00:44 <+bridge> [ddnet] ahah 00:44 <+bridge> [ddnet] so dumb ๐Ÿ˜‚ 01:53 <+bridge> [ddnet] https://www.youtube.com/watch?v=oTEiQx88B2U&ab_channel=LowLevelLearning 01:53 <+bridge> [ddnet] funny too 01:58 <+bridge> [ddnet] does anyone know the behaviour of being stuck in a corner? 01:59 <+bridge> [ddnet] whenever i'm stuck in a corner while hooking and i press f1 01:59 <+bridge> [ddnet] i stay stuck 01:59 <+bridge> [ddnet] but if i press the chat button, i get unstuck 01:59 <+bridge> [ddnet] doesn't the chat button instantly hold? 02:04 <+bridge> [ddnet] you mean, when hooking the ceiling, press f1, thren press f1 again, and then press chat? for me i stay hooked 02:04 <+bridge> [ddnet] https://www.youtube.com/watch?v=IFnqD9hgGcc&ab_channel=RockusTeeworlds 02:04 <+bridge> [ddnet] i mean this 02:04 <+bridge> [ddnet] its a bug 02:04 <+bridge> [ddnet] its not a bug 02:05 <+bridge> [ddnet] are you holding keys down? 02:05 <+bridge> [ddnet] if i get stuck in the corner like that and press f1, i stay stuck 02:05 <+bridge> [ddnet] but if i press chat i get unstuck 02:05 <+bridge> [ddnet] yes 02:05 <+bridge> [ddnet] its because chat unstucks your keys 02:05 <+bridge> [ddnet] dont press the chat button 02:05 <+bridge> [ddnet] whenever you are holding a direction and hooked 02:05 <+bridge> [ddnet] it holds the keys, no?= 02:05 <+bridge> [ddnet] when you press the chat button your hook stays but not your movement keys 02:06 <+bridge> [ddnet] they do 02:06 <+bridge> [ddnet] oh ye they don't 02:06 <+bridge> [ddnet] you're right 02:06 <+bridge> [ddnet] of course im right 02:06 <+bridge> [ddnet] thought this was server sided 02:06 <+bridge> [ddnet] i mean, it prob is 02:06 <+bridge> [ddnet] im always right about that i say it to everyone and absolutely no one believes me ever 02:06 <+bridge> [ddnet] its the #1 bug that should be fixed 02:06 <+bridge> [ddnet] https://github.com/ddnet/ddnet/issues/1 02:06 <+bridge> [ddnet] i mean, it was like that before 02:06 <+bridge> [ddnet] i think they changed it to be like this 02:07 <+bridge> [ddnet] #4563 02:07 <+bridge> [ddnet] https://github.com/ddnet/ddnet/issues/4563 02:07 <+bridge> [ddnet] maybe with another client it works idk 02:07 <+bridge> [ddnet] #4653 02:07 <+bridge> [ddnet] https://github.com/ddnet/ddnet/issues/4653 02:08 <+bridge> [ddnet] lul 02:13 <+bridge> [ddnet] opening chat doesnt unstuck them 02:13 <+bridge> [ddnet] only closing chat does 02:14 <+bridge> [ddnet] even if you use esc to close it still unsticks the keys 02:14 <+bridge> [ddnet] so its the first chat opening that dooms you 02:15 <+bridge> [ddnet] you can still use the console to chat tho 02:16 <+bridge> [ddnet] "say [message]" 03:54 <+bridge> [ddnet] so why whenever i open chat i get unstuck? 03:55 <+bridge> [ddnet] bot client 04:29 <+bridge> [ddnet] can some1 help me find a map 04:53 <+bridge> [ddnet] no. 11:05 <+ChillerDragon> xd 11:16 <+bridge> [ddnet] i think it depends on what server you were, i know that when u open chat on DDNet servers, keys keep holding, but if you're on KoG servers, it doesnt ! 