01:39 <+bridge> [ddnet] @Not Keks found a way to update some of my tools without recompiling them 01:39 <+bridge> [ddnet] https://launchpad.net/~ubuntu-toolchain-r/+archive/ubuntu/test 07:21 <+bridge> [ddnet] Hello people, Idk if I'm in the right section to ask this question. Maybe you can answer it or redirect me? 07:21 <+bridge> [ddnet] 07:21 <+bridge> [ddnet] I've recorded a demo of a game moment on an existing map that I'd like to change the design but the file.demo seems to already include the map I am trying to replace. Is it possible to edit it? 07:31 <+bridge> [ddnet] yes you have to edit the demo file itself 07:31 <+bridge> [ddnet] i think @plsplsplslol did it 07:31 <+bridge> [ddnet] u 07:59 <+bridge> [ddnet] Yea possible. I also saw them glitch into the master server sometimes. Something must have borked after a merge with ddnet I guess. Just have been too lazy to look into it yet 07:59 <+bridge> [ddnet] (@heinrich5991) 08:01 <+bridge> [ddnet] Fixed. But yea I’m barley commenting or watching these days 08:01 <+bridge> [ddnet] (@heinrich5991) 08:01 <+bridge> [ddnet] Nice! 08:01 <+bridge> [ddnet] (@cauldron) 08:04 <+bridge> [ddnet] Good to know, thank u guys ! 10:31 <+bridge> [ddnet] actually debian 14:01 <+bridge> [ddnet] Crazy coincidence, I'm barley too 16:38 <+bridge> [ddnet] @Patiga Can your map testing script check that people are using time checkpoints on their maps? We want them on all maps for speedrunning: https://docs.google.com/spreadsheets/d/1yMMBLSbS2cOSYsbIMkDZpMLaV6k930mXj5yVZF0Uuaw/edit#gid=0 18:50 <+bridge> [ddnet] I will test it later this evening and read your code.... 18:50 <+bridge> [ddnet] I will test it later this evening and read your code... 18:50 <+bridge> [ddnet] I will test it later this evening and read your code.... 18:51 <+bridge> [ddnet] I will test it later this evening and read your code... 18:51 <+bridge> [ddnet] I will test it later this evening and read your code... 18:51 <+bridge> [ddnet] I will test it later this evening and read your code..... 18:51 <+bridge> [ddnet] I will test it later this evening and read your code...... 18:51 <+bridge> [ddnet] I will test it later this evening and read your code.... 18:51 <+bridge> [ddnet] I will test it later this evening and read your code.... 18:51 <+bridge> [ddnet] I will test it later this evening and read your code.... 18:51 <+bridge> [ddnet] I will test it later this evening and read your code.... 18:51 <+bridge> [ddnet] I will test it later this evening and read your code.. 18:51 <+bridge> [ddnet] I will test it later this evening and read your code....... 18:51 <+bridge> [ddnet] I will test it later this evening and read your code.... . 18:51 <+bridge> [ddnet] I will test it later this evening and read your code.. . 18:52 <+bridge> [ddnet] I will test it later this evening and read your code.. .. 18:52 <+bridge> [ddnet] I will test it later this evening and read your code.. .. 18:52 <+bridge> [ddnet] I will test it later this evening and read your code.. .... 18:52 <+ChillerDragon> https://zillyhuhn.com/cs/.1654620737.png 18:52 <+bridge> [ddnet] I will test it later this evening and read your code..... .... 18:52 <+bridge> [ddnet] I will test it later this evening and read your code. 18:52 <+ChillerDragon> now ur just trolling me watafaka 18:52 <+bridge> [ddnet] :bluekitty: 18:55 <+bridge> [ddnet] 😘 18:55 <+ChillerDragon> cyber bully 18:56 < skek> poor chillerdragon 18:58 <+bridge> [ddnet] d 18:58 <+bridge> [ddnet] a 18:58 <+bridge> [ddnet] b 18:58 <+bridge> [ddnet] c 18:58 <+bridge> [ddnet] D 18:58 <+bridge> [ddnet] e 18:58 <+bridge> [ddnet] f 18:58 <+bridge> [ddnet] g 18:58 <+bridge> [ddnet] h 18:58 <+bridge> [ddnet] i 18:58 <+bridge> [ddnet] j 18:58 <+bridge> [ddnet] k 18:58 <+bridge> [ddnet] l 18:58 <+bridge> [ddnet] m 18:58 <+bridge> [ddnet] n 18:58 <+bridge> [ddnet] o 18:58 <+bridge> [ddnet] p 18:58 <+bridge> [ddnet] q 18:58 <+bridge> [ddnet] r 18:58 <+bridge> [ddnet] s 18:58 <+bridge> [ddnet] t 18:58 <+bridge> [ddnet] u 18:58 <+bridge> [ddnet] v 18:58 <+bridge> [ddnet] w 18:58 <+bridge> [ddnet] x 18:58 <+bridge> [ddnet] y 18:58 <+bridge> [ddnet] zd 18:58 <+bridge> [ddnet] a 18:58 <+bridge> [ddnet] b 18:58 <+bridge> [ddnet] c 18:58 <+bridge> [ddnet] D 18:58 <+bridge> [ddnet] had a similar script, adjusted it and it seems to work :) 18:59 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/983777026878095360/check_for_tile_range.py 19:01 <+bridge> [ddnet] should we maybe force a specific count of Time CP, so that there is not only one xD 19:18 <+bridge> [ddnet] MIcrosux or Linuxosft? 