09:27 <+bridge> [ddnet] any forum moderator here? 09:28 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1051777425626890280/image.png 09:30 <+bridge> [ddnet] Approved 11:21 <+bridge> [ddnet] Anyone here who has Tele Columbus / PYUR ISP (in Germany) and can enable native ipv6 in router? We have an issue where it resolves ger2.ddnet.org to an ipv6 address, which is wrong. I want to make sure this is a configuration issue from the ISP 12:15 <+bridge> [ddnet] Anyone has good ideas how to make DDNet more noob-friendly? See https://steamcommunity.com/id/sancarn/recommended/412220/ 12:19 <+bridge> [ddnet] Add more tutorials 12:20 <+bridge> [ddnet] Current is getting started. Next should explain how to connect dummy and do very basic ddrace 12:20 <+bridge> [ddnet] Add an aim bot and press the keys for them 12:20 <+bridge> [ddnet] Part 3 some harder stuff like towers 12:21 <+bridge> [ddnet] Part 4 wall hammers 12:21 <+bridge> [ddnet] Most novice are also rather hard. Esp the old school ones 12:22 <+bridge> [ddnet] The game is much easier (to start playing) than 10 years ago 12:22 <+bridge> [ddnet] School hook and the other stuff isn't really novice beginner level 12:22 <+bridge> [ddnet] But we lack of good introduction maps 12:22 <+bridge> [ddnet] Also slash r should be on 12:22 <+bridge> [ddnet] Should we really have a map with a "press [key]" to move "right" 12:22 <+bridge> [ddnet] Or generally no falling 12:22 <+bridge> [ddnet] Failing 12:23 <+bridge> [ddnet] No /r, otherwise they'll be confused on any other maps 12:23 <+bridge> [ddnet] Then teleport 12:23 <+bridge> [ddnet] Yep 12:23 <+bridge> [ddnet] Probably Yes 12:23 <+bridge> [ddnet] But failing is 5 star is maybe 4-5 star novice only 12:23 <+bridge> [ddnet] But failing is maybe 4-5 star novice only 12:24 <+bridge> [ddnet] We have that. The guy even played it 12:24 <+bridge> [ddnet] But its too hard to start playing correctly when the most played map is multeasymap and its not beginner friendly at all haha 12:24 <+bridge> [ddnet] It would be good if we could display the key one has picked. Some people jump with w (qwerty), space, or even alt so we can't jusst write "press space to jump" 12:24 <+bridge> [ddnet] But after 30 minutes play u don't have the aim for dummy dragging parts yet 12:25 <+bridge> [ddnet] It would be good if we could display the keys one has picked. Some people jump with w (qwerty), space, or even alt so we can't jusst write "press space to jump" 12:25 <+bridge> [ddnet] It would be good if we could display the keys one has picked. Some people jump with w (qwerty), space, or even alt so we can't just write "press space to jump" 12:26 <+bridge> [ddnet] You need to face the difficulty to improve in the end 12:26 <+bridge> [ddnet] And I believe our novice maps cover everything there is to know and to learn 12:27 <+bridge> [ddnet] At least, the basics 12:29 <+bridge> [ddnet] Got nothing to say bad about the current methods to teach players how the game works. 12:29 <+bridge> [ddnet] -> You start off in the Tutorial map (maybe you could make it so that you can't skip it, it's annoying, but I still see a few people with 0 points in something like a Kobra). 12:29 <+bridge> [ddnet] -> Novice filter gets set properly (maybe you could suggest people to try out a lower star map) 12:29 <+bridge> [ddnet] Got nothing to say bad about the current methods to teach players how the game works. 12:29 <+bridge> [ddnet] -> You already start off in the Tutorial map (maybe you could make it so that you can't skip it, it's annoying, but I still see a few people with 0 points in something like a Kobra). 12:29 <+bridge> [ddnet] -> Novice filter gets set properly (maybe you could suggest people to try out a lower star map) 12:30 <+bridge> [ddnet] Got nothing to say wrong about the current methods to teach players how the game works. 12:30 <+bridge> [ddnet] -> You already start off in the Tutorial map (maybe you could make it so that you can't skip it, it's annoying, but I still see a few people with 0 points in something like a Kobra). 