01:44 <+bridge> [ddnet] anyone know how to build maven java software on linux from terminal ๐Ÿ˜… 03:49 <+bridge> [ddnet] no, not regularly 04:40 <+bridge> [ddnet] :kek: 08:08 <+bridge> [ddnet] lmao, who made our CI japanese xD 08:08 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/990498712700743700/unknown.png 08:59 <+bridge> [ddnet] Yikes 09:00 <+bridge> [ddnet] How would you name asan and ubsan in a consise kebab case? 09:35 <+bridge> [ddnet] I too haven't upgraded a system in a while ๐Ÿ˜„ 09:35 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/990520570858836018/screenshot-20220626093301.png 09:50 <+bridge> [ddnet] :justatest: 11:52 <+bridge> [ddnet] I just noticed there is a Refresh Rate option under General > Client whats the difference to the one in Graphics? 11:53 <+bridge> [ddnet] client refresh rate also affects input 11:53 <+bridge> [ddnet] graphics tells how often render calls are actually send to the GPU 11:54 <+bridge> [ddnet] however, client refresh rates also caps FPS, since the client also tells the renderer when to work(if client is active, renderer cannot start either) 11:55 <+bridge> [ddnet] but it can e.g. happen that the GPU isnt ready, so client refresh rate can cause less FPS then what your set the clients refresh rate to 11:55 <+bridge> [ddnet] any graphics refresh rate with client refresh rate of 0, should result in pretty accurate the FPS u want 11:55 <+bridge> [ddnet] the opposite is not the case 11:57 <+bridge> [ddnet] wow, thanks for explanation, maybe that's something for the wiki? 11:58 <+bridge> [ddnet] however, client refresh rates also caps FPS, since the client also tells the renderer when to work(if client is not active, renderer cannot start either) 11:58 <+bridge> [ddnet] what is the use case for it? why do we have 2 option :d 11:58 <+bridge> [ddnet] yeah its more technical aspect tho ๐Ÿ˜„ 11:59 <+bridge> [ddnet] depending on your computer, using 100% on a single CPU core can cause fans to spin 11:59 <+bridge> [ddnet] so some ppl dislike it 12:02 <+bridge> [ddnet] on a different note: in rc4 i cant see dummy actions, jump indicator and the weapon/state indicators in the hud except the old ones. I'm pretty sure it worked in rc3 12:02 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/990557699538305034/unknown.png 12:03 <+bridge> [ddnet] @c0d3d3v 12:05 <+bridge> [ddnet] you can't add strong or weak hook too here? 12:05 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/990558497685000192/unknown.png 12:06 <+bridge> [ddnet] for who hold hooking you right now 12:07 <+bridge> [ddnet] u can use cl_nameplates_strong 1 12:07 <+bridge> [ddnet] i think that would add even more confusion 12:07 <+bridge> [ddnet] it shows strong/weak in nameplates 12:24 <+bridge> [ddnet] in language files, do the words in [] brackets need to be translated as well? 12:24 <+bridge> [ddnet] > [Ingame controller mode] 12:24 <+bridge> [ddnet] > Absolute 12:24 <+bridge> [ddnet] looks nice but feel annoying bcs it's already arrows moving there 12:24 <+bridge> [ddnet] this looks so much things above every tee 12:24 <+bridge> [ddnet] i think they are context 12:25 <+bridge> [ddnet] e.g. if u in control settings sometimes some languages have same word with different meanings 12:25 <+bridge> [ddnet] absolute controler 12:25 <+bridge> [ddnet] vs 12:25 <+bridge> [ddnet] absolute it a global sense... stuff like that 12:25 <+bridge> [ddnet] Yeah makes sense, thanks 13:34 <+bridge> [ddnet] @c0d3d3v cannot see ninja weapon skin on 16.2 client version it worked yesterday and today its just gone 13:41 <+ChillerDragon> wotefek 13:41 <+ChillerDragon> cinnematic ddrace 13:41 <+ChillerDragon> https://zillyhuhn.com/cs/.1656243649.png 13:46 <+bridge> [ddnet] ddnet UUID are compatible with rfc4122? 