11:19 <+bridge> [ddnet] u 11:49 <+bridge> [ddnet] @jups 11:49 <+bridge> [ddnet] @Not Keks time to encode the ddnet vids using https://aomedia.org/av1/ 11:49 <+bridge> [ddnet] https://news.ycombinator.com/item?id=31319885 11:50 <+bridge> [ddnet] https://trac.ffmpeg.org/wiki/Encode/AV1 11:50 <+bridge> [ddnet] > AV1 can achieve about 30% higher compression efficiency than VP9, and about 50% higher efficiency than H.264. 12:22 <+bridge> [ddnet] Hey guys, I have this weird visual bug on my new map: A quad is somehow spawning a completly different quad. ( The card at the top left is spawning a jeton) 12:22 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/973530504462733312/Gores_of_Diamonds_bugged_left.demo.mp4 12:24 <+bridge> [ddnet] At first I thought the bug is in the jeton layer, but with info enabled you can see that none of the enveloped quads can be at the postion of the bugged quad as seen in the video. 12:24 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/973530898152710184/screenshot_2022-05-10_12-22-45.png 12:25 <+bridge> [ddnet] I than moved the card quad a bit to the right and the jeton would be spawned there. 12:25 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/973531097549901844/Gores_of_Diamonds_bugged_mid.demo.mp4 12:25 <+bridge> [ddnet] Here is the map file 12:25 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/973531320514912296/Gores_of_Diamonds_buggedJeton.map 12:27 <+bridge> [ddnet] I even deleted the card quad that would spawn it and replaced it with a new one, but than the jeton just spawned at another card quad XD 12:27 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/973531670261170186/Gores_of_Diamonds_bugged_right.demo.mp4 12:29 <+bridge> [ddnet] Hey guys, I have this weird visual bug on my new map: A quad is somehow spawning a completly different quad. ( The card at the top left/mid is spawning a jeton) 12:29 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/973530504462733312/Gores_of_Diamonds_bugged_left.demo.mp4 13:36 <+bridge> [ddnet] at what do I have to look xD I do not understand 13:37 <+bridge> [ddnet] Ah now I see it, at the end there spawns an oval instead of a round poker chip 15:07 <+bridge> [ddnet] Yo ! what is the command for spamemote on my serveur please ?! 15:13 <+bridge> [ddnet] You mean `sv_emoticon_delay`? 15:25 <+bridge> [ddnet] @mind does it still happen on a renderer other than vulkan? weird quads appearing in vulkan is a known issue 15:31 <+bridge> [ddnet] maybe i was searching for the wrong glitch. u mean that chip that appears out of nowhere on the left side ? 15:31 <+bridge> [ddnet] or did i miss something 15:48 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/973582358827642910/unknown.png 15:48 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/973582359167369216/unknown.png 15:49 <+bridge> [ddnet] i dont know how a vulcan error looks like, but i would check env 4 16:04 <+bridge> [ddnet] how does a vulcan error looks like ? is it the thing tsin postet about dynamic_dragger ? 16:26 <+bridge> [ddnet] I checked the opengl 3.x renderes and it seems indeed to only happen with vulkan! 