01:48 <+bridge> [ddnet] Did this get reverted? 02:45 <+bridge> [ddnet] no, why? 03:00 <+bridge> [ddnet] Ah nevermind 03:04 <+bridge> [ddnet] Also is the icons.otf file the most recent version of Font Awesome? 03:05 <+bridge> [ddnet] Also is the Icons.otf file the most recent version of Font Awesome? 07:25 <+bridge> [ddnet] Everyday is a winning day we make thousand of dollars! Get started today and enjoy daily profits. I'll help 10 people to earn $30k within 72 hours but you will pay me 10% of your profit when you receive it. Inbox to get started now click on the link below. https://t.me/+apDdmjNhIAc3YjA0 07:25 <+bridge> [ddnet] 07:25 <+bridge> [ddnet] https://t.me/+apDdmjNhIAc3YjA0 07:25 <+bridge> [ddnet] Stonks crypto 07:30 <+bridge> [ddnet] I'm just thinking out loud here: Do you think the demo button icons need a touch-up, or are they fine? I'm saying this because I'm in the process of merging both demo button images, and now's the chance to say anything. 07:30 <+bridge> [ddnet] Personally, I think the key caps in the shortcut key are a bit small, but that's just me. 07:30 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1009333487926530059/unknown.png 07:32 <+bridge> [ddnet] Ironically, this increases the file size of the buttons. It used to be 1.64 KB with two images, but merging them together makes it now 1.86 KB 07:37 <+bridge> [ddnet] Bcs we ran zopfli over them. Now with libpng we can make all files much smaller even 07:38 <+bridge> [ddnet] I think we shouldbreplace them with icon font tho. Then the icons are consistent 07:38 <+bridge> [ddnet] I mean, I ran it through an online optimizer, and brought it down to 860 kb, so that's better! 07:38 <+bridge> [ddnet] No but u can always upgrade if u need to 07:38 <+bridge> [ddnet] Yeah, but the icon set doesn't have everything we need. 07:38 <+bridge> [ddnet] Whats missing 07:39 <+bridge> [ddnet] These 07:39 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1009335596755464284/unknown.png 07:39 <+bridge> [ddnet] The last can simply be done by ovetlay 2 icons 07:40 <+bridge> [ddnet] That's true. But there's no way we *don't* drastically change the look of the slice icons with the icons we have 07:41 <+bridge> [ddnet] Closest we have are these two 07:41 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1009336195744014367/unknown.png 07:42 <+bridge> [ddnet] Left to line 07:42 <+bridge> [ddnet] Or just bracket square 07:42 <+bridge> [ddnet] Right from line 07:43 <+bridge> [ddnet] Those aren't in the free pack, I don't think 07:47 <+bridge> [ddnet] Hm. Maybe we could ship an extra font for custom icons? 07:49 <+bridge> [ddnet] I mean maybe, but then we'd have a ton more icons that won't be touched. 07:51 <+bridge> [ddnet] maybe u can combine two icons somehow 07:51 <+bridge> [ddnet] I mean that's going to be a definite for the shortcuts key 07:52 <+bridge> [ddnet] also theres no square brackets in the free pack lololololol 07:52 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1009339002853273651/unknown.png 08:02 <+bridge> [ddnet] imo (and this is sort of unrelated feedback) but i didnt really know what the middle ones did and they're also pretty low contrast) 08:02 <+bridge> [ddnet] imo (and this is sort of unrelated feedback) but i didnt really know what the middle ones did and they're also pretty low contrast 08:19 <+bridge> [ddnet] they crop the demo 08:19 <+bridge> [ddnet] very useful thing 08:20 <+bridge> [ddnet] and actually recognizable if you trying to do everything with poke method xd 08:21 <+bridge> [ddnet] notice how she said **didnt** 08:21 <+bridge> [ddnet] i see 08:21 <+bridge> [ddnet] also good progress! i can now put a uh 08:21 <+bridge> [ddnet] square where it needs to be 08:21 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1009346184772587580/unknown.png 08:22 <+bridge> [ddnet] (Normal text works just fine! Now the hard part is.. finding the UTF-8 versions of each emote.) 