01:27 <+bridge> [ddnet] can't i connect dummy using dummy_connect and make it join a team on the same bind ? 01:28 <+bridge> [ddnet] bind x "dummy_connect; cl_dummy 1; say /team 1" ? 04:31 <+bridge> [ddnet] https://i.imgflip.com/6pggbb.jpg 04:40 <+bridge> [ddnet] ??? 04:40 <+bridge> [ddnet] admins admins! 04:48 <+bridge> [ddnet] is there syntax for multiple exclusions in the browser search function 04:48 <+bridge> [ddnet] commas dont appear to work 04:48 <+bridge> [ddnet] if there's no such functionality ill bet there is already an issue for it :P 04:49 <+bridge> [ddnet] I would allow like a feature for "friends or empty" as a filter 05:19 <+bridge> [ddnet] no you can't because dummy connect takes time and there's no way to wait for the next bind to activate 06:35 <+bridge> [ddnet] You still need these? 06:35 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1006782832254918757/ice_overlay.png 06:35 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1006782832674361364/ice_overlay_uhd.png 06:40 <+bridge> [ddnet] U have to whitelist yourself, read server name 06:40 <+bridge> [ddnet] guys how do i config my server to use a different map? 06:41 <+bridge> [ddnet] `sv_map mapname` 06:41 <+bridge> [ddnet] where do i run this? 06:41 <+bridge> [ddnet] you can set it in the autoexec_server.cfg 06:41 <+bridge> [ddnet] or f2 06:41 <+bridge> [ddnet] in game? 06:41 <+bridge> [ddnet] or running DDNet server app 06:41 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1006784423536119930/unknown.png 06:41 <+bridge> [ddnet] lol what is this 06:42 <+bridge> [ddnet] mac 06:42 <+bridge> [ddnet] ddnet server 06:42 <+bridge> [ddnet] downloaded from their site 06:42 <+bridge> [ddnet] it runs a server with sunnyside 06:42 <+bridge> [ddnet] i can connect to it 06:42 <+bridge> [ddnet] from the client 06:42 <+bridge> [ddnet] well just download the map you want to play on, put it where it has to be on your mac (idk the path) 06:42 <+bridge> [ddnet] Would you say something like this would work for new freeze? (This isn't coded yet, just a simple skin swap) 06:42 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1006784629484814486/new_freeze_concept.demo.mp4 06:42 <+bridge> [ddnet] then you login in rcon (admin, f2) 06:43 <+bridge> [ddnet] I don’t think so but would also very much appreciate it 06:43 <+bridge> [ddnet] (@lynn) 06:43 <+bridge> [ddnet] where do i download maps from 06:44 <+bridge> [ddnet] i want to download either multimap, or multieasymap 06:45 <+bridge> [ddnet] Would you say something like this would work for new freeze? (This isn't coded yet, just a simple skin swap) 06:45 <+bridge> [ddnet] (Also the reason it looks weird is because there's no back asset for the skin; I don't know how to incorporate it while still keeping the transparency 06:45 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1006784629484814486/new_freeze_concept.demo.mp4 06:45 <+bridge> [ddnet] Would you say something like this would work for new freeze? (This isn't coded yet, just a simple skin swap) 06:45 <+bridge> [ddnet] (Also the reason it looks weird is because there's no back asset for the skin; I don't know how to incorporate it while still keeping the transparency) 06:45 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1006784629484814486/new_freeze_concept.demo.mp4 06:45 <+bridge> [ddnet] Yea I use it mostly when I find abandoned repos. To figure out which fork is the most relevant. 06:45 <+bridge> [ddnet] (@k2d222) 06:46 <+bridge> [ddnet] when i press f2, a console opens 06:46 <+bridge> [ddnet] asking for password 06:46 <+bridge> [ddnet] sad 06:46 <+bridge> [ddnet] yes 06:47 <+bridge> [ddnet] you have to use the password that you set using `sv_rcon_password` 06:47 <+bridge> [ddnet] or the generated password you can see in the console 06:47 <+bridge> [ddnet] i never set a password 06:47 <+bridge> [ddnet] the idea looks nice, i think the ice should be a bit mroe transparent tho 06:47 <+bridge> [ddnet] there's a file you should take a look at how it works 06:47 <+bridge> [ddnet] idk how you set that on mac with that tool you're using 06:47 <+bridge> [ddnet] im running steam version of the game 06:47 <+bridge> [ddnet] but write a file called autoexec_server.cfg in your game folder 06:48 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1006785992516194314/unknown.png 06:48 <+bridge> [ddnet] and put some lines like 06:48 <+bridge> [ddnet] ``` 06:48 <+bridge> [ddnet] sv_rcon_password yourpassword 06:48 <+bridge> [ddnet] sv_name Server Name 06:48 <+bridge> [ddnet] sv_port 8303 06:48 <+bridge> [ddnet] sv_map MapName 06:48 <+bridge> [ddnet] ... 