00:11 <+bridge> [ddnet] oh so this doesn't apply to me, cool 00:11 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/987117140194783312/unknown.png 00:11 <+bridge> [ddnet] i already fixed all of the "he/him/his" in the codebase kek 00:11 <+bridge> [ddnet] last things is the announcements.txt 00:16 <+bridge> [ddnet] bop 00:16 <+bridge> [ddnet] this does not even affect compilation it's just comments 00:29 <+bridge> [ddnet] girls dont exist 00:34 <+bridge> [ddnet] :wtf: 00:39 <+bridge> [ddnet] this should be the file https://github.com/ddnet/ddnet-scripts/blob/master/servers/announcement.txt 00:42 <+bridge> [ddnet] ah got it 00:42 <+bridge> [ddnet] well im busy now but maybe i get to this at some point xd 00:42 <+bridge> [ddnet] thank you 00:42 <+bridge> [ddnet] nvm ill just do it 00:43 <+bridge> [ddnet] can i also fix grammar? 00:43 <+bridge> [ddnet] there are some mistakes 00:43 <+bridge> [ddnet] ...blocking players. And only some of them do it on purpose. this is a fragment 00:43 <+bridge> [ddnet] should be 00:43 <+bridge> [ddnet] ...blocking players, and only some of them do it on purpose 00:44 <+bridge> [ddnet] yes 00:44 <+bridge> [ddnet] perfect thank you 00:44 <+bridge> [ddnet] ``` 00:44 <+bridge> [ddnet] Check out the DDNet Wiki by Patiga & Zwelf on wiki.ddnet.tw 00:44 <+bridge> [ddnet] Check out DDNet's Discord server on ddnet.tw/discord 00:44 <+bridge> [ddnet] Check out DDNet's TeamSpeak server hosted by laxa on ts.ddnet.tw``` 00:44 <+bridge> [ddnet] recommend making these uniform 00:45 <+bridge> [ddnet] ``` 00:45 <+bridge> [ddnet] Check out the DDNet Wiki by Patiga & Zwelf on wiki.ddnet.tw 00:45 <+bridge> [ddnet] Check out the DDNet Discord server on ddnet.tw/discord 00:45 <+bridge> [ddnet] Check out the DDNet TeamSpeak server hosted by laxa on ts.ddnet.tw``` 00:45 <+bridge> [ddnet] unnecessary change though 00:45 <+bridge> [ddnet] "Join our community and register on forum.ddnet.tw" should probably be revised. we are not actively talking here so it seems wrong to say "join our community": 00:45 <+bridge> [ddnet] "Join our community and register on forum.ddnet.tw" should probably be revised. we are not actively talking here so it seems wrong to say "join our community"" 00:45 <+bridge> [ddnet] "Join our community and register on forum.ddnet.tw" should probably be revised. we are not actively talking here so it seems wrong to say "join our community" 00:45 <+bridge> [ddnet] or we can remove this announcement 00:46 <+bridge> [ddnet] i thought /rankteam was a typo, had no idea 00:46 <+bridge> [ddnet] i thought /rankteam was a typo, had no idea it works 00:46 <+bridge> [ddnet] dont people normally say /teamrank ? 00:47 <+bridge> [ddnet] this could be revised as well, a bit dated: "Mappers looking to map using our new features can get our server and client on our website: ddnet.tw 00:47 <+bridge> [ddnet] this could be revised as well, a bit dated: "Mappers looking to map using our new features can get our server and client on our website: ddnet.tw" 00:48 <+bridge> [ddnet] ...giving you access to /r and /tp to easily traverse the map... should we point out /tp works based on spec? 00:49 <+bridge> [ddnet] i suppose it's intuitive but maybe not something a newer player realizes 00:49 <+bridge> [ddnet] "Keep up to date with new map releases on ddnet.tw/releases" maybe also mention the channel on Discord 00:50 <+bridge> [ddnet] done 01:39 <+bridge> [ddnet] make some new announcements 01:39 <+bridge> [ddnet] would be nice if some announcements were more heavily weighed on novice servers kek 01:39 <+bridge> [ddnet] like the /practice, wiki links, etc 03:41 <+bridge> [ddnet] agreed 04:36 <+bridge> [ddnet] `sv_register ipv4` 04:39 <+bridge> [ddnet] the first time, it was DoSed, the other three times it was down due to a network misconfiguration that @Learath2 now tracked down. so hopefully it won't go down again(?) 