13:54 <+ChillerDragon> it almost looks better without the texture https://zillyhuhn.com/cs/.1656244446.png 13:54 <+ChillerDragon> might have get used to it but the flakes seem a bit unteeish or not simple enough 13:58 <+bridge> [ddnet] fixed by updating (appears to be a problem with rc2 only) 14:09 <+bridge> [ddnet] im on rc5 and i cant see katana in freeze as well, is this intended? I see when i have the actual katana tho 14:09 <+bridge> [ddnet] uhm, theres no rc5 ๐Ÿ‘€ 14:11 <+bridge> [ddnet] https://github.com/ddnet/ddnet/releases/tag/16.2-rc5 14:11 <+bridge> [ddnet] seems to be just a translation update 14:11 <+bridge> [ddnet] do you have this problem on all servers? What is `cl_show_ninja` set to? Try removing your old version and download the latest version in #announcements [https://discord.com/channels/252358080522747904/420565311863914496/986416911195729931] 14:14 <+bridge> [ddnet] Either rc4 or rc5 broke the HUD for me with Vulkan renderer 14:15 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/990591146394779728/vulkan_hud.mp4 14:15 <+bridge> [ddnet] (those gray tiles on the lower left quarter) 14:16 <+bridge> [ddnet] on kog everthing seems to be the old way (no freezebar etc, i see katana), on all ddnet servers i dont see katana. cl_show_ninja is 1, i use steam for the release canditate, but i have a "normal" copy for the stable game. i use vulkan too btw 14:17 <+bridge> [ddnet] I got nothing better to do, so I am going to bisect my issue above 14:17 <+bridge> [ddnet] i just tried, it is working for me :\ 14:17 <+bridge> [ddnet] hmm weird 14:17 <+bridge> [ddnet] can you try the build in #announcements anyway? maybe the build on steam is corrupt or something weird happened whilst updating 14:18 <+bridge> [ddnet] isn't it intended? 14:18 <+bridge> [ddnet] when using openGL instead of vulkan i dont have this issue 14:18 <+bridge> [ddnet] this is how it is now 14:22 <+bridge> [ddnet] i have this issue too 14:22 <+bridge> [ddnet] i also told him here to ask codedev 14:23 <+bridge> [ddnet] same behavior: with vulkan the hud is broken with openGL it seems to work, if the missing katana in freeze is intended 14:23 <+bridge> [ddnet] weird, @Maks. are you on opengl or vulkan? 14:24 <+bridge> [ddnet] weird, @Maks. are you using opengl or vulkan? 14:24 <+bridge> [ddnet] but the ninja thing is completly gone for me 14:25 <+bridge> [ddnet] for opengl and vulkan 14:25 <+bridge> [ddnet] well openGL 3.3.0 doesnt work either for me, only 1.4 and 3.0 14:25 <+bridge> [ddnet] @c0d3d3v ^ 14:29 <+bridge> [ddnet] now I am getting 14:29 <+bridge> [ddnet] ``` 14:29 <+bridge> [ddnet] [2022-06-26 14:28:46][gfx]: Created Vulkan 1.0 context. 14:29 <+bridge> [ddnet] [2022-06-26 14:28:46][vulkan]: vulkan error: A shader file could not load correctly 14:29 <+bridge> [ddnet] [2022-06-26 14:28:46][vulkan]: vulkan error: A shader file could not load correctly 14:29 <+bridge> [ddnet] [2022-06-26 14:28:46][vulkan]: vulkan error: A shader file could not load correctly 14:29 <+bridge> [ddnet] [2022-06-26 14:28:46][vulkan]: vulkan error: A shader file could not load correctly 14:29 <+bridge> [ddnet] [2022-06-26 14:28:46][vulkan]: vulkan error: A shader file could not load correctly 14:29 <+bridge> [ddnet] [2022-06-26 14:28:46][vulkan]: vulkan error: A shader file could not load correctly 14:29 <+bridge> [ddnet] ``` 14:29 <+bridge> [ddnet] :( 14:29 <+bridge> [ddnet] oh 14:29 <+bridge> [ddnet] @Scrumplex are you using old rc version? 14:29 <+bridge> [ddnet] okay 14:30 <+bridge> [ddnet] no the issue was that I didn't run DDNet from the build directory 14:30 <+bridge> [ddnet] weird? 14:30 <+bridge> [ddnet] So the Vulkan shaders are loaded relative to CWD? 14:30 <+bridge> [ddnet] do you need to? i don't run it from build dir :d 14:30 <+bridge> [ddnet] but all the other assets are fine? 14:30 <+bridge> [ddnet] lemme try 14:30 <+bridge> [ddnet] they are part of data dir 14:31 <+bridge> [ddnet] but build data dir 14:31 <+bridge> [ddnet] to be precise 14:31 <+bridge> [ddnet] But every asset loads fine, so I would assume that the path resolving for the shaders doesn't work the same? 14:31 <+bridge> [ddnet] show what paths are getting chosen for the data dir 14:31 <+bridge> [ddnet] maybe the other assets are loaded based on the location of the binary`? 