06:54 <+bridge> [ddnet] Looks ok to me. Less distracting than the stars or nameplates 09:30 <+bridge> [ddnet] tele in... evil? 09:31 <+bridge> [ddnet] https://ddnet.tw/tiles/TELEINEVIL 09:31 <+bridge> [ddnet] ARE RED TELE TILES EVIL????? 09:31 <+bridge> [ddnet] or is this some obscure joke 09:49 <+bridge> [ddnet] does red indicate evil, like the flags too? 09:49 <+bridge> [ddnet] tf2 coincidence? 10:25 <+bridge> [ddnet] not sure, there's probably no filter for that 10:52 <+bridge> [ddnet] Sorry for the delay, im gonna try it tonight, if u need some testers, feel free to ask 11:39 <+bridge> [ddnet] its evil because it removes all hooks and speed. But In reality the blue teles are evil, because you can fail a lot easier because it keeps hooks and speed 11:40 <+bridge> [ddnet] xD it is already merged now... So the nightly tester will report if it breaks something 11:40 <+bridge> [ddnet] true 11:40 <+bridge> [ddnet] 👍 15:41 <+bridge> [ddnet] They are called "evil teles" in the source code, don't ask me why 😄 16:39 <+bridge> [ddnet] https://www.itnews.com.au/news/http-3-becomes-a-standard-at-last-581067 20:51 <+bridge> [ddnet] Could we reduce the delay for loading gamesaves? It's really annoying having to wait 100 seconds after saving on a ddosed server 20:58 <+bridge> [ddnet] why is it there at all? 20:58 <+bridge> [ddnet] just add the punishment and its fine 20:59 <+bridge> [ddnet] it was there to prevent swapping too much and that one guy does all the map 20:59 <+bridge> [ddnet] i think it's fine to wait 20:59 <+bridge> [ddnet] if they want to swap they do it anyway 20:59 <+bridge> [ddnet] punishment prevents that its abused for speedrunning 20:59 <+bridge> [ddnet] so who cares 20:59 <+bridge> [ddnet] but it prevents them from doing it for every part 21:00 <+bridge> [ddnet] not if they have to, especially not with swap 21:00 <+bridge> [ddnet] player tries 30 seconds -> swaüp 21:00 <+bridge> [ddnet] player tries 30 seconds -> swap 21:01 <+bridge> [ddnet] also why does it matter to you? 21:02 <+bridge> [ddnet] i mean why does it matter if somebody abuses this, do you think the one that doesnt do the part likes doing nothing? Xd 21:05 <+bridge> [ddnet] if someone wants to keep swapping then they will 21:05 <+bridge> [ddnet] 100 sec delay wont prevent anyone 21:05 <+bridge> [ddnet] it just makes it more annoying 21:05 <+bridge> [ddnet] but it also makes it annoying for other cases 21:06 <+bridge> [ddnet] Yes, remove the delay :^) 21:06 <+bridge> [ddnet] a small delay is ok 21:06 <+bridge> [ddnet] so its not abused to cheat time 21:07 <+bridge> [ddnet] but not 100 seconds 21:07 <+bridge> [ddnet] punishment 30 seconds, wait time 15 seconds 21:07 <+bridge> [ddnet] smth like that 21:16 <+bridge> [ddnet] done, punishment 60 seconds, wait time 15 21:16 <+bridge> [ddnet] thanks 21:45 <+bridge> [ddnet] @bencie @Not Keks I think it was chosen to be a bit annoying, to discourage players from using it more often 21:45 <+bridge> [ddnet] kinda feel like it was changed just because of /swap in team 0 21:45 <+bridge> [ddnet] it was fine at 30seconds before 21:45 <+bridge> [ddnet] but 100 is too much 21:46 <+bridge> [ddnet] same reason that swap has a cooldown, its so that you are encouraged to not switch so much 21:49 <+bridge> [ddnet] why is it too much though? I would think that your use-case with ddos is one of the rarer features that save is used for 21:50 <+bridge> [ddnet] that many maps are alternating 1-player maps is a different topic I think ^^ 21:50 <+bridge> [ddnet] you're right, there was just no reason to increase the delay in the first place 21:51 <+bridge> [ddnet] not sure, have you looked up whether there was a discussion around that time? 21:54 <+bridge> [ddnet] well i read pretty much all messages in here so it would've been hard to miss that discussion, not saying its impossible. only reason i complained is cuz ive had to wait out the 100 seconds due to ddos 3 times just in a week, can get very annoying quick, waiting for a useless timer instead of playing 22:50 <+bridge> [ddnet] is swap still 100 seconds in TEAM? makes no sense then, if u want to swap in team u have to wait 100 seconds, thats annoying, but now i can just save and change name and just wait 15 seconds, this change makes no sense if u still keep the 100 seconds for swap in TEAM 22:57 <+bridge> [ddnet] why is the new hud actually not in fng? 22:57 <+bridge> [ddnet] i would love to have an indicator which weapon i have equipped when i'm frozen 22:57 <+bridge> [ddnet] is it a server feature? 23:04 <+bridge> [ddnet] ask noby about that feature 23:11 <+bridge> [ddnet] well which weapon you have selected is that not kept track of in the client? 23:16 <+bridge> [ddnet] Yes the client keeps track about it (kind of). I will work on allowing mods to also display the new hud in combination with the old (or exlusivly). But since DDnet comes first, this is still in the backlog. I asked fokkonaut to implement it... but he did not want it. 23:18 <+bridge> [ddnet] ah ok nice, anticipating that 23:20 <+bridge> [ddnet] ah ok nice, anticipating that with great joy 🍴 23:29 <+bridge> [ddnet] ah ok nice, anticipating that with great joy