00:09 <+bridge> [ddnet] I wouldn't, the 2nd one optimizes the best from what I can see 00:20 <+bridge> [ddnet] Thank me later https://t.me/+FE01vMtarjEwOWM0 00:24 <+bridge> [ddnet] Thank me later https://t.me/+FE01vMtarjEwOWM0 01:23 <+bridge> [ddnet] @Learath2 I suggested it just because it does the exact same thing as the first line but is the nicest to read imo 08:39 <+bridge> [ddnet] https://www.reddit.com/r/Minecraft/comments/x7mfdy/i_made_3d_minecraft_in_minecraft_with_only/ 08:39 <+bridge> [ddnet] gg 08:45 <+bridge> [ddnet] ๐Ÿฅถ 08:47 <+bridge> [ddnet] absolutely insane. minecraft is one of those games where its boring to play but absolutely thrilling to watch 08:47 <+bridge> [ddnet] absolutely insane. minecraft is one of those games where its boring to play but thrilling to watch 08:49 <+bridge> [ddnet] his pc 08:49 <+bridge> [ddnet] ๐Ÿ’€ 08:50 <+bridge> [ddnet] when minecraft in minecraft in minecraft 10:34 <+bridge> [ddnet] https://github.com/ddnet/ddnet/blob/e6daaf4c4f14bb1a142ebb0de4b28bc490eac29f/src/mastersrv/src/main.rs#L55 10:44 <+bridge> [ddnet] Okay that was really strange then 10:47 <+bridge> [ddnet] what is strange? 11:15 <+bridge> [ddnet] dunno how that happened but my server was registering using a wrong source port ??? and my server was still visible. Even by doing a tcpdump I couldn't see the port 8404 being registered, but was still in the list 11:15 <+bridge> [ddnet] dunno how that happened but my server was registering using a wrong source port ??? 11:16 <+bridge> [ddnet] 11:16 <+bridge> [ddnet] And my server was still visible. Even by doing a tcpdump I couldn't see the port 8404 trying to communicate with masters, but was still in the list 11:16 <+bridge> [ddnet] I wasn't visible for status.tw, but for https masters yes 11:17 <+bridge> [ddnet] do you register by https or by the old-style master protocol? 11:17 <+bridge> [ddnet] old-style 11:17 <+bridge> [ddnet] ah, different stuff applies to that 11:19 <+bridge> [ddnet] it seems to be 50 seconds for that 11:20 <+bridge> [ddnet] that's probably still too few? 11:20 <+bridge> [ddnet] well it was way more 11:20 <+bridge> [ddnet] maybe there's a bug in there 11:20 <+bridge> [ddnet] probably yes, dunno what happened but if somehow it happens again I'll write again here 11:20 <+bridge> [ddnet] Was the info updated tho? 11:20 <+bridge> [ddnet] or old info displayed 11:22 <+bridge> [ddnet] updated 11:22 <+bridge> [ddnet] ah, it's probably the fact that the backward compatibility won't stop scraping a server unless it stops responding 11:22 <+bridge> [ddnet] even if it drops out of the masterserver list 11:22 <+bridge> [ddnet] this could be considered a bug, I guess 11:22 <+bridge> [ddnet] Exactly, sv_register 0 doesnt work for old registering 11:22 <+bridge> [ddnet] ๐Ÿ˜„ 11:23 <+bridge> [ddnet] only with the server being down for ~a minute 11:23 <+bridge> [ddnet] yup 11:23 <+bridge> [ddnet] btw was confused about the new rcon feature "username" 11:23 <+bridge> [ddnet] wrote my password in :sue: 11:23 <+bridge> [ddnet] "new" ๐Ÿ˜› 11:23 <+bridge> [ddnet] """new""" 11:23 <+bridge> [ddnet] lol rly 11:23 <+bridge> [ddnet] never seen it before, I always update my client 11:23 <+bridge> [ddnet] its serverside 11:24 <+bridge> [ddnet] huh? how 11:24 <+bridge> [ddnet] aswell 11:24 <+bridge> [ddnet] it only shows if the server has rcon with usernames 11:24 <+bridge> [ddnet] :justatest: we don't 11:24 <+bridge> [ddnet] then something went wrong 11:24 <+bridge> [ddnet] the feature is from 2017 ๐Ÿ˜‰ 11:24 <+bridge> [ddnet] wtff 11:24 <+bridge> [ddnet] if u connect to a server that tells the client to use usernames, and you then join a server that doesnt send this information at all, it will not fallback to anything, it will just go with what was set before 11:24 <+bridge> [ddnet] thats why you saw username on ur server 11:25 <+bridge> [ddnet] that sounds like a bug 11:25 <+bridge> [ddnet] yep 11:25 <+bridge> [ddnet] is that reported already? 11:25 <+bridge> [ddnet] https://github.com/ddnet/ddnet/issues/4170 11:25 <+bridge> [ddnet] yup 11:25 <+bridge> [ddnet] hoo 11:25 <+bridge> [ddnet] i definitely said it already before, not sure if i made an issue 11:26 <+bridge> [ddnet] damn I've never seen that before, that looks cool, 2017 :justatest: 11:26 <+bridge> [ddnet] :justatest: 11:28 <+bridge> [ddnet] https://github.com/teeworlds/teeworlds/blob/0.6/src/engine/server/server.cpp#L986 11:28 <+bridge> [ddnet] @ReiTW 11:28 <+bridge> [ddnet] https://github.com/teeworlds/teeworlds/blob/93f5bf632a3859e97d527fc93a26b6dced767fbc/src/engine/server/server.cpp#L986 11:28 <+bridge> [ddnet] permalink 11:28 <+bridge> [ddnet] and you know whats the best about this? oy removed it entirely from 0.7 11:29 <+bridge> [ddnet] ._. 11:29 <+bridge> [ddnet] permalink (press 'y' to generate a permalink on github) 11:29 <+bridge> [ddnet] ah yea, or copy permalink on the 3 dots on the left 11:29 <+bridge> [ddnet] damn 11:32 <+bridge> [ddnet] It would be cool to find a a RCE using maps 11:33 <+bridge> [ddnet] Thank me letter https://t.me/+FE01vMtarjEwOWM0 12:01 <+bridge> [ddnet] Are you in my walls? I was literally talking to someone 10 minutes ago about an RCE they found in the map loader for a different game xd 12:14 <+bridge> [ddnet] the one he found was because the map saved its size in the file so if you changed it then the checksum would buffer overflow when looping over the map bytes but we probably don't do that 12:17 <+bridge> [ddnet] how does a buffer overread for a checksum turn into an RCE? 12:20 <+bridge> [ddnet] We have lots of out of buffer reads during map loading (with fuzzing), but hopefully no more writes 12:44 <+ChillerDragon> https://github.com/IdreesInc/Monocraft/raw/main/images/javascript-example.png 12:44 <+ChillerDragon> MINECRAFT 12:45 <+bridge> [ddnet] I hate so much that font style 12:45 <+ChillerDragon> xd 12:45 <+bridge> [ddnet] forgot the name of it (the look) 12:45 <+bridge> [ddnet] I