04:39 <+bridge> [ddnet] (I'm away for the weekend, can't set up a second master, and a proper second master needs code anyway) 05:16 <+bridge> [ddnet] dang, updated firefox, and now it crashes 100% on some page... and im using release canal... 05:17 <+bridge> [ddnet] ironically, it crashes on mozilla.org mostly 😄 10:11 <+bridge> [ddnet] The PR already includes a freeze animation 10:12 <+bridge> [ddnet] I do not want to re add stars in 16.2... If it is not accepted by the comunity that should be done in 16.3 10:13 <+bridge> [ddnet] no, normal skins have ~32units width and height but can get up to 64 units 10:13 <+bridge> [ddnet] it is still posible 10:14 <+bridge> [ddnet] You could implement a colorblind option that forbids some not distinguishable colors from rendering 10:17 <+bridge> [ddnet] dude it is still there... why do you not test the PR in first place before you complain 10:22 <+bridge> [ddnet] The PR already includes a freeze animation (but only particles, we have decided to only do a small step first ^^ next step would be to come up with a better solution then ninja skin) 10:37 <+bridge> [ddnet] they can go up to whatever, even 😉 10:43 <+bridge> [ddnet] No, the max size is 64 10:43 <+bridge> [ddnet] only if you activate fat skin, but then we would scale extras too 10:44 <+bridge> [ddnet] No, the max size is 64 units 10:46 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/987276999917719612/unknown.png 10:46 <+bridge> [ddnet] left is max skin; right is normal 10:50 <+bridge> [ddnet] oh thank you ❤️ 10:51 <+bridge> [ddnet] what's the purpose of this? 10:51 <+bridge> [ddnet] of what? 10:51 <+bridge> [ddnet] fat skins 10:52 <+bridge> [ddnet] fat skins != max size skins 10:52 <+bridge> [ddnet] fat skins are for fun 10:52 <+bridge> [ddnet] so only visuals? 10:52 <+bridge> [ddnet] max size can be used to get creative 10:52 <+bridge> [ddnet] so sticking a huge antenna out of my skin for example? 10:52 <+bridge> [ddnet] but there are not much skins that used all the space usefull 10:53 <+bridge> [ddnet] because the hitbox is only 28 radius 10:53 <+bridge> [ddnet] it is also bad to play with skins that have 64 units 10:53 <+bridge> [ddnet] jup 10:54 <+bridge> [ddnet] The translation branch is for a not yet merged controller branch, is it? I want to check something in the code (or in the client directly) where the translation might be wrong 10:55 <+bridge> [ddnet] what are you looking for? 10:55 <+bridge> [ddnet] "custom" is tranlated with "eigene" 10:55 <+bridge> [ddnet] and directly in front is "default" translated with "Standard", this seems wrong 10:57 <+bridge> [ddnet] from first glance I am sure they have a similar usecase, and that custom might be "Benutzerdefiniert" 10:58 <+bridge> [ddnet] I do not see these translations. But maybe "Benutzerdefiniert" was to long... because we do not scale all lables 10:59 <+bridge> [ddnet] https://github.com/ddnet/ddnet/pull/5439/files#diff-b53c52bf63f33dd02c2ce7331ec7f87d6f07ee4394e81a2af3c97579bba2914dL1344 