00:32 <+bridge> [ddnet] I've seen someone in KoG discord mentioning coloured names for servers, could be cool tho 06:35 <+bridge> [ddnet] Probably cuz I made rainbow name 09:32 <+bridge> [ddnet] Probably very distracting. I like the current, clean look of the server browsers, where only important things are colored, such as gametypes or ping 10:22 <+bridge> [ddnet] It's 2022 not 2002 10:25 <+bridge> [ddnet] Should every entry on google should have the possibility to color their entry in any color they want just because its 2022? 10:27 <+bridge> [ddnet] 2022, time to have lgbtq vegan furry gender flags on your screen in every fucking app 10:27 <+bridge> [ddnet] advertized links become rainbow :greenthing: 10:28 <+bridge> [ddnet] :justatest: 10:28 <+bridge> [ddnet] fr tho colored names might take attention away from gameplay, which is not good in this game 10:29 <+bridge> [ddnet] They are talking about server names 10:29 <+bridge> [ddnet] Oh, server names. Server list will be a complete mess, like in trackmania nations 10:30 <+bridge> [ddnet] oh i misread. 10:30 <+bridge> [ddnet] Me too 10:30 <+bridge> [ddnet] :feelsscary: 10:30 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1014089762744827934/steamworkshop_webupload_previewfile_290939249_preview.jpg 10:30 <+bridge> [ddnet] at first 10:31 <+bridge> [ddnet] I did rainbow playername tho 10:32 <+bridge> [ddnet] Latest thing I coded 10:32 <+bridge> [ddnet] i saw, which is why i got confused xd 10:32 <+bridge> [ddnet] Same xd 10:32 <+bridge> [ddnet] Its very complex due to the way the client uses the team information :( 10:32 <+bridge> [ddnet] but i think i made quite a good algorithm for it now 10:33 <+bridge> [ddnet] and cuz the way its sent 10:33 <+bridge> [ddnet] Its more than obvious that this shouldnt be done with teams haha 10:33 <+bridge> [ddnet] about the ui, the visual style is very clean and i dont think it should change much. given the actual content should change, i wouldnt edit the styling 10:33 <+bridge> [ddnet] πŸ‘ŒπŸΌ 12:25 <+bridge> [ddnet] @uwu better 12:25 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1014118611348107334/unknown.png 12:52 <+bridge> [ddnet] Hi; 12:52 <+bridge> [ddnet] 12:52 <+bridge> [ddnet] Does anyone know the solution to this problem? 12:52 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1014125394611421255/unknown.png 12:55 <+bridge> [ddnet] https://canary.discord.com/channels/252358080522747904/745926398140612678/1012742058173272125 13:24 <+bridge> [ddnet] Brings me back to my teenage years. πŸ˜„ 13:25 <+bridge> [ddnet] still playable today, but lots of bots 13:39 <+bridge> [ddnet] Omg I want this for ddnet rn 13:44 <+bridge> [ddnet] Well, you're in the dev channel. If you can program or find a way to fix this, let us know! 13:58 <+bridge> [ddnet] <Π‘eeper> Looks like UPD is being filtered 13:58 <+bridge> [ddnet] <Π‘eeper> 13:58 <+bridge> [ddnet] <Π‘eeper> what is this? 13:58 <+bridge> [ddnet] <Π‘eeper> https://cdn.discordapp.com/attachments/293493549758939136/1014142040797347870/unknown.png 13:58 <+bridge> [ddnet] Huh, bizarre, an ipv6 server in the wild? 14:00 <+bridge> [ddnet] Might be one of those chinese InfClass servers, not sure 14:05 <+bridge> [ddnet] do you even have ipv6? my isp doesn't provide it for example 14:09 <+bridge> [ddnet] Mine neither. I wonder how we even handle that 14:10 <+bridge> [ddnet] Maybe we should try to contact an ipv6 server at the very start to determine if we even have ipv6 connectivity 15:01 <+bridge> [ddnet] I have it but tunnelled ipv4 has major lags and i don't get both 15:01 <+bridge> [ddnet] So i disabled it ^^ 15:02 <+bridge> [ddnet] Too bad tw still stuck at ipv4 xd 15:30 <+bridge> [ddnet] when the chinese are trying to get their own servers restricted to only chinese 15:30 <+bridge> [ddnet] :thonk: 15:32 <+bridge> [ddnet] would at least fix their ddos 15:32 <+bridge> [ddnet] πŸ˜„ 15:35 <+bridge> [ddnet] true, from now on restrict rus servers to only russian and filter russian ips from other servers 15:35 <+bridge> [ddnet] :kekw: 15:36 <+bridge> [ddnet] that would 100% solve it, since most of the ddosers are russian 15:36 <+bridge> [ddnet] or polish 15:36 <+bridge> [ddnet] :think_bot: 17:45 <+bridge> [ddnet] Does someone know how to contact LordSK? Is he on discord? 17:49 <+bridge> [ddnet] Does someone know how to contact LordSk? Is he on discord? 17:51 <+bridge> [ddnet] tag him in github 18:00 <+bridge> [ddnet] found him on teeworlds discord πŸ˜‰ 18:37 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1014212209817170072/RDT_20220830_1837007184135170208777450.jpg 18:37 <+bridge> [ddnet] Rust :monkalaugh: 18:42 <+bridge> [ddnet] πŸ₯° πŸ₯° 18:43 <+bridge> [ddnet] idk windows 11 ui kinda nice ngl 18:44 <+bridge> [ddnet] it looks like any generic modern app 18:44 <+bridge> [ddnet] which looks nice 18:44 <+bridge> [ddnet] i mean its the best default ui by far imo 18:45 <+bridge> [ddnet] it's not nice 18:45 <+bridge> [ddnet] its 18:45 <+bridge> [ddnet] rounded corners everywhere like some electron crap 18:45 <+bridge> [ddnet] i think rounded looks nice 18:46 <+bridge> [ddnet] win10 far better 18:47 <+bridge> [ddnet] you can tell it was designed by a graphic designer and