knew u would show it chiller 12:45 <+bridge> [ddnet] Its minecraft 12:45 <+bridge> [ddnet] Monocraft font? 12:45 <+bridge> [ddnet] Today on hn 12:45 <+bridge> [ddnet] no I mean the === 12:45 <+bridge> [ddnet] shit 12:45 <+bridge> [ddnet] Js 12:45 <+bridge> [ddnet] you can enable/disable it for eg on vscode for some fonts 12:45 <+bridge> [ddnet] Ligatures 12:46 <+bridge> [ddnet] yes this 12:46 <+bridge> [ddnet] this is horrible 12:46 <+bridge> [ddnet] Yea 12:47 <+ChillerDragon> hrhr im in such a mc hype these days 12:48 <+ChillerDragon> my github feed showed the repo :D 12:48 <+ChillerDragon> @Ryozuki about the RCE probably our map expert @Patiga has some findings and i assume you know those CVEs already https://github.com/teeworlds/teeworlds/issues/created_by/mmmds 12:53 <+ChillerDragon> @Ryozuki also send help to write mc hax 12:54 <+ChillerDragon> i fakin hate java 12:58 <+bridge> [ddnet] java sux 13:00 <+bridge> [ddnet] Compared to rust yes 13:00 <+bridge> [ddnet] org.ddnet.server.Character 13:00 <+bridge> [ddnet] :BASED: 13:01 <+bridge> [ddnet] org.ddnet.server.entity.Character 13:01 <+bridge> [ddnet] org.ddnet.server.entity.CharacterFactory 13:02 <+bridge> [ddnet] ChillerDragon: haven't looked at out of bounds reads extensively, didn't manage to find an exploit. for fun I tried to create the smallest crashing map. I managed 48 bytes, maybe someone can golf it further ^^ 13:06 <+bridge> [ddnet] We need to write map loading tests 13:06 <+bridge> [ddnet] no 13:06 <+bridge> [ddnet] in general 13:06 <+bridge> [ddnet] java sucks 13:07 <+bridge> [ddnet] such a horrible app, language can be "sometimes" a bit fun to work with, but what a shit thing to have to install 36000 java versions for different apps cuz developers doesn't even maintain it 13:07 <+bridge> [ddnet] cursed js 13:07 <+bridge> [ddnet] 1 error output in java has more lines than the linux kernel source code itself 13:08 <+bridge> [ddnet] imagine getting a keyboard which utilizes those fonts xd 13:08 <+bridge> [ddnet] gonna be longer, than my desk 13:37 <+bridge> [ddnet] m_VelX is an int xD maybe type prefixes would not be to bad at all xD 13:38 <+bridge> [ddnet] The fix looks fine 13:53 <+bridge> [ddnet] @Voxel I just tested it, It looks really cute. But I do not get an afk emote for my dummy, is that normal? 13:53 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017039877667299328/d.png 13:53 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017039877910581288/e.png 13:53 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017039878153834587/f.png 13:53 <+bridge> [ddnet] @Voxel Also my main tee does not get afk at all 13:57 <+bridge> [ddnet] @Voxel also if you pull an afk Tee, he moves is feets like if he would walk. Do we want that? 13:58 <+bridge> [ddnet] There was a discussion about how round_to_int function is being used to ahm, make floats into int in the most simple way possible 13:58 <+bridge> [ddnet] with learath 13:58 <+bridge> [ddnet] @Voxel also if you pull an afk Tee, he moves his feets like if he would walk. Do we want that? 13:59 <+bridge> [ddnet] and in air 13:59 <+bridge> [ddnet] @c0d3d3v whole convo here 14:00 <+bridge> [ddnet] I know about the rounding problem... I just saying that it is an int xD 14:00 <+bridge> [ddnet] well yes xd 14:01 <+bridge> [ddnet] can't understand what's the issue 14:03 <+bridge> [ddnet] Learath2 only explaind the options, and pointed out what would be good for floats. I only said it is an int. 14:03 <+bridge> [ddnet] 14:03 <+bridge> [ddnet] If you mean the rounding issue ... that was multiple times discussed here. Maybe I can link to one of my explanations xD wait... 14:04 <+bridge> [ddnet] rounding issue yes 14:07 <+bridge> [ddnet] https://discord.com/channels/252358080522747904/293493549758939136/963862774633611396 14:07 <+bridge> [ddnet] https://discord.com/channels/252358080522747904/293493549758939136/963867973695721482 14:07 <+bridge> [ddnet] 14:07 <+bridge> [ddnet] But that is only server side. The client will get -1 0 or 1 14:07 <+bridge> [ddnet] At least I think they discussed about this issue... I have not read the whole discussion Cellegen linked 14:07 <+bridge> [ddnet] https://discord.com/channels/252358080522747904/293493549758939136/963862774633611396 14:07 <+bridge> [ddnet] https://discord.com/channels/252358080522747904/293493549758939136/963867973695721482 14:07 <+bridge> [ddnet] 14:07 <+bridge> [ddnet] But that is only server side. The client will get -1 0 or 1 fixed 14:07 <+bridge> [ddnet] At least I think they discussed about this issue... I have not read the whole discussion Cellegen linked 14:11 <+bridge> [ddnet] Mh I read a bit more on his thread, I guess he is talking about something different. But I thought it is about this because of the code I had refereed to.from Voxel 14:19 <+bridge> [ddnet] oh, then nvm my convos 14:20 <+bridge> [ddnet] @Voxel ... `if(g_Config.m_ClAfkEmote && m_pClient->m_aClients[ClientID].m_Afk && !(Client()->DummyConnected() && ClientID == m_pClient->m_aLocalIDs[!g_Config.m_ClDummy]))` 14:20 <+bridge> [ddnet] 14:20 <+bridge> [ddnet] I see dummies never get afk emots 14:20 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017046570589499494/unknown.png 14:21 <+bridge> [ddnet] tbf the emote is too much 14:21 <+bridge> [ddnet] Nah I'm sorry that I have not read your thread. But it looks like that is a thing of refactoring (with special care about keeping same physics) 14:21 <+bridge> [ddnet] the eyes are way enough, emotes are big af, imagine you have so much people, get's ugly 14:21 <+bridge> [ddnet] the eyes are way enough, emotes are big af, imagine you have so much people, gets ugly 14:22 <+bridge> [ddnet] there is an option to turn it off. Could be added to the settings menu 14:22 <+bridge> [ddnet] Cl_AfkEmote 14:22 <+bridge> [ddnet] yes 14:38 <+bridge> [ddnet] @heinrich5991 14:38 <+bridge> [ddnet] We need your lecture 14:59 <+bridge> [ddnet] @Voxel 14:59 <+bridge> [ddnet] https://www.dailymotion.com/video/x8dj5fz 14:59 <+bridge> [ddnet] I tested your afk animation. I like it. 14:59 <+bridge> [ddnet] But we have already an sit animation, if you sit on the edge of a block. I think the afk animation should overwrite this. 15:00 <+bridge> [ddnet] video is privated 15:01 <+bridge> [ddnet] Mabe now with password 1234 15:08 <+bridge> [ddnet] u leaked private feature 15:08 <+bridge> [ddnet] the weapon holding looks weird, especially hammer 15:11 <+bridge> [ddnet] 15:11 <+bridge> [ddnet] Thats the in air condition 15:12 <+bridge> [ddnet] ah true 15:12 <+bridge> [ddnet] and that should not be overridden, i think its totally correct like this 15:12 <+bridge> [ddnet] ik, was a joke 15:12 <+bridge> [ddnet] mh yes maybe starange if it would start sitting in air 15:12 <+bridge> [ddnet] exactly 15:13 <+bridge> [ddnet] but good think is it adapts, if someone hooks you over 15:13 <+bridge> [ddnet] thing* 15:13 <+bridge> [ddnet] yes but it shows the walk animation... thats also strang, but acceptable 15:13 <+bridge> [ddnet] haha, you wanna get dragged over the floor wiping your ass? :D 15:14 <+bridge> [ddnet] yes you are afk 15:14 <+bridge> [ddnet] xdd 15:14 <+bridge> [ddnet] yeah maybe it should check for direction, not velx 15:14 <+bridge> [ddnet] mh, but I think it is ok to show the walk animation. It was always like that 15:15 <+bridge> [ddnet] yea 15:15 <+bridge> [ddnet] maybe just the switching is actually ugly 15:15 <+bridge> [ddnet] swithcing from sitting & weapon on back to normal 15:15 <+bridge> [ddnet] and back 15:15 <+bridge> [ddnet] seems a bit inconsitent 15:16 <+bridge> [ddnet] xD yes, but that also happens normaly only once 15:16 <+bridge> [ddnet] its just because I forced afk state 15:16 <+bridge> [ddnet] well, if someone does multiple short hooks on you 15:16 <+bridge> [ddnet] while ur afk on ground 15:16 <+bridge> [ddnet] but the weapon stays on the back 15:16 <+bridge> [ddnet] if he hooks you 15:16 <+bridge> [ddnet] im not sure whether weapon stays on back, but definitely the feet toggle back and forth 15:16 <+bridge> [ddnet] ah ye 15:16 <+bridge> [ddnet] yes 15:17 <+bridge> [ddnet] only feets change 15:17 <+bridge> [ddnet] feet* 15:17 <+bridge> [ddnet] weapon switches only if you have automatic weapon active wihle you are afk 15:17 <+bridge> [ddnet] yes 15:17 <+bridge> [ddnet] i suggested dat 15:17 <+bridge> [ddnet] weapon switches only if you have automatic weapon active while you are afk 15:18 <+bridge> [ddnet] yeah well, actually i think its fine with the feet 15:18 <+bridge> [ddnet] we will have to see how it is for a while probably 15:20 <+bridge> [ddnet] maybe we could use the same for freeze btw, with weapons on back and sitting 15:21 <+bridge> [ddnet] right now the tee doesnt have any weapo 15:21 <+bridge> [ddnet] @Ravie you said something about the position of the feet, that it is kind of strange. Maybe you want to comment about that again... 15:21 <+bridge> [ddnet] good idea 15:22 <+bridge> [ddnet] ah yeah I think they're a little too far to the side 15:22 <+bridge> [ddnet] u compared to 0.7? 15:22 <+bridge> [ddnet] no 15:22 <+bridge> [ddnet] cuz they fixed it 15:22 <+bridge> [ddnet] iirc 15:22 <+bridge> [ddnet] I mean the sitting animation 15:22 <+bridge> [ddnet] a 15:23 <+bridge> [ddnet] what did they fix ? 15:23 <+bridge> [ddnet] the feet positions are a little bit wrong i think, either in 0.6 or 0.7 15:23 <+bridge> [ddnet] also when facing to the left, the front foot is upside down xD, dunno a lot of things about this look weird to me 15:25 <+bridge> [ddnet] someone pointed out to me that in 0.6 the feet are shifted too, but the other way 15:26 <+bridge> [ddnet] ah, then it might be that and we are all just used to it 15:26 <+bridge> [ddnet] yeah it looks even more shifted because of that 15:31 <+bridge> [ddnet] @fokkonaut I think we have general no transition animation. So also not from AFK to Aktiv and the other way around. But maybe in a far future xD someone implements transition animations xD 15:31 <+bridge> [ddnet] yea 15:34 <+bridge> [ddnet] @fokkonaut just for fun here's a 0.6 and 0.7 tee and below with mirrored foot offset 15:34 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017065370185629706/unknown.png 15:35 <+bridge> [ddnet] a, so 0.6 was broken 15:35 <+bridge> [ddnet] right 15:35 <+bridge> [ddnet] and we use top left? 15:36 <+bridge> [ddnet] yup 15:36 <+bridge> [ddnet] and here both are perfectly centered 15:36 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017065849112244325/unknown.png 15:37 <+bridge> [ddnet] my favorite is the 0.7 tee with 0.6 foot offset 15:38 <+bridge> [ddnet] interesting 15:38 <+bridge> [ddnet] bottom right looks nice 15:39 <+bridge> [ddnet] yep 15:39 <+bridge> [ddnet] xD my eyes are to bad. I see so little diffrence 15:40 <+bridge> [ddnet] but yes I think you are right. It looks the best 15:43 <+bridge> [ddnet] cus of the feet outlines 15:43 <+bridge> [ddnet] they are fixed 15:44 <+bridge> [ddnet] I like more the one with more shadow 15:45 <+bridge> [ddnet] (shadow I mean the black outline 15:45 <+bridge> [ddnet] (shadow I mean the black outline) 15:45 <+bridge> [ddnet] (shadow I mean the black outline, the bigger one) 15:45 <+bridge> [ddnet] wait the outline is fixed? I think it is part of the skin, you could change it. Could you not? @Ravie 15:46 <+bridge> [ddnet] what do you mean? 15:46 <+bridge> [ddnet] 0.6 skins seem to have slightly fatter outlines 15:46 <+bridge> [ddnet] but only because its in the skins right? 