16:57 <+bridge> [ddnet] should be fixed in nightly tho 17:19 <+bridge> [ddnet] @Patiga can you check with ur tool how many maps have quad layers with quads, whos distance(whole bounding box distance, so basically from on end to the start of the other quad, not the mid distance or smth :D, visually seperated distance, dunno if there is a word lmao) is bigger than default zoomed screen space 17:19 <+bridge> [ddnet] 17:19 <+bridge> [ddnet] so e.g. 22.5 tiles(screen width) distance in the x coordinate 17:43 <+ChillerDragon> Any idea why a server could crash here? https://github.com/ddnet/ddnet/blob/490704b54344089bd1fb28d859d7398b4e8a0c0f/src/engine/server/server.cpp#L1868 maybe full ram or something like that? 17:44 <+bridge> [ddnet] why should it crash of full ram when it clears cache ๐Ÿ˜„ 17:44 <+bridge> [ddnet] just use asan xd 17:44 <+bridge> [ddnet] or not reproducable? 17:46 <+bridge> [ddnet] Hey, 17:46 <+bridge> [ddnet] Sup developers of DDNet, 17:46 <+bridge> [ddnet] do any of you guys have a gf? 17:48 <+ChillerDragon> i dont? can you sell me some hot singles near by? 17:49 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/973612646555328583/unknown.png 17:49 <+ChillerDragon> based 17:49 <+bridge> [ddnet] :gigachad: 17:49 <+bridge> [ddnet] That's sexist 17:50 <+bridge> [ddnet] (<@749222324980416602_=5bquakenet=5d=20=43hiller=44ragon>) 17:51 <+bridge> [ddnet] no 17:52 <+bridge> [ddnet] Ah, makes sense 17:55 <+bridge> [ddnet] deen has one 17:55 <+bridge> [ddnet] but maybe its already his wife 17:56 <+ChillerDragon> heapoverflow o.O 17:56 <+bridge> [ddnet] learath is too sexy for the women on this planet 17:56 <+bridge> [ddnet] ... 17:56 <+bridge> [ddnet] Okay you guys are not troll-worthy 17:58 <+ChillerDragon> oh wow i could reproduce in ddnet thats surprising 17:58 <+bridge> [ddnet] or ur just unfunny 17:59 <+bridge> [ddnet] I was trolling people and had ton of fun 17:59 <+bridge> [ddnet] (@Ryozuki) 17:59 <+bridge> [ddnet] you guys just counter-troll 18:00 <+bridge> [ddnet] imagine trying to troll with 18:00 <+bridge> [ddnet] > do any of you guys have a gf? 18:00 <+bridge> [ddnet] 18:00 <+bridge> [ddnet] 2005 wants his jokes back 18:00 <+bridge> [ddnet] heads up bud, its 2022 18:00 <+bridge> [ddnet] the point is I was having fun 18:01 <+bridge> [ddnet] nowadays people troll with ddos 18:01 <+bridge> [ddnet] Nah that's boring 18:01 <+bridge> [ddnet] Wow a real oldschool troll 18:01 <+bridge> [ddnet] lets take a picture 18:01 <+bridge> [ddnet] thats rare 18:02 <+bridge> [ddnet] What do you define a modern troll to be? 18:29 <+bridge> [ddnet] you mean the minimum distance between two quads of all quads in a quadslayer, not between any 2 quads in a quadslayer, right? 