not a HUD designer, but they have made things alot harder to use 18:47 <+bridge> [ddnet] when they discontinue 10 I'm gonna have to use penguin os 18:48 <+bridge> [ddnet] oh yeah i heard lots of buttons are hidden beside more> menus 18:48 <+bridge> [ddnet] should have hired me, I do both 18:48 <+bridge> [ddnet] πŸ˜„ 19:03 <+bridge> [ddnet] 100% trigger 19:03 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1014218734249988138/unknown.png 19:03 <+bridge> [ddnet] Youtube xd 19:25 <+bridge> [ddnet] but its so ez to create awesome gui with all the javascript frameworks 19:28 <+bridge> [ddnet] took me like 20 minutes to create a pretty good map releases filter in react 19:28 <+bridge> [ddnet] i wish it could be so ez with c++ 19:28 <+bridge> [ddnet] can't tell if you're joking or not 19:28 <+bridge> [ddnet] im not 19:29 <+bridge> [ddnet] gimme a second 19:29 <+bridge> [ddnet] i show u 19:29 <+bridge> [ddnet] maybe it's just me but I hate this look where literally everything is rounded and flashing and popping up for no reason 19:29 <+bridge> [ddnet] i'd say depends on the framework u use 19:29 <+bridge> [ddnet] i used MUI which implementents googles material UI 19:32 <+bridge> [ddnet] https://aliveclan.de/releases 19:32 <+bridge> [ddnet] 19:32 <+bridge> [ddnet] note: i am not saying it looks good, but for like 20 minutes work its better than anything we have in the client 19:34 <+bridge> [ddnet] well it has this same look and feel as everything else nowadays 19:34 <+bridge> [ddnet] and where is your problem with it? 19:34 <+bridge> [ddnet] show me anything comparable in the client 19:35 <+bridge> [ddnet] in fact it has less "roundings" than our ugly client GUI 19:35 <+bridge> [ddnet] which has rounding next to other roundings 19:35 <+bridge> [ddnet] https://tenor.com/view/discordmemes-gif-25118502 19:35 <+bridge> [ddnet] looks like total crap compared to this 19:35 <+bridge> [ddnet] well I think I've said this before but the client has its own soul and that at least makes it stand out 19:35 <+bridge> [ddnet] very nice 19:36 <+bridge> [ddnet] and exaggerated roundings are okay in a game about jumping balls, but on websites it just looks stupid 19:36 <+bridge> [ddnet] i'd say the page above has not too many roundings 19:36 <+bridge> [ddnet] it looks cleaner than our current website 19:37 <+bridge> [ddnet] well the current website does look very dated but going with the most generic thing possible is not the only way to make it more modern 19:38 <+bridge> [ddnet] well if we have some google designers laying around doing awesome css effects for us 19:38 <+bridge> [ddnet] i can live with a custom solution 19:38 <+bridge> [ddnet] I think we're moving towards all apps and websites being standardized to all look the goddamn same 19:40 <+bridge> [ddnet] well tho there is an amount time required to do this: 19:40 <+bridge> [ddnet] just look at the frameworks i used: 19:40 <+bridge> [ddnet] react - facebook 19:40 <+bridge> [ddnet] mui - implements googles ui 19:40 <+bridge> [ddnet] nextjs - twitch 19:40 <+bridge> [ddnet] recoil - facebook 19:40 <+bridge> [ddnet] 19:40 <+bridge> [ddnet] that's like sillicon valleys biggest players 19:40 <+bridge> [ddnet] well tho there is an insane amount time required to do this: 19:40 <+bridge> [ddnet] just look at the frameworks i used: 19:40 <+bridge> [ddnet] react - facebook 19:40 <+bridge> [ddnet] mui - implements googles ui 19:40 <+bridge> [ddnet] nextjs - twitch 19:40 <+bridge> [ddnet] recoil - facebook 19:40 <+bridge> [ddnet] 19:40 <+bridge> [ddnet] that's like sillicon valleys biggest players 19:41 <+bridge> [ddnet] they also use these frameworks so they are pretty stable and well thought through 19:41 <+bridge> [ddnet] i am not saying javascript is the best shit, but i'd say the GUI frameworks for javascript are unbeatable 19:41 <+bridge> [ddnet] and the themes are built around these frameworks 19:41 <+bridge> [ddnet] so yeah, u kinda have to live with similar looking stuff 19:42 <+bridge> [ddnet] whats the point of standing out and being urself then 19:42 <+bridge> [ddnet] I'm sure you can make something better with oldschool methods if you just keep it tasteful 19:42 <+bridge> [ddnet] doesn't have to be complex at all 19:43 <+bridge> [ddnet] nope 19:43 <+bridge> [ddnet] u never used react so you dont understand why it changes the game 19:43 <+bridge> [ddnet] there is no framework similar 19:43 <+bridge> [ddnet] but you simply don't need all this 19:44 <+bridge> [ddnet] as said i built it in 20 minutes 19:44 <+bridge> [ddnet] bcs react is built to make this simply 19:44 <+bridge> [ddnet] yeah that's what it's good for 19:45 <+bridge> [ddnet] but when you see a program from a large company, even something like windows 11 and it has this same stank xD 20:21 <+bridge> [ddnet] Vue is pretty similar. I also saw some lightweight alternatives to React more suited for weaker devices. Either way I find the virtual DOM approach just another bandaid to the way web has to keep full backwards compatibility for decades 20:22 <+bridge> [ddnet] but the optimizer prerenders, so you get a static html on first load 20:22 <+bridge> [ddnet] But yes, angular, vue and react are your best bets if you are