12:30 <+bridge> [ddnet] -> Novice filter gets appropriately set (maybe you could suggest people try out a lower star map instead of hopping into a 3+ star one) 12:30 <+bridge> [ddnet] i think the guy just doesnt put effort 12:30 <+bridge> [ddnet] this game rly ticks people who like the reward for their efforts 12:30 <+bridge> [ddnet] no hand holding gaming like these days 12:30 <+bridge> [ddnet] ^ 12:31 <+bridge> [ddnet] But maybe you could make a difficulty tab for the browser 12:31 <+bridge> [ddnet] and ultimately 12:31 <+bridge> [ddnet] the difficulty is what makes this game so addicting 12:31 <+bridge> [ddnet] its whatm akes people play for 6 hours straight on maps 12:31 <+bridge> [ddnet] easy stuff gets boring easily 12:32 <+bridge> [ddnet] u just cant catter to everybody 12:32 <+bridge> [ddnet] and that shouldnt be on ur mind 12:33 <+bridge> [ddnet] But maybe you could make a difficulty tab for the browser (so the difficulty of the map gets displayed, you only figure it out by looking at the server/voting tab once you joined a server) 12:33 <+bridge> [ddnet] @deen maybe put a Novice specific tab? 12:33 <+bridge> [ddnet] DDnet - New Players 12:33 <+bridge> [ddnet] or smth 12:33 <+bridge> [ddnet] idk 12:33 <+bridge> [ddnet] nah 12:33 <+bridge> [ddnet] I know that with effort you can get started in DDNet, but we are trying to make it easier for people who don't put in that effort 12:34 <+bridge> [ddnet] Or we should market more to "hardcore pro gamers" 12:34 <+bridge> [ddnet] well in my opinion if they dont put the effort they wont like it 12:34 <+bridge> [ddnet] i think we shouldnt bend over backwards to people who simply arent into this type of game 12:34 <+bridge> [ddnet] But maybe you could make a difficulty tab for the browser (so the difficulty of the map gets displayed, you only figure it out by looking at the server/voting tab once you joined a server. which a lot of people won't look at. because they either don't care or don't know how to navigate through the UI) 12:34 <+bridge> [ddnet] > Want to play the hardest game ever? Want to finish no map ever? Want to suffer for hours and cry, getting nothing in return? Come play DDNet with a community of other sufferers! 12:34 <+bridge> [ddnet] advertise it as pure skill based 12:34 <+bridge> [ddnet] I agree, it seems like he wants to be rewarded and "finish" the game by doing nothing. If if struggles on novice, don't let him know about the brutal and insane categories 12:35 <+bridge> [ddnet] i didnt finish a novice map for 1-2 months 12:35 <+bridge> [ddnet] and when i did 12:35 <+bridge> [ddnet] that's not a good description 12:35 <+bridge> [ddnet] it was a rly good feeling kek 12:35 <+bridge> [ddnet] that's not a good description. you easily find people guiding you through easier maps. 12:35 <+bridge> [ddnet] that's not a good description. you easily find people guiding you through easier maps. so you get to finish at least a few maps until it gets hard and brain worky. 12:35 <+bridge> [ddnet] the problem is that they probs see it as "if you dont finish the map you havent achieved something" as in you didnt have fun if you didnt finish 12:35 <+bridge> [ddnet] but actually finishing is the least of the fun lol 12:36 <+bridge> [ddnet] road is the goal 12:36 <+bridge> [ddnet] learning how to solve challenges 12:36 <+bridge> [ddnet] solving them yourself 12:36 <+bridge> [ddnet] finding mates 12:37 <+bridge> [ddnet] > Want to play a skill based game that will reward your efforts to learn its mechanics? With only yourself as the barrier to entry (no paywalls!) you can join DDNet and enjoy this unique cooperative game that will test even the most hardcore players! 12:37 <+bridge> [ddnet] smth like that 12:37 <+bridge> [ddnet] that's not a good description. you easily find people guiding you through easier maps. so you get to finish at least a few maps until it gets (mechanical) hard and brain worky. 12:38 <+bridge> [ddnet] someone with a marketing degree should do it kek 12:38 <+bridge> [ddnet] That. And probably most players start this game because of people like Aoe 12:38 <+bridge> [ddnet] making emphasis on no paywalls is important 12:38 <+bridge> [ddnet] for free to play games 12:38 <+bridge> [ddnet] That. And probably most players start this game because of people like Aoe. At least I did start to play this game because of him. 12:39 <+bridge> [ddnet] That. And probably most players start this game because of people like Aoe. At least I did start to play this game because of him. Seen open-source being a big argument too. 12:40 <+bridge> [ddnet] That. And probably most players start this game because of people like Aoe. At least I did start to play this game because of him. Seen open source is a big argument too. Also, you hardly find any other Jump and Run MMO. This one also is easy to start off in but hard to master. 