10:59 <+bridge> [ddnet] can't get the permalink out of it oO wait a sec 10:59 <+bridge> [ddnet] the antanna can not be to huge, as you can see in my screenshot xD 11:00 <+bridge> [ddnet] I'll make my sattelite dish fit! :3 11:01 <+bridge> [ddnet] https://github.com/ddnet/ddnet/blob/41d364e0885b528ac1a4a88a25dd2a6b5253e8da/data/languages/german.txt#L1344 11:01 <+bridge> [ddnet] 11:04 <+bridge> [ddnet] new is it not https://github.com/ddnet/ddnet/commit/b0bd09683302ae15094a1ee43a6f9c2176405bc2 11:05 <+bridge> [ddnet] it is used for the vulkan backend in the settings 11:05 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/987281706669199400/unknown.png 11:05 <+bridge> [ddnet] I consider 3 month older pretty new in teeworlds history context 11:05 <+bridge> [ddnet] oh no, I'd need to start the client and look where it's used 11:06 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/987282135062827008/unknown.png 11:06 <+bridge> [ddnet] Looks like a custom user defined backend or something 11:06 <+bridge> [ddnet] should be somewhere there 11:07 <+bridge> [ddnet] Ah I see, so something like Vulkan (1.0.0) - custom 11:07 <+bridge> [ddnet] no 11:07 <+bridge> [ddnet] custom would be before that 11:08 <+bridge> [ddnet] hmm 11:09 <+bridge> [ddnet] I think "eigener" would fit in the context of Renderer 11:09 <+bridge> [ddnet] There a multiple values, so it might be plural 11:09 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/987282924141424690/unknown.png 11:09 <+bridge> [ddnet] "benutzerdefiniert" 11:10 <+bridge> [ddnet] no they are above... I think the "custom" one is one that you define why f1 configs 11:11 <+bridge> [ddnet] no they are above... I think the "custom" one is one that you define via f1 configs 11:11 <+bridge> [ddnet] I wonder if a person will ever run into this 11:11 <+bridge> [ddnet] maybe if you do it like the pined message in #bugs 11:13 <+bridge> [ddnet] wow, ddnet really has a lot of options, this is great 😮 11:52 <+bridge> [ddnet] ddnet has that beatiful mix function which is linear, does it have a sigmoid version of this, too? I know it's used in the editor but I don't know if it's easily accessible 11:54 <+bridge> [ddnet] I do not know, but I also thought about a nice sigmoid function for particle effects in the future. 11:55 <+bridge> [ddnet] can you elaborate, what would you sigmoid-ify on particles? 11:55 <+bridge> [ddnet] maybe the editor uses game/bezier.cpp instead of sigmoid... did not have a look at it 11:56 <+bridge> [ddnet] you are probably right 11:56 <+bridge> [ddnet] can't find any sigmoid, thanh or arctan function 11:56 <+bridge> [ddnet] can't find any sigmoid, tanh or arctan function 11:56 <+bridge> [ddnet] transition of size and alpha. But I guess linear is good enough. 11:57 <+bridge> [ddnet] meh guess you are right 11:58 <+bridge> [ddnet] seems like bezier is only used for the camera 12:01 <+bridge> [ddnet] it uses CURVETYPE_SMOOTH, but I don't get the code 12:01 <+bridge> [ddnet] uses second hermite basis 12:01 <+bridge> [ddnet] @Learath2 any hope for this? 12:01 <+bridge> [ddnet] src/game/client/render_map.cpp#L17-L82 12:01 <+bridge> [ddnet] `a = -2 * a * a * a + 3 * a * a; // second hermite basis` 12:01 <+bridge> [ddnet] y 12:02 <+bridge> [ddnet] Well fhe server side demo recorder is a bit broken, so it might take significant effort 12:03 <+bridge> [ddnet] just a page where we can upload personnal demos? 