building a site now. Making something without any of them is just way too much work 20:23 <+bridge> [ddnet] Which is another bandaid on the bandaid. The entire modern web is a massive ball of bandaid πŸ˜„ 20:23 <+bridge> [ddnet] ^^ 20:23 <+bridge> [ddnet] It might just be that CSS+HTML has just become way too powerful. The flexibility just causes way too much complexity 20:23 <+bridge> [ddnet] but yeah, it's really about development speed: 20:23 <+bridge> [ddnet] nodejs + react triggers hot replacements so i never have to reload the page at all 20:23 <+bridge> [ddnet] i instantly see all changes 20:24 <+bridge> [ddnet] imagine the same with c++... even with smth like jet-live which is similar to hot replacement its still slow 20:24 <+bridge> [ddnet] Yeah, without a framework you need to mess around with webpack to get a hot reloading setup 20:25 <+bridge> [ddnet] The best implementation c++ of hot reload I know is unreal engine and that is sluggish as hell 20:25 <+bridge> [ddnet] Of c++ hot reload* 20:25 <+bridge> [ddnet] a c++ script language would be nice.. then i can compile for release 20:25 <+bridge> [ddnet] use script in debug ^^ 20:25 <+bridge> [ddnet] i also would buy a NASA pc for that 20:26 <+bridge> [ddnet] Hm, I don't know if C++ is interpretable without some extra rules 20:26 <+bridge> [ddnet] i'd accept a certain amount of extra rules πŸ˜„ 20:27 <+bridge> [ddnet] Maybe a single TU limit and no forward declarations 20:27 <+bridge> [ddnet] and if u do smth game breaking restarting is ofc ok 20:27 <+bridge> [ddnet] but ddnet UI for example would be ez with jet-live 20:27 <+bridge> [ddnet] u can just recompile and it works bcs our ui has almost no state 20:28 <+bridge> [ddnet] Honestly in our codebase hot reload isn't even my biggest issue. Our code compiles quick enough that I dont lose focus 20:29 <+bridge> [ddnet] The bigger issue is that it's not standardized at all 20:29 <+bridge> [ddnet] I keep having to alternate between coder and designer mode, which is really taxing on the brain 20:29 <+bridge> [ddnet] well anyway, my point is really about making good, ez UI 20:29 <+bridge> [ddnet] 20:29 <+bridge> [ddnet] and imagine you could search like on my website above and vote a map like that 20:29 <+bridge> [ddnet] would be really cool πŸ˜„ 20:30 <+bridge> [ddnet] i like my clan website 20:30 <+bridge> [ddnet] https://uniqueclan.net/ 20:30 <+bridge> [ddnet] i wonder who made it 20:30 <+bridge> [ddnet] I was willing to make that happen but I think other devs didnt want me to do it out of band 20:31 <+bridge> [ddnet] there is a new kid in the school 20:31 <+bridge> [ddnet] its called svelte 20:31 <+bridge> [ddnet] https://svelte.dev/ 20:31 <+bridge> [ddnet] Some component hierarchy, some event bubbling, some standardization of ui components would go such a long way 20:31 <+bridge> [ddnet] > Svelte is a radical new approach to building user interfaces. Whereas traditional frameworks like React and Vue do the bulk of their work in the browser, Svelte shifts that work into a compile step that happens when you build your app. 20:31 <+bridge> [ddnet] > 20:31 <+bridge> [ddnet] > Instead of using techniques like virtual DOM diffing, Svelte writes code that surgically updates the DOM when the state of your app changes. 20:33 <+bridge> [ddnet] Like e.g. I want a component to be "cached", I have to look at containers and stuff for like 50 minutes. This could probably be transparent to the designer if done well 20:33 <+bridge> [ddnet] this also exists https://github.com/pintariching/rustle 20:34 <+bridge> [ddnet] i cannot judge but before some bigger company used it idc xDD 20:35 <+bridge> [ddnet] depends on how well it scales 20:35 <+bridge> [ddnet] its way way faster 20:35 <+bridge> [ddnet] than reactjs 20:35 <+bridge> [ddnet] cuz it does the work at compile time xD 20:36 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1014242097236283412/unknown.png 20:36 <+bridge> [ddnet] Β―\_(ツ)_/Β― 20:37 <+bridge> [ddnet] but nextjs does that too 20:37 <+bridge> [ddnet] it renders the first render and makes it a html file 20:37 <+bridge> [ddnet] no 20:37 <+bridge> [ddnet] nextjs uses react 20:37 <+bridge> [ddnet] btw svelte can only be compared to reactjs 20:37 <+bridge> [ddnet] you could say that svelte already does pre rendering by how it works 20:38 <+bridge> [ddnet] sveltekit is what you compare to nextjs 20:39 <+bridge> [ddnet] look at how svelte works :p 20:39 <+bridge> [ddnet] What work? Does it figure out the chain of updates required at compile time to create optimized routines or sth? 20:39 <+bridge> [ddnet] yeah 20:39 <+bridge> [ddnet] it doesnt use a virtual dom 20:40 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1014243164971876492/unknown.png 20:40 <+bridge> [ddnet] Now that sounds impressive. I'll take a look 20:40 <+bridge> [ddnet] it uses a custom jsish syntax 20:40 <+bridge> [ddnet] That 1.6 kb bundle size is sexy too 20:41 <+bridge> [ddnet] https://svelte.dev/tutorial/basics 20:41 <+bridge> [ddnet] a interactive tutorial 20:41 <+bridge> [ddnet] brb food 20:42 <+bridge> [ddnet] but not at first render? 