12:41 <+bridge> [ddnet] We are not "free to play", we are "free" 12:42 <+bridge> [ddnet] "free to play" indicates that playing is free, but you have to pay for something else, so I don't like the term 12:43 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1051826545414647808/image.png 12:43 <+bridge> [ddnet] doesnt matter 12:43 <+bridge> [ddnet] normal people often assume free games have paywalls sometimes 12:43 <+bridge> [ddnet] its not bad to make it clear 12:43 <+bridge> [ddnet] >totally free ? 12:44 <+bridge> [ddnet] >~~totally~~ completely free ? 12:44 <+bridge> [ddnet] > DDraceNetwork (DDNet) started out as a simple modification of Teeworlds, a 2D action shooter. But, in DDNet, you don't fight against each other - instead, you work together with up to 64 people and push your way through maps. 12:44 <+bridge> [ddnet] we should also stop mentioned teeworlds 12:44 <+bridge> [ddnet] ppl dont know it and dont care 12:44 <+bridge> [ddnet] btw steam page can have gifs 12:44 <+bridge> [ddnet] we could put some there 12:46 <+bridge> [ddnet] see 12:46 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1051827501682393208/image.png 12:47 <+bridge> [ddnet] this is the enjoyers 12:47 <+bridge> [ddnet] 50 hours 12:47 <+bridge> [ddnet] find one with 5k hours 12:47 <+bridge> [ddnet] find one with 5k+ hours 12:47 <+bridge> [ddnet] i know but i dont wanna show old players reviews 12:47 <+bridge> [ddnet] 12:49 <+bridge> [ddnet] > HIGHLY ADDICTIVE 12:49 <+bridge> [ddnet] > 50 hrs on record 12:49 <+bridge> [ddnet] since 13. November 12:49 <+bridge> [ddnet] https://tenor.com/zJ3J.gif 12:49 <+bridge> [ddnet] since 13. November 12:49 <+bridge> [ddnet] >not addicted enough 12:49 <+bridge> [ddnet] kek 12:49 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1051828249434521610/image.png 12:50 <+bridge> [ddnet] lool 12:50 <+bridge> [ddnet] yea maybe adding a chat filter wouldn't be too bad 12:50 <+bridge> [ddnet] to the official servers at least 12:50 <+bridge> [ddnet] another review calling this game commie cuz lot of russians and chinese 12:50 <+bridge> [ddnet] lol 12:50 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1051828433140863056/image.png 12:50 <+bridge> [ddnet] What kind of gifs do you imagine would be good? Just some gameplay? Fancy animation? 12:51 <+bridge> [ddnet] i would show off lots of tees together honestly 12:51 <+bridge> [ddnet] and maybe some hammerfly 12:51 <+bridge> [ddnet] but better ask others xD 12:51 <+bridge> [ddnet] lots of tees together -> description of community 12:51 <+bridge> [ddnet] hammer fly -> description of techniques 12:51 <+bridge> [ddnet] in a simple way ofc 12:52 <+bridge> [ddnet] and the tee wiki logo 12:52 <+bridge> [ddnet] with a link to the wiki 12:52 <+bridge> [ddnet] xd 12:52 <+bridge> [ddnet] :wiki: 12:52 <+bridge> [ddnet] DDoS attacks were solved by kicking players sending too many packets. 12:52 <+bridge> [ddnet] If people from outside send too much traffic, maybe adding something like Cloudflare could help. 12:52 <+bridge> [ddnet] DDoS attacks were solved by kicking players sending too many packets. 12:52 <+bridge> [ddnet] If people from outside send too much traffic (should be blocked by default, if it isn't a connection attempt), maybe adding something like Cloudflare could help. 12:52 <+bridge> [ddnet] Cloudflare ddos protection is only for websites 12:53 <+bridge> [ddnet] I wish it were that easy 12:53 <+bridge> [ddnet] domains 12:53 <+bridge> [ddnet] domains 12:53 <+bridge> [ddnet] nah its only for http 12:53 <+bridge> [ddnet] It won't block the traffic coming to ddnet servers 12:53 <+bridge> [ddnet] I talked to Cloudflare developers, they haven't been able to help us 12:53 <+bridge> [ddnet] https://hookrace.net/blog/dos-attacks-against-online-game/ 12:53 <+bridge> [ddnet] u can read more 12:54 <+bridge> [ddnet] @deen https://store.steampowered.com/app/1145360/Hades/ 12:54 <+bridge> [ddnet] example of gifs 