001934564085810/image.png 12:47 <+bridge> [ddnet] 16gb RAM 50% of all users 12:47 <+bridge> [ddnet] 8gb VRAM most users 12:48 <+bridge> [ddnet] Is 50% compatibility acceptable for you? 😄 12:48 <+bridge> [ddnet] 32 GB13.38% 12:48 <+bridge> [ddnet] its 16gb or more 12:48 <+bridge> [ddnet] 😉 12:48 <+bridge> [ddnet] 32 GB 13.38% 12:48 <+bridge> [ddnet] a quarter have 8gb or less 12:49 <+bridge> [ddnet] well i guess u know what u buy this christmas then 12:49 <+bridge> [ddnet] Let's make the next version use 8gb ram in the menu for 5 extra fps 12:49 <+bridge> [ddnet] :monkaS: 12:49 <+bridge> [ddnet] i can also do that with less RAM, but u dont understand it 12:49 <+bridge> [ddnet] bcs only thing u can say is that RAM is so bad 12:49 <+bridge> [ddnet] No use more. Why use less when more available? 12:50 <+bridge> [ddnet] If not enough users can always buy more 12:50 <+bridge> [ddnet] thats your whole point of life, saying that an app should not use lot of RAM 12:50 <+bridge> [ddnet] PS1 had like 2MB ram. it loaded the shit from CD 12:50 <+bridge> [ddnet] Our player base will have worse systems than players playing AAA games on Steam 12:50 <+bridge> [ddnet] if u prefer to load all stuff from CD go ahead 12:50 <+bridge> [ddnet] and so what? do u think someone has only 500mb RAM? 12:50 <+bridge> [ddnet] You just don't need 300k fps performance 12:51 <+bridge> [ddnet] You do 12:51 <+bridge> [ddnet] there's a difference between 16 gb ram and the 500 MB you now proposed 12:51 <+bridge> [ddnet] Why? 12:51 <+bridge> [ddnet] yes ddnet doesnt use 16GB ram if u didnt notice yet 12:51 <+bridge> [ddnet] yes, DDNet isn't the only thing running 12:51 <+bridge> [ddnet] except u load some 16k textures 12:51 <+bridge> [ddnet] there's still usually an OS and a browser 12:51 <+bridge> [ddnet] I render directly onto reality. Need as close to continuous time as possible 12:51 <+bridge> [ddnet] it's QoL to be able to run DDNet concurrent with other apps 12:52 <+bridge> [ddnet] yes 12:52 <+bridge> [ddnet] thats why 99,99% of all users have at least 4GB ram 12:52 <+bridge> [ddnet] so u can run browser and ddnet 12:52 <+bridge> [ddnet] I don't think you can do that 12:52 <+bridge> [ddnet] with 4 GB 12:52 <+bridge> [ddnet] and DDNet taking 2 GB 12:52 <+bridge> [ddnet] And if you also want to listen to music, you are shit out of luck? 😛 12:52 <+bridge> [ddnet] but learath wants to compile, play ddnet, play crysis and all at 100MB 12:52 <+bridge> [ddnet] no, you're misrepresenting @Jupeyy_Keks 12:52 <+bridge> [ddnet] where does ddnet take 2gb? 12:53 <+bridge> [ddnet] I played csgo, had browser opened, Spotify, discord, screen share and ddnet running on my old pc at the same time :justatest: 12:53 <+bridge> [ddnet] deen in the issue said, after loading ddnet uses 1GB RAM 12:53 <+bridge> [ddnet] on one of the biggest maps out there 12:53 <+bridge> [ddnet] > DDNet using 1.5G ram, what have we come to? 12:53 <+bridge> [ddnet] during startup for a short moment 12:53 <+bridge> [ddnet] yes temporarily 12:53 <+bridge> [ddnet] You can try checking the massif file, I'm not sure if we can get the memory usage more stable 12:54 <+bridge> [ddnet] not super high prio if this issue was caused by 4k skins anyway 12:54 <+bridge> [ddnet] ddnet uses these RAM values since 2017 btw 12:54 <+bridge> [ddnet] it was introduced with opengl 3.3 12:54 <+bridge> [ddnet] Yes, but this large maps haven't been so popular 12:54 <+bridge> [ddnet] so in future this gets less problem xd 12:56 <+bridge> [ddnet] Cloud based ram soonTM 12:56 <+bridge> [ddnet] Literally just wanted to point out that we took a game that ran comfortably on a coffee maker and now there are computers that crash trying to load maps. Nothing else 12:56 <+bridge> [ddnet] and now u have 15k FPS, almost perfect frame times 12:56 <+bridge> [ddnet] Didn't really want to have a discussion about it. Just a sidenote 12:56 <+bridge> [ddnet] mhh yeah sure 12:56 <+bridge> [ddnet] u posted it just as a sidenote for yourself 12:57 <+bridge> [ddnet] I thought it was funny. I pointed it out. Is that not allowed? 