20:42 <+bridge> [ddnet] else i understand https://nextjs.org/docs/advanced-features/static-html-export 20:42 <+bridge> [ddnet] incorrectly 20:42 <+bridge> [ddnet] it uses javascript as soon as you e.g. fetching data or change site etc. 20:42 <+bridge> [ddnet] No state management libraries is also hot 20:43 <+bridge> [ddnet] I might give Svelte a go for my next project 20:53 <+bridge> [ddnet] its called hydration 20:53 <+bridge> [ddnet] well 20:53 <+bridge> [ddnet] server side rendering 20:53 <+bridge> [ddnet] anyway, its normally that newer libs are better in smth 20:53 <+bridge> [ddnet] but it probs doesnt have such a huge community behind it 20:54 <+bridge> [ddnet] svelte can do SSR too iirc 20:54 <+bridge> [ddnet] SvelteKit 20:54 <+bridge> [ddnet] if it gets as good as react i have nothing against it tho ^^ 20:54 <+bridge> [ddnet] svelte is definitly getting traction 20:54 <+bridge> [ddnet] i see it here and there in hn 20:55 <+bridge> [ddnet] but its normal 20:55 <+bridge> [ddnet] tbh i dont really care about javascript anyway, i want smth like react in c++ 20:55 <+bridge> [ddnet] 4 years ago reactjs was the sme 20:55 <+bridge> [ddnet] same! 20:55 <+bridge> [ddnet] this will be possible 20:55 <+bridge> [ddnet] when wasm matures 20:55 <+bridge> [ddnet] and doesnt need to call js to manipulate the dom 20:55 <+bridge> [ddnet] with rust having wasm as first class its even better 20:55 <+bridge> [ddnet] https://yew.rs/ 20:55 <+bridge> [ddnet] look at this 20:56 <+bridge> [ddnet] nice 20:56 <+bridge> [ddnet] i wonder if there will be smth like a electron wasm edition 20:56 <+bridge> [ddnet] web assembly is the future 20:56 <+bridge> [ddnet] that would be dope 20:56 <+bridge> [ddnet] the only way to make js die 20:56 <+bridge> [ddnet] forever 20:56 <+bridge> [ddnet] and finally 20:56 <+bridge> [ddnet] all javascript gone, makes it much smaller probs 20:56 <+bridge> [ddnet] and wasm can be probs optimized easier 20:56 <+bridge> [ddnet] its assembly after all 20:58 <+bridge> [ddnet] i found this today on hn 20:59 <+bridge> [ddnet] was kind of a good readm 20:59 <+bridge> [ddnet] http://www.catb.org/~esr/faqs/hacker-howto.html 20:59 <+bridge> [ddnet] not hacker as in script kiddy but programmer 20:59 <+bridge> [ddnet] the word surely lost a lot of meaningg today 20:59 <+bridge> [ddnet] i think its a good article for aspiring programmers 20:59 <+bridge> [ddnet] @Voxel :bluekitty: 21:00 <+bridge> [ddnet] whats up 21:05 <+bridge> [ddnet] interesting article 21:16 <+bridge> [ddnet] https://discord.com/channels/252358080522747904/342454474117218334/857096842914693141 21:17 <+bridge> [ddnet] https://discord.com/channels/252358080522747904/293493549758939136/869744342456225833 21:17 <+bridge> [ddnet] https://discord.com/channels/252358080522747904/293493549758939136/1012208265020584046 assets 21:17 <+bridge> [ddnet] troll server 21:18 <+bridge> [ddnet] https://discord.com/channels/252358080522747904/293493549758939136/419828717666304000 21:18 <+bridge> [ddnet] https://discord.com/channels/252358080522747904/293493549758939136/958826905660964968 21:18 <+bridge> [ddnet] if someone says "GitHub discussions" please ban me from this server 21:18 <+bridge> [ddnet] learath said it in 2018 already and it was talked about before for sure ^^ 21:18 <+bridge> [ddnet] github discussi 21:19 <+bridge> [ddnet] what does lazy loading mean anyways 21:19 <+bridge> [ddnet] u load as soon as u need 21:19 <+bridge> [ddnet] rn it loads all at client start 21:19 <+bridge> [ddnet] all that im saying is that it was agreed with because someone who said it has a green name. 21:20 <+bridge> [ddnet] the other times my comment was reframed, ignored, and then you can see the third time i tried to change my question to be about all assets 21:20 <+bridge> [ddnet] It was agreed with way before I proposed it πŸ˜„ 21:20 <+bridge> [ddnet] yes xD 21:21 <+bridge> [ddnet] well lynn its not about the idea 21:21 <+bridge> [ddnet] its about someone doing it 21:21 <+bridge> [ddnet] how about u do it? 21:21 <+bridge> [ddnet] im not saying whether or not you agree with the idea 21:21 <+bridge> [ddnet] but what was said 21:21 <+bridge> [ddnet] I think eeeee was the first one to implement it in teewebs, since then I think everyone wanted it 21:21 <+bridge> [ddnet] oh god this again 21:21 <+bridge> [ddnet] well what do u expect? 21:21 <+bridge> [ddnet] ask robyte or codedev, they currently the most active devs 21:22 <+bridge> [ddnet] i am currently doing some web dev, bcs i need some off time of client stuff 21:22 <+bridge> [ddnet] i only fix bugs 21:23 <+bridge> [ddnet] im just bitching about how im frequently ignored or discounted as a new player or a troll and i was already sick of it but i just see patterns still xD 21:23 <+bridge> [ddnet] it has nothing to do with "is lazyloading a good idea" 21:23 <+bridge> [ddnet] bro srsly, u doin drama rn 21:23 <+bridge> [ddnet] 21:23 <+bridge> [ddnet] most ppl dont even understand it 21:23 <+bridge> [ddnet] you also don't know my experience with being a moderator 21:23 <+bridge> [ddnet] ye ok nvm 21:23 <+bridge> [ddnet] just do it, pr it it gets merged 21:24 <+bridge> [ddnet] discussion over 21:24 <+bridge> [ddnet] not the point 21:24 <+bridge> [ddnet] well most ppl are assholes, never noticed it before? 