14:31 <+bridge> [ddnet] maybe the other assets are loaded based on the location of the binary? 14:31 <+bridge> [ddnet] maybe it uses a different path than u expect 14:31 <+bridge> [ddnet] oh it uses "data" 14:31 <+bridge> [ddnet] Oh makes sense 14:31 <+bridge> [ddnet] nah i don't have it, hud renders well 14:32 <+bridge> [ddnet] im using opengl 3.30 14:32 <+bridge> [ddnet] The repo itself also has most of the data at that location 14:32 <+bridge> [ddnet] @murpi 14:32 <+bridge> [ddnet] try 3.0 14:32 <+bridge> [ddnet] its was on rc2 and it works again on rc4 14:33 <+bridge> [ddnet] okay now my bisect works :D 14:33 <+bridge> [ddnet] okay now my git bisection works :D 14:34 <+bridge> [ddnet] `79bf01b7d0561cde34f0431ee4641b1dc2c0bb5c is the first bad commit` 14:34 <+bridge> [ddnet] let me verify thatt 14:35 <+bridge> [ddnet] yep that's the one 14:35 <+bridge> [ddnet] https://github.com/ddnet/ddnet/pull/5416/commits/79bf01b7d0561cde34f0431ee4641b1dc2c0bb5c 14:35 <+bridge> [ddnet] ``` 14:35 <+bridge> [ddnet] # bad: [12a5524febe807900e5e52c4cbeb445fb79d72e4] Fix win32 discord compilation 14:35 <+bridge> [ddnet] # good: [be4ae021e5f7c1e9eac461ca1dad116feb0d2871] Update Brazilian Portuguese translation (supersedes #5304) 14:35 <+bridge> [ddnet] git bisect start '16.2-rc4' '16.2-rc3' 14:35 <+bridge> [ddnet] # bad: [c084d528868c41c0b0590468de1a94ee97bc0395] Add Opacity option for freeze bars inside freeze 14:35 <+bridge> [ddnet] git bisect bad c084d528868c41c0b0590468de1a94ee97bc0395 14:35 <+bridge> [ddnet] # bad: [4ee11581678b7c17cbaa8fbe95d3ee0d5f495c7a] remove tile info messages and freeze/ninja stars for new clients using version checking 14:35 <+bridge> [ddnet] git bisect bad 4ee11581678b7c17cbaa8fbe95d3ee0d5f495c7a 14:35 <+bridge> [ddnet] # good: [62e1c6a4c9db81a3a8f1c872b547d8b36720d79a] Update spanish.txt 14:35 <+bridge> [ddnet] git bisect good 62e1c6a4c9db81a3a8f1c872b547d8b36720d79a 14:36 <+bridge> [ddnet] # bad: [d0c1edcd8ffaf3ab1ace32cb830d09aefb2943bc] Revert "Build our own drmingw with mingw" 14:36 <+bridge> [ddnet] git bisect bad d0c1edcd8ffaf3ab1ace32cb830d09aefb2943bc 14:36 <+bridge> [ddnet] # bad: [79bf01b7d0561cde34f0431ee4641b1dc2c0bb5c] Let the server decide which hud to display 14:36 <+bridge> [ddnet] git bisect bad 79bf01b7d0561cde34f0431ee4641b1dc2c0bb5c 14:36 <+bridge> [ddnet] # first bad commit: [79bf01b7d0561cde34f0431ee4641b1dc2c0bb5c] Let the server decide which hud to display 14:36 <+bridge> [ddnet] ``` 14:36 <+bridge> [ddnet] when i use vulkan if i switch workspace it automatically resize to the lower resolution, it only happens in vulkan @Not Keks 14:37 <+bridge> [ddnet] then make a bug report on sway 14:38 <+bridge> [ddnet] vk only resizes, when it receives events to resize 14:38 <+bridge> [ddnet] never on its own 14:39 <+bridge> [ddnet] https://github.com/ddnet/ddnet/pull/5416#issuecomment-1166495301 14:39 <+bridge> [ddnet] yet another bug 14:40 <+bridge> [ddnet] btw the bug vulkan on wayland thing magically fixed itself without update 14:40 <+bridge> [ddnet] im a bit suprised that wayland is still so unstable 14:40 <+bridge> [ddnet] it is 14:40 <+bridge> [ddnet] i mean its still kinda new, but also not really new 14:40 <+bridge> [ddnet] maybe sdl related 14:40 <+bridge> [ddnet] i don't have issues on other apps and games 14:41 <+bridge> [ddnet] tbh, Wayland has been working flawlessly for me. Only thing that's still a bit wonky is SteamVR, but that's probably SteamVR's fault 14:41 <+bridge> [ddnet] i dunno, i had good performance, but generally the experience wasnt that good yet 14:41 <+bridge> [ddnet] @Scrumplex but do you use wayland backend? 14:41 <+bridge> [ddnet] crashes, weird resizes, wrong resolutions, etc. 14:41 <+bridge> [ddnet] or xwayland 14:41 <+bridge> [ddnet] for SteamVR? 14:41 <+bridge> [ddnet] or DDnet? 