00:20 <+bridge> [ddnet] Is there an indicator for if you're against a wall? 00:20 <+bridge> [ddnet] Like, if you're rather on normal ground, against a left wall or against a right wall? 00:41 <+bridge> [ddnet] i don't think so, maybe you can look on the physic code that handles wall jump ? 01:18 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017212308050677882/unknown.png 01:20 <+bridge> [ddnet] very ironic how we're going back to ➑️ 01:21 <+bridge> [ddnet] very ironic how we're going back to ➑️ by the way. 01:21 <+bridge> [ddnet] just my main thing to focus on is making the weapon look *good* in afk states 01:22 <+bridge> [ddnet] because currently it clips into the ground 01:22 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017213266763731037/unknown.png 01:35 <+bridge> [ddnet] Also for this update I won't add a sleeping particle. Maybe another time. 01:36 <+bridge> [ddnet] I like the gun position a lot more 01:36 <+bridge> [ddnet] feet still a bit too far to the side imo 01:38 <+bridge> [ddnet] its the exact same pos as when you're not afk 01:40 <+bridge> [ddnet] but the back foot goes all the way from the back to in front of the other foot 01:40 <+bridge> [ddnet] they should be more or less aligned imo so you can see just a bit of the back foot's toe poking out 01:41 <+bridge> [ddnet] alrighty. i'll do that after i eat supper 02:22 <+bridge> [ddnet] @Ravie 02:22 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017228407290986526/unknown.png 02:22 <+bridge> [ddnet] perfect 02:25 <+bridge> [ddnet] ye that's a lot better 02:26 <+bridge> [ddnet] maybe adjust the feet just a little big so the outlines don't merge into one huge one 02:26 <+bridge> [ddnet] bit* 02:27 <+bridge> [ddnet] oh yea 06:41 <+bridge> [ddnet] oh, other weapons than hammer dont go to the back anymore? 06:51 <+bridge> [ddnet] Nah. Transitioning from AFK to normal is a bit jank like that 06:52 <+bridge> [ddnet] πŸ”°Don't depend on your salary onlyπŸ”°if you have a Gmail account,computer or smartphones,you can start earning $4,000 daily and $10,000 weekly,without #sending\_money to anyone click on the link to get started πŸ‘‡πŸ‘‡πŸ‘‡πŸ‘‡πŸ‘‡πŸ‘‡πŸ‘‡πŸ‘‡ 06:52 <+bridge> [ddnet] TELEGRAMπŸ“ˆπŸ“ˆπŸ“₯πŸ“₯ 06:52 <+bridge> [ddnet] https://t.me/+T5bSreXpWsAwMDA0 06:52 <+bridge> [ddnet] 06:52 <+bridge> [ddnet] ADMIN\: 06:52 <+bridge> [ddnet] https://t.me/Braddocklucy 06:59 <+bridge> [ddnet] I think thats totally fine, it doesnt happen every second. 08:38 <+bridge> [ddnet] self plug https://edgarluque.com/blog/bencode-parser-with-nom/ 08:38 <+bridge> [ddnet] half rushed blog post using nom i had laying around 08:38 <+bridge> [ddnet] half rushed blog post using nom i had lying around 10:08 <+bridge> [ddnet] @Voxel could you show how weapons look like now 10:09 <+bridge> [ddnet] oh right one second 10:10 <+bridge> [ddnet] im kind of not liking how they look right now, since they're pointing into the ground, but ravie said he liked it. 10:10 <+bridge> [ddnet] I would probably leave them how they are, or put them on the back 10:10 <+bridge> [ddnet] I only suggested this thing for the hammer xd 10:11 <+bridge> [ddnet] not all weapons, cuz tbh its not very fitting i think 10:11 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017346432308613180/unknown.png 10:11 <+bridge> [ddnet] at least if its gonna be this, then we can better leave weapons how they are 10:11 <+bridge> [ddnet] What if you look up? 10:12 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017346570305421382/unknown.png 10:12 <+bridge> [ddnet] it's bidirectional too 10:12 <+bridge> [ddnet] yeah but no, this doesnt look right at all. 10:12 <+bridge> [ddnet] Β―\_(ツ)_/Β― 10:12 <+bridge> [ddnet] (and the transition would also not be smooth, your argument) 10:12 <+bridge> [ddnet] Better leave it on the back. 10:14 <+bridge> [ddnet] maybe you can make the legs' position be vertically flat, if you're not near wall 10:14 <+bridge> [ddnet] i'll keep hammer like this 10:14 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017347223949938698/unknown.png 10:14 <+bridge> [ddnet] yeah, hammer is something different. 