12:56 <+bridge> [ddnet] does it cost you guys something to add steam cosmetics to the game? 12:56 <+bridge> [ddnet] no 12:56 <+bridge> [ddnet] I hate that my favorite games don't have them 12:56 <+bridge> [ddnet] MW2, Teeworlds, the list is long 12:56 <+bridge> [ddnet] u have to know u can play this without steam 12:56 <+bridge> [ddnet] yea but then it is optional 12:56 <+bridge> [ddnet] maybe we could integrate the workshop to download assets and put the im the assets folder 12:57 <+bridge> [ddnet] i neverchecked it tho 12:57 <+bridge> [ddnet] https://partner.steamgames.com/doc/features/workshop 13:03 <+bridge> [ddnet] Good enough for now 13:03 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1051831584363397151/Screenshot_2022-12-12_at_13.03.04.png 13:04 <+bridge> [ddnet] I could recommend this game to people breaking games if you accept *any* traffic. I could see people staying when they like the game. 13:04 <+bridge> [ddnet] how to increase the hammer range? 13:04 <+bridge> [ddnet] I could recommend this game to people breaking games if you accept *any* traffic. I could see people staying when they like to play the game. 13:05 <+bridge> [ddnet] I could recommend this game to people breaking games if you accept *any* traffic. Similar to how I recommend the Game Growtopia atm (for anyone wanting to learn how to bypass user-mode anti-cheats, assembly, and reversing in general). I could see people staying when they like to play the game. 13:06 <+bridge> [ddnet] I could recommend this game to people breaking games if you accept *any* traffic. Similar to how I recommend the Game Growtopia atm (for anyone wanting to learn how to bypass user-mode anti-cheats, assembly, and reversing in general). I could see people staying when they like to play this game. And you get to improve the server-sided ac. 13:06 <+bridge> [ddnet] Please don't tell attackers to attack this game... 13:07 <+bridge> [ddnet] lmao we have enough of those 13:07 <+bridge> [ddnet] Novice but with /r enabled everywhere 13:07 <+bridge> [ddnet] Not so sure about this. All the bot clients/hacks I have seen for this game are nearly a decade out. 13:07 <+bridge> [ddnet] Not so sure about this. All the bot clients/hacks I have seen for this game are nearly a decade out. And they even get detected as such. Resulting in its users getting banned from the servers. 13:08 <+bridge> [ddnet] Not so sure about this. All the bot clients/hacks I have seen for this game are nearly a decade old. And they even get detected as such. Resulting in its users getting banned from the servers. 13:08 <+bridge> [ddnet] Not true, we are struggling with new bots 13:08 <+bridge> [ddnet] Yeah and bans are useless 13:08 <+bridge> [ddnet] But I won't give more details in order not to help the bot developers 13:09 <+bridge> [ddnet] I can't think about a proper way to ban people on an opensource game 13:09 <+bridge> [ddnet] btw if u talkin about bots and stuff anyone got good pathfinder code? mine kinda shitty and to lazy to work on it 13:09 <+bridge> [ddnet] That's alright. Banning them instantly already does that. But you can't ban in waves as well. Because that would impact the other players experience. 13:09 <+bridge> [ddnet] accounts? 13:09 <+bridge> [ddnet] >creates a new one 13:09 <+bridge> [ddnet] yes but then you need something to avoid people creating alot of accounts 13:10 <+bridge> [ddnet] Sure 13:10 <+bridge> [ddnet] >creates a new one 13:10 <+bridge> [ddnet] Did I mention the game Growtopia yet? more than 50% of the 80k users online are bots. 13:10 <+bridge> [ddnet] And I don't see HWID bans for this game becoming a thing 13:10 <+bridge> [ddnet] lol 13:10 <+bridge> [ddnet] hwid ban is useless 13:10 <+bridge> [ddnet] yes all bans are useless 13:11 <+bridge> [ddnet] fingerprint to enter the game 13:12 <+bridge> [ddnet] look for it, there was a good one the last time I surfed github 13:12 <+bridge> [ddnet] fingerprint to enter the game 13:12 <+bridge> [ddnet] the only way to avoid cheaters would be to do it like China. Requiring your residential info upon registering for a game. Reducing your social credit score by a lot when caught cheating. 