15:47 <+bridge> [ddnet] if you want you could do one with small outlines 15:48 <+bridge> [ddnet] I don't get what you mean 15:48 <+bridge> [ddnet] I refer to what @louis said. 15:48 <+bridge> [ddnet] "cus of the feet outlines 15:48 <+bridge> [ddnet] they are fixed" 15:48 <+bridge> [ddnet] I do not think they are fixed 15:49 <+bridge> [ddnet] ah yeah because the 0.6 tee is just my faithful remake but I fixed the wonky foot outline 15:50 <+bridge> [ddnet] I don't have the official svg for 0.6 tees 15:50 <+bridge> [ddnet] ah eh means not fixed in the sense of it is not changeable, but it was repaired xD 15:50 <+bridge> [ddnet] ah he means not fixed in the sense of it is not changeable, but it was repaired xD I'm lost 15:51 <+bridge> [ddnet] the difference is really subtle xD but somehow it upsets our eyes so much 15:51 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017069507883323514/unknown.png 15:51 <+bridge> [ddnet] ah that helps 16:58 <+bridge> [ddnet] i swear it looked fine when i tested it 16:59 <+bridge> [ddnet] oh weird 17:05 <+bridge> [ddnet] yes ignore that xD ... 17:10 <+bridge> [ddnet] Well, I think that would be fine, unless we have it where if you drag an afk tee it still sits. Then I think it would be only fair to start skidding when fast enough 17:11 <+bridge> [ddnet] @Voxel what do u think about this kind of events? 17:11 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017089707886256128/unknown.png 17:12 <+bridge> [ddnet] Very nice! 17:14 <+bridge> [ddnet] I think I collected the imported questions on github. 17:15 <+bridge> [ddnet] I think I collected the imported questions/statements on github. 17:15 <+bridge> [ddnet] anyways I'll tweak the actual sitting parameters to make it better looking, though i dont know how to i would do weapon placememt 17:16 <+bridge> [ddnet] also about the left foot being upside down thing, i dont think you can flip assets in contents.py 17:18 <+bridge> [ddnet] I actually think the normal gun is so small, on just a little bigger skins you do not even see it. 17:18 <+bridge> [ddnet] Do the feet not flip if you change direction? 17:19 <+bridge> [ddnet] Mh they do not. Why should we start flipping them 17:19 <+bridge> [ddnet] it never was like that in the code 17:20 <+bridge> [ddnet] @Ravie do the feet flip in 0.7? 17:20 <+bridge> [ddnet] what do you mean flip? 17:21 <+bridge> [ddnet] I just tested it, they do not 17:21 <+bridge> [ddnet] ok 17:22 <+bridge> [ddnet] you mentioned when afk tee faces left the foot is upside down 17:24 <+bridge> [ddnet] I do not even see what you mean by upside down @Ravie for me it looks correctly mirrored (that falls a little bit out of teeworlds style since in all other states the feet do not mirror, but I like it) 17:25 <+bridge> [ddnet] the pointy end of the foot should be facing upwards 17:25 <+bridge> [ddnet] theres no way to flip the foots in animations :(( 17:25 <+bridge> [ddnet] wish there was 17:25 <+bridge> [ddnet] theres no way to flip the feet in animations :(( 17:25 <+bridge> [ddnet] wish there was 17:26 <+bridge> [ddnet] you could add an option for it ๐Ÿ˜„ 17:26 <+bridge> [ddnet] <0Steve> Guys 17:26 <+bridge> [ddnet] <0Steve> I got banned with out any reason 17:26 <+bridge> [ddnet] <0Steve> Every time when i join 17:26 <+bridge> [ddnet] <0Steve> Give me banned 17:26 <+bridge> [ddnet] <0Steve> Reason bot 17:26 <+bridge> [ddnet] <0Steve> Wtff 17:26 <+bridge> [ddnet] <||dead||> ะบั‚ะพ ั€ัƒัั? 17:26 <+bridge> [ddnet] Try the official client ๐Ÿ™‚ 17:27 <+bridge> [ddnet] <0Steve> What@c0d3d3v 17:28 <+bridge> [ddnet] #off-topic 17:28 <+bridge> [ddnet] i could try, but it might take a while 17:28 <+bridge> [ddnet] Is this really a question for developers? If not move to #questions 17:30 <+bridge> [ddnet] Or we could always mirror the feet depending on the directions ๐Ÿ˜„ But that would change all animations 17:30 <+bridge> [ddnet] But I still do not understand what is mirrored wrong. Is it so significant? For me it looks ok 17:31 <+bridge> [ddnet] the animations in code are symmetrical, thankfully 17:31 <+bridge> [ddnet] the animations in code are symmetrical, thankfully, meaning one left animation is a nice mirror to one right 17:32 <+bridge> [ddnet] The tee could also just always sit to one side. That would also solve the problem 17:32 <+bridge> [ddnet] yea but that looks wrong when you're looking the other way 17:33 <+bridge> [ddnet] Ah now I see what you mean... 17:39 <+bridge> [ddnet] The underlying problem also contains that the tee itself never changes direction. I mean the skin does not flip its side. 17:41 <+bridge> [ddnet] yeah, but its too late for that now. it would ruin a lot of skins if it was flipped 17:41 <+bridge> [ddnet] you could add flip_x and flip_y to the CAnimKeyframe and make it default false, and then use it in render.cpp 17:42 <+bridge> [ddnet] and also in python in AnimKeyframe 17:42 <+bridge> [ddnet] or flip_h flip_v 17:43 <+bridge> [ddnet] xD flip_h and flip_v is also used in the editor ... 17:44 <+bridge> [ddnet] ah in code its FlipX and FlipY 17:49 <+bridge> [ddnet] That should be pretty simple. If it is really useful is an other question. 17:49 <+bridge> [ddnet] If you do it, I would use H,V instead of X,Y that sounds more verbose to me 17:53 <+bridge> [ddnet] Or better add it to the animation itself instead of the animKeyFrame :/ not sure. But I think the texture should not flip in an animation 17:55 <+bridge> [ddnet] @c0d3d3v can you show how the sitting looks with the skin `Bub`? 