00:10 <+bridge> [ddnet] never, ddnet rely on too many undefined behavior πŸ˜„ 00:10 <+bridge> [ddnet] never, ddnet rely on too many undefined behaviors πŸ˜„ 00:12 <+bridge> [ddnet] ddnet code is rustproof :poggers: 01:56 <+bridge> [ddnet] Just a minor thing: 01:56 <+bridge> [ddnet] Given by how the Assets (HUD) look, I'd assume the freeze bar is copied horizontally (at least the edges). Would it be possible to change the loading bar rendering in a way, that an asset of the full bar is being rendered, so asymmetrical designs would be possible? 01:56 <+bridge> [ddnet] wasnt this already requested 3 days ago 02:08 <+bridge> [ddnet] Didnt see it, sorry 02:26 <+bridge> [ddnet] It was requested, and it is under consideration iirc 03:57 <+bridge> [ddnet] yo guys 03:57 <+bridge> [ddnet] https://www.teeworlds.com/forum/viewtopic.php?id=4760 maybe we should revive this mode? 03:57 <+bridge> [ddnet] dm with many new maps and ELO would be cool af 03:57 <+bridge> [ddnet] we can also add drrace things there like freeze of laser pullers 05:05 <+bridge> [ddnet] anyone have the link to the browser ddnet build? 08:26 <+bridge> [ddnet] DDnet dont revive mods, i would consider saying that it's killing them 09:41 <+bridge> [ddnet] Not our fault mods don’t keep people interested long enough. We host new mods we promote new mods, not like we go around trying to kill them 09:45 <+bridge> [ddnet] https://www.youtube.com/watch?v=ZSt9tm3RoUU 09:45 <+bridge> [ddnet] I used to listen to this music a lot, he's also a really good composer 12:16 <+bridge> [ddnet] I think what he means is that you kill mods without noticing it 12:17 <+bridge> [ddnet] Since ddnet has a huge server list, new mods or evn old are kinda hidden in this giant amount of ddnet servers 12:26 <+ChillerDragon> so you need ddnet clients server filter and exclude "ddnet" :D 13:07 <+bridge> [ddnet] https://projecteuler.net anyone doing this? 13:19 <+bridge> [ddnet] Once upon a time I did like the first 10, it's a little too mathy for me so I dropped it 13:35 * Konsti slaps Ryozuki around a bit with a large fishbot 13:39 <+Konsti> @dev on latest client LAN server wont accept my password in autoexec_server.cfg. I have to open the server in terminal and copy that shitty cryptic password. (linux) 13:40 <+Konsti> for rcon* 13:43 <+bridge> [ddnet] you probably forgot to remove leading `#` 13:45 <+Konsti> thanks! Never had to do that before 14:00 <+bridge> [ddnet] someone know the master link for kog servers? i wanna know if a tee finished a specific map 14:00 <+bridge> [ddnet] @everestkio ask on their discord 14:00 <+bridge> [ddnet] idk where, there isn't a section 14:00 <+bridge> [ddnet] kog.tw 14:01 <+bridge> [ddnet] https://kog.tw 14:02 <+ChillerDragon> pink rat 14:07 <+bridge> [ddnet] Β§? 14:09 <+bridge> [ddnet] Konsti: maybe try to have your autoexec_server.cfg in the user directory (appdata) then it should never get overwritten by updates 14:59 * Konsti slaps ChillerDragon around a bit with a large fishbot 14:59 <+Konsti> appdata :kek: 15:03 <+bridge> [ddnet] We have a higher players / server ratio than the rest of TW. 15:03 <+bridge> [ddnet] DDNet players: 2054, servers: 670, players / server: 3.1 15:03 <+bridge> [ddnet] Rest of TW players: 526, servers: 442, players / server: 1.2 15:03 <+bridge> [ddnet] yes, but I mean that that amount of servers kinda hide other small mods 15:03 <+bridge> [ddnet] but yes a big success to DDNet, pretty cool also 15:05 <+bridge> [ddnet] lol rly 670 servers 15:05 <+bridge> [ddnet] wtf 15:12 <+bridge> [ddnet] at least 3 other people had the same problem recently 16:38 <+bridge> [ddnet] `mem_copy(pSkinName, s_vSkinList[NewSelected].m_pSkin->m_aName, sizeof(g_Config.m_ClPlayerSkin));` 16:38 <+bridge> [ddnet] saw this in the code and wondered, 16:38 <+bridge> [ddnet] isnt it bad style to use different variables for the value and the size, or is this style ok? 16:39 <+bridge> [ddnet] `mem_copy(pSkinName, s_vSkinList[NewSelected].m_pSkin->m_aName, sizeof(g_Config.m_ClPlayerSkin));` 16:39 <+bridge> [ddnet] saw this in the code and wondered, 16:39 <+bridge> [ddnet] isnt it bad style to use different variables for the value and the size? 16:47 <+bridge> [ddnet] `mem_copy(pSkinName, s_vSkinList[NewSelected].m_pSkin->m_aName, sizeof(g_Config.m_ClPlayerSkin));` 16:47 <+bridge> [ddnet] saw this in the code and wondered, 16:47 <+bridge> [ddnet] isnt it kinda bad style to use different variables for the value and the size? 16:52 <+bridge> [ddnet] Idk the exact place you found that, but the pSkinName points to either clplayerskin or cldummyskin, and those are both the same size 16:55 <+bridge> [ddnet] My bad. Yes, you are right pSkinName points to ClPlayerSkin πŸ™‚ 17:02 <+bridge> [ddnet] yeah im not consistent, but i like the urge to code something really small. 