14:41 <+bridge> [ddnet] no ddnet 14:41 <+bridge> [ddnet] I think xwayland 14:42 <+bridge> [ddnet] if you don't launch with SDL_VIDEODRIVER=wayland then it is xwayland 14:42 <+bridge> [ddnet] I have SDL_VIDEODRIVER=wayland globally, but set it to x11 for Steam games I think 14:42 <+bridge> [ddnet] btw SDL tried to default to wayland but reverted it, bcs too many issues for users 14:42 <+bridge> [ddnet] afaik mainly bcs of nvidia 14:44 <+bridge> [ddnet] anyway, i kinda dont see whats going wrong with resizes, especially since switching workspaces sounds like some special case xd 14:45 <+bridge> [ddnet] but it fixes itself if i double press win + f which is switches to windowed and back to fullscreen 14:45 <+bridge> [ddnet] Just tried the wayland video driver and switching workspaces works for me 14:45 <+bridge> [ddnet] what are you using as dm/wm? 14:45 <+bridge> [ddnet] u also on sway? 14:45 <+bridge> [ddnet] yes 14:45 <+bridge> [ddnet] hmm 14:45 <+bridge> [ddnet] lmao 14:45 <+bridge> [ddnet] built from master though 14:45 <+bridge> [ddnet] but u also on RDNA2 right= 14:45 <+bridge> [ddnet] but u also on RDNA2 right? 14:45 <+bridge> [ddnet] nope 14:45 <+bridge> [ddnet] ok 14:45 <+bridge> [ddnet] same 14:45 <+bridge> [ddnet] Vega 56 14:46 <+bridge> [ddnet] i wonder if it could be a driver bug 14:46 <+bridge> [ddnet] so confusing 14:46 <+bridge> [ddnet] when in doubt -> mesa 14:46 <+bridge> [ddnet] probably iy is 14:46 <+bridge> [ddnet] it is* 14:46 <+bridge> [ddnet] it is always mesa :D 14:46 <+bridge> [ddnet] i'd expect a surface change is only triggered by the WM 14:47 <+bridge> [ddnet] what Mesa version are you on @nori 14:47 <+bridge> [ddnet] @nori with dbg_gfx 4 u can see what vk is doing 14:47 <+bridge> [ddnet] 21.1.1 14:47 <+bridge> [ddnet] e.g. "VK_ERROR_OUT_OF_DATE_KHR" should print "dbg_msg("vulkan", "recreating swap chain requested by acquire next image (prepare frame).");" 14:47 <+bridge> [ddnet] I am on 22.1.2 14:48 <+bridge> [ddnet] no log output for me when switching workspaces with dbg_gdx 4 14:48 <+bridge> [ddnet] no additional log output for me when switching workspaces with dbg_gdx 4 14:48 <+bridge> [ddnet] i tested with 22.2 with RDNA but on KDE, had no real issues there as far as i remember 14:49 <+bridge> [ddnet] dbg_gfx 14:49 <+bridge> [ddnet] it can't even resize itself bcs it is 1 fps xD 14:49 <+bridge> [ddnet] oh 14:49 <+bridge> [ddnet] no additional log output for me when switching workspaces with dbg_gfx 4 14:49 <+bridge> [ddnet] (yes, typo in Discord, I did have other vulkan debug in log :D) 14:49 <+bridge> [ddnet] try dbg_gfx 3 14:50 <+bridge> [ddnet] thats only verbose information no validation layers 14:50 <+bridge> [ddnet] maybe bcs there is not much ppl using my graphic card :d 14:50 <+bridge> [ddnet] renoir 14:51 <+bridge> [ddnet] always having weirdest bugs 14:51 <+bridge> [ddnet] Well discrete Vega GPUs are also kinda rare 14:51 <+bridge> [ddnet] Though there are many Vega iGPUs I would assume 14:51 <+bridge> [ddnet] i had vega past 5 years 14:52 <+bridge> [ddnet] so the vk stuff was deved on it hehe 14:52 <+bridge> [ddnet] u are premium member 14:52 <+bridge> [ddnet] https://scrumplex.rocks/img/1656247942.png 14:52 <+bridge> [ddnet] it is integrated 14:53 <+bridge> [ddnet] Vulkan reports my card as "AMD RADV VEGA10" 14:53 <+bridge> [ddnet] iGPUs are always trouble makers 14:53 <+bridge> [ddnet] can't find that on Steam hwsurvey :D 14:53 <+bridge> [ddnet] yeah ๐Ÿ˜„ 14:53 <+bridge> [ddnet] but not nvidia optimum :d i thought it is better on full amd pc 14:53 <+bridge> [ddnet] yeah nvidia optimus is bs 14:54 <+bridge> [ddnet] btw maybe no significant, but i also tested VK on 2 android phones 14:54 <+bridge> [ddnet] and android drivers are the only thing worse than OpenGL drivers on macos xd 14:54 <+bridge> [ddnet] Looks like "Vega 8" is the only mention of Vega in hwsurvey :( 14:55 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/990601202662256690/unknown.png 14:55 <+bridge> [ddnet] are you looking at all stats or just Linux stats? 