04:33 <+bridge> [ddnet] Is there an FNG repo that I can clone, that works for DDnet? I found one for teeworlds, but I can't test it with DDnet 05:55 <+bridge> [ddnet] you can ask the alive clan. I know you can't use noby's version 05:58 <+bridge> [ddnet] I found Juppey's 0.6 FNG build 05:58 <+bridge> [ddnet] teeworlds-fng2-mod by Jupeyy 05:59 <+bridge> [ddnet] fng_06 branch 06:00 <+bridge> [ddnet] i know 06:02 <+bridge> [ddnet] Another question: If I were to add a unique particle image into this FNG build, would I put it in the data folder in the build? 06:02 <+bridge> [ddnet] To client? 06:02 <+bridge> [ddnet] Or what 06:03 <+bridge> [ddnet] I mean, I want the fng edit i'm working on to have a certain particle that's not in the original game. 06:04 <+bridge> [ddnet] oh nevermind it's untracked for some reason 06:04 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1046652808499310683/image.png 06:04 <+bridge> [ddnet] Add it to the data folder, add path to datasrc.py, set its name and grid args and rebuild project to see new item in pacricles array 06:04 <+bridge> [ddnet] o- 06:05 <+bridge> [ddnet] If i understood right what you need to do 06:05 <+bridge> [ddnet] :nouis: 06:05 <+bridge> [ddnet] yeah 06:05 <+bridge> [ddnet] Add it to the data folder, add path to datasrc.py, set its name and grid args and rebuild project to see new item in particles array 06:09 <+bridge> [ddnet] Intresting that people still do something with fng in terms of modding it 06:10 <+bridge> [ddnet] I think there was a new mod called dfng recently 06:10 <+bridge> [ddnet] there isnt much to mod really 06:10 <+bridge> [ddnet] some one made like 4 player fng 06:10 <+bridge> [ddnet] There were few teams, zooz and smth else, i dont remember 06:10 <+bridge> [ddnet] ik there is god fng and boom fng 06:10 <+bridge> [ddnet] but they all suck 06:11 <+bridge> [ddnet] Never saw god fng wtf :monkalaugh: 06:11 <+bridge> [ddnet] Depends, in the past 13years I mostly played fng and enjoyed new Versions 06:11 <+bridge> [ddnet] played it like once 06:11 <+bridge> [ddnet] idk if people are still hosting it 06:11 <+bridge> [ddnet] i havent played in like 4 months 06:28 <+bridge> [ddnet] its hosted on rrt servers afaik 06:29 <+bridge> [ddnet] yes this mod is still actively developed 06:29 <+bridge> [ddnet] whats it going to be 👀 06:29 <+bridge> [ddnet] I feel like rrt gonna become next kog eventually 💀 06:30 <+bridge> [ddnet] or worse .. gores may be unfun but at least they put good effort into protecting the servers from bots and vpn users 06:31 <+bridge> [ddnet] i think its easier to just make a quick animated concept rather than coding it 06:31 <+bridge> [ddnet] one second 06:31 <+bridge> [ddnet] alr 06:31 <+bridge> [ddnet] im about to sleep tho 06:32 <+bridge> [ddnet] I would use after effects for nay kind of editing:justatest: , coding is just too much 06:32 <+bridge> [ddnet] speaking of which is there a way for me to host a server on an old pc without putting myself at risk of ddos? 06:32 <+bridge> [ddnet] do u have dynamic ip? 06:32 <+bridge> [ddnet] probably not 06:32 <+bridge> [ddnet] then no not really 06:32 <+bridge> [ddnet] 😦 06:32 <+bridge> [ddnet] Sweet dreams 😘 06:32 <+bridge> [ddnet] just get a free trial vps from oracle or smth 06:33 <+bridge> [ddnet] u can use free tier for a long time i believe 06:33 <+bridge> [ddnet] Well the whole point was to not have to use some service 06:33 <+bridge> [ddnet] i have the old pc i might as well use it 06:33 <+bridge> [ddnet] i thought the whole point was to not pay 06:33 <+bridge> [ddnet] I got 1 year of azure for 1$ 06:33 <+bridge> [ddnet] yea stuff like that 06:33 <+bridge> [ddnet] my fng small server used to be a google cloud free tiral for the first year 06:34 <+bridge> [ddnet] @Dr.Funmanteddy hosting the server uses very little computational resources, theres no reason it cant be on ur actual pc, its just that it puts ur network at risk 06:34 <+bridge> [ddnet] You can host something more ddos safe, some discord bots for example :monkalaugh: 06:34 <+bridge> [ddnet] But actually home servers mostly useless 06:34 <+bridge> [ddnet] oh, you're sleeping? rip, i'll just post the concept sketch then 06:34 <+bridge> [ddnet] i want to replace the laser numbers with actual numbers 06:34 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1046660338357112842/image.png 06:34 <+bridge> [ddnet] want to try to sleep within the next 10-15 min i have to wake up for work tmrw and i didnt sleep yesterday 06:35 <+bridge> [ddnet] im not sure it will work out anyway as the hard drive is broken and its from 2004 so no sata port. Turns out ide harddrives are expensive af and are shitty 06:36 <+bridge> [ddnet] does the fng2 mod still have the laser numbers support? 