12:03 < spirit> Hi 12:03 <+spirit> Hi 12:03 <+spirit> I've changed ISP and now when I connect to kog servers i am auto banned for using vpn (i'm not). 12:03 <+spirit> How can I unblock my network? :( 12:04 <+bridge> [ddnet] You'll need to ask inside the KoG discord 12:04 <+spirit> I've tried :( 12:04 <+bridge> [ddnet] https://discord.gg/stbPyR2F 12:04 <+bridge> [ddnet] kOg != ddnet 12:05 <+spirit> oh, right. well i've got here from kog site ... so I thought it's kog. sorry. I'll try again. Thanks! <3 12:05 <+bridge> [ddnet] are you from Russia? 12:05 <+bridge> [ddnet] so like player-submitted demos, check the time to verify if it matches the player's official time and voila 12:05 <+spirit> no 12:06 <+bridge> [ddnet] avoids the shitshow from people who dont want to share strats because they decide if they want to share them 12:07 <+bridge> [ddnet] @Learath2 what do you think abt it? 12:08 <+bridge> [ddnet] I'm pretty sure we have consensus that we want all demos public, a couple dissenters won't really change that 12:09 <+bridge> [ddnet] I'm not against it, but I don't think I'll be the one to make it 12:17 <+bridge> [ddnet] if its not too much work to make, just a page to submit them should be good enough for it. Otherwise waiting to have server demos will take ages 13:43 <+bridge> [ddnet] `cl_skin_download_url https://api.skins.tw/api/resolve/skins/` 13:43 <+bridge> [ddnet] `cl_download_skins 1` 13:44 <+bridge> [ddnet] cant you just do that? 13:52 <+bridge> [ddnet] not rly, especially new players has no clue there is some skins.tw 13:53 <+bridge> [ddnet] i mean sure, i guess. but the functionality is already there 13:53 <+bridge> [ddnet] with that command I cant use ddnet database anymore 13:53 <+bridge> [ddnet] unless this does something else, im just going off of the description 13:53 <+bridge> [ddnet] oh really? 13:53 <+bridge> [ddnet] ye you can choose ddnet or skins.tw, with that PR both should work at same time 13:54 <+bridge> [ddnet] ye you can choose ddnet or skins.tw, with that PR both works at same time 13:54 <+bridge> [ddnet] ah 13:57 <+bridge> [ddnet] Mh, not a huge fan of including a service we have no control over 14:00 <+bridge> [ddnet] 🤷‍♂️ its off by default and can possibly put some warning message 🤔 14:00 <+bridge> [ddnet] or make your community db then open so everyone can upload skins freely without restrictions like on skins.tw 😄 14:00 <+bridge> [ddnet] No restrictions = swastikatee 14:00 <+bridge> [ddnet] No thank you 14:01 <+bridge> [ddnet] find me swastikatee on skins.tw btw 14:01 <+bridge> [ddnet] Community db has little to no restrictions, dont put your name on it, dont put hatespeech on it 14:01 <+bridge> [ddnet] Could it perhaps be that, they have restrictions I wonder 14:02 <+bridge> [ddnet] ye I guess still its much more friendly service then yours community so I tried.. I let decision on u 🙂 14:02 <+bridge> [ddnet] ye I guess still its much more friendly service then yours community one so I tried.. I let decision on u 🙂 14:04 <+bridge> [ddnet] They have an upload button and postmoderate, we have a discord channel and premoderate. Not very different imo. Anyway I might be okay with your PR if we put a warning sign saying it's third party 14:04 <+bridge> [ddnet] will look on way how to add it 14:04 <+bridge> [ddnet] We already have to deal with people thinking we moderate kog and even without a button in the client some people