00:32 <+bridge> [ddnet] @Tazic I didnt timeout anyone πŸ˜› I don't have such powers. I also wrote on server to not connect dummy. 00:38 <+bridge> [ddnet] Someone tell tsin to stop timeouting people, he's scaring them away! 00:43 <+bridge> [ddnet] Servers makes a dummy when u reconnect to "save" your progress so oh well, i dont like that multiple ger server is behaving like dat tho… 00:43 <+bridge> [ddnet] @deen @Learath2 @heinrich5991 ok so confirmed, connecting a dummy on ger3 makes you timeout 00:43 <+bridge> [ddnet] join a team, lock a team, connect dummy = CP and timeout 00:43 <+bridge> [ddnet] just connecting a dummy without being in team only made me timeout once on 3 tries 00:43 <+bridge> [ddnet] 00:43 <+bridge> [ddnet] edit: 00:43 <+bridge> [ddnet] it also happens to players from two diffrent machines but with the same IP 00:44 <+bridge> [ddnet] It's called a timeout and it doesn't last very long when it happens 00:45 <+bridge> [ddnet] Servers makes a "dummy?" when u reconnect to "save" your progress so oh well, i dont like that multiple ger server is behaving like dat tho… 00:46 <+bridge> [ddnet] Thanks for report, forwarded to hoster 00:46 <+bridge> [ddnet] =] 00:49 <+bridge> [ddnet] @deen @Learath2 @heinrich5991 ok so confirmed, connecting a dummy on ger3 makes you timeout 00:49 <+bridge> [ddnet] it also happens to players from two diffrent machines but with* the same IP* 02:14 <+bridge> [ddnet] that'd be nice to have a "lag" information on top of the tee's heads 02:14 <+bridge> [ddnet] when they lag 04:53 <+bridge> [ddnet] I found the font! 04:53 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1023064599668477952/unknown.png 04:53 <+bridge> [ddnet] https://www.dafont.com/badaboom-bb.font 05:05 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1023067554618548364/unknown.png 10:04 <+bridge> [ddnet] Referencing only the data folder? That sounds a little high to me 10:05 <+bridge> [ddnet] How on earth I ended up scrolled that far back idk 10:07 <+bridge> [ddnet] @Not Keks At fng2mod do you know where's the function that gets called when the Round ends/starts? I can't seemed to get it to work 10:13 <+bridge> [ddnet] I what I want to do is to allow some votes to be executed once per round 10:15 <+bridge> [ddnet] my github is down rn 10:15 <+bridge> [ddnet] but smth in gamecontext.cpp 10:15 <+bridge> [ddnet] gamecontroller is also called 10:16 <+bridge> [ddnet] yeah I found it but when I do printf in them it doens't print anything 10:17 <+bridge> [ddnet] void IGameController::StartRound() and void IGameController::EndRound() I can't seem to get it to work 10:18 <+bridge> [ddnet] there are in fng.cpp 10:18 <+bridge> [ddnet] in mods 10:18 <+bridge> [ddnet] they are implemented in* 10:19 <+bridge> [ddnet] This also doesn't print anything D: ```c 10:19 <+bridge> [ddnet] void CGameControllerFNG2::EndRound() 10:19 <+bridge> [ddnet] { 10:19 <+bridge> [ddnet] printf("hi there\n"); 10:19 <+bridge> [ddnet] IGameController::EndRound(); 10:19 <+bridge> [ddnet] GameServer()->SendRoundStats(); 10:19 <+bridge> [ddnet] } 10:19 <+bridge> [ddnet] ``` 10:20 <+bridge> [ddnet] mhh weird 10:20 <+bridge> [ddnet] it seems like it uses endmatch 10:20 <+bridge> [ddnet] but dont ask me why 10:21 <+bridge> [ddnet] is there an endmatch function in game/server I can see to find it 10:21 <+bridge> [ddnet] void CGameControllerFNG2::EndMatch() 10:21 <+bridge> [ddnet] { 10:21 <+bridge> [ddnet] IGameController::EndMatch(); 10:21 <+bridge> [ddnet] GameServer()->SendRoundStats(); 10:21 <+bridge> [ddnet] } 10:22 <+bridge> [ddnet] I am using 0.6 version 10:22 <+bridge> [ddnet] ah 10:22 <+bridge> [ddnet] i was not indeed xD 10:22 <+bridge> [ddnet] xD 10:22 <+bridge> [ddnet] void CGameControllerFNG2::EndRound() 10:22 <+bridge> [ddnet] { 10:22 <+bridge> [ddnet] IGameController::EndRound(); 10:22 <+bridge> [ddnet] GameServer()->SendRoundStats(); 10:22 <+bridge> [ddnet] } 10:23 <+bridge> [ddnet] well in 0.6 its endround πŸ˜„ 10:23 <+bridge> [ddnet] what how? lol 10:23 <+bridge> [ddnet] it should send it there 10:23 <+bridge> [ddnet] i dont see how it cannot be send 10:23 <+bridge> [ddnet] yeah me neither D: 10:23 <+bridge> [ddnet] printf maybe doesnt work for you 10:23 <+bridge> [ddnet] use dbg_msg("test", "test"); 10:25 <+bridge> [ddnet] hmm not now either 10:25 <+bridge> [ddnet] did u forget to compile or smth 10:25 <+bridge> [ddnet] nope 10:25 <+bridge> [ddnet] I'll do a clean build 10:27 <+bridge> [ddnet] well SendRoundStats is always send 10:27 <+bridge> [ddnet] yeah xD hackish tho 10:27 <+bridge> [ddnet] and this is the only code patch for normal fng mods that executes it 10:29 <+bridge> [ddnet] yeah but what about when changing map? 10:30 <+bridge> [ddnet] is that the same as ending a round? 10:30 <+bridge> [ddnet] does it end the round? 10:30 <+bridge> [ddnet] I don't think so the Stats() doesn't get executed 10:30 <+bridge> [ddnet] but yeah from what I can see the EndRound() should in theory run 10:31 <+bridge> [ddnet] ```c 10:31 <+bridge> [ddnet] void IGameController::ChangeMap(const char *pToMap) 10:31 <+bridge> [ddnet] { 10:31 <+bridge> [ddnet] str_copy(m_aMapWish, pToMap, sizeof(m_aMapWish)); 10:31 <+bridge> [ddnet] EndRound(); 10:31 <+bridge> [ddnet] } 10:31 <+bridge> [ddnet] ``` 10:36 <+bridge> [ddnet] mh yeah, i dunno if that is relaated to the map circle vs change map over rcon 10:36 <+bridge> [ddnet] maybe the votes are also wrong xD 10:36 <+bridge> [ddnet] but tbh i prefer a fast change map 10:36 <+bridge> [ddnet] when u change the map over a vote u also want to change it, u basically dont care about the current round anymore 10:37 <+bridge> [ddnet] Ic 10:37 <+bridge> [ddnet] if u prefer to show stats, just change the function to use this code or smth like that 10:37 <+bridge> [ddnet] there's a `change_map` command in some mods 10:38 <+bridge> [ddnet] (and vanilla) 10:38 <+bridge> [ddnet] which shows the scoreboard before changing the map 10:38 <+bridge> [ddnet] I see ty 11:19 <+bridge> [ddnet] python2 dropped from arch linux: https://archlinux.org/news/removing-python2-from-the-repositories/ 11:22 <+bridge> [ddnet] the arch maintainers still didnt fix my report :/ 11:23 <+bridge> [ddnet] which one? 11:23 <+bridge> [ddnet] https://bugs.archlinux.org/task/75022 11:24 <+bridge> [ddnet] Good 11:24 <+bridge> [ddnet] @Learath2 python modules rly are bas 11:24 <+bridge> [ddnet] @Learath2 python modules rly are bad 11:24 <+bridge> [ddnet] @deen how fast is text2img on your m1? 