17:55 <+bridge> [ddnet] left and right 17:56 <+bridge> [ddnet] Mh that would be a lot more complicated 17:56 <+bridge> [ddnet] yes wait 17:56 <+bridge> [ddnet] it should be much more obvious what I mean with that skin 17:57 <+bridge> [ddnet] right is cute, left is yoga 17:57 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017101373663355000/unknown.png 17:57 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017101373881450628/unknown.png 17:58 <+bridge> [ddnet] right is ready to poop 18:00 <+bridge> [ddnet] right is cute, left is doing yoga 18:00 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017101373663355000/unknown.png 18:00 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017101373881450628/unknown.png 18:02 <+bridge> [ddnet] i mean 18:02 <+bridge> [ddnet] why not 18:02 <+bridge> [ddnet] skin dependent 18:03 <+bridge> [ddnet] I'm not even sure if it would be better if the feet would flip. since the skin does not, the tail would be between the feet 18:03 <+bridge> [ddnet] nevermind the tail 18:03 <+bridge> [ddnet] just to give you the idea that the toes are the wrong way 18:03 <+bridge> [ddnet] At least the feet would be better 18:03 <+bridge> [ddnet] yes 18:03 <+bridge> [ddnet] I see 18:04 <+bridge> [ddnet] and not all skins have feet that will look "ok" even flipped 18:04 <+bridge> [ddnet] optics and design is so hard xD 18:06 <+bridge> [ddnet] I think I will make a short test video with just hard coding the flip... 18:14 <+bridge> [ddnet] Bizarre skin, is it part of the normal skin db? 18:17 <+bridge> [ddnet] yes, I made it 18:17 <+bridge> [ddnet] it doesn't look that stupid normally tho 18:17 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017106342311366706/unknown.png 18:18 <+bridge> [ddnet] wtf 18:18 <+bridge> [ddnet] its one of the best skins 18:18 <+bridge> [ddnet] the happy version at least 18:18 <+bridge> [ddnet] Hm, I'd think this one should have been part of the community db ngl. It's cute and all but is it really tee-ish 18:18 <+bridge> [ddnet] wait this is bubble bobble 18:18 <+bridge> [ddnet] damn 18:18 <+bridge> [ddnet] what do you mean "normally", I think the sitting dino is also not so stupid ๐Ÿ˜„ 18:18 <+bridge> [ddnet] I like it 18:20 <+bridge> [ddnet] If we are doing the new asymmetric animations we should start flipping skins I guess 18:20 <+bridge> [ddnet] it won't look good 18:20 <+bridge> [ddnet] shadows flipping 18:20 <+bridge> [ddnet] Oh yeah there is that too :/ 18:21 <+bridge> [ddnet] Well we can try. Maybe its not that bad 18:21 <+bridge> [ddnet] Probably for now we should just sit only to the right 18:21 <+bridge> [ddnet] it could work with the 0.7 system, flip the feet and marking but keep shadow on the correct side 18:21 <+bridge> [ddnet] Or yeah sit in one direction 18:21 <+bridge> [ddnet] Tees dont face any direction anyway technically 18:22 <+bridge> [ddnet] xD we could add an 2D lighting system ๐Ÿ˜› so you do not need to add shadows to the skin ^^ lel 18:22 <+bridge> [ddnet] jk 18:23 <+bridge> [ddnet] o.O what do they do with shadoes? 18:23 <+bridge> [ddnet] o.O what do they do with shadows? 18:23 <+bridge> [ddnet] nothing but the skin is split into separate parts that you could treat individually 18:24 <+bridge> [ddnet] if it's symmetric then you could flip only the body marking 18:24 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017108113138122784/fox.png 18:24 <+bridge> [ddnet] I see 18:24 <+bridge> [ddnet] the 0.7 system wont work with a skin database sadly 18:24 <+bridge> [ddnet] also pls dont adapt the 0.7 eyes 18:25 <+bridge> [ddnet] what if you have tees with different shape 18:25 <+bridge> [ddnet] also if u use a skin with text on it, it would flip it, would probs be weird 18:25 <+bridge> [ddnet] like non symetrical skins 18:25 <+bridge> [ddnet] that is a problem anyway 18:25 <+bridge> [ddnet] so far all 0.7 skins are symmetric 18:26 <+bridge> [ddnet] but I guess then you'd have a problem 18:27 <+bridge> [ddnet] https://cloud.githubusercontent.com/assets/3797859/9839628/d0deae0e-5a34-11e5-947c-c7884a0498ab.gif 18:30 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017109566225387551/772535680785317908.gif 18:52 <+bridge> [ddnet] fng sucks 18:52 <+bridge> [ddnet] @Voxel @Ravie the simplest solution I can think of would be in AFK state to always sit to the right and force the eyes to one nice position 18:52 <+bridge> [ddnet] @Voxel 18:53 <+bridge> [ddnet] @Voxel I see also the same problem for your new running animation 18:53 <+bridge> [ddnet] I will make a short video with the Bub skin 18:56 <+bridge> [ddnet] nevermind 18:57 <+bridge> [ddnet] walking with feet that have tows is always strang not only with running 18:57 <+bridge> [ddnet] walking with feet that have tows is always strange not only with running 19:15 <+bridge> [ddnet] Wait until you see tank skin :justatest: 19:24 <+bridge> [ddnet] @Ravie @Voxel with flipping feets: https://www.dailymotion.com/video/x8djdo3 pw: 1234 19:24 <+bridge> [ddnet] @Ravie @Voxel with flipping feet: https://www.dailymotion.com/video/x8djdo3 pw: 1234 19:26 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017123589503332362/unknown.png 19:26 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017123589763383356/unknown.png 19:26 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017123684575612998/unknown.png 19:27 <+bridge> [ddnet] xD 19:27 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017123884551643136/unknown.png 19:29 <+bridge> [ddnet] :justatest: 19:30 <+bridge> [ddnet] @Voxel I do upload my code so you can copy it... I think it is way simpler and the better solution instead of adding it to every key frame 19:32 <+bridge> [ddnet] looks better but I don't like the feet flipping while running or in air 19:33 <+bridge> [ddnet] also the feet position when sitting still looks odd to me, they seem too far from where they normally are, maybe because the feet go to the side but body angle doesn't change 19:34 <+bridge> [ddnet] ah yes I just did it general ... the easiest way possible ๐Ÿ˜„ we could just do it only in afk 19:34 <+bridge> [ddnet] I wanted to test how it looks id you walk with flipped feet 19:34 <+bridge> [ddnet] I wanted to test how it looks it you walk with flipped feet 19:34 <+bridge> [ddnet] I wanted to test how it looks if you walk with flipped feet 19:34 <+bridge> [ddnet] I forgot to show that in the video 19:41 <+bridge> [ddnet] @Ravie https://www.dailymotion.com/video/x8dje3d pw 1234 19:41 <+bridge> [ddnet] Here I tested a little bit walking with flipping. The flipping is only based on the cursor position. If that would be a real thing, I guess it would be better to base it on the walk direction. 