18:30 <+bridge> [ddnet] i actually want to see how many maps there are that use one quad layer with multiple quads whos quads are far away from each other 18:30 <+bridge> [ddnet] to see if there are any reproducable performance problems by not checking if the quad is actually visisble or not 18:30 <+bridge> [ddnet] for 2-3 quads per layer its not worth it anyway 18:30 <+bridge> [ddnet] ah, find quads layers thaz spread their quads far over the map 18:31 <+bridge> [ddnet] yes 18:31 <+bridge> [ddnet] can do that at home 18:32 <+bridge> [ddnet] if you want you could try too though, either in rust or python ^^ 18:33 <+bridge> [ddnet] i suck at both xd 18:33 <+bridge> [ddnet] I mean maybe its enough to find the top 5 quads layers with the most amount of quads 18:34 <+bridge> [ddnet] if we are a little lucky, those might just be good 18:37 <+bridge> [ddnet] @Ryozuki amd's refreshs are totally not worth it 18:37 <+bridge> [ddnet] :/ 18:38 <+bridge> [ddnet] freesync? 18:38 <+bridge> [ddnet] gpu refreshes 18:38 <+bridge> [ddnet] released today 18:38 <+bridge> [ddnet] uh what dat 18:38 <+bridge> [ddnet] 6650 xt 18:38 <+bridge> [ddnet] etc 18:38 <+bridge> [ddnet] https://gizmodo.com/amd-radeon-rx-6000-xt-gpu-refresh-available-now-startin-1848902362 18:39 <+bridge> [ddnet] doesnt the nex 6950 xt beat the 3080 or smth 18:39 <+bridge> [ddnet] or the 3090 18:39 <+bridge> [ddnet] new* 18:39 <+bridge> [ddnet] 3080 probably yes 18:39 <+bridge> [ddnet] 3090 would be nice 18:40 <+bridge> [ddnet] > AMD says the RX 6950 XT with 16GB of VRAM is competing with the Nvidia RTX 3090 GPU and can put up a fight against the RTX 3090 Ti. Where AMD claims a clear victory is in performance-to-wattage ratio; the RX 6950 XT operates at 335W, whereas the RTX 3090 runs at 350W and the 3090 Ti at 450W. 18:40 <+bridge> [ddnet] > 18:40 <+bridge> [ddnet] > Based on AMDโ€™s internal performance benchmarks, the RX 6950 XT topped the RTX 3090 in Doom Eternal, Far Cry 6, Shadow of the Tomb Raider, Watch Dogs Legion, and Assassinโ€™s Creed Valhalla. 18:40 <+bridge> [ddnet] 3090 ti uses 450w 18:40 <+bridge> [ddnet] insane 18:41 <+bridge> [ddnet] yeah 18:41 <+bridge> [ddnet] nice 18:41 <+bridge> [ddnet] the mid ranges are worth less tho 18:42 <+bridge> [ddnet] well im happy with my 6600 xt 18:42 <+bridge> [ddnet] i can play anything at max 18:42 <+bridge> [ddnet] since im at 1080 18:42 <+bridge> [ddnet] it might suffer at higher res 18:42 <+bridge> [ddnet] but u cant play minecraft raytracing xd 18:42 <+bridge> [ddnet] xd 18:42 <+bridge> [ddnet] with shaders it looks good anyway 18:42 <+bridge> [ddnet] yeah i'd love to trade my vega64 vs 6600 xt, they are around same speed lvl 18:43 <+bridge> [ddnet] but amd drivers are better for the newer cards 18:43 <+bridge> [ddnet] Thanks you ! 18:43 <+bridge> [ddnet] ye it probs has some more benefits too 18:43 <+bridge> [ddnet] its pcie4 18:43 <+bridge> [ddnet] idk if that counts 18:43 <+bridge> [ddnet] xd 18:43 <+bridge> [ddnet] yeah counts 18:43 <+bridge> [ddnet] well with a amd cpu 18:43 <+bridge> [ddnet] my mb is pcie4 18:43 <+bridge> [ddnet] u have SAM 18:44 <+bridge> [ddnet] https://www.amd.com/en/technologies/smart-access-memory 18:44 <+bridge> [ddnet] i think its a 10% improvement 18:44 <+bridge> [ddnet] on average 18:44 <+bridge> [ddnet] > Get Up to 15% More Gaming Performance with AMD Smart Access Memoryยน 18:44 <+bridge> [ddnet] > 