11:25 <+bridge> [ddnet] (average for 4 pictures or smth) 11:25 <+bridge> [ddnet] high severity is about stuff like computers not booting IIRC 11:25 <+bridge> [ddnet] I forgot the exact numbers, a minute or so, but I had other stuff running 11:25 <+bridge> [ddnet] re the comment in the issue 11:25 <+bridge> [ddnet] Like they make you waste hours to figure out how it shouldnwork 11:25 <+bridge> [ddnet] ok nice πŸ˜„ 11:25 <+bridge> [ddnet] and resolution was pretty low 11:26 <+bridge> [ddnet] Dont you need a gpu with 12gb vram 11:26 <+bridge> [ddnet] Xd 11:26 <+bridge> [ddnet] was testing it too on a rx 6900 xt, the python's script was really slow (text parsing or whatever it does) the GPU stuff was really quick, but also around 1 minute for 4 pics, normal/default resolution 11:27 <+bridge> [ddnet] Omg someone agreeing with my controversial opinion :Celebrate: 11:27 <+bridge> [ddnet] where is the original controversial opinion? 11:27 <+bridge> [ddnet] tried to let it generate ddos network logo xDD 11:27 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1023163748111888404/00004.png 11:27 <+bridge> [ddnet] I should add that rust modules in contrast are rly good 11:27 <+bridge> [ddnet] :BASED: 11:28 <+bridge> [ddnet] I wonder how nim handles it 11:28 <+bridge> [ddnet] M1 uses same RAM for CPU+GPU I think, and there is 16 GB 11:28 <+bridge> [ddnet] pog 11:28 <+bridge> [ddnet] it also runs on rx 6600 xt from my brother, but takes almost 10 minutes for 4 pics 11:28 <+bridge> [ddnet] so insanly slow 11:29 <+bridge> [ddnet] I have a 6600 xt 11:29 <+bridge> [ddnet] oh, I meant 1 minute per picture 11:29 <+bridge> [ddnet] Mh way back. I doubt I can find it now. Tldr I hate how python does modules, I hate it's import rules, I hate it's bizarre __init__.py, I hate it's scoping rules 11:29 <+bridge> [ddnet] Bought it when prices were high :Sadge: 11:29 <+bridge> [ddnet] oh πŸ˜„ 11:29 <+bridge> [ddnet] Now i can get a 6900 xt with a little more than what i spent 11:29 <+bridge> [ddnet] But 2 lazy to sell the 6600 xt on ebay or smth 11:30 <+bridge> [ddnet] rx 6900 xt is nice, opengl perf is alsmost as good as a rtx 3090 11:30 <+bridge> [ddnet] but raytracing and stuff far behind nvidia πŸ˜„ 11:30 <+bridge> [ddnet] Did you see the 4090 power usage? 11:30 <+bridge> [ddnet] 450w 11:30 <+bridge> [ddnet] ez 11:30 <+bridge> [ddnet] And needs a support that ngy 11:30 <+bridge> [ddnet] Thingy 11:30 <+bridge> [ddnet] no need for gas heaters anymore 11:30 <+bridge> [ddnet] Big ad 11:30 <+bridge> [ddnet] Af* 11:31 <+bridge> [ddnet] Pcs should be built around gpus nowadays 11:31 <+bridge> [ddnet] So it's about half as good as a 1080. Takes me 30s per image 11:31 <+bridge> [ddnet] They shouldnt be hanging 11:31 <+bridge> [ddnet] i hope rx 7000 series come close to 4090 tho 11:31 <+bridge> [ddnet] I hope too 11:31 <+bridge> [ddnet] I dont want nvidia 11:32 <+bridge> [ddnet] why does the CPU task even run so fast for you? 11:32 <+bridge> [ddnet] for me that takes longer than the actual image generation 11:32 <+bridge> [ddnet] But at the end ill end up with a stock of gpus in my place 11:32 <+bridge> [ddnet] I got a r390 rx 580 and a 6600 xt 11:32 <+bridge> [ddnet] XD 11:32 <+bridge> [ddnet] it runs some stuff single threaded for like 30-40 seconds, then the GPU starts, then its finished 20 seconds later (with 4 images) 11:33 <+bridge> [ddnet] wanna send one of these to me? πŸ˜› I probably have worse ones ^^ 11:33 <+bridge> [ddnet] I honestly have no idea about the parts of the generation, what takes part on the cpu, what takes part on the gpu etc. 11:33 <+bridge> [ddnet] i always sell my old hardware to either friends for a very good price or other ppl i know 11:33 <+bridge> [ddnet] The r390 may heat a bit 11:33 <+bridge> [ddnet] i