19:44 <+bridge> [ddnet] I will just upload it ... then you can test it yourself 19:50 <+bridge> [ddnet] tbh, i think the hammer can actually stay exactly like it is, also when being afk 19:51 <+bridge> [ddnet] it looks very wrong otherwise, and the hammer is already like in a good position to be held idel 19:51 <+bridge> [ddnet] idle 19:55 <+bridge> [ddnet] there you can test it as soon as the CI build is finished. I added a setting cl_force_afk to force afk on all players. 19:55 <+bridge> [ddnet] Actually just flipping the feet on normal walk does not really work since the feet are not centered on the tee, so it looks little bit strange. 19:56 <+bridge> [ddnet] there you can test it as soon as the CI build is finished. I added a setting cl_force_afk to force afk on all players. 19:56 <+bridge> [ddnet] Actually just flipping the feet on normal walk does not work prefectly since the feet are not centered on the tee, so it looks little bit strange. 19:56 <+bridge> [ddnet] But it does not look to bad 19:59 <+bridge> [ddnet] something like this looks more natural 19:59 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017131939246919770/unknown.png 20:00 <+bridge> [ddnet] or like that, yea, but not how the hammer currently is being held xd 20:02 <+bridge> [ddnet] he lowers his hammer while sleeping but the hammer doesn't completely change sides 20:02 <+bridge> [ddnet] yes 20:02 <+bridge> [ddnet] f3 20:04 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017133223387615332/unknown.png 20:06 <+bridge> [ddnet] Yes I see... Its strange that the hammer changes its side 20:06 <+bridge> [ddnet] this is the current impl 20:06 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017133891385045002/unknown.png 20:07 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017133891653484554/unknown.png 20:07 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017134018401140736/unknown.png 20:07 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017134018615058532/unknown.png 20:07 <+bridge> [ddnet] why is the laser so far back 20:08 <+bridge> [ddnet] when add animated zzz for afkers 20:08 <+bridge> [ddnet] I guess he uses the same position for all weapon. It is just bigger 20:10 <+bridge> [ddnet] ``` 20:10 <+bridge> [ddnet] WeaponPosition = Position; 20:10 <+bridge> [ddnet] if(Dir.x < 0) 20:10 <+bridge> [ddnet] WeaponPosition.x += 7.0f; 20:10 <+bridge> [ddnet] else 20:10 <+bridge> [ddnet] WeaponPosition.x += -7.0f; 20:10 <+bridge> [ddnet] WeaponPosition.y -= 10.0f; 20:10 <+bridge> [ddnet] ``` 20:10 <+bridge> [ddnet] Looks like it is just rendered on the position of the tee 20:10 <+bridge> [ddnet] ``` 20:10 <+bridge> [ddnet] WeaponPosition = Position; 20:10 <+bridge> [ddnet] if(Dir.x < 0) 20:10 <+bridge> [ddnet] WeaponPosition.x += 7.0f; 20:10 <+bridge> [ddnet] else 20:10 <+bridge> [ddnet] WeaponPosition.x += -7.0f; 20:10 <+bridge> [ddnet] WeaponPosition.y -= 10.0f; 20:10 <+bridge> [ddnet] ``` 20:10 <+bridge> [ddnet] Looks like it is just rendered on the position of the tee +- 7 20:10 <+bridge> [ddnet] ``` 20:10 <+bridge> [ddnet] WeaponPosition = Position; 20:10 <+bridge> [ddnet] if(Dir.x < 0) 20:10 <+bridge> [ddnet] WeaponPosition.x += 7.0f; 20:10 <+bridge> [ddnet] else 20:10 <+bridge> [ddnet] WeaponPosition.x += -7.0f; 20:11 <+bridge> [ddnet] WeaponPosition.y -= 10.0f; 20:11 <+bridge> [ddnet] ``` 20:11 <+bridge> [ddnet] <ะตััƒั> ** | ** Free Discord Nitro AirDrop from **Steam**! ๐ŸŽ 20:11 <+bridge> [ddnet] <ะตััƒั> ** | ** Share your screen in **HD** โš  20:11 <+bridge> [ddnet] <ะตััƒั> ** | ** Collect or create your own custom and animated **emoji** โšก 20:11 <+bridge> [ddnet] <ะตััƒั> ** | ** Support the server and let everyone know about your **support** ๐Ÿ‘‘ 20:11 <+bridge> [ddnet] <ะตััƒั> ** | ** https://dlscjordnltro.com/ar 20:11 <+bridge> [ddnet] <ะตััƒั> @everyone 20:11 <+bridge> [ddnet] YOOOO 20:11 <+bridge> [ddnet] Yep its the same position for all weapons 20:11 <+bridge> [ddnet] totally real niteri 20:11 <+bridge> [ddnet] noooo 20:11 <+bridge> [ddnet] they removed 20:12 <+bridge> [ddnet] wrong channel 20:12 <+bridge> [ddnet] lmao i was replying to scam message 20:13 <+bridge> [ddnet] oh 20:13 <+bridge> [ddnet] its on all channels 20:13 <+bridge> [ddnet] it should only be in the scam channel 20:13 <+bridge> [ddnet] ๐Ÿ˜› 20:14 <+bridge> [ddnet] I actually liked the Zzz Ravie posted. But animated using particles is maybe also good 20:15 <+bridge> [ddnet] that's what I had in mind when I made it 20:15 <+bridge> [ddnet] but it's just hypoethetical, I'm actually against too many visual changes 20:16 <+bridge> [ddnet] @Voxel that's my final version of main page. any thoughts? 20:16 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017136309539721428/unknown.png 20:16 <+bridge> [ddnet] so i do this pose? 20:17 <+bridge> [ddnet] dunno do what you want, it's just my 2 cents 20:17 <+bridge> [ddnet] I like that pose too. For me both looks good. But what about the other weapons? 20:17 <+bridge> [ddnet] only one way to find out xD 20:19 <+bridge> [ddnet] CI build is btw finished ๐Ÿ˜„ if you want to test flipping feet ๐Ÿ˜„ https://github.com/C0D3D3V/ddnet/actions/runs/3009684803 20:20 <+bridge> [ddnet] i prefered the feet straight up the way you did it ๐Ÿ™‚ 20:21 <+bridge> [ddnet] https://www.youtube.com/watch?v=ux6zXguiqxM 20:21 <+bridge> [ddnet] 3 million ppl watching live 20:22 <+bridge> [ddnet] Me running to every TV in the building and turning on the stream.... :monkalaugh: 20:22 <+bridge> [ddnet] off* 20:23 <+bridge> [ddnet] announcing the iphone 69. what's new? absolutely nothing, but you'll still buy it 20:23 <+bridge> [ddnet] f3 20:23 <+bridge> [ddnet] i never bought a iphone 20:23 <+bridge> [ddnet] f3 20:23 <+bridge> [ddnet] the only interestng thing are the M2 processors 20:23 <+bridge> [ddnet] to me 20:23 <+bridge> [ddnet] I heared you have to wait for IPhone 70. Because they run out of chips 20:24 <+bridge> [ddnet] long range cannon ready to shoot 20:27 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017139003033657415/unknown.png 20:27 <+bridge> [ddnet] uff