18:44 <+bridge> [ddnet] > AMD Smart Access Memory delivers the ultimate gaming advantage when you combine an AMD Ryzenโ„ข 5000 Series or select 3000 Series processor with an AMD Radeonโ„ข RX 6000 Series graphics card. 18:44 <+bridge> [ddnet] next gen from amd comes end of the year 18:44 <+bridge> [ddnet] NVIDIA comes soonโ„ข๏ธ 18:44 <+bridge> [ddnet] hope amd delivers 18:44 <+bridge> [ddnet] me2 18:45 <+bridge> [ddnet] or nvidia finally goes open source xd 18:45 <+bridge> [ddnet] i just cant get to like nvidia 18:45 <+bridge> [ddnet] xd 18:45 <+bridge> [ddnet] yeah understandable 18:45 <+bridge> [ddnet] but competition is important 18:45 <+bridge> [ddnet] else prices are getting way too high xd 18:45 <+bridge> [ddnet] thats also why i hope intel does good mid range GPUs 18:46 <+bridge> [ddnet] small lead for amd in high end would be insane, would change a lot ๐Ÿ˜„ 18:47 <+bridge> [ddnet] ye 18:47 <+bridge> [ddnet] its also sad there is just 2 competitors 18:47 <+bridge> [ddnet] on gpu and cpu 18:47 <+bridge> [ddnet] tru 18:48 <+bridge> [ddnet] @Not Keks but doesnt amd does way more arm than nvidia 18:48 <+bridge> [ddnet] i bet they dominate the mobile field 18:48 <+bridge> [ddnet] or idk 18:48 <+bridge> [ddnet] maybe its the other way around 18:48 <+bridge> [ddnet] xd 18:48 <+bridge> [ddnet] do they make ARM? 18:48 <+bridge> [ddnet] or u mean vs ARM? 18:48 <+bridge> [ddnet] who makes smartphone cpus? 18:48 <+bridge> [ddnet] qualcomm mostly 18:48 <+bridge> [ddnet] oh 18:48 <+bridge> [ddnet] and apple of 18:48 <+bridge> [ddnet] c 18:48 <+bridge> [ddnet] but only for apple xd 18:48 <+bridge> [ddnet] xd 18:49 <+bridge> [ddnet] but qualcomm just sucks 18:49 <+bridge> [ddnet] they are so far behind apple, its redicilous 18:49 <+bridge> [ddnet] they arent even trying 18:49 <+bridge> [ddnet] xd 18:53 <+bridge> [ddnet] ====Lucidity map==== 18:53 <+bridge> [ddnet] 18:53 <+bridge> [ddnet] 1 Map โ˜…โ˜†โ˜†โ˜†โ˜† 18:53 <+bridge> [ddnet] 2 Map โ˜…โ˜…โ˜…โ˜†โ˜† 18:53 <+bridge> [ddnet] 3 Map โ˜…โ˜…โ˜…โ˜…โ˜† 18:53 <+bridge> [ddnet] 4 Map โ˜…โ˜…โ˜…โ˜…โ˜† 18:53 <+bridge> [ddnet] 18:53 <+bridge> [ddnet] ====Race==== 18:53 <+bridge> [ddnet] 18:53 <+bridge> [ddnet] =Easy= 18:53 <+bridge> [ddnet] 18:53 <+bridge> [ddnet] 1 Map โ˜…โ˜…โ˜†โ˜†โ˜† 18:53 <+bridge> [ddnet] 2 Map โ˜…โ˜…โ˜…โ˜…โ˜† 18:53 <+bridge> [ddnet] 3 Map โ˜…โ˜…โ˜…โ˜…โ˜† 18:53 <+bridge> [ddnet] 18:53 <+bridge> [ddnet] =Moderate= 18:53 <+bridge> [ddnet] 18:53 <+bridge> [ddnet] 1 Map โ˜…โ˜†โ˜†โ˜†โ˜† 18:53 <+bridge> [ddnet] 2 Map โ˜…โ˜†โ˜†โ˜†โ˜† 18:53 <+bridge> [ddnet] 3 Map โ˜…โ˜…โ˜…โ˜…โ˜† 18:53 <+bridge> [ddnet] 18:53 <+bridge> [ddnet] =Brutal= 18:53 <+bridge> [ddnet] 18:53 <+bridge> [ddnet] 1 Map โ˜…โ˜†โ˜†โ˜†โ˜† 18:53 <+bridge> [ddnet] 2 Map โ˜…โ˜†โ˜†โ˜†โ˜† 18:53 <+bridge> [ddnet] 3 Map โ˜…โ˜…โ˜…โ˜…โ˜† 18:53 <+bridge> [ddnet] 18:53 <+bridge> [ddnet] =Insane= 18:54 <+bridge> [ddnet] 18:54 <+bridge> [ddnet] 1 Map โ˜…โ˜†โ˜†โ˜†โ˜† 18:54 <+bridge> [ddnet] 2 Map โ˜…โ˜†โ˜†โ˜†โ˜† 19:09 <+bridge> [ddnet] :PepeA: 19:09 <+bridge> [ddnet] aw no screenshots 19:14 <+bridge> [ddnet] ? No screenshot ? For why 19:15 <+bridge> [ddnet] the pr 19:15 <+bridge> [ddnet] ? 