00:27 <+bridge> [ddnet] @heinrich5991 would this color work? 00:27 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1001616840776220672/unknown.png 00:29 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1001617269916438589/unknown.png 00:35 <+bridge> [ddnet] 💩 ray? 00:35 <+bridge> [ddnet] or wood ray 😛 00:36 <+bridge> [ddnet] Heinrich told me `the default color of the shotgun rays should match its brownish weapon color.` 00:36 <+bridge> [ddnet] poop ray 00:37 <+bridge> [ddnet] Initally it used to be more orange 00:37 <+bridge> [ddnet] this color to be exact 00:37 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1001619259232890921/unknown.png 00:37 <+bridge> [ddnet] bouncing wood beam 00:45 <+bridge> [ddnet] i cant tell the difference other than the "orange" one is more bright too me xd 00:45 <+bridge> [ddnet] colorblind xd 00:45 <+bridge> [ddnet] they both look orange or brownisch to me 00:45 <+bridge> [ddnet] @Voxel how about matching the hue to shotgun's brown but adjust saturation and lightness so that it doesn't look terrible? 00:46 <+bridge> [ddnet] or alternatively try using this lighter orangish color from sg 00:46 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1001621490984304710/unknown.png 00:49 <+bridge> [ddnet] @Voxel that's good, I guess 🙂 00:50 <+bridge> [ddnet] or better, listen to Ravie ^^ 00:50 <+bridge> [ddnet] Yeah, I'll try Ravie's suggestion a bit later 00:50 <+bridge> [ddnet] but I'm not actually opposed to the brown either 00:51 <+bridge> [ddnet] it should be something more lively, brown laser just feels wrong 00:52 <+bridge> [ddnet] good coloe 00:52 <+bridge> [ddnet] @Ravie maybe it even looks lively when it's animated ^^ 00:53 <+bridge> [ddnet] @Voxel can you tell me the hex code for the two browns? 00:53 <+bridge> [ddnet] Make laser shader for this rays 00:53 <+bridge> [ddnet] sure one second 00:55 <+bridge> [ddnet] Darker: 00:55 <+bridge> [ddnet] `IN: #8D673E, OUT: #301D0D` 00:55 <+bridge> [ddnet] Lighter: 00:55 <+bridge> [ddnet] `IN: #C37F42, OUT: #301A09` 00:57 <+bridge> [ddnet] @Ravie ingame, they look different when animated 00:58 <+bridge> [ddnet] I'm trying them out on fng 01:00 <+bridge> [ddnet] i just took the colors from the two images :justatest: \ 01:00 <+bridge> [ddnet] i just took the colors from the two images :justatest: 01:00 <+bridge> [ddnet] @ReiTW IIRC you guys have a teleporter which connects people to a different server, is that correct? 01:01 <+bridge> [ddnet] it should also nicely match the normal laser color though, so something much more saturated 01:01 <+bridge> [ddnet] @murpi not made by me but "yes" 01:01 <+bridge> [ddnet] but imagine it just as a homemade internal proxy 01:01 <+bridge> [ddnet] you fake the change map 01:01 <+bridge> [ddnet] but you're still connected to the same port 01:03 <+bridge> [ddnet] brown/orange is fine 01:09 <+bridge> [ddnet] @Ravie try it ingame 🙂 01:10 <+bridge> [ddnet] `cl_laser_inner_color $8D673E; cl_laser_outline_color $301D0D` 01:10 <+bridge> [ddnet] `cl_laser_inner_color $C37F42; cl_laser_outline_color $301A09` 01:10 <+bridge> [ddnet] What if actual real tiles existed in ddnet to switch to another server 01:11 <+bridge> [ddnet] not a fan, it looks really dull compared to normal laser 01:11 <+bridge> [ddnet] Could be cool but I doubt it is useful for DDRace 01:11 <+bridge> [ddnet] you have tried it ingame? 01:11 <+bridge> [ddnet] yeah 01:11 <+bridge> [ddnet] nice 🙂 01:12 <+bridge> [ddnet] here I used the HSLuv color space to match the hue to shotgun's brown but keep the brightness and saturation of normal laser 01:12 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1001627981774590162/unknown.png 01:12 <+bridge> [ddnet] that also looks similar to the shotgun 🙂 01:12 <+bridge> [ddnet] can you paste the rgb hex values? 01:13 <+bridge> [ddnet] quite a nice match 01:13 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1001628279851204648/unknown.png 01:14 <+bridge> [ddnet] it's c38100 for fill and 20190b for outline 01:15 <+bridge> [ddnet] now that I've seen the other, this one looks a bit bright 😄 01:15 <+bridge> [ddnet] `cl_laser_inner_color $c38100; cl_laser_outline_color $20190b` 01:18 <+bridge> [ddnet] darker color better imo 01:25 <+bridge> [ddnet] `bind x "toggle cl_laser_inner_color 11206590 $c38100; toggle cl_laser_outline_color 11176232 $20190b"` to compare 01:26 <+bridge> [ddnet] if you switch back and forth, the "intensity" is very similar 01:26 <+bridge> [ddnet] also this method can be used to make any other hue of laser and it will match nicely 04:16 <+bridge> [ddnet] @fokkonaut what's your git email address? 04:25 <+bridge> [ddnet] nvm, found it 🙂 04:27 <+bridge> [ddnet] well, i think there's nothing much to do with the whole laser color thing, until the server is updated to be able to send the right info 04:27 <+bridge> [ddnet] still need clang-format but i guess deen or heinrich will add it 07:05 <+bridge> [ddnet] does anyone here use vscode to debug? How did you setup vscode for building and debugging ddnet? 