08:22 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1009346576193441802/unknown.png 08:25 <+bridge> [ddnet] btw what do you want to do? 08:25 <+bridge> [ddnet] just uhm, put icons into separated font? 08:26 <+bridge> [ddnet] I'm optomizing the program by now removing the need of two images 08:26 <+bridge> [ddnet] I'm optimizing the program by now removing the need of two images 08:26 <+bridge> [ddnet] by adding need of new font? :D 08:27 <+bridge> [ddnet] It isn't new though 08:27 <+bridge> [ddnet] It's used here 08:27 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1009347847126257684/unknown.png 08:28 <+bridge> [ddnet] okey 08:28 <+bridge> [ddnet] will be glad to see new icons tbh 08:29 <+bridge> [ddnet] ye i know that now but i mean at first, didnt know what it did from the icon 08:31 <+bridge> [ddnet] it would be interesting to see self-explanatory icons of cropping actually 08:31 <+bridge> [ddnet] no clue how this should be done 08:32 <+bridge> [ddnet] Only one way to find out: look through the font and find a good candidate. 08:32 <+bridge> [ddnet] https://fontawesome.com/search?m=free 08:33 <+bridge> [ddnet] Ignore all the brand icons, those aren't included. 08:34 <+bridge> [ddnet] scissors + stripped line would be good xd 08:43 <+bridge> [ddnet] font awesome sux if u don't know how to get it without having to be forced to create an account 08:43 <+bridge> [ddnet] i literally just downloaded the newest version LMFAO 08:43 <+bridge> [ddnet] no account 08:44 <+bridge> [ddnet] anyways now the question is: How do I actually **get** the symbols? 08:44 <+bridge> [ddnet] Example: `\xEF\x95\xBD` is U+f57d on font awesome 08:44 <+bridge> [ddnet] ye I mean if u don't look properly they're like "create an acc", while some others will look at github 08:44 <+bridge> [ddnet] anyways now the question is: How do I actually **get** the symbols? 08:44 <+bridge> [ddnet] Example: `\xEF\x95\xBD` is U+f57d on font awesome (earth-americas) 08:44 <+bridge> [ddnet] yeah that's true 08:45 <+bridge> [ddnet] lol what's the font they're using 08:45 <+bridge> [ddnet] it's cool 08:54 <+bridge> [ddnet] the unicode for the stop symbol is `U+23f9`, but when i put it in as `\x23\xF9` in c++, for some reason it only detects the first `x23` part and renders a **#** 09:03 <+bridge> [ddnet] does cpp handle unicode by default? 09:05 <+bridge> [ddnet] I have no idea, I'm just trying to go with what I'm given with, which is copying the attributes from another file. 09:06 <+bridge> [ddnet] U need to convert to utf8 09:06 <+bridge> [ddnet] this is normal 09:07 <+bridge> [ddnet] Is there a good program online for me to do that? 09:07 <+bridge> [ddnet] I used some online utf8 converter tool xd 09:07 <+bridge> [ddnet] First or second google entry 09:08 <+bridge> [ddnet] ```c 09:08 <+bridge> [ddnet] #include 09:08 <+bridge> [ddnet] 09:09 <+bridge> [ddnet] int main(void) 09:09 <+bridge> [ddnet] { 09:09 <+bridge> [ddnet] char symbol[] = { 0xe2, 0x8f, 0xb9, 0x00 }; 09:09 <+bridge> [ddnet] printf("%s\n", symbol); 09:09 <+bridge> [ddnet] } 09:09 <+bridge> [ddnet] ``` 09:09 <+bridge> [ddnet] @Voxel 09:09 <+bridge> [ddnet] I found it! 09:09 <+bridge> [ddnet] Well, something that works accurately 09:12 <+bridge> [ddnet] @Voxel and this works too for cpp 09:12 <+bridge> [ddnet] ``` 09:12 <+bridge> [ddnet] #include 09:12 <+bridge> [ddnet] 09:12 <+bridge> [ddnet] int main(void) 09:12 <+bridge> [ddnet] { 09:12 <+bridge> [ddnet] unsigned char symbol[] = { 0xe2, 0x8f, 0xb9, 0x00 }; 09:12 <+bridge> [ddnet] std::cout << symbol << std::endl; 09:12 <+bridge> [ddnet] } 09:12 <+bridge> [ddnet] ``` 09:12 <+bridge> [ddnet] just annoying, but ig people uses libs like libutf8 09:15 <+bridge> [ddnet] Great progress so far! 09:15 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1009359734563950642/unknown.png 09:46 <+bridge> [ddnet] Finally replaced all the symbols! I had to do some compromises for some of the symbols, and I have yet to add in an overlay for these, but I think this is a solid PoC 09:46 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1009367523176759319/unknown.png 09:46 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1009367523659100260/unknown.png 09:49 <+bridge> [ddnet] Wait, should I still keep in the demo_buttons image for the datasrc/seven folder, or is that not something to worry about? 