19:15 <+bridge> [ddnet] What is Pr 19:17 <+bridge> [ddnet] ? No screenshot ? why 19:17 <+bridge> [ddnet] No screenshot ? why 19:17 <+bridge> [ddnet] pull request 19:17 <+bridge> [ddnet] Monthly financial advice. BTC dropped again and I just yolod my life savings into it.I should probably get Reddit instead of spamming this into #developer \:D 19:17 <+bridge> [ddnet] good luck chillerdragon 19:18 <+bridge> [ddnet] Ty 19:18 <+bridge> [ddnet] i stoped investing on crypto 19:18 <+bridge> [ddnet] now i just buy some real companies stocks 19:18 <+bridge> [ddnet] When others are fearful. Be greedy! 19:18 <+bridge> [ddnet] I still hold some amd based on jupstars financial advice 19:19 <+bridge> [ddnet] oh ye 19:19 <+bridge> [ddnet] i gotta buy amd before the release 19:19 <+bridge> [ddnet] Priced in 19:19 <+bridge> [ddnet] Chiller dragon ! IItube told me that you could help him with his server!! can you help me with mine please? 19:20 <+bridge> [ddnet] Yes wat u need 19:20 <+bridge> [ddnet] Closely that 19:22 <+bridge> [ddnet] [chillerdragon](https://matrix.to/#/@chillerdragon:matrix.org)\: can you maybe fix the issue? i mean u just need to increase `NET_MAX_PAYLOAD` to whatever the 0.7 server info needs as maximum right=? 19:24 <+bridge> [ddnet] Who is it even sending 0.7 stuff to? I only connected 0.6 clients on my local server 19:24 <+bridge> [ddnet] it chaces the server info 19:24 <+bridge> [ddnet] for 0.7 clients 19:24 <+bridge> [ddnet] and 0.7 probs uses a bit more for names or smth 19:24 <+bridge> [ddnet] in worst case try doubling it 19:25 <+bridge> [ddnet] or make it dynamic size 19:25 <+bridge> [ddnet] i cannot help, or look in 0.7 code 19:25 <+bridge> [ddnet] dunno if they have smth similar 19:26 <+bridge> [ddnet] Im on bike. But Iโ€™ll try in a min. Just double 19:26 <+bridge> [ddnet] yeah 19:26 <+bridge> [ddnet] in 0.7 code the value is a bit bigger is bit bigger that value 19:26 <+bridge> [ddnet] in 0.7 code the value is a bit bigger 19:26 <+bridge> [ddnet] what app do you guys use to trade public stocks 19:26 <+bridge> [ddnet] tho dunno if thats enough xd 19:27 <+bridge> [ddnet] Apps are cringe 19:27 <+bridge> [ddnet] is robinhood okay again or were they getting cancelled for something 19:27 <+bridge> [ddnet] I use local stock dealer from my park 19:27 <+bridge> [ddnet] ah 19:31 <+ChillerDragon> e lol NET_MAX_PAYLOAD is smaller in vanilla 19:31 <+bridge> [ddnet] Ok i wait ! 19:31 <+ChillerDragon> wait for wat? 19:33 <+bridge> [ddnet] ok but does it fix the problem if u increase the value? 19:33 <+ChillerDragon> no 19:33 <+ChillerDragon> i doubled it 19:33 <+ChillerDragon> didnt help 19:33 <+bridge> [ddnet] ok then its probs other bug 19:33 <+ChillerDragon> NET_MAX_PAYLOAD = NET_MAX_PACKETSIZE * 2, 19:33 <+ChillerDragon> ye :( sad noises 19:33 <+bridge> [ddnet] which issue are you talking about? 