10:14 <+bridge> [ddnet] but, i would also have to find a good placement for every weapon 10:15 <+bridge> [ddnet] Why? Only for gun, maybe 10:15 <+bridge> [ddnet] the other 3 looked fine 10:33 <+bridge> [ddnet] @c0d3d3v 10:33 <+bridge> [ddnet] https://youtube.com/shorts/NDksm3HdIjA?feature=share 10:33 <+bridge> [ddnet] :justatest: what a coincidense 10:34 <+bridge> [ddnet] :justatest: what a coincidence 10:37 <+bridge> [ddnet] https://tenor.com/4CrU.gif 11:16 <+bridge> [ddnet] TIL about `env -S` 11:16 <+bridge> [ddnet] it's a new-ish feature that lets you pass arguments in shebang lines 11:16 <+bridge> [ddnet] `#!/usr/bin/env -S python -O` 11:38 <+bridge> [ddnet] wasn't it always the case? I know i have some scripts with `#!/bin/bash -ex` 11:40 <+bridge> [ddnet] @heinrich5991 I remember you working on some proxy code, how complete was that? 11:50 <+bridge> [ddnet] https://github.com/ddnet/ddnet/pull/4791 11:50 <+bridge> [ddnet] you can only pass one parameter like that, and if you want to use /usr/bin/env (and you should), you could pass 0 11:51 <+bridge> [ddnet] I think this might be our only hope at making this game playable again 11:51 <+bridge> [ddnet] the proxy works IIRC, but it's a dumb proxy right now 11:51 <+bridge> [ddnet] it forwards the DoS to the origin 11:51 <+bridge> [ddnet] I got stuck because I needed to implement protocol-specific stuff 11:51 <+bridge> [ddnet] which I didn't like ^^ 11:52 <+bridge> [ddnet] πŸ˜„ 11:52 <+bridge> [ddnet] Sounds un-fun indeed 11:52 <+bridge> [ddnet] LOL 11:52 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017371843889475625/unknown.png 11:52 <+bridge> [ddnet] >written in rust 11:52 <+bridge> [ddnet] >7 failed builds 11:53 <+bridge> [ddnet] idk why im laughing at this, this whole wip proxy thing could save ddnet 11:53 <+bridge> [ddnet] DoS attacks particularly bad right now? 11:54 <+bridge> [ddnet] Yeah seems some of them picked up their welfare payments or their parents increased their allowance 11:54 <+bridge> [ddnet] urgh 11:55 <+bridge> [ddnet] Special events are basically impossible and long team 0 maps are pretty much not finishable 11:56 <+bridge> [ddnet] other thing, https://github.com/ddnet/ddnet/pull/5599#issuecomment-1240413404 11:56 <+bridge> [ddnet] @Learath2 do you know what the quoting rules for CFLAGS/CXXFLAGS are? 11:57 <+bridge> [ddnet] probably ad-hoc and whatever fell out of the "I forgot to quote arguments"? 11:57 <+bridge> [ddnet] No idea. I'm horrible with quoting rules of shells 11:58 <+bridge> [ddnet] Without knowing how many times something will be evaluated it's genuinely hard to know how many pairs of double quotes to put 12:31 <+bridge> [ddnet] Did someone say shell quotes? 12:32 <+bridge> [ddnet] @Voxel https://www.dailymotion.com/video/x8djxld pw: 1234 12:32 <+bridge> [ddnet] 12:32 <+bridge> [ddnet] You changed it so that the walking animation also the feet flip 12:32 <+bridge> [ddnet] If we would do that also in all other states the feet should flip. Else it looks real strange if you start walking aiming to the left. 12:32 <+bridge> [ddnet] I see alternatives to this: 12:32 <+bridge> [ddnet] - Flipping only in afk state. 12:32 <+bridge> [ddnet] - Flipping not in walking but only in running and afk, but that would still be a strange transition from walking to running 12:32 <+bridge> [ddnet] - Handle Flipping in the player logic and not in render.cpp and use vel.x as indicator for the feet direction. (vel.x keeps the last direction you moved with 1 and -1) and flip it in all states 12:33 <+bridge> [ddnet] If we would flip the feet also on walking I would prefer 3. alternative. I think the feet should not be connected to the aim but to the walk direction. 