12:58 <+bridge> [ddnet] Just because we disagree doesn't mean I do everything just to poke at you 12:59 <+bridge> [ddnet] its funny that u dont use ddnet 9.x 12:59 <+bridge> [ddnet] 12:59 <+bridge> [ddnet] where the world was still without problems 12:59 <+bridge> [ddnet] 12:59 <+bridge> [ddnet] ugly map res that isnt pixel perfect. skins that are not allowed to be high res 12:59 <+bridge> [ddnet] 12:59 <+bridge> [ddnet] keeping your unstable 60fps 12:59 <+bridge> [ddnet] we are still compatible to ddnet 9.x 12:59 <+bridge> [ddnet] i'd take that chance if i'd be u 13:00 <+bridge> [ddnet] Why would you need so much 😭 13:01 <+bridge> [ddnet] u have to understand one thing about FPS 13:01 <+bridge> [ddnet] 13:01 <+bridge> [ddnet] more FPS = more STABLE frametimes 13:01 <+bridge> [ddnet] 13:01 <+bridge> [ddnet] so u should read it like this: 13:01 <+bridge> [ddnet] - it uses less CPU 13:01 <+bridge> [ddnet] - it can use more CPU total => more FPS 13:01 <+bridge> [ddnet] - if you cap it it uses less CPU than before while still being more stable frame time wise 13:01 <+bridge> [ddnet] u have to understand one thing about FPS 13:01 <+bridge> [ddnet] 13:01 <+bridge> [ddnet] more FPS = more STABLE frametimes (in the sense of ddnet) 13:01 <+bridge> [ddnet] 13:01 <+bridge> [ddnet] so u should read it like this: 13:01 <+bridge> [ddnet] - it uses less CPU 13:01 <+bridge> [ddnet] - it can use more CPU total => more FPS 13:01 <+bridge> [ddnet] - if you cap it it uses less CPU than before while still being more stable frame time wise 13:02 <+bridge> [ddnet] so yes, if i could reach 200k FPS with 1gb more VRAM or RAM, i'd instantly do it 13:02 <+bridge> [ddnet] cool, it'd probably stop running on my computer soon, then 13:02 <+bridge> [ddnet] I understand about stable fps, kinda, but i usually limit my fps to my monitor refresh rate multiplied by 2 or 3, 20x is just too much, isnt it?:justatest: 13:03 <+bridge> [ddnet] bad for you, but i have good knows. even if u could still improve it a bit, there is not lot of headroom anymore for now 13:04 <+bridge> [ddnet] maybe in 10years there is new hardware with new ideas to improve it 13:04 <+bridge> [ddnet] bad for you, but i have good news. even if u could still improve it a bit, there is not lot of headroom anymore for now 13:04 <+bridge> [ddnet] I find your attitude really out of place 13:04 <+bridge> [ddnet] your attitude makes ddnet stay compatible with dated stuff forever 13:04 <+bridge> [ddnet] I think it's really bad to tell your users: you're too poor to run ddnet 13:04 <+bridge> [ddnet] i find my attitude more sane 13:04 <+bridge> [ddnet] you need to upgrade your computer 13:04 <+bridge> [ddnet] that's really bad IMO 13:05 <+bridge> [ddnet] dude, u literally talking shit 13:05 <+bridge> [ddnet] there is not a SINGLE computer i dropped support for 13:05 <+bridge> [ddnet] not ONE computer 13:05 <+bridge> [ddnet] hey, stop telling me I'm talking shit 13:05 <+bridge> [ddnet] i even gave workarounds for ppl that literally have NO OPENGL driver 13:05 <+bridge> [ddnet] that's not okay 13:05 <+bridge> [ddnet] hey but u are 13:05 <+bridge> [ddnet] timeout 13:07 <+bridge> [ddnet] :justatest: 13:07 <+bridge> [ddnet] This conversation always gets way too heated 14:19 <+ChillerDragon> A: buse 15:02 <+bridge> [ddnet] Was the shotgun velocity bug already known/reported? 