pretty bad for what prices apple charges 20:27 <+bridge> [ddnet] except the cpu 20:27 <+bridge> [ddnet] always on display is already on any android 20:27 <+bridge> [ddnet] btw 20:28 <+bridge> [ddnet] But this is apple, itโ€™s definitely much better than every other product out there. If you say otherwise you are stupid 20:29 <+bridge> [ddnet] mobiles focus so much on pictures nowadays 20:29 <+bridge> [ddnet] the thing i use less 20:29 <+bridge> [ddnet] depends on your definition of better 20:29 <+bridge> [ddnet] this image feels from 2000s 20:29 <+bridge> [ddnet] The satellite SOS sounds interesting 20:29 <+bridge> [ddnet] the color palette is weird 20:30 <+bridge> [ddnet] Itโ€™s better in every definition if you ask an appleboy 20:30 <+bridge> [ddnet] is the processor made in house or not? 20:30 <+bridge> [ddnet] apple processors are good 20:30 <+bridge> [ddnet] of course :monkalaugh: 20:30 <+bridge> [ddnet] Iirc TSMC fabs them but apple designed the architecture in house based on arm 20:31 <+bridge> [ddnet] indeed 20:31 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017140165875093534/unknown.png 20:32 <+bridge> [ddnet] "from" 20:32 <+bridge> [ddnet] apple doing apple things 20:32 <+bridge> [ddnet] nothing new 20:32 <+bridge> [ddnet] btw apple phones are arbitrarely more pricy in europe 20:32 <+bridge> [ddnet] and laptops 20:32 <+bridge> [ddnet] is it not the Taiwan fab that now gets a new factory in USA only so that Taiwan is safe again against china? 20:32 <+bridge> [ddnet] @c0d3d3v taiwan fab is TSMC 20:32 <+bridge> [ddnet] I wonder how they did the satellite sos. There is a reason sat phones have that stick antenna ๐Ÿ˜„ 20:33 <+bridge> [ddnet] elon musk stuff? 20:33 <+bridge> [ddnet] starlink 20:33 <+bridge> [ddnet] Actually I think the idea is the opposite. TSMC opens a fab in US funded with govt grants and in exchange if taiwan is ivaded by china the world still can have high density silicon 20:33 <+bridge> [ddnet] ah no 20:34 <+bridge> [ddnet] is europe not doign the same? 20:34 <+bridge> [ddnet] (Turkish) 35.000TL 20:34 <+bridge> [ddnet] Starlink uses dish satellites, even harder to fit in a phone 20:34 <+bridge> [ddnet] we rly should 20:34 <+bridge> [ddnet] put the fab in catalonia 20:34 <+bridge> [ddnet] :BASED: 20:34 <+bridge> [ddnet] This idk. Iโ€™m not aware of any funding for fabs in EU 20:34 <+bridge> [ddnet] xD prob you have to plug in a sat antenna in the non existing audio jack port 20:35 <+bridge> [ddnet] the fuck is that apple park 20:35 <+bridge> [ddnet] It is always possible that Iโ€™m just out of loop in the tech required for sat transmission. They may have minified it by now 20:36 <+bridge> [ddnet] probably for an SOS you do not need a lot of bandwidth so you can use a small antenna 20:38 <+bridge> [ddnet] The problem is getting through the atmosphere. If you had a directional antenna you could maybe punch through with lower energy but for something like a phone a directional antenna doesnโ€™t work too well 20:38 <+bridge> [ddnet] > If you don't have a cellular or WiFi connection, Apple essentially enables emergency connections to satellites. The iPhone 14 Plus uses a mix of a special satellite frequencies, an algorithm that shrinks a regular text message to make it 3 times smaller. 20:40 <+bridge> [ddnet] also called compression 20:40 <+bridge> [ddnet] No, when apple makes it itโ€™s an algorithm that shrinks 20:41 <+bridge> [ddnet] F3 20:41 <+bridge> [ddnet] :0 20:44 <+bridge> [ddnet] One thing I know is that some Satellites use 40 to 60GHz and WiFi 802.11ad uses 60GHz ... so maybe that could be related... 20:44 <+bridge> [ddnet] As far as Iโ€™m aware higher frequencies have an even worse time going through different media 20:45 <+bridge> [ddnet] I know... 20:45 <+bridge> [ddnet] @Learath2 can you explain me why "o the only difference is that the attacker can match the received data against expected data." is bad? 20:47 <+bridge> [ddnet] 20:47 <+bridge> [ddnet] Actually my information with 60GHz seems to be wrong... 20:48 <+bridge> [ddnet] Thatโ€™s what Iโ€™ve been brainstorming there. Say there is some site that gives out some very predictable page except for a couple chunks of small variable data. By forcing the client to make a get request and check the sha of the page you can generate a set of shas and keep forcing the client until he reports correct map for one 20:48 <+bridge> [ddnet] Itโ€™s a very unlikely attack though. Thatโ€™s why I asked for other ideas 20:50 <+bridge> [ddnet] I can't reproduce #4170 like this; I tried not sending any `NETMSG_RCONTYPE` messages from one server but it still correctly detects that no username is required even when previously connected to another server that does use usernames 20:50 <+bridge> [ddnet] https://github.com/ddnet/ddnet/issues/4170 20:50 <+bridge> [ddnet] maybe its fixed already 20:55 <+bridge> [ddnet] @ReiTW reproduced it yesterday 21:04 <+bridge> [ddnet] can you tell us what you did @ReiTW? 21:07 <+bridge> [ddnet] wifi uses 800MHz, 2GHz, 3GHz and 5Ghz, not 60GHz 21:07 <+bridge> [ddnet] Europe has announced a 50 billion โ‚ฌ plan to secure circuit fabrication in Europe 21:08 <+bridge> [ddnet] 7Bโ‚ฌ already invested in Germany for Intel fab 21:08 <+bridge> [ddnet] 5Bโ‚ฌ announced for GF and ST partnership in France (Grenoble) 21:08 <+bridge> [ddnet] But Europe still 20 years behind for chip fabrication 21:09 <+bridge> [ddnet] TSMC is already at 5nm while ST never went below 28nm (because it had no need for) 21:09 <+bridge> [ddnet] With the announced plan, they'll move to 22nm or maybe even 18nm in Grenoble 21:09 <+bridge> [ddnet] I don't know about Intel fab in Germany 21:09 <+bridge> [ddnet] Intel should be able to do 14nm to 10nm there i believe 21:15 <+bridge> [ddnet] you are wrong, look here https://en.wikipedia.org/wiki/IEEE_802.11ad 21:16 <+bridge> [ddnet] there is also a mobile network standard on 40GHz 21:16 <+bridge> [ddnet] Called 5G xD 21:17 <+bridge> [ddnet] https://en.wikipedia.org/wiki/5G_NR_frequency_bands#Frequency_Range_2 21:37 <+bridge> [ddnet] well, i got stuck on old standards ๐Ÿ˜„ 21:37 <+bridge> [ddnet] but the 60GHz doesn't go through walls, so not the best for indoor use 21:43 <+bridge> [ddnet] Btw we should cancel 5g 21:44 <+bridge> [ddnet] https://youtu.be/UOvAZPHDogs 22:00 <+bridge> [ddnet] @c0d3d3v Is this a good list for the AFK sit thing? Or does it need more? 22:00 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017162533502726234/unknown.png 22:05 <+bridge> [ddnet] I'm not sure if we want dummies going AFK. I guess it is that way so you do not get the Zzzz if you fly a long way with your dummy... 