12:35 <+bridge> [ddnet] Also I think the new weapon position is strange :/ you should defnitly handle hammer diffrent from the other weapons 12:40 <+bridge> [ddnet] So it's official that I should have weapons on back, but hammer as it currently is? 12:41 <+bridge> [ddnet] No we better wait for @Ravie feedback 12:41 <+bridge> [ddnet] True 12:45 <+bridge> [ddnet] if you walked against a wall vel.x is 0 12:46 <+bridge> [ddnet] if you want to detect collisions you can do it. But do you really need it? 12:46 <+bridge> [ddnet] if you want to detect collisions you can do it. But do you really need it? 12:46 <+bridge> [ddnet] I did the same to make the jump indicator display 12:46 <+bridge> [ddnet] if you want to detect collisions you can do it. But do you really need it? 12:46 <+bridge> [ddnet] I did the same to make the jump indicator display (only for the floor) 12:50 <+bridge> [ddnet] But my collision detection will maybe get deleted again with my next update (not completely sure) xD 12:51 <+bridge> [ddnet] i decides against it, dont worry 12:51 <+bridge> [ddnet] i decided against it, dont worry 13:25 <+bridge> [ddnet] @Ryozuki what do u think about deno? 13:25 <+bridge> [ddnet] https://deno.land/ 13:29 <+bridge> [ddnet] Good 13:29 <+bridge> [ddnet] But i prefer if it was v8 itself in rust 13:29 <+bridge> [ddnet] Btw deno is made by the nodejs author 13:30 <+bridge> [ddnet] chillerdragon: you can also help me if you know the answer of where to find it 13:40 <+bridge> [ddnet] Yeah saw that 13:53 <+bridge> [ddnet] @c0d3d3v @Voxel I like the gun position, guns on the back look totally wrong 13:53 <+bridge> [ddnet] also flipping feet only while sitting is probably the best solution 13:54 <+bridge> [ddnet] I wouldn't mess with the walk animation at all 13:57 <+bridge> [ddnet] I liked the running animation, it gives you a good indication that you'll slide slowing down 13:57 <+bridge> [ddnet] I also like the gun on back; this is e.g. where your gun is in cs:go when it's not in use 13:58 <+bridge> [ddnet] (but I'm not fixated on the gun being on the back, somewhere else is also fine. I just wanted to show that not everyone thinks the gun on the back looks bad) 14:00 <+bridge> [ddnet] not as wrong as weapon being in the floor, especially if you look up lol 14:01 <+bridge> [ddnet] weapons in the floor are nothing new in tw 14:01 <+bridge> [ddnet] even the default spec position has the gun in the floor 14:01 <+bridge> [ddnet] but it doesnt look good if you look somewhere else 14:01 <+bridge> [ddnet] thats just a bug, and is only shown that way for yourself 14:02 <+bridge> [ddnet] in afk state eye pos should be fixed so only either left or right 14:02 <+bridge> [ddnet] still it isnt the direction the weapon is going 14:02 <+bridge> [ddnet] then tbh, we can also just leave the weapon untouched 14:02 <+bridge> [ddnet] and only do the sitting 14:02 <+bridge> [ddnet] i think that wouldnt even look bad 14:03 <+bridge> [ddnet] it looks good to me, he let his weapon hang behind the platform 14:03 <+bridge> [ddnet] that was also the first approach i think, i just threw in we can put the weapon on the back, which first turned out to be nice 14:03 <+bridge> [ddnet] there we are, arguing about personal opinions again 14:03 <+bridge> [ddnet] useless 14:03 <+bridge> [ddnet] on the back looks like just some random made up position that makes no sense to me 14:04 <+bridge> [ddnet] this is basically the same 14:04 <+bridge> [ddnet] @Voxel can you make a version where the weapon renders as before, and only the tee is sitting? i think that will look the best. and this way it will also be consistent, because players who keep shooting have that behaviour anyways 14:05 <+bridge> [ddnet] This looks wrong. 14:07 <+bridge> [ddnet] it's also where guns are when they're not being used in some video games 14:22 <+bridge> [ddnet] but tees don't really have a back, it just looks weird when the gun is at a random angle somewhere 14:29 <+bridge> [ddnet] what if you quote only the part after `=` ? 