dont want old hardware flying around in the house xD 11:33 <+bridge> [ddnet] I do run the model at half precision though, maybe that's a factor? I just dont have the VRAM for it 11:34 <+bridge> [ddnet] i dunno i kinda feel like the first step is more like interpretation of the text input 11:34 <+bridge> [ddnet] but i also dunno how exactly it works 11:34 <+bridge> [ddnet] maybe rocm doesnt have a backend for that yet 11:34 <+bridge> [ddnet] and it has to run on CPU instead of GPU 11:34 <+bridge> [ddnet] I thought they used a model for that too but honestly idk, it is possible that part does run on the cpu 11:35 <+bridge> [ddnet] @Not Keks new ams cpus coming the 27rd 11:35 <+bridge> [ddnet] Amd 11:35 <+bridge> [ddnet] but yeah it uses all my 16 GB VRAM when it comes to the GPU XD 11:35 <+bridge> [ddnet] yes 11:35 <+bridge> [ddnet] i am hyped 11:35 <+bridge> [ddnet] https://twitter.com/AMDRyzen/status/1573417954762448909 11:35 <+bridge> [ddnet] first leaks show faster than intels 6 GHZ cpus 11:36 <+bridge> [ddnet] even in single threaded apps 11:36 <+bridge> [ddnet] Does it need a new socket? 11:36 <+bridge> [ddnet] i think yes 11:36 <+bridge> [ddnet] I have the current last gen cpus 11:36 <+bridge> [ddnet] 5600x 11:37 <+bridge> [ddnet] AM5 socket for 7000 11:37 <+bridge> [ddnet] F 11:37 <+bridge> [ddnet] anyway the model for stable diffusion is still far behind dalle2 sadly, i wish i could have their model xDD 11:38 <+bridge> [ddnet] Just bought my mobo not long ago xd 11:38 <+bridge> [ddnet] i am still chillin on 3800x 11:38 <+bridge> [ddnet] its fast, but friend has 16 core 5950x 11:38 <+bridge> [ddnet] and i am jealous xddd 11:38 <+bridge> [ddnet] xd 11:39 <+bridge> [ddnet] Get the 59503D 11:39 <+bridge> [ddnet] It has lot of cache 11:39 <+bridge> [ddnet] Probs help compiling 11:39 <+bridge> [ddnet] yeah i assume ryzen 7 also uses it? 11:39 <+bridge> [ddnet] Nope 11:39 <+bridge> [ddnet] that would explain why its so fast 11:39 <+bridge> [ddnet] oh ok 11:39 <+bridge> [ddnet] They will release one for that too 11:39 <+bridge> [ddnet] too bad 11:39 <+bridge> [ddnet] nice 11:39 <+bridge> [ddnet] https://cpu.userbenchmark.com/Compare/Intel-Core-i9-13900K-vs-AMD-Advanced-Marketing-Devices-7600X/4129vsm1898605 11:40 <+bridge> [ddnet] lmao 11:40 <+bridge> [ddnet] i9 13900k is there 11:40 <+bridge> [ddnet] but the single core speed is slower than the ryzen marketing thing 11:40 <+bridge> [ddnet] i dunno what single core means here tho 11:40 <+bridge> [ddnet] 11:40 <+bridge> [ddnet] is it single thred? 11:40 <+bridge> [ddnet] or multi threads on 1 core, e.g. SMT 11:43 <+bridge> [ddnet] They kept it compatible for so long too 11:44 <+bridge> [ddnet] Stable diffusion does generate better anime style art, that seems to be the only w it has on dalle2 though 11:44 <+bridge> [ddnet] it generally generated some really good pics 11:45 <+bridge> [ddnet] @Learath2 endless hentai 11:45 <+bridge> [ddnet] :BASED: 11:45 <+bridge> [ddnet] gollum with ssj hair 11:45 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1023168244883914752/00002.png 11:45 <+bridge> [ddnet] looks really dope πŸ˜„ 11:45 <+bridge> [ddnet] Also maybe better at things that silicon valley giants think are offensive. Like yeah hentai or photorealistic nudity or gore etc 11:46 <+bridge> [ddnet] i can't play the game 11:46 <+bridge> [ddnet] the fusion of gollum and gandalf was epic too xD 11:46 