13:12 <+bridge> [ddnet] fingerprint to enter the game 13:12 <+bridge> [ddnet] the only way to avoid cheaters would be to do it like China. Requiring your residential info upon registering for a game. Reducing your social credit score by a lot when caught cheating. Also being unable to play other games using that system. 13:12 <+bridge> [ddnet] this is not possible at all 13:12 <+bridge> [ddnet] yea I know 13:12 <+bridge> [ddnet] that was a joke 13:12 <+bridge> [ddnet] look for it, there was a good one the last time I surfed on github 13:14 <+bridge> [ddnet] fingerprint to enter the game 13:14 <+bridge> [ddnet] the only way to avoid cheaters would be to do it like China. Requiring your residential info upon registering for a game. Reducing your social credit score by a lot when caught cheating. Also being unable to play other games using that system. People still bypass this by buying that info online of someone else. But it is way less. 13:14 <+bridge> [ddnet] guys i need your help, I've had a framelag problem for a long time, they seem invisible but they make the game impossible for me, it didn't do it before and I don't know how to solve it, I posted a video a while ago if you give me permission I'll link it 13:14 <+bridge> [ddnet] I even tried to format the pc 13:15 <+bridge> [ddnet] if it's a youtube link you can share it here 13:15 <+bridge> [ddnet] https://www.youtube.com/watch?v=yAeSM-MW8WU 13:15 <+bridge> [ddnet] they are imperceptible but if you focus you can see it 13:15 <+bridge> [ddnet] clearly visible 13:16 <+bridge> [ddnet] does look more like server lag 13:16 <+bridge> [ddnet] i got those but x100 stronger ur net prob shit or smth 13:16 <+bridge> [ddnet] Yeah just lags I guess 13:16 <+bridge> [ddnet] what's ur ping average lul 13:16 <+bridge> [ddnet] are you playing with wifi? 13:16 <+bridge> [ddnet] i have this problem with all maps 13:16 <+bridge> [ddnet] wifi? 13:16 <+bridge> [ddnet] with a cable 13:17 <+bridge> [ddnet] then most likely packet loss then 13:17 <+bridge> [ddnet] then most likely packet loss 13:17 <+bridge> [ddnet] what can i do for fix it? 13:17 <+bridge> [ddnet] there is a thing under windows where you can give a specific process net priority 13:18 <+bridge> [ddnet] there is a thing under windows where you can give a specific process network priority 13:18 <+bridge> [ddnet] there is a thing under windows where you can give a specific process network priority 13:18 <+bridge> [ddnet] but not sure if that could help here 13:19 <+bridge> [ddnet] I think there was a way to visually see what's happening (in a form of a graph) 13:19 <+bridge> [ddnet] ctrl+shift+d with something else, forgot 13:21 <+bridge> [ddnet] is that a game or operating system feature? 13:22 <+bridge> [ddnet] Game 13:23 <+bridge> [ddnet] on task manager? 13:25 <+bridge> [ddnet] dbg_graphs 13:25 <+bridge> [ddnet] And ctrl+shift+d ingame 13:25 <+bridge> [ddnet] I think 13:25 <+bridge> [ddnet] what is that? 13:25 <+bridge> [ddnet] Press f1 and type this command 13:25 <+bridge> [ddnet] And do ctrl+shift+d also ingame 13:26 <+bridge> [ddnet] i did it 13:26 <+bridge> [ddnet] now? 13:26 <+bridge> [ddnet] U should see some graphs while playing 13:27 <+bridge> [ddnet] i'm gonna make a video 13:28 <+bridge> [ddnet] if there is no obvious spike down (or up, idk), the problem may lay somewhere else 13:29 <+bridge> [ddnet] if there is no obvious spike down (or up, idk how the games graph works), the problem may lay somewhere else 13:29 <+bridge> [ddnet] if there is no obvious spike down (or up, idk how the games graph works), the problem may lay somewhere else (not network related at least) 13:30 <+bridge> [ddnet] if there is no obvious spike down (or up, idk how the games graph works) while a stutter like that happens, the problem may lay somewhere else (not network related at least) 13:32 <+bridge> [ddnet] if there is no obvious spike down (or up, idk how the games graph works) while a stutter like that happens, the problem may lay somewhere else (not network related at least) 13:32 <+bridge> [ddnet] but the first video seriously didn't look like FPS loss or something, more like your hook not getting accepted by the server due to whatever f reason. 