06:48 <+bridge> [ddnet] ``` 06:48 <+bridge> [ddnet] and put some lines like 06:48 <+bridge> [ddnet] ``` 06:48 <+bridge> [ddnet] sv_rcon_password yourpassword 06:48 <+bridge> [ddnet] sv_name Server Name 06:48 <+bridge> [ddnet] sv_port 8303 06:48 <+bridge> [ddnet] sv_map MapName 06:48 <+bridge> [ddnet] # ... 06:48 <+bridge> [ddnet] ``` 06:48 <+bridge> [ddnet] I'll send over the fixes once codedev validates it, so that i dont waste time 06:52 <+bridge> [ddnet] what is default password 06:52 <+bridge> [ddnet] if you didn't set a password it is auto generated & should be visible on console 06:54 <+bridge> [ddnet] wdym visible in console 06:58 <+bridge> [ddnet] i wish freeze was additive 06:59 <+bridge> [ddnet] so a layer above the regular skin 06:59 <+bridge> [ddnet] i think that's the plan 06:59 <+bridge> [ddnet] also it'd be really funny if there was an icy sounding tee hook for when you hook a frozen tee 07:00 <+bridge> [ddnet] ~~also can we like, remove the unused sounds? on god no one uses them for their mods~~ 07:01 <+bridge> [ddnet] Guys, why isn't multimap around anymore 07:02 <+bridge> [ddnet] i used to play this game a few years ago and i always played on Multimap 07:06 <+bridge> [ddnet] per-player gameskins pls 07:06 <+bridge> [ddnet] at least an option for it 07:07 <+bridge> [ddnet] copy the same protocol for skins and matching os filename from server 07:07 <+bridge> [ddnet] /map Multimap 07:07 <+bridge> [ddnet] on any server 07:08 <+bridge> [ddnet] there used to be like 10 servers at all times running Multimap 07:08 <+bridge> [ddnet] with loads of players 07:11 <+bridge> [ddnet] There still are variations of multimap 07:12 <+bridge> [ddnet] would be cool 07:12 <+bridge> [ddnet] i had a fun idea of double skins too, where you have two images and you overlay the assets from one onto the other. not much practical use, but you can get some cool skin designs out of it 07:12 <+bridge> [ddnet] that's really nice, you can add freeze skin over normal skin quite easily i think 07:13 <+bridge> [ddnet] yeah, I'll just wait until codedev sees this, since this was his idea 07:14 <+bridge> [ddnet] would be nice to have team of ppl trying to manage UX so stuff looks consistent or something 07:14 <+bridge> [ddnet] i suppose the idea of "tee-ish" is already present in the game 07:37 <+bridge> [ddnet] https://i.imgflip.com/6pggbb.jpg 08:01 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1006804376502939719/unknown.png 08:01 <+bridge> [ddnet] nice 08:48 <+ChillerDragon> blaze it 08:49 <+ChillerDragon> WHITE THEME GITHUB MASTERRACE https://zillyhuhn.com/cs/.1660114138.png 13:06 <+bridge> [ddnet] Ah the thing is asynchronous 13:08 <+bridge> [ddnet] Ill try to make endless bind to see if it catches it after XD 13:16 <+bridge> [ddnet] it will prevent you from playing normally i guess 16:52 <+bridge> [ddnet] https://docs.github.com/en/get-started/writing-on-github/working-with-advanced-formatting/creating-diagrams 16:52 <+bridge> [ddnet] after 10 years of people asking features 16:52 <+bridge> [ddnet] they do something finally lmao 16:53 <+bridge> [ddnet] Mermaid diagrams was asked since years, gitlab was way faster to release it 17:07 <+bridge> [ddnet] they might have taken things a lil bit too far no :D? 17:07 <+bridge> [ddnet] they might have taken things a lil bit too far no 😄 ? 17:08 <+bridge> [ddnet] like simple graphs were probably wanted, but is it really necessary to render 3D stl :justatest: 17:08 <+bridge> [ddnet] we can finally make a 3d tee in github! 17:33 <+bridge> [ddnet] Looks like bors will become obsolete by this quarter: https://github.com/github/roadmap/issues/370 17:47 <+bridge> [ddnet] Ez 18:25 <+bridge> [ddnet] sure, @Ravie what do you think about using something like that as overlay? 21:26 <+bridge> [ddnet] definitely won't fit all skins and it already looks quite fat, I think keeping the hitbox tight on frozen skin is important 21:43 <+bridge> [ddnet] Procedural frozen skin generation when? 21:44 <+bridge> [ddnet] We can prolly cover the tee in hexagons 21:51 <+bridge> [ddnet] ?? 22:33 <+bridge> [ddnet] we could just use a shader, as jupy suggested