22:05 <+bridge> [ddnet] I think that is on purpose ... 22:05 <+bridge> [ddnet] Alright, I'll remove that. 22:07 <+bridge> [ddnet] For foot flipping you can look in my commit... You can use a cleaned up version of it but only flip it if you are afk 22:07 <+bridge> [ddnet] Yeah, I'll edit it so it's more suitable for if you need it or not. 22:08 <+bridge> [ddnet] Also I'm still not sure if just one sit position would be better, and forcing eyes to the right. Maybe you try out the new position first and then we talk with Ravie again about it. I think Ravie has a good eye for teeworlds design 22:10 <+bridge> [ddnet] Sure; but at the same time, if you force eyes in one direction only and you're firing in the opposite... How would that look? 22:11 <+bridge> [ddnet] guess guys what can be wrong here 22:11 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017165285620469862/4df2444e-9326-40dd-b859-3d08a8db8655.jpg 22:11 <+bridge> [ddnet] Maybe do not sit in that case... 22:11 <+bridge> [ddnet] But Yeah first try out the new sit animation with flipped foot, maybe its good enough so we can sit in both directions 22:11 <+bridge> [ddnet] :justatest: 22:12 <+bridge> [ddnet] to less water 22:12 <+bridge> [ddnet] super cold 22:13 <+bridge> [ddnet] put it in the dish washer, then in the heater, then new heat sink and lets test it again xD 22:13 <+bridge> [ddnet] at this point 22:13 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017165791763906622/a242f899-edb7-4c07-a6cb-4380a7080842.jpg 22:14 <+bridge> [ddnet] see all those whit points on the cpu socket? 22:14 <+bridge> [ddnet] see all those white points on the cpu socket? 22:14 <+bridge> [ddnet] Good picture quality 22:14 <+bridge> [ddnet] yes ... its possible to clean 22:14 <+bridge> [ddnet] those are thermal paste 22:14 <+bridge> [ddnet] you could clean it and sell it if you do not want to use it 22:15 <+bridge> [ddnet] here's the cpu now 22:15 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1017166202054922250/rn_image_picker_lib_temp_85144a47-1331-4e8d-accb-70cd385f8e4d.jpg 22:15 <+bridge> [ddnet] On the pins you should not put on pressure, but you can clean it with water and soup 22:15 <+bridge> [ddnet] can i clean it up with pure alcohol tho? 22:16 <+bridge> [ddnet] you can use alcohol (Spirit alcohol) too yes. 22:17 <+bridge> [ddnet] But water works too... you just have to take care that you get it very dry after warts 22:17 <+bridge> [ddnet] do not let it dry by itself 22:17 <+bridge> [ddnet] Otherwise it oxidizes and becomes rusty and then you have a defect. 22:18 <+bridge> [ddnet] But water works too... you just have to take care that you get it very dry afterwards 22:19 <+bridge> [ddnet] I wont risk that, so alcohol it is 22:20 <+bridge> [ddnet] But in general I wonder, did the motherboard still work? Because heat-conducting paste is actually not electrically conductive, so it shouldn't cause any damage. 22:22 <+bridge> [ddnet] there are actually also videos on youtube about that topic. Especially after the last storm in germany, some channels started doing videos about cleaning up very dirty hardware... 22:22 <+bridge> [ddnet] I just played normally 22:22 <+bridge> [ddnet] and wanted to rcon 22:22 <+bridge> [ddnet] it didn't get onto real sensitive parts, but because the cpu itself couldn't have cooled down, the bottom part of the motherboard is almost melted 22:22 <+bridge> [ddnet] probably joined another server before bombay 22:23 <+bridge> [ddnet] :justatest: 22:23 <+bridge> [ddnet] so basically, the cpu survived, but the motherboard didn't 22:23 <+bridge> [ddnet] I see... 22:23 <+bridge> [ddnet] and thats good, 80 bucks for a new motherboard is better, than 150+ on a cpu 22:25 <+bridge> [ddnet] If the CPU got that hot... that could also not be good for the CPU. Do you overclock? Why did the PC not force shutdown, normally it must, as soon as the temperature is out of range for the CPU 22:25 <+bridge> [ddnet] it was 60c on bios 22:25 <+bridge> [ddnet] it didnt let me boot onto my os 22:25 <+bridge> [ddnet] ๐Ÿ˜ฆ I wish you good luck 22:26 <+bridge> [ddnet] Did you used a water cooler? 22:26 <+bridge> [ddnet] Did you use a water cooler? 22:26 <+bridge> [ddnet] well thx, this is the second time happening, the first time i thought that i did the pasting wrong 22:27 <+bridge> [ddnet] Did you use a water cooling system? 22:27 <+bridge> [ddnet] but then on this one, i realized, that the screws on the cpu fan had no full grip onto the motherboard on the side, where it leaked 22:27 <+bridge> [ddnet] so motherboard was faulty 22:28 <+bridge> [ddnet] So you used a normal fan? 22:28 <+bridge> [ddnet] amd cpu cooler 22:28 <+bridge> [ddnet] interesting... 22:28 <+bridge> [ddnet] its not the coolers fault 22:28 <+bridge> [ddnet] it works just as fine 22:29 <+bridge> [ddnet] Was this your first custom build? 22:29 <+bridge> [ddnet] interestingly, the os just freeze, cuz the bios got freezed too 22:30 <+bridge> [ddnet] dangerious stuff ngl 22:30 <+bridge> [ddnet] not this one for sure 22:49 <+ChillerDragon> @ eVery One 22:50 <+bridge> [ddnet] ? 22:52 <+bridge> [ddnet] Stop pinging me bro 23:11 <+bridge> [ddnet] Thank me letter https://t.me/+FE01vMtarjEwOWM0 23:12 <+bridge> [ddnet] :justatest: wtf was that