13:33 <+bridge> [ddnet] if there is no obvious spike down (or up, idk how the games graph works) while a stutter like that happens, the problem may lay somewhere else (not network related at least) 13:33 <+bridge> [ddnet] but the first video seriously didn't look like FPS loss or something, more like your hook not getting accepted by the server due to whatever f reason. so if the network can't be blamed, the game can't be blamed at all here. 13:33 <+bridge> [ddnet] if there is no obvious spike down (or up, idk how the games graph works) while a stutter like that happens, the problem may lay somewhere else (not network related at least) 13:33 <+bridge> [ddnet] but the first video seriously didn't look like FPS loss or something, more like your hook not getting accepted/registered by the server due to whatever f reason. so if the network can't be blamed, the game can't be blamed at all here. 13:34 <+bridge> [ddnet] if there is no obvious spike down (or up, idk how the games graph works) while a stutter like that happens, the problem may lay somewhere else (not network related at least) 13:34 <+bridge> [ddnet] but the first video seriously didn't look like FPS loss or something, more like your hook not getting accepted/registered by the server/a force pulling you down due to whatever f reason. so if the network can't be blamed, the game can't be blamed at all here. 13:35 <+bridge> [ddnet] if there is no obvious spike down (or up, idk how the games graph works) while a stutter like that happens, the problem may lay somewhere else (not network related at least) 13:35 <+bridge> [ddnet] but the first video seriously didn't look like FPS loss or something, more like your hook not getting accepted/registered by the server/a force pulling you down due to whatever f reason. so if the network can't be blamed, the game can't be blamed at all here. one thing that I would monitor if every other option was tested would be if the game sends the hook packet, like, at all. 13:36 <+bridge> [ddnet] if there is no obvious spike down (or up, IDK how the games graph works) while a stutter like that happens, the problem may lay somewhere else (not network related at least) 13:36 <+bridge> [ddnet] but the first video seriously didn't look like FPS loss or something, more like your hook not getting accepted/registered by the server / a force pulling you down due to whatever f reason. so if the network can't be blamed, the game can't be blamed at all here. one thing that I would monitor though if every other option was tested would be if the game sends the hook packet, like, at all. 13:37 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1051840139682390086/image.png 13:37 <+bridge> [ddnet] can u see something wrong or i have to make a video? 13:37 <+bridge> [ddnet] second graph looks interesting 13:37 <+bridge> [ddnet] a video would be better 13:38 <+bridge> [ddnet] ok i have to download something for doing that 13:38 <+bridge> [ddnet] enable ctrl-shift-d and ctrl-shift-g 13:38 <+bridge> [ddnet] do you have a NVIDIA graphics card? 13:38 <+bridge> [ddnet] oh, you did so already 13:38 <+bridge> [ddnet] do you have a NVIDIA graphics card? 13:38 <+bridge> [ddnet] then you can just use shadowplay 13:38 <+bridge> [ddnet] @Pie. is this problem on all locations or only one? Can you try a different server? 13:39 <+bridge> [ddnet] this problem is for all servers 13:39 <+bridge> [ddnet] if there is no obvious spike down (or up, IDK how the games graph works) while a stutter like that happens, the problem may lay somewhere else (not network related at least) 13:39 <+bridge> [ddnet] but the first video seriously didn't look like FPS loss or something, more like your hook not getting accepted/registered by the server / a force pulling you down due to whatever f reason. so if the network can't be blamed, the game can't be blamed at all here. one thing that I would monitor though if every other option was tested would be if the game sends the hook packet, like, at all (and if the server received **and** processed your pa 13:39 <+bridge> [ddnet] Can you run `ping -c ger2.ddnet.org` (or whatever server that is) in cmd.exe for a few minutes, then cancel it with ctrl-c and send the result? 13:40 <+bridge> [ddnet] yes but i have to uptade it 13:40 <+bridge> [ddnet] really? 