06:36 <+bridge> [ddnet] the one i got? yea 06:36 <+bridge> [ddnet] oh.. idk but ur best bet will be a free service like oracle since it wont let ddos affect ur own network and will also give peopel better ping 06:36 <+bridge> [ddnet] ah ok 06:37 <+bridge> [ddnet] Dont you have prerecorded demos on other fng2, or you gonna make fake epic clips:monkalaugh: 06:37 <+bridge> [ddnet] @Voxel im wondering if thats something that u should make for the client rather than the server 06:37 <+bridge> [ddnet] at least in the sense that most of the work would be done on client side 06:38 <+bridge> [ddnet] an optional setting to render score increases as a numer like that 06:38 <+bridge> [ddnet] well, i want to fully plan out what i want it to look like first, and then learn how to treat particles 06:38 <+bridge> [ddnet] well sounds interesting either way 06:39 <+bridge> [ddnet] just trying to imagine how i might approach the problem 06:39 <+bridge> [ddnet] and doing it on client side would mean that old mods dont need to be updated and that people can choose whether to enable it or not 06:40 <+bridge> [ddnet] heres what i plan on making the grid 06:40 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1046661747962032158/scorenum.png 06:40 <+bridge> [ddnet] this could be used for vanilla and other pvp gametypes as well 06:40 <+bridge> [ddnet] as an optional setting 06:40 <+bridge> [ddnet] yeah maybe 06:40 <+bridge> [ddnet] ~~IF HEINRICH ALLOWS IT~~ 06:40 <+bridge> [ddnet] ~~just trying to convince u to do it that way so i dont have to update my servers again xd~~ 06:42 <+bridge> [ddnet] ~~fair enough~~ 06:43 <+bridge> [ddnet] So you want to add graphics for pvp modes to ddnet, but not planning on making graphics for custom server menus:nouis: 06:43 <+bridge> [ddnet] what is custom server menus 06:44 <+bridge> [ddnet] Transfer menus from call votes to more cool menus 06:44 <+bridge> [ddnet] ohh 06:44 <+bridge> [ddnet] I think Ravie already did something for that 06:44 <+bridge> [ddnet] Call votes are not for menus ✋ ❌ 06:44 <+bridge> [ddnet] like in monster mod and stuff 06:44 <+bridge> [ddnet] Dunno, i only saw custom windowing system in MRPG mod for 0.7 06:45 <+bridge> [ddnet] i mean weapons arent supposed to be used to render npcs either 06:45 <+bridge> [ddnet] oh didnt play that one 06:45 <+bridge> [ddnet] Probably cuz of snap limit 06:45 <+bridge> [ddnet] no theres nothing wrong with it 06:45 <+bridge> [ddnet] just that its repurposing an existing feature to make a mod 06:45 <+bridge> [ddnet] :justatest: 06:45 <+bridge> [ddnet] like votemenu 06:46 <+bridge> [ddnet] I played few mods with just too many npcs and some of them were invisible due to some snap thing 06:46 <+bridge> [ddnet] yeah 06:47 <+bridge> [ddnet] not sure how it decides which ones to snap, if it goes by closest like it does for tees 06:47 <+bridge> [ddnet] if it does then i wonder which mods youre playing that have 512+ weapons rendered around u lol 06:47 <+bridge> [ddnet] I mean not weapons, characters :monkalaugh: 06:48 <+bridge> [ddnet] thats a harder limit 06:48 <+bridge> [ddnet] 64 tees is hard coded in a lot of places 06:48 <+bridge> [ddnet] That sucks 06:48 <+bridge> [ddnet] and u cant reuse the tee id 06:48 <+bridge> [ddnet] u can reuse identities/ids of tees that are out of range like i do with my fake tee system but u cant truly render 64+tees at once with default client afaik 06:49 <+bridge> [ddnet] Teeworlds is so poorly made for expansion, all those hardcoded numbers... 