00:26 <+bridge> [ddnet] https://dtolnay.github.io/rust-quiz 00:32 <+bridge> [ddnet] cursed rust quiz 00:34 <+bridge> [ddnet] I think I tried that one once, for me it was too much guessing and I gave up ^^ 00:52 <+bridge> [ddnet] uh, did some physic change recently? https://cdn.discordapp.com/attachments/342003344476471296/1024440407351902269/tyronefretardopro.demo.mp4 00:54 <+bridge> [ddnet] Never seen that before, I don't remember physics changes 00:58 <+bridge> [ddnet] its possible if tyrone guy held A right before the 'bug' 00:59 <+bridge> [ddnet] well would be easier to tell if it was a blockstuck if it has entities 01:21 <+bridge> [ddnet] something like this happened to me on gores today 01:32 <+bridge> [ddnet] @Chairn that is in kog, no? 01:32 <+bridge> [ddnet] Do you have a Bitcoin wallet or Coinbase wallet? 01:32 <+bridge> [ddnet] You can earn up to 0.06021BTC every 12 hours with your phone or PC... 01:32 <+bridge> [ddnet] Without referrals nor registration fee... 01:32 <+bridge> [ddnet] If you are interested click on the link below and start earning massively 👇👇👇👇 01:32 <+bridge> [ddnet] https://t.me/+cOczZn1wgOkyMGI8 01:32 <+bridge> [ddnet] (@APFFF) 01:32 <+bridge> [ddnet] yeah 01:33 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1024463722611228773/Anagrama_2022-09-27_19-37-04_cut.demo.mp4 01:33 <+bridge> [ddnet] I also had a weird physics moment on kog today 01:33 <+bridge> [ddnet] same 01:33 <+bridge> [ddnet] ( @Avolicious ) 01:36 <+bridge> [ddnet] Do you have a Bitcoin wallet or Coinbase wallet? 01:36 <+bridge> [ddnet] You can earn up to 0.06021BTC every 12 hours with your phone or PC... 01:36 <+bridge> [ddnet] Without referrals nor registration fee... 01:36 <+bridge> [ddnet] If you are interested click on the link below and start earning massively 👇👇👇👇 01:36 <+bridge> [ddnet] https://t.me/+cOczZn1wgOkyMGI8 01:55 <+bridge> [ddnet] oh nevermind i guess kog is broken xd 02:44 <+bridge> [ddnet] kog is using new ddnet version maybe with sv_no_weak_hook_and_bounce which might be why it's broken 02:47 <+bridge> [ddnet] "listen, we made a new update to kog, but at the cost of you now having to be covered in glue... happy gores gameplay!" 02:47 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1024482445933953125/unknown.png 02:55 <+bridge> [ddnet] wait, kog removed weak/strong? 02:56 <+bridge> [ddnet] kog has always removed weak/strong but they might be using a different method now 07:30 <+bridge> [ddnet] Who needs a telegram or a discord bot. For only 40$. Write to PM. 07:44 <+bridge> [ddnet] @murpi 07:44 <+bridge> [ddnet] si 09:05 <+bridge> [ddnet] Does it cause collision bugs? Would be bit surprising since it only changes velocity 09:06 <+bridge> [ddnet] idk did you see the videos? 09:16 <+bridge> [ddnet] Yes 11:17 <+bridge> [ddnet] No, the initial sv_weak_hook_and_bounce did not break the collision as of now. But we applied https://github.com/ddnet/ddnet/pull/5771 as updated replacement compared to https://github.com/ddnet/ddnet/commit/2b084645276baa37b7a31aafa3fab0e3a323201b 12:46 <+bridge> [ddnet] I already posted that bug in the PR, why did you take it anyways? 14:27 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1024658525277917205/RDT_20220928_1426427968165978321903418.jpg 14:27 <+bridge> [ddnet] @Learath2 14:28 <+bridge> [ddnet] Me 14:35 <+bridge> [ddnet] someone enlighten me 14:35 <+bridge> [ddnet] <حمثلاح> Guys 14:35 <+bridge> [ddnet] can I just read Rust as C code that looks weird 14:35 <+bridge> [ddnet] <حمثلاح> My game still not working 14:44 <+bridge> [ddnet] now that I'm almost unemployed and kinda free, I can probably start learning rust as my language of choice for godot. 14:45 <+bridge> [ddnet] Good 14:45 <+bridge> [ddnet] 👀 so. can I just read it as weird c code 14:46 <+bridge> [ddnet] Doubt 14:47 <+bridge> [ddnet] rust's documentation feels hard to just read code snippets without reading the actual text in between :kek: 14:49 <+bridge> [ddnet] Tbh depends which doc and how much time u spent on this language 14:50 <+bridge> [ddnet] Sometimes it's ez, sometimes it feels like you're looking at some egyptian shit that un have to decrypt 14:50 <+bridge> [ddnet] Sometimes it's ez, sometimes it feels like you're looking at some egyptian shit that u have to decrypt 14:50 <+bridge> [ddnet] "The Rust Programming