13:40 <+bridge> [ddnet] sry if my english is bad 13:40 <+bridge> [ddnet] CTRL+SHIFT+G should show up the overlay 13:40 <+bridge> [ddnet] at least I think it was that 13:40 <+bridge> [ddnet] really? NVIDIA doesn't do forced updates 13:41 <+bridge> [ddnet] really? NVIDIA doesn't do forced updates (never heard of that before) 13:41 <+bridge> [ddnet] but do this while you are updating 13:41 <+bridge> [ddnet] deen is smart one here 13:41 <+bridge> [ddnet] deen is the smart one here 13:41 <+bridge> [ddnet] it asks me to specify the ip address 13:43 <+bridge> [ddnet] make a ping then to resolve the domain to an ip 13:43 <+bridge> [ddnet] ping ger2.ddnet.org 13:43 <+bridge> [ddnet] ``ping ger2.ddnet.org`` 13:44 <+bridge> [ddnet] @deen he can prob run WinMTR for that 13:44 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1051841973239160852/image.png 13:44 <+bridge> [ddnet] and now copy that ip and use the command deen suggested 13:45 <+bridge> [ddnet] ah ok 13:45 <+bridge> [ddnet] Sorry, it's `ping -t ger2.ddnet.org` 13:46 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1051842370087440404/image.png 13:46 <+bridge> [ddnet] yea do what he tells 13:46 <+bridge> [ddnet] run it for a while 13:46 <+bridge> [ddnet] and then stop it 13:46 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1051842569400746004/image.png 13:46 <+bridge> [ddnet] CTRL+C maybe cancels it 13:47 <+bridge> [ddnet] then copy all lines, paste them into a textfile and send it deen 13:47 <+bridge> [ddnet] https://eu.battle.net/support/en/article/27780 13:47 <+bridge> [ddnet] 13:47 <+bridge> [ddnet] Download WinMTR & enter ger2.ddnet.org 13:47 <+bridge> [ddnet] Press Start 13:47 <+bridge> [ddnet] Copy as TEXT -> send to deen 13:47 <+bridge> [ddnet] So no packet loss, but it jumps to 84 ms sometimes, that could already be the cause for the lags you see 13:48 <+bridge> [ddnet] if that is with LAN cable, and you get the same result pinging anything, then it's probably just your internet connection and only your ISP can fix it 13:53 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1051844288197165137/file.TXT 13:57 <+bridge> [ddnet] you should run it for 5mins 13:57 <+bridge> [ddnet] you should run it for 5mins, so there's enough info 13:58 <+bridge> [ddnet] but looks normal in this file 13:58 <+bridge> [ddnet] Well this looks kinda good, interesting part is the ~ +30 ping from 151.6.3.89 to fra core-backbone 13:58 <+bridge> [ddnet] like that? 13:58 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1051845516272603157/file1.TXT 13:58 <+bridge> [ddnet] Now deen's server MTR would be interesting 13:58 <+bridge> [ddnet] 😄 13:59 <+bridge> [ddnet] > 151.7.215.56 - 0 | 306 | 306 | 5 | 15 | 153 | 7 | 13:59 <+bridge> [ddnet] 13:59 <+bridge> [ddnet] 153 wrst 😄 13:59 <+bridge> [ddnet] > 151.7.215.56 - 0 | 306 | 306 | 5 | 15 | 153 | 7 | 13:59 <+bridge> [ddnet] 13:59 <+bridge> [ddnet] 153 worst 😄 14:01 <+bridge> [ddnet] But internet routing is over-engineered sometimes. We are hosting a server in turkiye and player have been routed from the local hoster to Budapest and back. 14:01 <+bridge> [ddnet] But internet routing is over-engineered sometimes. We are hosting a server in turkiye and player have been routed from the local hoster ( Instanbul ) to Budapest and back. 14:01 <+bridge> [ddnet] But internet routing is over-engineered sometimes. We are hosting a server in turkiye and player have been routed from the local hoster ( Istanbul ) to Budapest and back. 14:17 <+bridge> [ddnet] anyone know how I can use a rust library in compiler explorer? 14:17 <+bridge> [ddnet] it is easy enough to 'add' the library, but I fail to import it in the code 14:18 <+bridge> [ddnet] hmm most online compielrs usually only support top 100 crates 14:18 <+bridge> [ddnet] but idk 14:19 <+bridge> [ddnet] yes, they have a limited set of crates, but I fail to use one of them 14:19 <+bridge> [ddnet] can u show? 14:19 <+bridge> [ddnet] sure, sec 14:20 <+bridge> [ddnet] https://godbolt.org/z/nrzerz8r4 14:24 <+bridge> [ddnet] ah it might just be a problem with the integration of the bitflags library, I have no problem importing from `quote` 14:25 <+bridge> [ddnet] maybe I need to select an earlier edition or smth 14:26 <+bridge> [ddnet] meh 14:35 <+bridge> [ddnet] weird 15:17 <+bridge> [ddnet] oh true 15:17 <+bridge> [ddnet] igotta update gentoo 16:35 <+bridge> [ddnet] updated the live ebuild to truly be live with rust pkgs 16:36 <+bridge> [ddnet] and