06:49 <+bridge> [ddnet] i agree but i think there was a reason for this 06:50 <+bridge> [ddnet] something to do with how past this point it makes certain physics calculations more inefficient 06:50 <+bridge> [ddnet] also the part where u can store 64 tees as a bitmask in uint64_t 06:50 <+bridge> [ddnet] for keeping track of state and other thigns like this 06:52 <+bridge> [ddnet] also the part where u can store 64 tees as a bitmask in uint64_t which fits nicely into a single register on most pcs 07:12 <+bridge> [ddnet] (pinging just in case) 07:12 <+bridge> [ddnet] i imagine something like this idk 07:12 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1046669918986326066/FNG_SCORENUM_TEST.mp4 07:12 <+bridge> [ddnet] made sloppily in adobe animate 07:14 <+bridge> [ddnet] I imagine this more like server and client side thing, from server you send packet where and what numbers to display and client renders them 07:15 <+bridge> [ddnet] yeah 07:16 <+bridge> [ddnet] i dont think ill program it tbh, im already getting side tracked from doing 3 other things 07:26 <+bridge> [ddnet] I dont think that really fits with the aesthetic 07:27 <+bridge> [ddnet] maybe im too used to the old way 07:30 <+bridge> [ddnet] people say that with a lot of old ddnet stuff but yet they change anyways 07:46 <+bridge> [ddnet] it just seems so in your face and distracting 07:46 <+bridge> [ddnet] i would have to play with it tho 07:55 <+bridge> [ddnet] well rn its kinda ugly 08:04 <+bridge> [ddnet] @noby\: yo why are you banning chillerbot-ux users? .\_. 08:05 <+bridge> [ddnet] chiller**bot** 08:05 <+bridge> [ddnet] :monkalaugh: 08:06 <+bridge> [ddnet] Xd fair 09:49 <+bridge> [ddnet] Win up to $1000 in crypto trading when you invest with just the minimum of $50 09:49 <+bridge> [ddnet] Signup and start investing your crypto with. 09:49 <+bridge> [ddnet] 09:49 <+bridge> [ddnet] 09:49 <+bridge> [ddnet] 09:49 <+bridge> [ddnet] 💎NO STRESS 09:49 <+bridge> [ddnet] 💎NO REFERRAL NEEDED!! 09:49 <+bridge> [ddnet] 💎NO REGISTRATION FEE!! 09:49 <+bridge> [ddnet] 09:49 <+bridge> [ddnet] https://t.me/+lPL_HHfAQlM2NDk0 12:46 <+bridge> [ddnet] Does anyone know if CF is allowed in CHN? or is it banned? 12:47 <+bridge> [ddnet] Does anyone know if Cloudflare is allowed in CHN? or is it banned? 12:55 <+bridge> [ddnet] https://developers.cloudflare.com/china-network/faq/#:~:text=As%20a%20US%20company%2C%20Cloudflare,provide%20CDN%20services%20in%20China. 12:57 <+bridge> [ddnet] This only handles onboarding, but I am more interested in "Is content on R2 available in CHN" 12:58 <+bridge> [ddnet] NVM, its only available for enterprise accounts in CF 12:59 <+bridge> [ddnet] Sad 12:59 <+bridge> [ddnet] yea entreprise accounts 13:01 <+bridge> [ddnet] and if you pass directly with the jd cloud website ? not with cloudflare ? idk the price but maybe a solution ? @Avolicious 13:02 <+bridge> [ddnet] Yeah, but maintaining two different sources is always a mess 13:02 <+bridge> [ddnet] that true XD 13:02 <+bridge> [ddnet] Have to rethink the system for CHN then, thanks anyway 13:02 <+bridge> [ddnet] yep . good luck ! 18:49 <+bridge> [ddnet] Oh noes 18:49 <+bridge> [ddnet] Ill get a mac laptop for my new job 18:50 <+bridge> [ddnet] :monkalaugh: 19:37 <+bridge> [ddnet] i hope we will caught you coding on xcode one day 19:38 <+bridge> [ddnet] hope not 19:39 <+bridge> [ddnet] 🥴 19:46 <+bridge> [ddnet] Can anyone send a private v3 discord? 20:22 <+bridge> [ddnet] Is there a website where i can see all servers registered on ddnet master servers 20:22 <+bridge> [ddnet] I know status.tw, but its for tw masters 20:25 <+bridge> [ddnet] https://master1.ddnet.tw/ddnet/15/servers.json 20:27 <+bridge> [ddnet] I love reading raw json, thanks :feelsbadman: 20:30 <+bridge> [ddnet] nice 20:31 <+bridge> [ddnet] well you can parse it 20:37 <+bridge> [ddnet] what did you expect 20:40 <+bridge> [ddnet] soon tm 20:42 <+bridge> [ddnet] I expected nice ui, im from mobile and thats why didnt want to look into json 21:00 <+bridge> [ddnet] https://status.tw/ 21:00 <+bridge> [ddnet] that? 21:02 <+bridge> [ddnet] https://status.tw/ 21:03 <+bridge> [ddnet] ^ 21:05 <+bridge> [ddnet] oh, did not fully read lol 21:07 <+bridge> [ddnet] it should be map specific 21:07 <+bridge> [ddnet] cuz not every map will fit with standard +10 +5 +3 -5 21:10 <+bridge> [ddnet] @gerdoe lol