21:24 <+bridge> [ddnet] then i tell ya now 21:24 <+bridge> [ddnet] people are disproportionately assholeish to certain people. so much fuckin bias in this community xD 21:25 <+bridge> [ddnet] you tell me "do it" 21:25 <+bridge> [ddnet] just change ur mind, do what u think is best, show others that u are doing it better 21:25 <+bridge> [ddnet] I've done shit in the past and no one cares 21:25 <+bridge> [ddnet] I remember a discussion with lynn which didn't end well for me and i didn't know what i did wrong. So my advice is to leave jupstar:justatest: 21:25 <+bridge> [ddnet] maybe u want too much attention 21:25 <+bridge> [ddnet] tried 21:25 <+bridge> [ddnet] nooob is a racist or something i don't remember the conversation 21:26 <+bridge> [ddnet] ignore that 21:26 <+bridge> [ddnet] he cant beat me over internet i really give a fuck xD 21:26 <+bridge> [ddnet] 21:26 <+bridge> [ddnet] maybe if he's my best friend 21:27 <+bridge> [ddnet] oh convenient that it's in a server i left 21:27 <+bridge> [ddnet] ok anyway, pls do it in #off-topic thanks 21:28 <+bridge> [ddnet] only political drama and nuclear fission drama in dev channel, no personal drama xD 21:28 <+bridge> [ddnet] on the topic of something dev related 21:28 <+bridge> [ddnet] i want to make proper ddnet dev tools that will aid for very niche things, like tee animations or automapper generators 21:28 <+bridge> [ddnet] actual problem with the community != personal drama imo 21:29 <+bridge> [ddnet] it doesn't belong here anyway but idc 21:29 <+bridge> [ddnet] lynn, everything what u say or me saying or someone else saying into the void will not be implemented until u will not try to implement it 21:30 <+bridge> [ddnet] ive wasted my time before, im sure if i at least coded something it could be PRed 21:30 <+bridge> [ddnet] i don't know cpp 21:30 <+bridge> [ddnet] its actually disrespectful asking devs to implement something 21:30 <+bridge> [ddnet] especially when u forcing it 21:30 <+bridge> [ddnet] im not asking devs xD 21:30 <+bridge> [ddnet] what 21:30 <+bridge> [ddnet] ya you are clearly not understanding at all 21:30 <+bridge> [ddnet] then what the topic of ur lil drama here 21:31 <+bridge> [ddnet] πŸ™„ 21:31 <+bridge> [ddnet] i said the same thing learath said and then someone was like oh yes we should do that 21:31 <+bridge> [ddnet] because i am frequently ignored 21:31 <+bridge> [ddnet] people are sick of me 21:31 <+bridge> [ddnet] they wish i would leabe 21:31 <+bridge> [ddnet] i mean murpi litteraly said that downloaded skins is basically that 21:31 <+bridge> [ddnet] they wish i would leave 21:31 <+bridge> [ddnet] thats what i said u rn 21:32 <+bridge> [ddnet] also learaths statement was right after a client crash 21:32 <+bridge> [ddnet] ofc another dev more likely says "oh yeah we should" 21:32 <+bridge> [ddnet] no you said im forcing devs to do something 21:32 <+bridge> [ddnet] ok u clearly out for drama rn 21:32 <+bridge> [ddnet] i think with the current setup of ddnet's coding its hard to actually make any real **improvements** 21:32 <+bridge> [ddnet] jupey you don't even understand how often this happens 21:32 <+bridge> [ddnet] dont take him literaly xD 21:33 <+bridge> [ddnet] wtf, they will agree if they want to 21:33 <+bridge> [ddnet] theyre all humans 21:33 <+bridge> [ddnet] if they didnt respond u or something then what 21:34 <+bridge> [ddnet] i think (in total) the changes ive been able to contribute was the idea of USA2 and official DDNet xPanic servers but that is under an iceberg of stuff that has been ignored 21:34 <+bridge> [ddnet] sometimes i even dont respond bcs it feels "too forced" 21:34 <+bridge> [ddnet] 21:34 <+bridge> [ddnet] e.g. if deen posts some nice stat or smth 21:34 <+bridge> [ddnet] i have about 30k messages in this server 21:34 <+bridge> [ddnet] its weird if everybody would be like 21:34 <+bridge> [ddnet] 21:34 <+bridge> [ddnet] OH YEAH NICE xD 21:34 <+bridge> [ddnet] all of mine were questions 21:34 <+bridge> [ddnet] same timing as recent skin changes 21:35 <+bridge> [ddnet] it was most convenient time for anyone to say "oh yeah" 21:35 <+bridge> [ddnet] i think if you want something to be changed you are accountable for learning how to make that change yourself 21:35 <+bridge> [ddnet] anyway, now u have ur answer, so better late than never i guess, even if it was not answered to you directly 21:35 <+bridge> [ddnet] yeaah 21:35 <+bridge> [ddnet] same 21:36 <+bridge> [ddnet] Time management in developing a free game is always the main problem 21:37 <+bridge> [ddnet] i gave up doing things for ddnet cuz a) someone does it really faster then me b) they do it 100 times better than me xd 21:37 <+bridge> [ddnet] now i can only asking for features and asking for opinions 21:37 <+bridge> [ddnet] than* 21:39 <+bridge> [ddnet] i still have motivation to do things, because they're like really really niche ideas that none of the devs want to have the time to make 21:39 <+bridge> [ddnet] like; what if tees had a run animation for when they go fast enough? what if they sat down when they were afk, or standing on a certain entity block? 21:39 <+bridge> [ddnet] how can we improve the demo ui where it becomes more readable? 