already think we moderate skins.tw too 14:09 <+bridge> [ddnet] @Learath2 is just text change "Download skins.tw skins" -> "Skins.tw skins (3rd party)" ok? 14:13 <+bridge> [ddnet] No, I could not. 14:13 <+bridge> [ddnet] And sad that u got so mad but k 14:19 <+bridge> [ddnet] Sure, if it fits there 14:19 <+bridge> [ddnet] Hm, you could probably do this even in a shader 14:23 <+bridge> [ddnet] Not me tho 14:25 <+bridge> [ddnet] Ok 14:26 <+bridge> [ddnet] I dont know what colors are hard to differentiate for others, since my colorblindness is quite high while I still can see colors 14:26 <+bridge> [ddnet] Its not as easy as you think xd 14:26 <+bridge> [ddnet] Most of the time there are even different modes in the settings for color blind people 14:27 <+bridge> [ddnet] But I have actually never used them 14:30 <+bridge> [ddnet] I'd think colorblindness is fairly documented now and the filters other games use mostly known 14:32 <+bridge> [ddnet] yes 16:33 <+bridge> [ddnet] what's the new config dir for linux and macos called? 16:34 <+bridge> [ddnet] path* 16:34 <+bridge> [ddnet] ~/local/share/ddnet i think? 16:36 <+bridge> [ddnet] ah, .local 16:37 <+bridge> [ddnet] hm on macos it's still the same I guess 16:38 <+bridge> [ddnet] ah no, the path is still the same, just the directory was renamed to DDNet like on windows 16:42 <+bridge> [ddnet] ah no, the path is still the same, just the directory was renamed to DDNet similar to windows 18:27 <+bridge> [ddnet] Hello 18:28 <+bridge> [ddnet] my name is kaic, i am a brazilian c++ programmer and i wanted to participate in the development 18:43 <+bridge> [ddnet] ddnet is open source, you can participate whenever you want 18:43 <+bridge> [ddnet] https://github.com/ddnet/ddnet 18:53 <+bridge> [ddnet] i know, i could find this out on github somehow, but when does the master get released? 18:53 <+ChillerDragon> a good first task would be updating the client to the 0.7 protocol 18:53 <+bridge> [ddnet] _ 😅 18:53 <+ChillerDragon> hrhrhr 18:54 <+ChillerDragon> in a few days @cauldron https://github.com/ddnet/ddnet/pull/5416 18:54 <+bridge> [ddnet] but, which master is it? i guess not the one with my pr 😂 18:54 <+bridge> [ddnet] but an earlier state of it 18:54 <+ChillerDragon> there is only 1 master 18:54 <+bridge> [ddnet] but different states 18:55 <+bridge> [ddnet] okay i guess the newest master gets released 18:55 <+ChillerDragon> i assume this pr would be merged and then it takes the current state at merge 18:56 <+bridge> [ddnet] also i can find this out on teeworlds.com i guess, but what was the intention with 0.7? 18:56 <+ChillerDragon> wdym by intention 18:57 <+ChillerDragon> you mean why break the protocol? 18:57 <+bridge> [ddnet] it has breaking changes as i understand, so why change something? what does it better, what got changed 18:57 <+ChillerDragon> i think there a few things that piled up over the years that would break the protocol so they got put into one major release 18:57 <+ChillerDragon> you can not rename in game anymore 18:58 <+ChillerDragon> some security token thingies (but ddnet also manged to get those into 0.6) 18:58 <+bridge> [ddnet] okay i check out changelog on teeworlds.com 18:58 <+ChillerDragon> colored broadcast 18:58 <+ChillerDragon> new skin system 18:58 <+ChillerDragon> ready state that can be sent from client 18:58 <+ChillerDragon> the server sends info on who is spectating you 18:59 <+bridge> [ddnet] but isn't there a network protocol thing so you can't connect to servers vice versa? 