14:55 <+bridge> [ddnet] ``` 14:55 <+bridge> [ddnet] Indirect leak of 132 byte(s) in 1 object(s) allocated from: 14:55 <+bridge> [ddnet] #0 0x4e130f in malloc (/home/arda/ddnet/build/DDNet+0x4e130f) 14:55 <+bridge> [ddnet] #1 0x7f108fa8e973 (/usr/lib/libSDL2-2.0.so.0+0x9d973) 14:55 <+bridge> [ddnet] #2 0x9b6c08 in CCommandProcessorFragment_SDL::RunCommand(CCommandBuffer::SCommand const*) /home/arda/ddnet/src/engine/client/backend_sdl.cpp:230:17 14:55 <+bridge> [ddnet] #3 0x9b73ac in CCommandProcessor_SDL_GL::RunBuffer(CCommandBuffer*) /home/arda/ddnet/src/engine/client/backend_sdl.cpp:251:12 14:55 <+bridge> [ddnet] #4 0x9b31c8 in CGraphicsBackend_Threaded::ThreadFunc(void*) /home/arda/ddnet/src/engine/client/backend_sdl.cpp:77:25 14:56 <+bridge> [ddnet] #5 0x1dc0663 in thread_run(void*) /home/arda/ddnet/src/base/system.cpp:721:2 14:56 <+bridge> [ddnet] #6 0x7f108d4c9ead in start_thread /builddir/glibc-2.32/nptl/pthread_create.c:463:8 14:56 <+bridge> [ddnet] ``` 14:56 <+bridge> [ddnet] this leak is not ddnet related right? 14:56 <+bridge> [ddnet] are you looking at all stats or just Linux stats? 14:56 <+bridge> [ddnet] all 14:56 <+bridge> [ddnet] ok it says "VULKAN SYSTEMS (LINUX OR POST-XP WINDOWS WITH VULKAN GPU)" in the headline xD 14:57 <+bridge> [ddnet] https://store.steampowered.com/hwsurvey/directx/ 14:57 <+bridge> [ddnet] but the URL says directx xD 14:57 <+bridge> [ddnet] VULKAN! 14:58 <+bridge> [ddnet] Wait, it's all NVIDIA? 14:58 <+bridge> [ddnet] Always has been 14:58 <+bridge> [ddnet] yeah nvidias marketshare is insane 14:59 <+bridge> [ddnet] https://www.gamingonlinux.com/users/statistics/#GPUVendor-top 14:59 <+bridge> [ddnet] It isn't so insane for Linux 14:59 <+bridge> [ddnet] (though these numbers could be biased) 14:59 <+bridge> [ddnet] yeah bcs nvidia on linux sucks hard xD 15:00 <+bridge> [ddnet] Radeon RX Vega 56: 43 (2.1%) Difference: (-4.44% overall, -2 people) 15:00 <+bridge> [ddnet] nvidia was the reason i switched back from linux to windows for a while 15:00 <+bridge> [ddnet] I am one of those 43 ppl! 15:00 <+bridge> [ddnet] when i had my gtx 760 15:00 <+bridge> [ddnet] Not unless the sdl call is something that requires cleanup we missed 15:00 <+bridge> [ddnet] i actually had less problem with nvidia on linux before :d 15:01 <+bridge> [ddnet] but tbf that was like ~8 years ago 15:01 <+bridge> [ddnet] but it is nice to have fhd terminal at boot 15:01 <+bridge> [ddnet] and it was on gnome, gnome itself is a reason to not use linux xD 15:02 <+bridge> [ddnet] whats actually interesting is that there are around as much 60hz users as there are non 60hz users 15:03 <+bridge> [ddnet] in this biased data set yes 15:03 <+bridge> [ddnet] only people who are really into Linux and tech will probably have an account at GOL *and* provide their system info there 15:03 <+bridge> [ddnet] true 15:03 <+bridge> [ddnet] So these numbers are probably mostly from the Linux enthusiast segment 15:04 <+bridge> [ddnet] like, 8% of Linux gamers have a VR headset? highly doubt that :D 15:04 <+bridge> [ddnet] xD 15:04 <+bridge> [ddnet] i dont have one xD 15:04 <+bridge> [ddnet] now i have to buy one to be cool 15:04 <+bridge> [ddnet] like, 8% of Linux gamers have a Valve Index specifically? highly doubt that :D 15:04 <+bridge> [ddnet] And who even uses linux. It's like selection bias squared 15:05 <+bridge> [ddnet] true, I run TempleOS's kernel 15:05 <+bridge> [ddnet] way better 15:05 <+bridge> [ddnet] Are you proficient in HolyC? 15:06 <+bridge> [ddnet] Of course. I already ported DDnet to HolyC 15:06 <+bridge> [ddnet] why there is xfce under wayland desktops? :d 15:06 <+bridge> [ddnet] https://www.gamingonlinux.com/users/statistics/#WaylandDesktops-top 15:07 <+bridge> [ddnet] lol 15:07 <+bridge> [ddnet] or cinnamon 15:14 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/990605950660513842/unknown.png 15:15 <+bridge> [ddnet] just kexec your brain 15:15 <+bridge> [ddnet] easy 15:16 <+bridge> [ddnet] i solved most of my puzzles during sleep xd 15:29 <+bridge> [ddnet] why is the freeze so weird? 