21:39 <+bridge> [ddnet] how can we make the tees custom colors less... ugly? 21:39 <+bridge> [ddnet] uhm last one is super niche idea that will not appear in ddnet 21:40 <+bridge> [ddnet] voxel i am happy that you have a better track record of people listening to you, it is just unfortunate that there is a disparity xD 21:40 <+bridge> [ddnet] that was my whole point and now i rq 21:40 <+bridge> [ddnet] lynn barely anyone listens to me 21:40 <+bridge> [ddnet] you already got a change in ddnet 21:40 <+bridge> [ddnet] he did it himself 21:40 <+bridge> [ddnet] nobo 21:40 <+bridge> [ddnet] you're newer in the community than me 21:41 <+bridge> [ddnet] voxel does alot himself actually 21:41 <+bridge> [ddnet] all his drawings, the SVG stuff 21:41 <+bridge> [ddnet] no one knows what i tried to do is the problem xD 21:41 <+bridge> [ddnet] ofc its easier like that 21:41 <+bridge> [ddnet] hell i had an entire pitch deleted out of #showroom becuase murpi thought it was irrelevant LOL 21:41 <+bridge> [ddnet] so this conversation is really easy for you 21:41 <+bridge> [ddnet] ok 21:41 <+bridge> [ddnet] wait 21:41 <+bridge> [ddnet] how about this: 21:41 <+bridge> [ddnet] 21:41 <+bridge> [ddnet] You contribute smth and in the same line you ask a question... then u probs wont get ignored πŸ˜„ 21:41 <+bridge> [ddnet] :troll: 21:42 <+bridge> [ddnet] maybe voxel is less ignored bcs he also changes stuff 21:42 <+bridge> [ddnet] I've wasted too much time already, if I actually knew C++ it may be accepted but you're a dev and don't see other sides of the game 21:42 <+bridge> [ddnet] you are putting this too much in dev context 21:42 <+bridge> [ddnet] i know little to no c++ LMFAO 21:42 <+bridge> [ddnet] if ravie would tell me i draw everything u want in the next 3 weeks, i'd listen to him much more closly ofc 21:42 <+bridge> [ddnet] bcs he'd basically be a working partner in that time 21:44 <+bridge> [ddnet] I have tried both ways. Doing stuff without explicit approval and ending up wasting my time later and instead asking about the idea, fully explaining it, and people tell me "ok but you didn't finish it so i don't have an answer for you" 21:44 <+bridge> [ddnet] it's a double standard 21:44 <+bridge> [ddnet] well what exactly is wasted times anyway? 21:44 <+bridge> [ddnet] well 21:44 <+bridge> [ddnet] i don't have access to mod chat anymore 21:44 <+bridge> [ddnet] i can't really count the hours 21:44 <+bridge> [ddnet] maybe u are simply overloading ppl? 21:44 <+bridge> [ddnet] @.@ 21:45 <+bridge> [ddnet] not like we sitting here and reading every single message 21:45 <+bridge> [ddnet] i rq 21:45 <+bridge> [ddnet] enjoy game 21:45 <+bridge> [ddnet] no jupey 21:45 <+bridge> [ddnet] i muted all channels except question and bugs 21:45 <+bridge> [ddnet] you just do not understand 21:45 <+bridge> [ddnet] i think ur problem is simply that you overestimate this community 21:45 <+bridge> [ddnet] you don't understand full context + scope + amount of messages + amount of ideas 21:45 <+bridge> [ddnet] most ppl just want to play 21:45 <+bridge> [ddnet] and most devs already have lots of ideas 21:45 <+bridge> [ddnet] even without your ideas, even if they are great 21:46 <+bridge> [ddnet] as soon as they respond they are also kinda into the topic 21:46 <+bridge> [ddnet] i am very practical about my estimation of this community, but people rather do other things with their tike 21:46 <+bridge> [ddnet] time 21:46 <+bridge> [ddnet] lynn i LOVE your ideas and tbh id try to impliment it if i knew how 21:46 <+bridge> [ddnet] you would be wasting your time 21:46 <+bridge> [ddnet] it's already tagged internally as a "Lynn" idea xD 21:46 <+bridge> [ddnet] ??? whats the sudden change in tone 21:46 <+bridge> [ddnet] so it will get f4 21:46 <+bridge> [ddnet] nope 21:47 <+bridge> [ddnet] lynn there is no bias here 21:47 <+bridge> [ddnet] at least i dont think os 21:47 <+bridge> [ddnet] I've already talked about it 21:47 <+bridge> [ddnet] at least i dont think so 21:47 <+bridge> [ddnet] the only person who would be able to explain is Skeith 21:47 <+bridge> [ddnet] i also think you are imaginating it a bit, there probs is some biased group around in the community, but that doesnt mean that all ppl are. 21:47 <+bridge> [ddnet] For most ppl its really about time 21:48 <+bridge> [ddnet] what i said was a joke btw 21:48 <+bridge> [ddnet] but it does feel that way 21:48 <+bridge> [ddnet] :HUHH: 21:48 <+bridge> [ddnet] someone doing bookkeeping behind the scenes like "oo lynn is typing again" 21:49 <+bridge> [ddnet] lynn u have such good imagination 21:49 <+bridge> [ddnet] not only for a game but i for this channel too 21:49 <+bridge> [ddnet] well anyway if you cant provide evidence of what exact situation you are annoyed abbout, i have to ignore you, bcs its drama rn 21:49 <+bridge> [ddnet] If you get ignored in some mod channel than i bet its simply bcs lots of ideas = lots of work = less time 21:49 <+bridge> [ddnet] that simple 21:49 <+bridge> [ddnet] anyways i love this game more than anyone ever realizes but it's exactly for that reason why i feel like i can't be a part of the community. it's too bittersweet from my past and honestly my life might be better if i just stop talking 21:49 <+bridge> [ddnet] i