18:59 <+ChillerDragon> some refactor of what is in the snap and what isnt 18:59 <+bridge> [ddnet] 0.6 client -> 0.7 server and vice versa 18:59 <+ChillerDragon> well as i said there are some tokens now and those are required and a vanilla 0.6 cleint does not have those 19:00 <+ChillerDragon> i think also the flags got removed 19:00 <+ChillerDragon> the playerflags 19:00 <+ChillerDragon> iirc 19:00 <+ChillerDragon> or something changed about them 19:01 <+ChillerDragon> https://github.com/teeworlds/teeworlds/blob/26d24ec061d44e6084b2d77a9b8a0a48e354eba6/datasrc/network.py#L9 19:01 <+ChillerDragon> ah they still there 19:01 <+ChillerDragon> but they changed 19:01 <+ChillerDragon> you can also see who is dead/bot/admin now 19:01 <+bridge> [ddnet] so you want ddnet 0.7? 19:01 <+ChillerDragon> yes 19:01 <+ChillerDragon> so we can all play together 19:01 <+ChillerDragon> would be especially nice to join vanilla ctf games with ddnet client agian 19:02 <+bridge> [ddnet] we can all play together on compability broken ddnet network implementation 19:02 <+ChillerDragon> no 19:02 <+bridge> [ddnet] that isnt bloated and adds good stuff like encryption 19:02 <+ChillerDragon> pro vanilla players dont join 0.6 anymore 19:02 <+bridge> [ddnet] pro vanilla players 19:02 <+bridge> [ddnet] u mean 2 players 19:02 <+bridge> [ddnet] hahahahahaha 19:02 <+bridge> [ddnet] that nobody cares about xD 19:02 <+ChillerDragon> like 10+ but yea 19:02 <+ChillerDragon> i do 19:03 <+ChillerDragon> also all new players that found teeworlds before ddnet 19:03 <+bridge> [ddnet] ddnet holds back by having vanilla compability 19:03 <+bridge> [ddnet] vanilla holds back bcs no maintainers welcome 19:03 <+bridge> [ddnet] nice 19:03 <+bridge> [ddnet] deadlock 19:04 <+bridge> [ddnet] another question.. 19:04 <+bridge> [ddnet] i forgot it 😅 19:05 <+bridge> [ddnet] we still can use tsfreddies pvp server cant we 19:06 <+bridge> [ddnet] i don't get all this, i even downloaded 0.6 teeworlds.com client, because i thought the vanilla teeworlds community is 'hidden' there, but I couldn't find any 19:07 <+bridge> [ddnet] vanilla 0.7 plays almost like vanilla 0.6 19:07 <+bridge> [ddnet] 19:07 <+bridge> [ddnet] i accept there are some QOL, but tbh we could easily add stuff if we wouldnt always have to garantuee it works on ddnet 3 19:07 <+bridge> [ddnet] and teewars 19:07 <+bridge> [ddnet] 0.5 compability would be good 19:07 <+bridge> [ddnet] yes 19:07 <+bridge> [ddnet] can't it just be "sandboxed"? xd 19:08 <+bridge> [ddnet] yeah but so much work for what? 19:08 <+bridge> [ddnet] okay, didn't know it's much work 19:08 <+bridge> [ddnet] and also there are still lots of network packages that have to work on more systems 19:08 <+bridge> [ddnet] like the logic also has to respect it 19:08 <+bridge> [ddnet] the one wants lasers, the next want doors 19:08 <+bridge> [ddnet] if we'd make a cut every 2 years 19:09 <+bridge> [ddnet] yeah, just use two protocols or whatever separately xd 19:09 <+bridge> [ddnet] and say this is the "new" what ddnet has to be able to run definition 19:09 <+bridge> [ddnet] one for ddnet and one for vanilla in same client 19:09 <+bridge> [ddnet] would be so much easier 19:09 <+bridge> [ddnet] but we also have older ddnet clients 19:09 <+bridge> [ddnet] waitin for ddnet-legacy and ddnet 19:09 <+bridge> [ddnet] its not just