00:30 <+bridge> [ddnet] Ddnet actions: 00:30 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1045481447592575097/Screenshot_2022-11-25-01-27-48-365-edit_org.mozilla.firefox.jpg 00:30 <+bridge> [ddnet] My actions: 00:30 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1045481496007409725/Screenshot_2022-11-25-01-29-47-616-edit_org.mozilla.firefox.jpg 00:30 <+bridge> [ddnet] Literally the same 00:30 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1045481543562428426/Screenshot_2022-11-25-01-26-55-585-edit_org.mozilla.firefox.jpg 00:31 <+bridge> [ddnet] .github folder syncs up as well, right? Because im getting error that ubuntu cant find some packages 09:23 <+bridge> [ddnet] maybe github decided to use a different ubuntu version for your fork 10:26 <+bridge> [ddnet] have you checked the error messages? 11:44 <+bridge> [ddnet] Wtf 11:44 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1045651257018306620/Screenshot_2022-11-25-12-43-58-940-edit_org.mozilla.firefox.jpg 11:44 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1045651257257377813/Screenshot_2022-11-25-12-44-34-477-edit_org.mozilla.firefox.jpg 11:45 <+bridge> [ddnet] Ddnet have 2 of 20.04 builds 12:32 <+bridge> [ddnet] Nice they finally upgraded 14:43 <+bridge> [ddnet] <- Mahdiyar> what is Package "pnglite" 14:43 <+bridge> [ddnet] <- Mahdiyar> 14:43 <+bridge> [ddnet] <- Mahdiyar> I got Error in terminal 15:01 <+bridge> [ddnet] a package ddnet doesnt use anymore. what are u building? 15:12 <+bridge> [ddnet] <- Mahdiyar> https://github.com/TeeworldsFun/UHCity-vL 15:12 <+bridge> [ddnet] <- Mahdiyar> 15:12 <+bridge> [ddnet] <- Mahdiyar> I encounter this error while building this with cmake and it doesn't give me output 15:16 <+bridge> [ddnet] if u dont need the client disable 15:16 <+bridge> [ddnet] `find_package(Pnglite)` 15:16 <+bridge> [ddnet] 15:16 <+bridge> [ddnet] in CMakeLists 15:16 <+bridge> [ddnet] & maybe this too 15:16 <+bridge> [ddnet] `show_dependency_status("Pnglite" PNGLITE)` 15:17 <+bridge> [ddnet] <- Mahdiyar> delete? 15:17 <+bridge> [ddnet] yes or comment out 15:21 <+bridge> [ddnet] <- Mahdiyar> It does not allow to compile 15:21 <+bridge> [ddnet] <- Mahdiyar> @Not Keks 15:21 <+bridge> [ddnet] but the cmake error is gone? 15:23 <+bridge> [ddnet] <- Mahdiyar> no 15:30 <+bridge> [ddnet] so whats the error now? 15:30 <+bridge> [ddnet] it would be easier if you just shrae the errors and command lines etc. instead of me having to ask 17:00 <+bridge> [ddnet] Anyone want to submit ddnet here? https://www.applegamingwiki.com/wiki/M1_compatible_games_master_list 17:10 <+bridge> [ddnet] I would but in anti apple 17:10 <+bridge> [ddnet] :bluekitty: 17:10 <+bridge> [ddnet] I would but im anti apple 17:42 <+bridge> [ddnet] @- Mahdiyar can you provide some screens? Because you've been asking for days and you still can't build anything lol 17:44 <+bridge> [ddnet] @- Mahdiyar can you provide some screenshots? Because you've been asking for days and you still can't build anything lol 18:41 <+bridge> [ddnet] For mister ryozuki 18:41 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1045756138576167034/RDT_20221125_1839152366506998196440343.jpg 18:42 <+bridge> [ddnet] :justatest: 18:53 <+bridge> [ddnet] felix.. 19:09 <+bridge> [ddnet] :monkalaugh: 19:16 <+bridge> [ddnet] @Ryozuki if rust would only work on apple computers, what would you do? 19:20 <+bridge> [ddnet] Port rust to linux 19:22 <+bridge> [ddnet] lel i knew u'd say that 19:44 <+bridge> [ddnet] <- Mahdiyar> @NouaaMy friend, I can do the work with it and it is very, very easy. For example, I can compile Teeworlds, but the sources separate from our discussion cannot be compiled and I receive an error, for example, teeware-mod. 19:45 <+bridge> [ddnet] <- Mahdiyar> It gives me the error src/game/base is not seen at all 19:47 <+bridge> [ddnet] <- Mahdiyar> I also sent this error to Chillerdragon but he didn't understand 19:48 <+bridge> [ddnet] <- Mahdiyar> :ِ 19:48 <+bridge> [ddnet] <- Mahdiyar> 😄 19:51 <+bridge> [ddnet] axum released 0.6 19:51 <+bridge> [ddnet] poggers update 19:51 <+bridge> [ddnet] i love how you can leverage types to make stuff compile timey 19:52 <+bridge> [ddnet] even outside of what u would usually do normally 19:52 <+bridge> [ddnet] by compile time i dont mean making calculations but verifying that x will go this way 19:52 <+bridge> [ddnet] https://tokio.rs/blog/2022-11-25-announcing-axum-0-6-0 21:12 <+bridge> [ddnet] https://www.phoronix.com/news/Wayland-Fractional-Scale-Ready wayland these days :gigachad: 21:14 <+bridge> [ddnet] is that really good? xxd 21:15 <+bridge> [ddnet] sounds like it introduces floating points 21:16 <+bridge> [ddnet] it will help a lot for me on 15 inch laptop display so 21:16 <+bridge> [ddnet] does wayland force vsync still? 21:16 <+bridge> [ddnet] no 21:16 <+bridge> [ddnet] tearing protocol is öerged 21:16 <+bridge> [ddnet] nice 21:17 <+bridge> [ddnet] can u explain 21:17 <+bridge> [ddnet] tearing protocol is merged 21:17 <+bridge> [ddnet] i really dont understand this xd 21:19 <+bridge> [ddnet] full hd, scale 1 renders pretty small text and other stuff, 2x scale obv too big. on my laptop windows set 120% scale by default and currently when i scale to 1.2 on sway some applications are pretty blurry and buggy 21:20 <+bridge> [ddnet] mh ok, i thought they do it similar to macos, virtual resolution vs real resolution 21:20 <+bridge> [ddnet] so if u want more scale just use a smaller virtual res 21:20 <+bridge> [ddnet] at least SDL implemented it like that 21:21 <+bridge> [ddnet] does that not break many apps? xd 21:22 <+bridge> [ddnet] i just wonder where is the diff to dpis like on android 21:22 <+bridge> [ddnet] 21:22 <+bridge> [ddnet] i kinda imagine it like browser zooming rn xD 21:22 <+bridge> [ddnet] where it simply scales everything 21:23 <+bridge> [ddnet] i should really test out wayland soon, so its easier to imagine such stuff 23:40 <+bridge> [ddnet] on macos non-integer scaling looks bad too. With 1.5x it scales to 2x virtual resolution, then back down to 1.5