09:51 <+bridge> [ddnet] @deen Do you have anything to say about this? I removed the need for both the `demo_buttons` and `demo_buttons2` png images, and took advantage of the Icons.otf file to replace them. 09:54 <+bridge> [ddnet] If u done it already just pr it ^^ 09:55 <+bridge> [ddnet] One second 10:00 <+bridge> [ddnet] Looks nice to me 10:01 <+bridge> [ddnet] Writing the PR form right now 10:07 <+bridge> [ddnet] i forgot to remove some of the comments. i'll take care of that tommorow if the PR needs to be edited 10:29 <+bridge> [ddnet] i forgot to remove some of the comments. i'll take care of that tommorow if the PR needs to be edited 10:29 <+bridge> [ddnet] Done! 16:24 <+bridge> [ddnet] When "Run server" button is pressed in the main screen, what is ran? 16:24 <+bridge> [ddnet] 16:24 <+bridge> [ddnet] I have ddnet packaged in Arch, have server binary installed in `/usr/bin/DDNet_Server` but I receive "Server executable not found, can't run server". I don't know how to debug this. 16:24 <+bridge> [ddnet] When "Run server" button is pressed in the main screen, what is ran? 16:25 <+bridge> [ddnet] 16:25 <+bridge> [ddnet] I have ddnet packaged in Arch, have server binary installed in `/usr/bin/DDNet-Server` but I receive "Server executable not found, can't run server". I don't know how to debug this. 16:40 <+bridge> [ddnet] Yes, that should be run 16:40 <+bridge> [ddnet] I think I fixed it recently and it's not yet released 16:40 <+bridge> [ddnet] you can try if it works with version from git 18:27 <+bridge> [ddnet] Ok, from git does work. Thanks. 18:30 <+bridge> [ddnet] Having a firewall that don't open the port for the ddnet server and running a server provides no in-game feedback to the user that the server is running but the port is blocked. Result is no LAN server available. 18:30 <+bridge> [ddnet] 18:31 <+bridge> [ddnet] Maybe add feedback to the user somehow? 18:46 <+bridge> [ddnet] Having a firewall that doesn't open the port for the ddnet server and running a server provides no in-game feedback to the user that the server is running but the port is blocked. Result is no LAN server available. 18:46 <+bridge> [ddnet] 18:46 <+bridge> [ddnet] Maybe add feedback to the user somehow? 19:14 <+bridge> [ddnet] that's an issue as it can be pretty much different per operating systems 19:14 <+bridge> [ddnet] on windows it should just ask you to accept it 19:23 <+bridge> [ddnet] Right. Not saying it is trivial. 😆 23:52 <+bridge> [ddnet] Great progress on the touched up demo player. However there are just two problems: 23:52 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1009580488110907483/unknown.png 23:53 <+bridge> [ddnet] One of which is that, despite me setting the outline color of this to transparent, it's still visible. I think this will be an easy fix 23:53 <+bridge> [ddnet] On the other note, the Close button doesn't accept unicode text for some reason. It always appears with a box. 23:54 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1009580876415385791/unknown.png 23:54 <+bridge> [ddnet] that's literally like 10 times better and it matches the font style 23:55 <+bridge> [ddnet] Here's how the FontIcons are rendered currently 23:55 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1009581143240228864/unknown.png