added 16.6 16:36 <+bridge> [ddnet] tho needs to wait till guru oficials merge into master 16:38 <+bridge> [ddnet] Why there is rust in ddnet 16:39 <+bridge> [ddnet] For lulz 16:41 <+bridge> [ddnet] :what: 16:43 <+bridge> [ddnet] cuz we know whats good 16:44 <+bridge> [ddnet] Whats good 16:44 <+bridge> [ddnet] Overengineered code? 16:45 <+bridge> [ddnet] Yes 16:45 <+bridge> [ddnet] rust over c++ 17:08 <+bridge> [ddnet] So you can press F1, and write `rust_version`. That is the only use case so far 😄 17:08 <+bridge> [ddnet] But now new functionality can be added using Rust, which is nice for memory safety 17:21 <+bridge> [ddnet] Sure... 17:21 <+bridge> [ddnet] Waiting for new functionality 17:24 <+bridge> [ddnet] Be the change you want to see 17:40 <+bridge> [ddnet] @uwu why u hatin 17:44 <+bridge> [ddnet] Im just asking why would you add it if you have nothing to add in addition yet:feelsbadman: 17:45 <+bridge> [ddnet] Like ok if you want to pake some dope pop ups or custom ui by server (just examples), but you add it just to let it bw 17:45 <+bridge> [ddnet] Like ok if you want to pake some dope pop ups or custom ui by server (just examples), but you add it just to let it be 17:46 <+bridge> [ddnet] Like ok if you want to make some dope pop ups or custom ui by server (just examples), but you add it just to let it be 17:53 <+bridge> [ddnet] Because now people who want to add a feature in Rust don't have the excuse to say "Well, there is no Rust support in DDNet yet and it would take me months just to add that" 17:56 <+bridge> [ddnet] I didnt see a single person who would say that:monkalaugh: 17:56 <+bridge> [ddnet] But i mean, sure 17:56 <+bridge> [ddnet] Sounds good 17:57 <+bridge> [ddnet] who codes in rust anyways 17:57 <+bridge> [ddnet] ugly crab 17:57 <+bridge> [ddnet] So now you can make everything in rust instead of c++ or only some things 17:57 <+bridge> [ddnet] :feelsbadman: no u 17:57 <+bridge> [ddnet] I like ferris 17:57 <+bridge> [ddnet] https://tenor.com/view/ferris-clap-mp4-3d-cheer-gif-26403801 18:33 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1051914695453454336/safeandunsafe.png 18:39 <+bridge> [ddnet] People who care about security and performance 18:43 <+bridge> [ddnet] 475 issues nice, when do we get gh discussions back 18:43 <+bridge> [ddnet] since they filtered all the useless issues 18:44 <+bridge> [ddnet] Security does not exist :troll: 18:46 <+bridge> [ddnet] when did it get so cute lol 18:46 <+bridge> [ddnet] i remember it being ugly 18:46 <+bridge> [ddnet] Dafuk 18:46 <+bridge> [ddnet] Always has been cute 18:50 <+bridge> [ddnet] okay javascript support in ddnet client when? 18:51 <+bridge> [ddnet] the day after yesterday 18:51 <+bridge> [ddnet] so today 18:52 <+bridge> [ddnet] but only if we can preallocate 8gb ram 18:52 <+bridge> [ddnet] i meant 8tb sry 18:52 <+bridge> [ddnet] :feelsbadman: 20:07 <+bridge> [ddnet] Is it possible to change the new zoom setting in the editor ? It's too slow and too smooth to me 20:08 <+bridge> [ddnet] it was already changed 20:08 <+bridge> [ddnet] try nightly 20:08 <+bridge> [ddnet] or maybe it was only changed today 20:08 <+bridge> [ddnet] then wait 1 day 20:08 <+bridge> [ddnet] Oh ok 🙂 20:08 <+bridge> [ddnet] Thanks 20:08 <+bridge> [ddnet] at least there sohuld be a setting now 21:30 <+bridge> [ddnet] what file to delete to get my flags back in the server browser? 21:31 <+bridge> [ddnet] none i guess 21:33 <+bridge> [ddnet] ddnet client folder and get teeworlds kek 22:00 <+bridge> [ddnet] thanks, fixed it 22:00 <+bridge> [ddnet] guess the old bug of it redownloading *something* still exists. 22:01 <+bridge> [ddnet] must have happened when I accidentally launched a debug version of the game 22:01 <+bridge> [ddnet] it's not a bug, it's a feature 🙂 22:01 <+bridge> [ddnet] yea that breaks the flag 22:01 <+bridge> [ddnet] cool feature 22:01 <+bridge> [ddnet] also it made my tee be hardstuck on one emote 22:53 <+bridge> [ddnet] F1, `ed_smooth_zoom_time 0` 23:40 <+bridge> [ddnet] not so sure about that. ddnet mostly has harder maps than the one I started with 23:42 <+bridge> [ddnet] it's true that novice maps are actually hard though. we need to guide players to the easy ones 23:52 <+bridge> [ddnet] they were just completely forgotten