vanilla and ddnet 19:10 <+bridge> [ddnet] https://github.com/ddnet/ddnet/issues/5041#issuecomment-1113403554 19:10 <+bridge> [ddnet] we do it for <5% of all players 19:10 <+bridge> [ddnet] for nobody else 19:10 <+bridge> [ddnet] just to be clear 19:11 <+bridge> [ddnet] 5% of all players that heinrich and deen prefer over the rest 19:13 <+bridge> [ddnet] i'd port fng, maybe noby too 19:13 <+bridge> [ddnet] vanilla and ictf shouldnt be very hard since they are not really complex 19:13 <+bridge> [ddnet] 19:13 <+bridge> [ddnet] and kog would either need compability servers or just finally upgrade 19:13 <+bridge> [ddnet] they wanted to do it anyway 19:13 <+bridge> [ddnet] so it's mostly about 0.7 players joining ddnet servers or the other way around? 19:13 <+bridge> [ddnet] i guess 0.7 client working on the ddnet servers 19:13 <+bridge> [ddnet] yes it kinda works 19:14 <+bridge> [ddnet] not perfect 19:14 <+bridge> [ddnet] i mean it doesnt even support all prediction 19:14 <+bridge> [ddnet] u could say it sucks xD 19:14 <+bridge> [ddnet] yeah, but ddnet joining vanilla servers is not a problem? 19:14 <+bridge> [ddnet] not for 0.6 servers i guess 19:14 <+bridge> [ddnet] but u cannot join 0.7 servers 19:15 <+bridge> [ddnet] so what is this issue about. 19:15 <+bridge> [ddnet] ddnet client joining 0.7 servers 19:15 <+bridge> [ddnet] 0.7 client players joining ddnet servers 19:15 <+bridge> [ddnet] both 19:15 <+bridge> [ddnet] 0.7 client can connect to ddnet server 19:16 <+bridge> [ddnet] ddnet client cannot connect to 0.7 servers 19:16 <+bridge> [ddnet] and what has higher priority? 19:16 <+bridge> [ddnet] just to be clear 19:16 <+bridge> [ddnet] i assume supporting 0.7 client players, cause less ddnet players join / want to join vanilla servers 19:16 <+bridge> [ddnet] i dont want 0.7 protocol 19:17 <+bridge> [ddnet] i want a completly new one 19:17 <+bridge> [ddnet] that drops all the useless bloat 19:17 <+bridge> [ddnet] 0.6 and 0.7 is as said relativly similar 19:17 <+bridge> [ddnet] there are a few changes, but not the hugest ones 19:18 <+bridge> [ddnet] okay okay, i might try to find vanilla sessions once more. 19:18 <+bridge> [ddnet] look who didnt update in a while 19:19 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/987406016629059654/unknown.png 19:19 <+bridge> [ddnet] :BASEDHALT: 19:19 <+bridge> [ddnet] 633 packages 19:19 <+bridge> [ddnet] 10Gbyte 19:19 <+bridge> [ddnet] ez 19:19 <+bridge> [ddnet] the net upgrade size is 100mb 19:20 <+bridge> [ddnet] yeah small af 19:20 <+bridge> [ddnet] xD 20:21 <+bridge> [ddnet] lol 20:21 <+bridge> [ddnet] arch< 20:24 <+bridge> [ddnet] https://www.youtube.com/watch?v=alOajzqzJlY 20:46 <+bridge> [ddnet] how to catch johnny pressing a key 23:11 <+ChillerDragon> @deen tbh you pushing a full refactor of the integration script into my chat related pr #5343 is a bit of an mess. Could we get my chat changes in and then you do your refactor in a seperate pr? 23:12 <+ChillerDragon> Imo integrating it into cmake is not too nice but i dont care that much. Its just not working on my system at all anymore. And not related to coverage of chat. 23:25 <+bridge> [ddnet] Hello, i want to ask how controls work, and especially why when i hold jump key - it jump once and if i hold left/right key it keeps going, i looked into code but didn't find why exactly it work like this, if this kind of flag or smth else 23:48 <+bridge> [ddnet] it can, to mine :p