15:02 <+bridge> [ddnet] (if you are inside another tee and shoot with your shotgun, the other tee gets infinite velocity 15:03 <+bridge> [ddnet] seems like negative infinity to be precise 15:04 <+bridge> [ddnet] This is easy to test on Arctic Festivity 15:05 <+bridge> [ddnet] One or both tees need tee collision disabled and one needs the shotgun powerup on the map 15:05 <+bridge> [ddnet] at least one tee needs tee collision disabled and one needs the shotgun powerup on the map 15:22 <+bridge> [ddnet] not a bug but a feature 🥹 15:23 <+bridge> [ddnet] this bug exist since the universe was created 15:23 <+bridge> [ddnet] Its a feature ye :justatest: 15:33 <+bridge> [ddnet] Why must this be a feature though :| 15:33 <+bridge> [ddnet] I guess on many maps it wouldn't be an issue, but it is game breaking for maps with open ceilings 15:33 <+bridge> [ddnet] I have seen multiple people die today because of that feature 15:55 <+bridge> [ddnet] I guess it's a part of the game now, can't be removed 16:48 <+bridge> [ddnet] 2022-12-18 04:09:48 I vulkan: vulkan memory allocation failed, trying to recover. 16:49 <+bridge> [ddnet] but how the hell can it trigger opening a "page" (still don't know what it is, the window i saw was on only for a second) 16:50 <+bridge> [ddnet] sry dunno what a page is, it renders a black screen once bcs it frees memory from another frame 16:54 <+bridge> [ddnet] can you make it possible to mark multiple demos at one? with shift+ left click like on windows 16:55 <+bridge> [ddnet] or crtl+left click 16:55 <+bridge> [ddnet] can you make it possible to mark multiple demos at once? with shift+ left click like on windows 16:58 <+bridge> [ddnet] whats ur use case? 😄 16:59 <+bridge> [ddnet] it is even used in some maps 16:59 <+bridge> [ddnet] okay, i removed all the non 256x128 skins 16:59 <+bridge> [ddnet] i guess it should already hel 16:59 <+bridge> [ddnet] i guess it should already help 17:00 <+bridge> [ddnet] i had around 20 of them, including some weird resolution like 15yy x 7yy 17:01 <+bridge> [ddnet] as long as the client doesnt close it should be fine tho 17:01 <+bridge> [ddnet] its simply bcs of staging buffers whose lifetime might exceed one frame bcs its not clear how long the driver needs them 17:01 <+bridge> [ddnet] so as soon as the frame is free to use again they can be freed 17:02 <+bridge> [ddnet] can you maybe screen the "page" thing 17:03 <+bridge> [ddnet] i wonder what exactly that is. does windows try to allocate read only memory or what? XD 17:04 <+bridge> [ddnet] it happend only once, with black screen for more than a second 17:04 <+bridge> [ddnet] yeah but only during loading right? 17:04 <+bridge> [ddnet] it looked like a windows with a gear wheel icon 17:04 <+bridge> [ddnet] yes 17:05 <+bridge> [ddnet] as if the window hangs? 17:05 <+bridge> [ddnet] dunno what gear wheel icon is in windows 7 17:06 <+bridge> [ddnet] easier to delete demos if i have 200 with 0 demo markers in it 17:06 <+bridge> [ddnet] or copy them and put them into a new folder 17:06 <+bridge> [ddnet] i see, yeah would be cool for that case indeed 17:06 <+bridge> [ddnet] + 17:14 <+bridge> [ddnet] i tried to search on google, didn't find anything alike 21:22 <+bridge> [ddnet] rest in peace goofy ahh zoom snapping.. 21:34 <+bridge> [ddnet] How did 'unranked' become `null`? 