love this game probably more than half the staff 21:50 <+bridge> [ddnet] it doesn't matter 21:50 <+bridge> [ddnet] half of the staff probs contributed more than just ideas 21:50 <+bridge> [ddnet] and thats usually work 21:50 <+bridge> [ddnet] just accept it 21:50 <+bridge> [ddnet] i guess how heated people are contesting even something simple like being ignored is a final nail for me 21:50 <+bridge> [ddnet] all I said is that I felt ignored. and everyone is making up other argumebta 21:51 <+bridge> [ddnet] arguments 21:51 <+bridge> [ddnet] i hate that type of anxiety. i feel that every time i make a pr, the sigh of a dozen developers every time i dont clang format 21:51 <+bridge> [ddnet] idk it might be a different point but 21:51 <+bridge> [ddnet] Staff is always the one making the mistakes. Hard life being staff 21:51 <+bridge> [ddnet] but deen always says he gleadly does that for any contributor 21:51 <+bridge> [ddnet] u just have to ask him ofc 21:52 <+bridge> [ddnet] he knows that not everyone uses linux and knows tools like clang-format 21:53 <+bridge> [ddnet] yeah my pr also got clang formatted by deen afair 21:53 <+bridge> [ddnet] thing is, i have a tool on VSCode that helps with clang format so it's turning out a bit better in that sense 21:53 <+bridge> [ddnet] the one I told u? 21:54 <+bridge> [ddnet] okay but i am serious though, i just got a job recently for anyone who cares (i guess you can reference this message as my last) and probably doing more irl stuff. my past is littered with times I've tried to help the community or do something specific and it's either ignored, reframed into a new conversation, or downright rejected. i have had many ideas that i knew had clear solutions and even some people backed me up. but it wasn't enough, i 21:54 <+bridge> [ddnet] 21:54 <+bridge> [ddnet] :lynnyaLove: 21:57 <+bridge> [ddnet] yeah but still i feel like you are not realistic 21:57 <+bridge> [ddnet] 21:57 <+bridge> [ddnet] an idea can also be a risk, and if u just provide the idea and are not here to also take responsibility than its simply extra work for devs 21:57 <+bridge> [ddnet] 21:57 <+bridge> [ddnet] e.g. coding: 21:57 <+bridge> [ddnet] if u add a bug, u should at best also fix that bug. u cannot expect to just implement some idea and then rq 21:57 <+bridge> [ddnet] 21:57 <+bridge> [ddnet] Ofc that doesnt mean that it must be perfect or smth. It's really simply that the game keeps to stay running 21:57 <+bridge> [ddnet] 21:57 <+bridge> [ddnet] post your idea what you are most annoyed about, else this discussion is pure drama... 21:58 <+bridge> [ddnet] we need some case to talk about maybe its clear than why it got rejected 21:58 <+bridge> [ddnet] or if its really as awesome as you think maybe u find ppl backing u up here 21:58 <+bridge> [ddnet] yeah but still i feel like you are not realistic 21:58 <+bridge> [ddnet] 21:58 <+bridge> [ddnet] an idea can also be a risk, and if u just provide the idea and are not here to also take responsibility than its simply extra work for devs/staff 21:58 <+bridge> [ddnet] 21:58 <+bridge> [ddnet] e.g. coding: 21:58 <+bridge> [ddnet] if u add a bug, u should at best also fix that bug. u cannot expect to just implement some idea and then rq 21:58 <+bridge> [ddnet] 21:58 <+bridge> [ddnet] Ofc that doesnt mean that it must be perfect or smth. It's really simply that the game keeps to stay running 21:58 <+bridge> [ddnet] 21:59 <+bridge> [ddnet] post your idea what you are most annoyed about, else this discussion is pure drama... 21:59 <+bridge> [ddnet] i remember myself trying to do server-side bots for ddnet and like "lol it seems im making another game" 22:00 <+bridge> [ddnet] i believe ddnet will abandon teeworlds 22:00 <+bridge> [ddnet] its just keeping legacy rn 22:00 <+bridge> [ddnet] yea there's a whole discussion of if we should just give up on keeping the teeworlds coding style, 22:01 <+bridge> [ddnet] I agree with voxel, if you want something done you have to learn how to do it yourself maybe if you're lucky someone else will do it but that rarely happens in my experience 22:02 <+bridge> [ddnet] yeah voxel is right, there is no idea in oss world huh 22:03 <+bridge> [ddnet] i got EXTREMELY lucky with my first pr, the multicolored laser things. it would not be a thing if it wasnt for fokko actually knowing how the communication between server and client works 22:03 <+bridge> [ddnet] well he rq anyway xd 22:03 <+bridge> [ddnet] give him 2 days 22:03 <+bridge> [ddnet] wait she left? 22:03 <+bridge> [ddnet] ye 22:03 <+bridge> [ddnet] DAMN 22:03 <+bridge> [ddnet] no shared servers with lyyn so yes 22:04 <+bridge> [ddnet] @Voxel ask her on lynn lounge 22:04 <+bridge> [ddnet] i dont want to force it harder onto her. i think the most i can do now is listen 22:05 <+bridge> [ddnet] Did lynn actually contribute any code to ddnet? 