15:29 <+bridge> [ddnet] in new nightly 15:32 <+bridge> [ddnet] please revert the changes, the freeze looks too weird xD 15:33 <+bridge> [ddnet] So weird is 10/10 feedback. We'll try to unweird it 15:33 <+bridge> [ddnet] lets wait for codedev anyway 15:34 <+bridge> [ddnet] maybe its a bug if it worked yesterday 15:42 <+bridge> [ddnet] No it's not a bug, it's weird 15:43 <+bridge> [ddnet] new freeze is indeed weird + lettins us choose between the freeze bar or stars would be nice 15:43 <+bridge> [ddnet] freeze bar is way better than stars but my main problem is now that the freeze bar constantly moves while in freeze and that my tee looks crippled without his ninja sword 15:45 <+bridge> [ddnet] and the snowflake particles are maybe too much 15:46 <+bridge> [ddnet] yeah freezebar is weird, maybe snowflake particles could vanish over time act like a freeze timer 15:46 <+bridge> [ddnet] ye i was trying to remove them but couldnt 15:47 <+bridge> [ddnet] weird thing is having ninja skin without sword :D maybe skin should change too or smth else 15:48 <+bridge> [ddnet] yeah thats indeed the weird part 15:48 <+bridge> [ddnet] rest is just displaying information differently ๐Ÿ˜„ 15:49 <+bridge> [ddnet] the stars were much better ๐Ÿ™ 15:49 <+bridge> [ddnet] idk tbh just completely revert the changes, how it was the day before xD 15:50 <+bridge> [ddnet] i mean if you wanna stay with old interface totally, you can use older client :d 15:50 <+bridge> [ddnet] jjust make it an option 15:50 <+bridge> [ddnet] it has nothing to do with old interface 15:50 <+bridge> [ddnet] no, donโ€˜t use old client. we wonโ€˜t keep supporting old versions 15:50 <+bridge> [ddnet] i play with nightly and i loved all the changes until this newest update today 15:50 <+bridge> [ddnet] but i agree some changes are weird 15:50 <+bridge> [ddnet] freezebar etc 15:51 <+bridge> [ddnet] havent played with it yet, so dont want to judge, but sometimes it also just getting used to it 15:52 <+bridge> [ddnet] i agree but i prefer teeish way to do that 15:52 <+bridge> [ddnet] Mh, maybe we should have called a visual freeze on the hud when we did the rc, only bug fixes after that and new visuals we could get in a minor bump 15:52 <+bridge> [ddnet] i dont get why the freeze bar appears now in freeze 15:52 <+bridge> [ddnet] its a little irritating 15:52 <+bridge> [ddnet] i mean old way is weird too, showing ninja for freeze xd 15:53 <+bridge> [ddnet] People were missing the stars showing you are still frozen I guess 15:53 <+bridge> [ddnet] yes a well designed skin can make it cooler imo 15:53 <+bridge> [ddnet] ninja skin without ninja weapon looks weird i agree with that ๐Ÿ˜„ 15:53 <+bridge> [ddnet] it was all perfect for me before todays update 15:54 <+bridge> [ddnet] its not yet released, so can still change 15:55 <+bridge> [ddnet] for now lets wait until codedev comes online, who knows what he planned, he read lot of discussion probably already 15:55 <+bridge> [ddnet] alright 15:59 <+bridge> [ddnet] where is hud? 15:59 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/990617217806794782/unknown.png 15:59 <+bridge> [ddnet] Now that is a good bugreport :D 15:59 <+bridge> [ddnet] broken with Vulkan 15:59 <+bridge> [ddnet] (if you are on rc4 or later) 16:00 <+bridge> [ddnet] rc4 16:00 <+bridge> [ddnet] let me sec 16:00 <+bridge> [ddnet] it worked in rc3 :D 16:00 <+bridge> [ddnet] https://github.com/ddnet/ddnet/pull/5416#issuecomment-1166521291 16:00 <+bridge> [ddnet] opengl 3.3.0 no hud 16:00 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/990617641204981780/unknown.png 16:01 <+bridge> [ddnet] oh hmm 16:01 <+bridge> [ddnet] on 3 0 0 fine 16:01 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/990617826014396426/unknown.png 16:02 <+bridge> [ddnet] rofl, just tested rc5, it erased my config when i copied files over... 16:02 <+bridge> [ddnet] also broken with GLES 16:03 <+bridge> [ddnet] create issue? 