14:29 <+bridge> [ddnet] i beg to disagree 14:29 <+bridge> [ddnet] https://cdn.discordapp.com/emojis/846815559408549888.webp?size=44&quality=lossless 14:30 <+bridge> [ddnet] oh, someone already posted a vote. seems like most people (in that random vote) liked the back position better 14:30 <+bridge> [ddnet] @Chairn ah now I know how they are holding the guns on their backs 14:30 <+bridge> [ddnet] that might actually work by accident ^^ 14:30 <+bridge> [ddnet] https://tenor.com/YT4n.gif 14:31 <+bridge> [ddnet] it might change how it is parsed after first "escape" 14:31 <+bridge> [ddnet] if you pass `--option="abc"`, the program sees `--option=abc` 14:31 <+bridge> [ddnet] same if you pass `"--option=abc"` 14:31 <+bridge> [ddnet] yeah, but you said there were multiple round 14:31 <+bridge> [ddnet] yeah, but you said there were multiple rounds 14:32 <+bridge> [ddnet] otherwise, just random number of Μ€`\` can work ? 14:32 <+bridge> [ddnet] but if the quotes are moved behind the =, due to unequal number of unquotings, the program will see `--option=abc` in one case and `--option="abc"` in the other case 14:32 <+bridge> [ddnet] `--option="abc"` is wrong, but at least not an invalid option, so it'd work 14:32 <+bridge> [ddnet] more detailed view 14:32 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017412193353994281/unknown.png 14:33 <+bridge> [ddnet] exactly 14:33 <+bridge> [ddnet] it's not wrong imo if there's a shell call in between πŸ™‚ 14:33 <+bridge> [ddnet] I'm saying the programm will get `--option="abc"` 14:33 <+bridge> [ddnet] when it should get `--option=abc` 14:33 <+bridge> [ddnet] so it gets passed the wrong data 14:34 <+bridge> [ddnet] (after all shell expansion) 14:35 <+bridge> [ddnet] (yes, if there's a shell expansion in between, the program will get `--option=abc` in both cases, which would be correct) 14:35 <+bridge> [ddnet] not necessarily if the call is shelled once more than expected: 14:35 <+bridge> [ddnet] ```shell 14:35 <+bridge> [ddnet] sh -c "sh -c \"program --option=\"abc\"\"" 14:35 <+bridge> [ddnet] --> sh -c "program --option=abc" 14:35 <+bridge> [ddnet] --> program --option=abc 14:35 <+bridge> [ddnet] ``` 14:36 <+bridge> [ddnet] given you call cmake, i'd expect more shell expansion than just one 14:36 <+bridge> [ddnet] in this case, I know how often it's shell expanded 14:36 <+bridge> [ddnet] in cmake once 14:36 <+bridge> [ddnet] in the other program not at all 14:36 <+bridge> [ddnet] maybe there's a smart way by alternating double quote and single quote? 14:37 <+bridge> [ddnet] adds some backslashes and you're good for a head ache πŸ˜„ 14:37 <+bridge> [ddnet] so cmake shell expands, this means that special characters (and spaces, but we don't have those) need to be quoted 14:38 <+bridge> [ddnet] the other program only splits by ascii whitespace, not interpreting any characters 14:38 <+bridge> [ddnet] so given that the wanted parameter contains something like `{a,b,c}`, which is interpreted by shell expansion 14:38 <+bridge> [ddnet] I don't see a way to make it work with both programs simultaneously, without passing different data to each 14:39 <+bridge> [ddnet] we can't quote stuff; it'd get interpreted literally by the other program 14:39 <+bridge> [ddnet] how about environment variables ? 14:39 <+bridge> [ddnet] we can't backslash-escape stuff; it'd get interpreted literally by the other program 14:39 <+bridge> [ddnet] we can't not quote or backslash-escape stuff, it'd get interpreted by cmake 14:39 <+bridge> [ddnet] these are environment variables, not sure what you mean by that ^^ 14:39 <+bridge> [ddnet] `CXXFLAGS` and `LDFLAGS` 14:40 <+bridge> [ddnet] like you protect first `$` and the resulting `$somevar` is expanded to what you want next round 14:40 <+bridge> [ddnet] but there's only one round? 