09:04 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1001746963244515359/Pew_Pew-1.mp4 09:10 <+bridge> [ddnet] ok thats actually pretty fun looking 09:15 <+bridge> [ddnet] that looks admin abuse :xdd: 09:16 <+bridge> [ddnet] that looks like admin abuse :xdd: 09:22 <+bridge> [ddnet] VIP Feature, for only ~~$9.99~~ **$4.99** __(50% OFF FOR A LIMITED TIME)__:poggers: 10:34 <+bridge> [ddnet] what did you need it for? 10:39 <+ChillerDragon> SPAM 12:32 <+bridge> [ddnet] my eyes are now bleeding 14:09 <+bridge> [ddnet] Where I can buy it? :kek: 14:40 <+bridge> [ddnet] i painstakingly optimized my pr with the help of chairn but accidentally made your commit under my name 14:40 <+bridge> [ddnet] so i had to fix it 14:40 <+bridge> [ddnet] i painstakingly optimized my pr with the help of chairn but accidentally made your commit under my name 14:40 <+bridge> [ddnet] so we had to fix it 14:40 <+bridge> [ddnet] oh, nice, thank youi 14:40 <+bridge> [ddnet] oh, nice, thank you 15:24 <+bridge> [ddnet] suggestion 15:24 <+bridge> [ddnet] ppl without less of 1k points make them can't make dummy 15:24 <+bridge> [ddnet] 15:24 <+bridge> [ddnet] 1 noob is more of enough:nouis: 15:26 <+bridge> [ddnet] what if they have no one to play with 15:26 <+bridge> [ddnet] Then people will just fake players with > 1 k points 15:26 <+bridge> [ddnet] nah they not this mush smart 15:27 <+bridge> [ddnet] and even then its kind of your fault for playing on novice maps expecting to get far 15:27 <+bridge> [ddnet] bro this hurt me:( 15:28 <+bridge> [ddnet] i have no friends 15:28 <+bridge> [ddnet] hence: the dummy was born 15:28 <+bridge> [ddnet] :trollet: 15:28 <+bridge> [ddnet] 🤣 15:29 <+bridge> [ddnet] 🏳️ you win 16:33 <+bridge> [ddnet] :trollonaut: 17:31 <+ChillerDragon> annoyed by nobs -> force them to play with you instead of their dummy 17:31 <+ChillerDragon> :brain: 17:32 <+ChillerDragon> just make the ddnet solo campaign a requirement to join online servers hrhrhrhr 19:10 <+bridge> [ddnet] I thought of an idea to keep speedrun's legitness a little more: 19:10 <+bridge> [ddnet] We could use a `/speedrun` option which would force the current team (from 1 to 63 ofc) to play in 2p (or X players according to the map) 19:10 <+bridge> [ddnet] And there would be a command to display the top speedruns made like this 19:34 <+bridge> [ddnet] What does this prevent/fix? 19:36 <+bridge> [ddnet] reinstating you as author of a commit 19:38 <+bridge> [ddnet] Voxel said that already :D 19:41 <+bridge> [ddnet] noobs can't play with dummy alone 19:42 <+bridge> [ddnet] usually they join with you and you need carry them and their dummy 21:27 <+bridge> [ddnet] ⚠️ TRADE OFFER ⚠️ 21:27 <+bridge> [ddnet] ```i recieve: 2 minutes of your valuable time 21:27 <+bridge> [ddnet] you recieve: an incorrect typo fix pr``` 21:27 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1001933773912428697/unknown.jpeg 21:28 <+bridge> [ddnet] I don't think that was a typo "acked" means acknowledged 21:29 <+bridge> [ddnet] exactly 21:29 <+bridge> [ddnet] What? So why did you pr? xd 21:29 <+bridge> [ddnet] that wasnt me, im saying the typo fix is incorrect 21:30 <+bridge> [ddnet] Oh lmao 21:30 <+bridge> [ddnet] I thought it was you cause you posted the meme 21:30 <+bridge> [ddnet] Sry 21:30 <+bridge> [ddnet] nah im just poking at the guy LOL 21:31 <+bridge> [ddnet] if i saw a typo id rather fix it in my actual pr or mention it here 21:32 <+bridge> [ddnet] Where do these people come from, are they just farming pull requests for some reason. 21:33 <+bridge> [ddnet] Oh wait actually they did update a ddneg package 21:33 <+bridge> [ddnet] Oh wait actually they did update a ddnet package 22:20 <+bridge> [ddnet] Hi, does anybody have a tool to transform this 0.7 map file into a 0.6 map file? 22:20 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/1001947123962609816/dm3.map 22:28 <+bridge> [ddnet] i think there's only tool to convert 0.6 into 0.7 22:33 <+bridge> [ddnet] Simply make all images that are not included in the 0.6 client embedded 22:33 <+bridge> [ddnet] like, grass_main, generic_unhookable 22:33 <+bridge> [ddnet] those have changed between 0.6 and 0.7 23:13 <+bridge> [ddnet] Yes, this works well if you wanto to gconvert a 0.6 map to a 0.7 map, but 0.7 maps seem to be buggy in 0.6. 23:13 <+bridge> [ddnet] Yes, this works well if you wanto to convert a 0.6 map to a 0.7 map, but 0.7 maps seem to be buggy in 0.6. 23:13 <+bridge> [ddnet] ah true, they have some kind of changes in the map format 23:14 <+bridge> [ddnet] Yes, this works well if you want to convert a 0.6 map to a 0.7 map, but 0.7 maps seem to be buggy in 0.6.