16:03 <+bridge> [ddnet] I already commented in the pull request for 16.2 16:03 <+bridge> [ddnet] ^ 16:03 <+bridge> [ddnet] ok 16:03 <+bridge> [ddnet] You can just comment on the rc PR but I think it's known 16:04 <+bridge> [ddnet] This is one thing I want to make major improvements on. CStorage and CConfig are very suboptimal 16:04 <+bridge> [ddnet] https://github.com/ddnet/ddnet/issues/3012 ๐Ÿ‘€ 16:05 <+bridge> [ddnet] How do you think about on/off stars. That is, make a choice of on/off stars and on/off frz bar 16:05 <+bridge> [ddnet] We are trying to have less options if at all possible 16:06 <+bridge> [ddnet] IMO the freeze-bar isn't really telling you anything important when you are in freeze 16:06 <+bridge> [ddnet] without stars kolobok(tee) seems so lonely 16:06 <+bridge> [ddnet] ๐Ÿ˜„ 16:06 <+bridge> [ddnet] The more options we have the harder it is to maintain. The nameplate above tees covered the directional buttons for years at some scales and it was just never really fixed 16:06 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/990619130841407589/unknown.png 16:07 <+bridge> [ddnet] Yeah it is not wise to add legacy option for every new feature 16:07 <+bridge> [ddnet] I sort of agree, I've however been a little hands off on this feature so idk what decisions they went through 16:08 <+bridge> [ddnet] True 16:08 <+bridge> [ddnet] Freeze particles probably tell enough that we should be able to disable the bar if the timer isn't decreasing 16:11 <+bridge> [ddnet] lol, i got weird patch on ym screen 16:11 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/990620278944067584/unknown.png 16:11 <+bridge> [ddnet] looks like its the HUD trying to show jumps tatus 16:11 <+bridge> [ddnet] it changes when i jump and dj 16:12 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/990620692326281276/unknown.png 16:14 <+bridge> [ddnet] Seems the HUD pr also ended up with a fairly complex snapshot change in it :/ 16:15 <+bridge> [ddnet] this happens right during the game 16:15 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/990621422919508058/unknown.png 16:16 <+bridge> [ddnet] yea scurmplex also had it 16:16 <+bridge> [ddnet] oh ok sry 16:16 <+bridge> [ddnet] @Scrumplex did you open a pr about it? or comment? 16:17 <+bridge> [ddnet] @Scrumplex did you open a issue about it? or comment? 16:18 <+bridge> [ddnet] i did 16:19 <+bridge> [ddnet] would be nice to have a beta channel for update 16:19 <+bridge> [ddnet] Idk what a beta channel would entail 16:20 <+bridge> [ddnet] the config in appdata? 16:20 <+bridge> [ddnet] RCs are supposed to be safe(tm) 16:20 <+bridge> [ddnet] yup 16:20 <+bridge> [ddnet] can u reproduce that? 16:20 <+bridge> [ddnet] but i copied files manually 16:20 <+bridge> [ddnet] but appdata should have nothing to do with rest of the client 16:20 <+bridge> [ddnet] i forgot about this, but usually i only copy .exe, .dll 16:21 <+bridge> [ddnet] i use $datadir rather than $userdir 16:21 <+bridge> [ddnet] also the client never writes to settings directly 16:21 <+bridge> [ddnet] 16:21 <+bridge> [ddnet] so only case i can see is that it didnt load the old config 16:21 <+bridge> [ddnet] demos were taking too much place on my C: disk 16:21 <+bridge> [ddnet] how should that ever fail ๐Ÿ˜ฎ 16:21 <+bridge> [ddnet] i copied files manually 16:21 <+bridge> [ddnet] it uses %appdata%/ddnet now 16:21 <+bridge> [ddnet] ctrl c/ctrl v 16:21 <+bridge> [ddnet] if thats the problem 16:21 <+bridge> [ddnet] that's how i erased settings.cfg 16:22 <+bridge> [ddnet] but i had a copy somewhere 16:22 <+bridge> [ddnet] ok 16:50 <+bridge> [ddnet] thanks 16:50 <+bridge> [ddnet] there is the most wanted person 16:52 <+bridge> [ddnet] pff. I guess it is fokkonauts commit 16:52 <+bridge> [ddnet] or is master also broken? 