19:25 <+bridge> [ddnet] @deen oh I misunderstood, you were asking about the discord bot integration. the biggest question there is how you want to tell the script that it is a speedrun map. currently every map is just handled the same, without even differentiating between categories like dummy/fun 19:29 <+bridge> [ddnet] else I would've also already included a check whether there is a start and finish tile, but some fun maps don't have those I think (maybe should've done it still) 19:54 <+bridge> [ddnet] ah the script is a bit wrong, coz the tiles consist of the id byte and the flag byte, it should just check the id byte 19:54 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/983791185468489808/check_for_tile_range.py 19:55 <+bridge> [ddnet] it wouldn't produce wrong results in this case, but here is the correct version anyways 20:04 <+bridge> [ddnet] All maps should have then, as far as I understand. But it could be only a warning for fun maps. 20:05 <+bridge> [ddnet] yoo, back in the days i tried something with ddnet, and i really trying something again, but my cmake is giving me errors, i know and i readed the errors, but i dont know where to download these things, can somebody help me? ^^ 20:05 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/983793886696702022/unknown.png 20:05 <+bridge> [ddnet] See ... they try to add it on all maps 20:06 <+bridge> [ddnet] See ... they try to add it on all maps 20:06 <+ChillerDragon> need an incomplete list with checkpoint count, map name? xd https://paste.zillyhuhn.com/tH 20:07 <+bridge> [ddnet] would be better if you count how many diffrent time checkpoints are used (out of the 25) instead of counting the tiles 20:08 <+ChillerDragon> tru 20:16 <+bridge> [ddnet] oh true, for some reason my brain failed to parse deen's message twice o.o 20:30 <+bridge> [ddnet] every map should have time checkpoints now, for speedrunning 20:30 <+bridge> [ddnet] and yes, for the official map release pipeline 20:31 <+bridge> [ddnet] I don't know how it works and who to contact for that πŸ˜„ 20:31 <+bridge> [ddnet] I just thought you wrote some checking script that we are using there 20:31 <+bridge> [ddnet] MAybe the function to parse Deene messages has a bug. Raise issue on github. 20:31 <+bridge> [ddnet] MAybe the function to parse Deen messages has a bug. Raise issue on github. 20:32 <+bridge> [ddnet] alright yea :) . the only question mark for me is if having some fun-category maps trigger the warning is fine 20:32 <+bridge> [ddnet] I guess I should just ask the testers for that 20:33 <+bridge> [ddnet] fun maps don't need time cps 20:33 <+bridge> [ddnet] we also ignore them for #records , they are not relevant for speedrunning 20:36 <+bridge> [ddnet] alright, I'll try to figure something out on where it should differentiate fun and non-fun maps 20:37 <+bridge> [ddnet] if it's not possible, that's also not too bad 20:37 <+bridge> [ddnet] okay πŸ‘ 20:43 <+bridge> [ddnet] git submodule init --recursive 20:44 <+bridge> [ddnet] and call cmake with -DPREFER_BUNDLED_LIBS=ON 21:36 <+ChillerDragon> custom icons on linux are too hard for me :( either i get none, broken or ddnet icon xd https://zillyhuhn.com/cs/.1654630527.png 22:59 <+bridge> [ddnet] have you updated the icon cache xD 23:44 <+bridge> [ddnet] Idk how to so I just rebooted my pc haha 23:45 <+bridge> [ddnet] But I think it’s updating pretty fast automatically as far as I can tell from the working ddnet icon 23:58 <+bridge> [ddnet] [suggestion] save the demo of the top1 team run of a map serversided and make it playable for all players on request - it would be so good to see, what the rank 1 did differently w/0 having to rely on replays on yt, which arent available for all maps