Language" (i guess it's more of a "book" 15:03 <+bridge> [ddnet] Dont come at rust with c mentality 15:03 <+bridge> [ddnet] Treat it as a different lang 15:03 <+bridge> [ddnet] It is a book 15:04 <+bridge> [ddnet] Check the url 15:07 <+bridge> [ddnet] Btw if you didnt know, https://lib.rs is a opinionated crates.io alternative 15:07 <+bridge> [ddnet] @ReiTW 15:07 <+bridge> [ddnet] Imho it has better discoverability 15:17 <+bridge> [ddnet] Opinionated is a scary word 15:56 <+bridge> [ddnet] 👀 15:57 <+bridge> [ddnet] kinda want to give up already 15:58 <+bridge> [ddnet] what's wrong with crates tho 16:01 <+bridge> [ddnet] Mostly anti cryptobros from what i see 16:01 <+bridge> [ddnet] But it uses no js 16:02 <+bridge> [ddnet] Unlike crates 16:02 <+bridge> [ddnet] It categorizes stuff better 16:02 <+bridge> [ddnet] And uses its own ranking system 16:02 <+bridge> [ddnet] Its cool 16:02 <+bridge> [ddnet] edgy might be a better word 16:02 <+bridge> [ddnet] Also its only to discover crates, you always dowbload from crates 16:03 <+bridge> [ddnet] Not rly, it is genuinely better 16:03 <+bridge> [ddnet] And shows more info 16:03 <+bridge> [ddnet] Lot of ppl prefer it 16:03 <+bridge> [ddnet] will check it out if i didn't give up 16:03 <+bridge> [ddnet] anyone doing ludum dare this weekend? 16:04 <+bridge> [ddnet] No 16:05 <+bridge> [ddnet] I don't like game jams tbh I like developing things at my own pace and in my own theme. 16:06 <+bridge> [ddnet] it's more of an activity when people are tired of making stuffs i think 16:07 <+bridge> [ddnet] Game jams are nice it's that they're not my style (if I was missunderstood) :D 16:11 <+bridge> [ddnet] I dont like making art 16:11 <+bridge> [ddnet] Well i like making art in the form of code 16:11 <+bridge> [ddnet] :BASED: 17:05 <+bridge> [ddnet] Because it works 🙂 17:05 <+bridge> [ddnet] Its not a game breaking bug 17:05 <+bridge> [ddnet] Well, yes it is for hammerfly. And hammerfly is the only place where this patch is actually useful for xD 17:06 <+bridge> [ddnet] For normal bounces the merged PR is enough 17:06 <+bridge> [ddnet] We dont have hammerfly's like in ddnet 17:06 <+bridge> [ddnet] Of course, some people do that in some gores parts. If I was you I wouldnt take the responsibility for people failing like that 17:07 <+bridge> [ddnet] Its fine for now 17:07 <+bridge> [ddnet] Anyways, if you dont have hammerflys like in ddnet, why do you need the bounce being fixed then? Because as I said, bounces like that are fixed from the other, merged PR 17:07 <+bridge> [ddnet] Just bounces that ALSO include hooks at the same time might still differ 17:07 <+bridge> [ddnet] (aka hammerfly) 17:07 <+bridge> [ddnet] You really dont need that buggy, testing approach from that PR 17:07 <+bridge> [ddnet] other patches dont work as expected, and re-porting the old way of kog isnt working either, because even in the old version only hooks on ground were patched 17:08 <+bridge> [ddnet] https://github.com/ddnet/ddnet/pull/5642 17:08 <+bridge> [ddnet] https://github.com/ddnet/ddnet/pull/5770 17:08 <+bridge> [ddnet] Apply these together 17:09 <+bridge> [ddnet] Done that before, hasnt worked as expected 17:09 <+bridge> [ddnet] What didnt work @Avolicious ? 17:09 <+bridge> [ddnet] @Avolicious but as my video showed, normal bumps are also sometimes broken, shouldn't that be fixed? 17:10 <+bridge> [ddnet] @Avolicious Anyways, then I would suggest simply using this patch from 0.7, which I use on my server aswell. It's only for the hook strength, not for bouncing, but works reliably: https://github.com/teeworlds/teeworlds/pull/2478 17:10 <+bridge> [ddnet] Gonna have a look, but seems reasonable 17:10 <+bridge> [ddnet] (But would maybe be cool for DDNet/Jupeyy if you could report _what_ isnt working as intended) 17:11 <+bridge> [ddnet] You would need to revert the PR I sent tho, makes most sense, then apply the Teeworlds fix on top 17:11 <+bridge> [ddnet] (revert this in KoG: https://github.com/ddnet/ddnet/pull/5642) 17:12 <+bridge> [ddnet] But then they have strong/weak again, right? 17:12 <+bridge> [ddnet] . 