14:40 <+bridge> [ddnet] there's only one round in cmake 14:40 <+bridge> [ddnet] and no round in the other program 14:40 <+bridge> [ddnet] only solution i see is to pass it through a file πŸ˜„ 14:40 <+bridge> [ddnet] (I reported a bug to the other program) 14:41 <+bridge> [ddnet] https://github.com/rust-lang/cc-rs/issues/719 14:41 <+bridge> [ddnet] maybe some shell redirection? `program <(echo abcd)` ? 14:41 <+bridge> [ddnet] the second program interprets it literally 14:41 <+bridge> [ddnet] you'd pass `<(echo abcd)` like this 14:41 <+bridge> [ddnet] can you change the call to second program through cmake? 14:42 <+bridge> [ddnet] both programs take data from this environment variable. my current solution is to unset it (or set it to the format the program expects) before calling the second program 14:43 <+bridge> [ddnet] calling the program through cmake wouldn't change anything; both cmake and the program evaluate the environment variable; but neither changes it 14:43 <+bridge> [ddnet] so even if I call one through the other, the interpretations would still be the same 14:44 <+bridge> [ddnet] (anyway, I don't think there's a solution anymore. I reported a bug and I think I found a workaround (don't pass CXXFLAGS to the separate program), so this should be fine) 15:38 <+bridge> [ddnet] speedy robot 17:00 <+bridge> [ddnet] Hello I'm a sugar daddy am in need of any sugar baby that can make a good daily conversation with me and I will support him with a huge of money i pay with cashapp and PayPal no nudes is allowed message me now if you are interested 17:03 <+bridge> [ddnet] @Discord Mod ^ 17:31 <+bridge> [ddnet] https://forums.unrealengine.com/t/announcing-unreal-rust-a-rust-integration-for-unreal-engine-5/641990 17:31 <+bridge> [ddnet] tf 17:33 <+bridge> [ddnet] https://maikklein.github.io/unreal-rust-1/ 17:34 <+bridge> [ddnet] so much people trying cool stuff 17:34 <+bridge> [ddnet] so disappointed, i expected a complete engine rewrite in rust 17:34 <+bridge> [ddnet] but it's just a wrapper 😒 17:35 <+bridge> [ddnet] ig there's already existing engines 17:35 <+bridge> [ddnet] but I find it cool 17:35 <+bridge> [ddnet] UE5 is powerful af, why do you need another engine :hollande: 17:35 <+bridge> [ddnet] nah, just same engine but completely written in rust 17:36 <+bridge> [ddnet] btw @ReiTW can you please create my email address? I've been waiting for one week already πŸ˜„ 17:36 <+bridge> [ddnet] for wut lmao 17:36 <+bridge> [ddnet] my job at university πŸ™‚ 17:37 <+bridge> [ddnet] :justatest: 17:37 <+bridge> [ddnet] not in charge of that tho 17:37 <+bridge> [ddnet] u'll spy me now 17:37 <+bridge> [ddnet] french public service in a nutshell πŸ˜„ 17:38 <+bridge> [ddnet] depends which service u work at 17:57 <+bridge> [ddnet] > Output written on build/thesis.pdf (160 pages, 5585040 bytes). 17:57 <+bridge> [ddnet] > 17:57 <+bridge> [ddnet] > real 23m18,126s 17:57 <+bridge> [ddnet] > user 65m35,872s 17:57 <+bridge> [ddnet] > sys 2m0,842s 17:58 <+bridge> [ddnet] https://tenor.com/1MyH.gif 18:44 <+bridge> [ddnet] Yea, I'll try to edit gun position too so pistol isn't hidden 18:46 <+bridge> [ddnet] old computer or bad latex? 18:49 <+bridge> [ddnet] overleaf.com did also struggle with my bachelor thesis with 90+pages ... I had to get one of the premium options xD but I got it for free for one month and stopped the subscription then. If I now open my theses there it can not be compiled because it takes to long πŸ˜„ 18:57 <+bridge> [ddnet] Rewrite latex in rust 18:57 <+bridge> [ddnet] :BASED: 18:57 <+bridge> [ddnet] Rewrite rust in latex 18:57 <+bridge> [ddnet] Possible 18:57 <+bridge> [ddnet] Latex is turing complete iirc 18:58 <+bridge> [ddnet] take a piece of rusty metal and cover it with latex fabric.. 