16:53 <+bridge> [ddnet] I can try to force push to https://github.com/ddnet/ddnet/pull/5416 ^^ but I guess deen has to make the release candidate 16:55 <+bridge> [ddnet] why is it related to the renderer tho XD 16:59 <+bridge> [ddnet] UB time? 17:00 <+bridge> [ddnet] he die overwrite quads 17:01 <+bridge> [ddnet] he does overwrite quads 17:01 <+bridge> [ddnet] I guess that can lead to UB 17:01 <+bridge> [ddnet] do not know 17:01 <+bridge> [ddnet] have not looked into the stuff that happens when you create a quad 17:02 <+bridge> [ddnet] I test the branch localy, and then remove his commit to see if it works ๐Ÿ˜„ 17:03 <+bridge> [ddnet] well if the commit also was client side its ok to fail i guess 18:11 <+bridge> [ddnet] without the commit it works for me 18:12 <+bridge> [ddnet] ๐Ÿ‘Œ 18:15 <+bridge> [ddnet] @Not Keks btw if you have free time ๐Ÿ˜„ you could review that should also be part of 16.2 ... at least heinrich want it 18:18 <+bridge> [ddnet] mh have to rebase anyway 18:22 <+bridge> [ddnet] cant read python 19:05 <+bridge> [ddnet] freeze bars look so unteeish 19:06 <+bridge> [ddnet] but i dont play much anymore so i wont say much 19:06 <+bridge> [ddnet] โ˜• 19:28 <+bridge> [ddnet] > he read lot of discussion probably already 19:28 <+bridge> [ddnet] 19:28 <+bridge> [ddnet] xD I basically have skipped all conversation ^^ I had no time. Anything important ? 19:28 <+bridge> [ddnet] i mean many ppl suggested having option for freeze stars etc. 19:28 <+bridge> [ddnet] But I guess the idea with removing the freeze bar and waiting for some better idea is not to bad 19:28 <+bridge> [ddnet] not today 19:28 <+bridge> [ddnet] but before 19:30 <+bridge> [ddnet] @Ravie how strong are you for freezebar. I do not even know if it was your idea entirely or we somehow come up with this together when we talked first time about the new HUD 19:54 <+bridge> [ddnet] we could use snow particles like stars :d 20:01 <+bridge> [ddnet] the stars are actually obnoxious, it's just that we're all used to them 20:06 <+bridge> [ddnet] why not use ninja sword particles as stars? 20:08 <+bridge> [ddnet] I got some requests for changes to the settings page... I guess I will make the opacity for freezebar to 0 default. 20:08 <+bridge> [ddnet] If I'm fast enough this can also get into 16.2 ๐Ÿ™‚ because we still need to add 20:08 <+bridge> [ddnet] I got some requests for changes to the settings page... I guess I will make the opacity for freezebar inside freeze to 0 default. 20:08 <+bridge> [ddnet] If I'm fast enough this can also get into 16.2 ๐Ÿ™‚ because we still need to add 20:42 <+bridge> [ddnet] The stars are hit indicators, they actually look wrong af. We have stockholm syndrome from seeing them for a decade 20:43 <+bridge> [ddnet] I just prefer how they work, they don't follow the tee, and they're not visible 100% of the time 20:44 <+bridge> [ddnet] Maybe the new snow particles could act like the old stars and we add an option to turn off the bar for people who hate the bar and the hardcore traditionalist people can just replace the freeze particle with a star 20:45 <+bridge> [ddnet] I replaced the free particle with a leaf :feelsamazingman: 20:46 <+bridge> [ddnet] I'm just forcing myself to get used to the freezebar atm, I think the tee not having a weapon out is more jarring 20:47 <+bridge> [ddnet] I must've missed that change happening, can you show what it looks like? 20:47 <+bridge> [ddnet] Don't mind my custom stuff, but ya, no katana 20:47 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/990689869602885712/unknown.png 20:48 <+bridge> [ddnet] Heh, that does look a little jarring 20:50 <+bridge> [ddnet] i use cl showninja 0 so i wonder if it will just look like a normal tee lol 20:51 <+bridge> [ddnet] it does 20:51 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/990690815078719508/unknown.png 20:58 <+bridge> [ddnet] tbh the ninja and sword feel like one entity. having no sword makes it feel like its kind of armless? 21:15 <+bridge> [ddnet] change the starts to weed 21:15 <+bridge> [ddnet] 420 ddnet 21:15 <+bridge> [ddnet] stars 22:36 <+ChillerDragon> am i stupid or is there no way to tell when a tee unfreezes without freezebar now? 22:36 <+ChillerDragon> the star timer could be reproduced with the snowflakes that would be nice :) 22:43 <+bridge> [ddnet] there is no way w/out freezebar 22:47 <+bridge> [ddnet] vruh 22:47 <+bridge> [ddnet] this feels so wrong 23:31 <+bridge> [ddnet] finally, people see my thoughts too