21:34 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1054134619601125456/image.png 21:35 <+bridge> [ddnet] Im trying to understand the api 21:35 <+bridge> [ddnet] so I can write a wrapper for it 21:43 <+bridge> [ddnet] it was changed 21:43 <+bridge> [ddnet] where latest version 21:43 <+bridge> [ddnet] pls 21:44 <+bridge> [ddnet] my mind cant take much of this python code 21:44 <+bridge> [ddnet] python scares me :PES_JesusChrist: 21:44 <+bridge> [ddnet] https://github.com/ddnet/ddnet-web/issues/232 21:44 <+bridge> [ddnet] was changed here 21:44 <+bridge> [ddnet] discussed her 21:44 <+bridge> [ddnet] discussed here 21:45 <+bridge> [ddnet] very good issue, whoever opened it you have my applause, i hate dealing with objects like that 21:49 <+bridge> [ddnet] aight so it's now 21:49 <+bridge> [ddnet] 21:49 <+bridge> [ddnet] ```ts 21:49 <+bridge> [ddnet] { 21:49 <+bridge> [ddnet] // ... 21:49 <+bridge> [ddnet] rank: { // same with team_rank 21:49 <+bridge> [ddnet] rank: null 21:49 <+bridge> [ddnet] }, 21:49 <+bridge> [ddnet] // ... 21:49 <+bridge> [ddnet] } 21:49 <+bridge> [ddnet] ``` 21:49 <+bridge> [ddnet] when there's no rank, and 21:49 <+bridge> [ddnet] 21:49 <+bridge> [ddnet] ```ts 21:49 <+bridge> [ddnet] { 21:49 <+bridge> [ddnet] // ... 21:49 <+bridge> [ddnet] rank: { // same with team_rank 21:49 <+bridge> [ddnet] points: 34, 21:49 <+bridge> [ddnet] rank: 109 21:49 <+bridge> [ddnet] }, 21:49 <+bridge> [ddnet] // ... 21:50 <+bridge> [ddnet] } 21:50 <+bridge> [ddnet] ``` 21:50 <+bridge> [ddnet] when you have a rank? 21:53 <+bridge> [ddnet] that looks right but i havent worked with it so i wouldnt know for sure 21:54 <+bridge> [ddnet] someone smarter will answer :p 22:00 <+bridge> [ddnet] deen when are u gonna make docs for the api :kekw: 22:15 <+bridge> [ddnet] Please comment if you have better texts for the tooltips 22:36 <+bridge> [ddnet] if a player doesn't have any points at all, are they even added to the database, and therefore available in the API? 22:41 <+bridge> [ddnet] yes if they finished a 0 point map 22:42 <+bridge> [ddnet] otherwise, no, how would the database know of their existence? 22:45 <+bridge> [ddnet] create a database with all possible combinations of characters 👌 22:56 <+bridge> [ddnet] Library of babel 23:03 <+bridge> [ddnet] best 23:03 <+bridge> [ddnet] https://libraryofbabel.info/ 23:04 <+bridge> [ddnet] relevant https://www.youtube.com/watch?v=GDrBIKOR01c 23:18 <+bridge> [ddnet] wtf is this? 23:18 <+bridge> [ddnet] looks like page of random letters 23:18 <+bridge> [ddnet] you dont know 23:18 <+bridge> [ddnet] what the library of babel is? 23:19 <+bridge> [ddnet] > By this art you may contemplate the variation of the 23 letters. 23:19 <+bridge> [ddnet] https://libraryofbabel.info/About.html 23:19 <+bridge> [ddnet] > The Library of Babel is a place for scholars to do research, for artists and writers to seek inspiration, for anyone with curiosity or a sense of humor to reflect on the weirdness of existence - in short, it’s just like any other library. If completed, it would contain every possible combination of 1,312,000 characters, including lower case letters, space, comma, and period. Thus, it would contain every book that ever has been written, 23:19 <+bridge> [ddnet] it contains all possible texts 23:19 <+bridge> [ddnet] there will be 23:19 <+bridge> [ddnet] or ever been 23:19 <+bridge> [ddnet] or can be 23:19 <+bridge> [ddnet] in the 23 letter alphabet 23:19 <+bridge> [ddnet] infinite knowledge 23:19 <+bridge> [ddnet] it contains the world formula 23:19 <+bridge> [ddnet] this video is epic 23:19 <+bridge> [ddnet] watch