18:58 <+bridge> [ddnet] Btw the queen is dead 18:58 <+bridge> [ddnet] oh 18:58 <+bridge> [ddnet] :bluekitty: 18:58 <+bridge> [ddnet] rip 19:06 <+bridge> [ddnet] the queen isnt dying, shes just being immortal in a different plane of reality 19:07 <+bridge> [ddnet] the last breath of uk monarchy 19:07 <+bridge> [ddnet] have you the news article to this? German media still only states she is very ill... 19:07 <+bridge> [ddnet] Bbc guy is with black tie 19:07 <+bridge> [ddnet] Eyc 19:08 <+bridge> [ddnet] Etc 19:08 <+bridge> [ddnet] They waiting on family to arrive 19:08 <+bridge> [ddnet] Everyone is sure she dead 19:08 <+bridge> [ddnet] only believe in wikipedia 19:08 <+bridge> [ddnet] she is still alive there xD 19:09 <+bridge> [ddnet] no 19:09 <+bridge> [ddnet] Videos 19:09 <+bridge> [ddnet] She was in the ICU 19:09 <+bridge> [ddnet] She is a deep frozen tee rn 19:09 <+bridge> [ddnet] Im sure 19:10 <+bridge> [ddnet] In german news they say the Death message is not true... she is still alive 19:10 <+bridge> [ddnet] Fake news 19:10 <+bridge> [ddnet] :kek: 19:10 <+bridge> [ddnet] just take a hammer and swing it at her ripcage, that'll unfreeze her :troll: 19:10 <+bridge> [ddnet] just take a hammer and swing it at her ribcage, that'll unfreeze her :troll: 19:12 <+bridge> [ddnet] I hope that after her death the royal house will dissolve and there will be no more representative monarchy. But as stupid as the English are, this will not happen. 19:19 <+bridge> [ddnet] i could still imagine the public will loose more interest in it tho 19:19 <+bridge> [ddnet] the queen was the last special connection to the royal family, as she is pretty popular 19:27 <+bridge> [ddnet] file itself compiles within 30 seconds after first run 19:27 <+bridge> [ddnet] It's just that i externalized all figures so each takes 10 seconds to compile and i have a lot 19:28 <+bridge> [ddnet] chairn computer compiles ddnet in 4 minutes 19:28 <+bridge> [ddnet] xD 19:28 <+bridge> [ddnet] you can just call external program from latex, problem solved :troll: 19:30 <+bridge> [ddnet] @Ryozuki btw we getting closer 19:30 <+bridge> [ddnet] https://godotengine.org/article/dev-snapshot-godot-4-0-alpha-16 19:31 <+bridge> [ddnet] not yet? 19:32 <+bridge> [ddnet] @Voxel I notices on other teams you see through the tee so you can see the weapon behind him in AFK state... you could use that to find a good spot πŸ˜‰ 19:36 <+bridge> [ddnet] @Chairn now yes 19:36 <+bridge> [ddnet] true 19:36 <+bridge> [ddnet] german news paper confirmed 19:36 <+bridge> [ddnet] fastpeek wikipedia with "is" -> "was" 19:36 <+bridge> [ddnet] xD 19:36 <+bridge> [ddnet] https://twitter.com/Sphee_Saw/status/1567903229026963456?t=otcV1KFLND8ea_PoQkxFRQ&s=19 19:36 <+bridge> [ddnet] wikipedia already updated xD 19:36 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017488735014760568/unknown.png 19:37 <+bridge> [ddnet] waiting for ddnet rebranding so we can afford two wiki pages for ddnet and teerace 19:37 <+bridge> [ddnet] or smth like that 19:39 <+bridge> [ddnet] im professional teeracist btw 19:39 <+bridge> [ddnet] how many ppl do u think fight over who gets to change is to wad 19:39 <+bridge> [ddnet] how many ppl do u think fight over who gets to change is to was 19:39 <+bridge> [ddnet] 2 deadass admins 19:39 <+bridge> [ddnet] that will change it themselves 19:55 <+bridge> [ddnet] https://www.tagesschau.de/ausland/europa/queen-elizabeth-tod-101.html 19:55 <+bridge> [ddnet] now the slow germans got it too 20:00 <+bridge> [ddnet] 20:00 <+bridge> [ddnet] now the slow germans got it too 20:05 <+bridge> [ddnet] *deleted* 20:05 <+bridge> [ddnet] @ReiTW Can you comment on #4170 if you know a way or specific servers to reproduce the issue? 20:05 <+bridge> [ddnet] https://github.com/ddnet/ddnet/issues/4170 20:35 <+bridge> [ddnet] closer to what? 20:37 <+bridge> [ddnet] closer to alpha v2561650 20:37 <+bridge> [ddnet] and then comes beta 20:37 <+bridge> [ddnet] ah haha :D 21:53 <+bridge> [ddnet] nice 21:53 <+bridge> [ddnet] best engine incoming 23:17 <+bridge> [ddnet] Who was involved again in bugs with a lot of particle or laser doors and stuff? 23:28 <+bridge> [ddnet] the last problem was that the client lagged when you zoomed out on some maps. maybe fixing the other problems made this problem more noticeable