17:03 <+bridge> [ddnet] to solve the prob 17:04 <+bridge> [ddnet] I like programming and CS oriented challanges more, so doing leetcode and Advent of Code is how I scratch that itch 17:24 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/996799233413881856/unknown.png 17:24 <+bridge> [ddnet] ? xd 17:25 <+bridge> [ddnet] Gollip, gollip 17:26 <+bridge> [ddnet] @heinrich5991 should we do anything about that? Unlikely they actually support 16k players 17:30 <+bridge> [ddnet] Wait how much resources and what hardware would a server need if it could support that mant servers 17:31 <+bridge> [ddnet] Wait how much resources and what hardware would a server need if it could support that many players 17:37 <+bridge> [ddnet] I don't think any simple modification to the code could allow that many players to inhabit the same gameworld 17:39 <+bridge> [ddnet] you can have them as spectators though, would be easier 17:42 <+bridge> [ddnet] Ah, that you could probably support 17:43 <+bridge> [ddnet] I guess that just requires a very beefy network and a fast cpu that can push out the packets in time 17:45 <+bridge> [ddnet] https://discord.gg/XTDQgJ9YMp 17:56 <+bridge> [ddnet] Ravie and I just overworking part of the "hud.png" and now just talking about merging it with extra.png. for example like that: 17:56 <+bridge> [ddnet] 17:56 <+bridge> [ddnet] Now the question, do we want to also add arrow.png and strong_weak.png to it, so we have all textures related to our game in one png? 17:56 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/996807225509163008/unknown.png 17:56 <+bridge> [ddnet] Ravie and I just overworking part of the "hud.png" and now just talking about merging it with extras.png. for example like that: 17:56 <+bridge> [ddnet] 17:56 <+bridge> [ddnet] Now the question, do we want to also add arrow.png and strong_weak.png to it, so we have all textures related to our game in one png? 17:56 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/996807225509163008/unknown.png 17:59 <+bridge> [ddnet] Ravie and I just overworking part of the "hud.png" and now just talking about merging it with extras.png and the new shields from game.ong. for example like that: 17:59 <+bridge> [ddnet] 17:59 <+bridge> [ddnet] Now the question, do we want to also add arrow.png and strong_weak.png to it, so we have all textures related to our game in one png? 17:59 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/996807225509163008/unknown.png 17:59 <+bridge> [ddnet] Ravie and I just overworking part of the "hud.png" and now just talking about merging it with extras.png and the new shields from game.png. for example like that: 17:59 <+bridge> [ddnet] 17:59 <+bridge> [ddnet] Now the question, do we want to also add arrow.png and strong_weak.png to it, so we have all textures related to our game in one png? 17:59 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/996807225509163008/unknown.png 18:03 <+bridge> [ddnet] Ravie and I just revise part of the "hud.png" and now just talking about merging it with extras.png and the new shields from game.png. for example like that: 18:03 <+bridge> [ddnet] 18:03 <+bridge> [ddnet] Now the question, do we want to also add arrow.png and strong_weak.png to it, so we have all textures related to our game in one png? 18:03 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/996807225509163008/unknown.png 18:16 <+bridge> [ddnet] nice 18:21 <+bridge> [ddnet] So what do you think, is it ok if we add arrow.png and strong_weak.png too? 18:23 <+bridge> [ddnet] they are hud elements, I don't see why not 18:24 <+bridge> [ddnet] wouldn't be nice to have all those Assets from one custom ingame tileset, so you don't have to customize every single one of the hud elements which has custom variants in the game.pngs? πŸ™‚ 18:24 <+bridge> [ddnet] well i personally don't care too much, nothing speaks against more images either, we should just think about what is useful for future now already, bcs after 1-2 years there are many customized versions of this image and adding stuff then is not really easy. 18:24 <+bridge> [ddnet] So I guess it wouldn't hurt to add as much as possible now 18:26 <+bridge> [ddnet] but not all elements have the same size i guess? 18:26 <+bridge> [ddnet] If you can mash them together, you could potentially save more space 18:26 <+bridge> [ddnet] in a coding standpoint too 18:27 <+bridge> [ddnet] I do not understand what you mean xD 18:27 <+bridge> [ddnet] In code there is no need to 18:27 <+bridge> [ddnet] nvm that, anything which will improve hud editing is nice anyway 18:28 <+bridge> [ddnet] I mean, all those hud Assets can be accessed through one tileset, but I guess it only needs the id of the cells 18:28 <+bridge> [ddnet] So yeah 0 iq moment from me 18:56 <+bridge> [ddnet] Eh, easier for customization if we have more pngs I guess, but with spritesheets it's easier to get a consistent look 22:09 <+bridge> [ddnet] in one png, movement arroes? jump arrow? herewith i apply for a place for those in that png as well 22:11 <+bridge> [ddnet] if you put strong weak indicator there, if i understood correctly, why not those as well? 22:40 <+bridge> [ddnet] already working on that 22:43 <+bridge> [ddnet] i guess its arrow png, nice. i like it, then you can have all the hud icons have the same style, i really like it