it 23:20 <+bridge> [ddnet] near the end it talks about babel 23:20 <+bridge> [ddnet] https://libraryofbabel.info/bookmark.cgi?test:972 23:20 <+bridge> [ddnet] nvm that wont work 23:20 <+bridge> [ddnet] to who posted 23:20 <+bridge> [ddnet] why can i not send a direct link 23:20 <+bridge> [ddnet] it works 23:20 <+bridge> [ddnet] oh 23:20 <+bridge> [ddnet] just gotta wait a lil 23:20 <+bridge> [ddnet] to load 23:21 <+bridge> [ddnet] https://libraryofbabel.info/bookmark.cgi?test:972 23:21 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1054161408662704269/image.png 23:21 <+bridge> [ddnet] it knew it already 23:21 <+bridge> [ddnet] https://libraryofbabel.info/bookmark.cgi?jmirequnwo_t16 23:22 <+bridge> [ddnet] jupstar appears here 23:22 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1054161729166254160/image.png 23:23 <+bridge> [ddnet] the origin is this 23:23 <+bridge> [ddnet] it even contains all fake news 23:23 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1054161947328786452/image.png 23:23 <+bridge> [ddnet] > "The Library of Babel" (Spanish: La biblioteca de Babel) is a short story by Argentine author and librarian Jorge Luis Borges (1899–1986), conceiving of a universe in the form of a vast library containing all possible 410-page books of a certain format and character set. 23:23 <+bridge> [ddnet] from spain 23:23 <+bridge> [ddnet] lmao 23:24 <+bridge> [ddnet] > W. V. O. Quine notes that the Library of Babel is finite, and that any text that does not fit in a single book can be reconstructed by finding a second book with the continuation. The size of the alphabet can be reduced by using Morse code even though it makes the books more verbose; the size of the books can also be reduced by splitting each into multiple volumes and discarding the duplicates. Writes Quine, "The ultimate absurdity is n 23:24 <+bridge> [ddnet] interesting 23:24 <+bridge> [ddnet] morse code has a third letter, "pause" 23:25 <+bridge> [ddnet] https://cs.stackexchange.com/questions/34067/is-morse-code-without-spaces-uniquely-decipherable 23:25 <+bridge> [ddnet] idk about that 23:26 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1054162705596022805/image.png 23:27 <+bridge> [ddnet] but maybe ambiguous here is nice 23:27 <+bridge> [ddnet] u are encoded 2 in 1? 23:27 <+bridge> [ddnet] xD 23:27 <+bridge> [ddnet] encoding* 23:29 <+bridge> [ddnet] Somebody know if courses from cppcon.org are recorded and available to watch?:justatest: 23:30 <+bridge> [ddnet] i'd say here 23:30 <+bridge> [ddnet] https://www.youtube.com/@CppCon/videos 23:30 <+bridge> [ddnet] or are they courses in the sense of getting to learn cpp?^^ 23:31 <+bridge> [ddnet] https://www.youtube.com/watch?v=37yASSgrdGE&list=PL85XCvVPmGQhXeH3QiYct6eMLH1un1dcu 23:31 <+bridge> [ddnet] maybe here 23:31 <+bridge> [ddnet] :troll1: 23:32 <+bridge> [ddnet] Well, i found this thing 23:32 <+bridge> [ddnet] https://cppcon.org/applied-modern-cpp/ 23:32 <+bridge> [ddnet] Which has no link to actual materials 🥺 23:34 <+bridge> [ddnet] i c++ 23:34 <+bridge> [ddnet] i used cppreference to learn most c++20 language features 23:34 <+bridge> [ddnet] and for standard library forget to learn everything xdd 23:34 <+bridge> [ddnet] its so huge 23:35 <+bridge> [ddnet] hmmm, josh triplett is some rust guy 23:35 <+bridge> [ddnet] That couse was mentioned in another article as good example of modern c++, so i just was curious 23:36 <+bridge> [ddnet] "(immediately after the conference)." 23:36 <+bridge> [ddnet] 23:36 <+bridge> [ddnet] so i guess its not public 😄 23:36 <+bridge> [ddnet] :feelsbadman: sad