22:05 <+bridge> [ddnet] afair ye 22:05 <+bridge> [ddnet] Last time I checked I only saw some grammar fixes, that's all 22:06 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1014264981786734592/unknown.png 22:07 <+bridge> [ddnet] and quite a few issues 22:07 <+bridge> [ddnet] xd 22:07 <+bridge> [ddnet] i have found myself in contributors but not lynn for some reasons 22:07 <+bridge> [ddnet] and found voxel 22:07 <+bridge> [ddnet] I kinda question how we contribute the dev role πŸ‘€ 22:08 <+bridge> [ddnet] gib dev pls 22:08 <+bridge> [ddnet] btw lynn did something on ddnet xpanic so no worries xd 22:09 <+bridge> [ddnet] yea xpanic was fun 22:09 <+bridge> [ddnet] and then no one else wanted to play it so 22:09 <+bridge> [ddnet] that has nothing to do with ddrace or our project though 22:09 <+bridge> [ddnet] wait for zhp 22:09 <+bridge> [ddnet] but ye she did make it somewhat playable (I guess?) 22:10 <+bridge> [ddnet] they moved on database 22:10 <+bridge> [ddnet] txt -> mysql 22:10 <+bridge> [ddnet] thats only big thing i remember 22:10 <+bridge> [ddnet] ah teeflower sans did it 22:10 <+bridge> [ddnet] copypasted kurosios code :troll: 22:11 <+bridge> [ddnet] anyways, im thinking about making the all in one tee-poser as a seperate executable; i just need to know how to start it. 22:11 <+bridge> [ddnet] someone else did the sqlite thing 22:11 <+bridge> [ddnet] Where are all the servers in master? 22:11 <+bridge> [ddnet] voxel if u want to try something to do i can ask u for **TEE TAUNTS** *sighs* 22:11 <+bridge> [ddnet] tee taunts? 22:12 <+bridge> [ddnet] tee taunts 22:12 <+bridge> [ddnet] like tf2 taunts 22:12 <+bridge> [ddnet] whats that πŸ‘€ 22:12 <+bridge> [ddnet] fornite dancing tee 22:12 <+bridge> [ddnet] smh u don't know about tf2 taunts 22:12 <+bridge> [ddnet] https://www.google.com/search?q=tf2+taunts 22:12 <+bridge> [ddnet] lmfao 22:12 <+bridge> [ddnet] fortnite dancing tee 22:12 <+bridge> [ddnet] I never got into tf2, didn't like it 22:13 <+bridge> [ddnet] was more of a csgo type of guy ^^ 22:13 <+bridge> [ddnet] yeah im also 22:13 <+bridge> [ddnet] but taunts jus tdiwespreade 22:13 <+bridge> [ddnet] tee-poser? 22:13 <+bridge> [ddnet] d 22:13 <+bridge> [ddnet] hmm. if i were to make taunts/animated emotes, i would have to actually make a program to deal with animation quicker 22:13 <+bridge> [ddnet] like check out fortnite and super animal royale for example 22:13 <+bridge> [ddnet] my pitch is i want an easy app thats like the tee assember online, except with more features 22:14 <+bridge> [ddnet] u need to refactor animating system firstly i think 22:14 <+bridge> [ddnet] but idk actually 22:14 <+bridge> [ddnet] where you can: export tee poses, view animated states, change colors, possibly have a mode with a dummy where hook is always active 22:14 <+bridge> [ddnet] ah, i started to do that once, just a skin renderer into png, left it mid work, as usual πŸ™‚ 22:15 <+bridge> [ddnet] okay, we're not talking same thing i think 22:15 <+bridge> [ddnet] yours is edit tool 22:15 <+bridge> [ddnet] i just wanted renderer 22:15 <+bridge> [ddnet] fair 22:15 <+bridge> [ddnet] i want a way to export high quality tee PNGS for youtube thumbnails without the need of greenscreen 22:16 <+bridge> [ddnet] animateeng 22:16 <+bridge> [ddnet] tl;dr plz 22:16 <+bridge> [ddnet] looks like a lot of DDrama 22:16 <+bridge> [ddnet] lynn rq, voxel does anima edit tool 22:16 <+bridge> [ddnet] lynn rq bcuz they felt undermined 22:18 <+bridge> [ddnet] ok 22:18 <+bridge> [ddnet] lynn rq because she's a snowflake 22:19 <+bridge> [ddnet] she's part of a group of people that does not accept criticism and reject any differing opinion 22:19 <+bridge> [ddnet] reminds me of some political party in recent history 22:20 <+bridge> [ddnet] #off-topic for my take 22:28 <+bridge> [ddnet] I wonder if teeworlds was made in C# if there would be way more active devs 22:28 <+bridge> [ddnet] it feels like there's not that many for how big the community is 22:29 <+bridge> [ddnet] maybe. but that involves me learning MORE terms 22:29 <+bridge> [ddnet] lol what? 22:29 <+bridge> [ddnet] C# is not that hard compared to C++ unless you make it complicated on purpose I guess 22:30 <+bridge> [ddnet] C# is basically a java clone right? 22:30 <+bridge> [ddnet] well 22:30 <+bridge> [ddnet] kinda but not really 22:30 <+bridge> [ddnet] idk much about java tbh 22:31 <+bridge> [ddnet] i'd say 90% clone 22:31 <+bridge> [ddnet] I don know either, i have seen some memes about that 22:31 <+bridge> [ddnet] https://github.com/Matodor/TeeSharp 22:32 <+bridge> [ddnet] under huge refactoring rn 22:32 <+bridge> [ddnet] lol teesharp 22:32 <+bridge> [ddnet] does it actually work? 22:32 <+bridge> [ddnet] it reimplements the entire client and server? 22:33 <+bridge> [ddnet] dk about client but server 22:34 <+bridge> [ddnet] and mLife is teesharp thing 22:34 <+bridge> [ddnet] and such good thing i would say 22:37 <+bridge> [ddnet] C# is just much more noob friendly for modding, you trivially make changes to a game with something like dnSpy which has round trip decompilation. also there's things like Harmony which makes mod loading easy 22:37 <+bridge> [ddnet] C# is just much more noob friendly for modding, you can trivially make changes to a game with something like dnSpy which has round trip decompilation. also there's things like Harmony which makes mod loading easy 22:38 <+bridge> [ddnet] oh thats handy! 22:40 <+bridge> [ddnet] also rip dnSpy, microsoft made the dev disappear or something 22:40 <+bridge> [ddnet] deez nuts spy