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1023168496135327805/00002.png 11:46 <+bridge> [ddnet] But this ai can be rly good for gamedev 11:46 <+bridge> [ddnet] Textures etc 11:46 <+bridge> [ddnet] whats ur gpu 11:46 <+bridge> [ddnet] amd ?, try vulkan 11:46 <+bridge> [ddnet] latest beta driver is buggy for opengl 11:47 <+bridge> [ddnet] else go into #bugs pinned message 11:47 <+bridge> [ddnet] its an AMD ryzen 3 2200g 11:47 <+bridge> [ddnet] Someone already made an rpg with ai assets 11:47 <+bridge> [ddnet] but the game just don't lauch 11:47 <+bridge> [ddnet] steam? 11:48 <+bridge> [ddnet] steam and the launcher downloaded with google 11:48 <+bridge> [ddnet] just read this and do what it says: 11:48 <+bridge> [ddnet] https://ddnet.org/news/amd-beta-opengl-crash/ 11:48 <+bridge> [ddnet] or if u launch the game it should show 2 options doesnt it? 11:48 <+bridge> [ddnet] normal and vulkan 11:48 <+bridge> [ddnet] try the 2nd 11:48 <+bridge> [ddnet] i already tried both 11:48 <+bridge> [ddnet] whats ur gpu driver version? 11:49 <+bridge> [ddnet] no idea 11:49 <+bridge> [ddnet] download latest from amd.com 11:49 <+bridge> [ddnet] https://www.amd.com/en/support 11:51 <+bridge> [ddnet] btw do u have lot of custom skins? 11:51 <+bridge> [ddnet] i don't have any 11:52 <+bridge> [ddnet] ok 12:04 <+bridge> [ddnet] @Azerty pls also report back if it worked or not when its done 12:16 <+bridge> [ddnet] it doesn't work 12:16 <+bridge> [ddnet] no it works but only in normal setting not in vulcan 12:17 <+bridge> [ddnet] weird, your gpu should support it, any asserts in %appdata%/teeworlds/dumps (or ddnet instead of teeworlds) 12:17 <+bridge> [ddnet] would help to understand the problem 12:20 <+bridge> [ddnet] few crahs log 12:20 <+bridge> [ddnet] few crash log 12:21 <+bridge> [ddnet] can u send them? 12:21 <+bridge> [ddnet] pm or here 12:21 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1023177341935046656/DDNet_crash_log_4716_2022-09-24_11-32-57.RTP 12:22 <+bridge> [ddnet] this shows a crash in the opengl driver 12:22 <+bridge> [ddnet] so rather looks like it didnt use vulkan 12:23 <+bridge> [ddnet] this is the only crash log of today, even tho i used vulkan too 12:24 <+bridge> [ddnet] can u quickly test with adding `"gfx_backend Vulkan"` to steam start paramters? (its important to add the ") 12:24 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1023178074319233054/unknown.png 12:24 <+bridge> [ddnet] like this 12:24 <+bridge> [ddnet] allgemein means general right ? 12:25 <+bridge> [ddnet] yes 12:25 <+bridge> [ddnet] vulkan still doesn't work 12:26 <+bridge> [ddnet] ok 12:26 <+bridge> [ddnet] 12:26 <+bridge> [ddnet] can u try to downgrade your amd driver to a non beta version then: 12:26 <+bridge> [ddnet] 12:26 <+bridge> [ddnet] https://www.amd.com/de/support/apu/amd-ryzen-processors/amd-ryzen-3-desktop-processors-radeon-vega-graphics/amd-ryzen-3-0 12:26 <+bridge> [ddnet] 12:26 <+bridge> [ddnet] "AMD Software: Adrenalin Edition 12:26 <+bridge> [ddnet] Revision Number 12:26 <+bridge> [ddnet] Adrenalin 22.5.1 Recommended (WHQL)" 12:26 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1023178545297633310/DDNet_crash_log_10260_2022-09-24_12-25-19.RTP 12:26 <+bridge> [ddnet] here is the crash log 12:26 <+bridge> [ddnet] @heinrich5991 did u change something? o.o 12:26 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1023178575676977182/unknown.png 12:26 <+bridge> [ddnet] ah at least it used vulkan now^^ 12:27 <+bridge> [ddnet] ok 12:27 <+bridge> [ddnet] 12:27 <+bridge> [ddnet] can u try to downgrade your amd driver to a non beta version then: 12:27 <+bridge> [ddnet] 12:27 <+bridge> [ddnet] https://www.amd.com/en/support/apu/amd-ryzen-processors/amd-ryzen-3-desktop-processors-radeon-vega-graphics/amd-ryzen-3-0 12:27 <+bridge> [ddnet] 12:27 <+bridge> [ddnet] "AMD Software: Adrenalin Edition 12:27 <+bridge> [ddnet] Revision Number 12:27 <+bridge> [ddnet] Adrenalin 22.5.1 Recommended (WHQL)" 12:27 <+bridge> [ddnet] well after add "gfx ... " it doesn't even work anymore 12:28 <+bridge> [ddnet] ok 12:28 <+bridge> [ddnet] 12:28 <+bridge> [ddnet] so anyway a solution is to downgrade the driver and write "gfx_backend OpenGL" 12:28 <+bridge> [ddnet] i look into the crashdump if it makes sense to me 12:30 <+bridge> [ddnet] honestly i just wanted it to work, i don't need to have vulkan i think 12:31 <+bridge> [ddnet] yeah but the beta drivers from amd are buggy with opengl as you can see in the news i posted 12:31 <+bridge> [ddnet] you need to use ddnet.org now 12:31 <+bridge> [ddnet] we switched to using ddnet.org 12:31 <+bridge> [ddnet] oh. thx ^^ 12:35 <+bridge> [ddnet] but to be sure u tested to upgrade your driver? 12:35 <+bridge> [ddnet] "AMD Software: Adrenalin Edition 12:35 <+bridge> [ddnet] Revision Number 12:35 <+bridge> [ddnet] Adrenalin 22.9.1 Optional" 12:35 <+bridge> [ddnet] u used this and it crashed? 12:35 <+bridge> [ddnet] bcs then i can create a crash report for amd 12:42 <+bridge> [ddnet] i upgraded it i tihnk 12:46 <+bridge> [ddnet] and also restarted ur computer afterwards? 12:46 <+bridge> [ddnet] i did 12:46 <+bridge> [ddnet] ok thanks 12:47 <+bridge> [ddnet] i assume the game works now for you with opengl 1.x right? 12:49 <+bridge> [ddnet] it just works 12:49 <+bridge> [ddnet] ok i try to make amd some pressure, its really annoying that they leave they drivers buggy for 3 months now 13:29 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1023194570873389056/RDT_20220924_132940327818586770438249.jpg 14:05 <+bridge> [ddnet] Modern web good 15:30 <+bridge> [ddnet] Sounds like a plan 16:06 <+bridge> [ddnet] :wtf: , reading almost 3 months old message ? 18:42 <+bridge> [ddnet] what's the difference between g_Config and m_Config? 18:43 <+bridge> [ddnet] in fng source code? 18:43 <+bridge> [ddnet] yeah 18:43 <+bridge> [ddnet] it supports to start multiple servers 18:44 <+bridge> [ddnet] for the tournament mod 18:44 <+bridge> [ddnet] so m_config should be used if u want to support this feature 18:44 <+bridge> [ddnet] ah I see thanks 20:10 <+bridge> [ddnet] smth changed about github bot 20:10 <+bridge> [ddnet] where are the haters 20:10 <+bridge> [ddnet] it doesnt show the merge commits anymore 20:11 <+bridge> [ddnet] dammit, now i think every PR is closed without merging :cammo: 20:18 <+bridge> [ddnet] It probably broke because of the url change from ddnet.tw to ddnet.org 20:19 <+bridge> [ddnet] Or github changed something about the webhooks 21:45 <+bridge> [ddnet] modern warfare 2 21:45 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1023319395382071326/unknown.png 21:45 <+bridge> [ddnet] :justatest: 21:45 <+bridge> [ddnet] i'll use it 21:51 <+bridge> [ddnet] https://github.com/libsdl-org/SDL/issues/3750#issuecomment-1219918995 21:51 <+bridge> [ddnet] 21:51 <+bridge> [ddnet] lmao windows hard struggle