17:12 <+bridge> [ddnet] It seems like the way that DDNet has it right now isnt working correctly 17:12 <+bridge> [ddnet] As mentioned by Avo 17:16 <+bridge> [ddnet] As suggested by deen, we tried https://github.com/ddnet/ddnet/pull/5642#issuecomment-1195814884 17:16 <+bridge> [ddnet] If you want, I re-up a server with this PR 17:17 <+bridge> [ddnet] And also one with the teeworlds PR fokko suggested 17:18 <+bridge> [ddnet] Currently in office, so ETA is roughly around 10 or 11 PM CET 17:21 <+bridge> [ddnet] Is it that, what we saw on the server yesterday? With the super hook strength? xD 17:21 <+bridge> [ddnet] Yeah I guess so 17:22 <+bridge> [ddnet] Maybe you havent applied it correctly, I dont know which version your Gores mod is based on, and how you implemented things. But in generel I had tested this, and it seemed to work at least from what I could see. I didnt find any behaviour as on Gores server 17:22 <+bridge> [ddnet] There are two different conditions: 17:22 <+bridge> [ddnet] a) a super hook, hooking everythin. 17:22 <+bridge> [ddnet] b) no movement possible at all 17:22 <+bridge> [ddnet] There are two different conditions: 17:22 <+bridge> [ddnet] a) a super hook, hooking everything 17:22 <+bridge> [ddnet] b) no movement possible at all 17:22 <+bridge> [ddnet] There are two different conditions: 17:22 <+bridge> [ddnet] a) a super hook 17:22 <+bridge> [ddnet] b) no movement possible at all 17:22 <+bridge> [ddnet] To me it looked like only hooking tees caused that 17:23 <+bridge> [ddnet] Well, I could give it another try 🙂 Gonna name the servers related to their PR on github 19:39 <+bridge> [ddnet] How do I check whether two lines are crossing? 19:40 <+bridge> [ddnet] For example a door and a laser shot 19:40 <+bridge> [ddnet] Where I have the door start/end pos and the laser start/end 19:45 <+bridge> [ddnet] I don't think we have that in server right now, just some IntersectLine 19:47 <+bridge> [ddnet] Yea thats what I thought, mh 19:47 <+bridge> [ddnet] I wouldnt need to know where they meet, just if. I think I can do some simple maths here 19:50 <+bridge> [ddnet] You need to figure out where they meet to know that they meet, you get that one for free I think 19:50 <+bridge> [ddnet] 2 lines or 2 line segments 😄 19:53 <+bridge> [ddnet] With lines there is a way, but doors and lasers are line segments 19:53 <+bridge> [ddnet] When will the moderators be recruited? 19:53 <+bridge> [ddnet] i wait 2 month 19:53 <+bridge> [ddnet] How is that a reply to that lol 😄 19:53 <+bridge> [ddnet] line segments are easier in think, bcs u can abuse dot product 19:53 <+bridge> [ddnet] They will be recruited when we need more of them 19:54 <+bridge> [ddnet] k 19:54 <+bridge> [ddnet] Lines are trivial, if the slopes aren't the same they will always intersect 😄 19:54 <+bridge> [ddnet] i wait 19:54 <+bridge> [ddnet] true xd 19:55 <+bridge> [ddnet] 2d math is too ez solve it in 4d 19:57 <+bridge> [ddnet] Hm, it generalizes pretty well above 3d 19:58 <+bridge> [ddnet] Just need to check if they are on the same (hyper-)plane and are not parallel 20:00 <+bridge> [ddnet] Or maybe even more general equivalently just put it all in a matrix 😛 20:45 <+bridge> [ddnet] https://tenor.com/view/tyler1-loltyler1-screaming-dead-wtf-gif-17500255 23:09 <+bridge> [ddnet] micro rant: i hate the new output in lcon and the fact that votes ping me when i am logged in 23:11 <+bridge> [ddnet] what the hell is this `2022-09-28 23:54:27 I chat: ` 23:11 <+bridge> [ddnet] where is me brackets 23:12 <+bridge> [ddnet] and the highlighted votes, what the actual fuck, there isn't even an option to turn it off 23:12 <+bridge> [ddnet] i just get spammed with random votes 23:13 <+bridge> [ddnet] i get it, you want your mods to react to votes, because generally they are useless, lets put them into work huh 23:14 <+bridge> [ddnet] but it is a clientside change, its not serverside, you made it so every admin/mod/whatever on any server who is using latest ddnets suffer these pings 23:20 <+bridge> [ddnet] ? 23:29 <+bridge> [ddnet] He is saying that the f1 console logging looks less readable 23:29 <+bridge> [ddnet] 23:29 <+bridge> [ddnet] And if u logged into rcon u can pinned by a sound for every vote.. At first u actually thought it was a client bug too bcs it's kinda weird 23:29 <+bridge> [ddnet] He is saying that the f1 console logging looks less readable 23:29 <+bridge> [ddnet] 23:29 <+bridge> [ddnet] And if u logged into rcon u can pinged by a sound for every vote.. At first u actually thought it was a client bug too bcs it's kinda weird