19:33 <+bridge> [ddnet] #5084 19:33 <+bridge> [ddnet] https://github.com/ddnet/ddnet/issues/5084 19:34 <+bridge> [ddnet] "WRITE of size 1404 at 0x61b0002c9f08 thread T0" 19:34 <+bridge> [ddnet] thats why i thought its just a tiny bit too small 19:34 <+bridge> [ddnet] 1404 is like 15 bytes to much or smth 19:35 <+bridge> [ddnet] Wait for help man ! If you agree sure 19:35 <+ChillerDragon> help with what 19:35 <+ChillerDragon> idk if you use discord replys or somehting but i have no idea what you want @badoumed 19:35 <+bridge> [ddnet] For that ๐Ÿ˜„ 19:35 <+ChillerDragon> what 19:35 <+ChillerDragon> replys dont get bridged 19:36 <+ChillerDragon> just buy a matrix client -.- 19:36 <+bridge> [ddnet] why is the discord bridge so bad, telegram <--> matrix is much better 19:37 <+bridge> [ddnet] pretty much all features work xd 19:37 <+bridge> [ddnet] This is whats been bothering me quite alot lately aswell. Having to upgrade the PSU just to able to run any of the midrange gpus from nvidia nowdays is getting really pricey 19:37 <+bridge> [ddnet] but u dont need a heater anymore 19:37 <+bridge> [ddnet] that saves u some bucks 19:37 <+bridge> [ddnet] ChillerDragon: pls fix matrix bridge 19:37 <+bridge> [ddnet] it's open source and on github 19:37 <+ChillerDragon> because the repteloids are good telegram devs they want you to use their deep state messanger 19:38 <+bridge> [ddnet] the 3090 ti is not midrange tho 19:38 <+ChillerDragon> @heinrich5991 i suck at coding im not a dev 19:38 <+ChillerDragon> i fix printers as a living 19:38 <+bridge> [ddnet] you are a dev 19:38 <+ChillerDragon> and typos in my freetime :D 19:39 <+bridge> [ddnet] 've ordered a 3080 few days ago just to be surprised by how much power it consumes, so I had to buy a new PSU just to be able to supply the new GPU 19:40 <+bridge> [ddnet] 800W PSU's are fucking expensive as hell aswell 19:40 <+bridge> [ddnet] Matrix is a client ? 19:40 <+bridge> [ddnet] how many fps do you get in ddnet with vulkan now? ๐Ÿ˜„ 19:40 <+ChillerDragon> https://github.com/ChillerDragon/ddnet/blob/fa4bcd5ec05c663e834a609eaf931df35cf46538/src/engine/server/server.cpp#L2147 this size is 1096 19:40 <+bridge> [ddnet] i have a 750w psu 19:41 <+bridge> [ddnet] honestly if u can afford a 3080 u should get a good psu 19:41 <+bridge> [ddnet] they will be safer 19:41 <+bridge> [ddnet] IIRC that's the bare minimum required to supply a proper system with a rtx 3080 19:41 <+bridge> [ddnet] vulkan is nice 19:41 <+bridge> [ddnet] i feel like it runs smoother on an integrated GPU 19:42 <+bridge> [ddnet] from like 40-50 to 55 19:42 <+bridge> [ddnet] :feelsbadman: 19:44 <+bridge> [ddnet] I have a 150 W PSU with an overclocked 91 W CPU ๐Ÿ˜„ Probably quite close to the limit 19:44 <+bridge> [ddnet] electronics related question: if I have a 450W PSU and the DC converter I'm looking into would be 300W, would it not be able to handle the load without additional power from a battery source? 19:45 <+bridge> [ddnet] I honestly only understand how volts work but not watts or amps 19:46 <+bridge> [ddnet] its long since i did electronics 19:46 <+bridge> [ddnet] but maybe thats what a capacitor does 19:46 <+bridge> [ddnet] idk i may be talking bullshit 19:46 <+bridge> [ddnet] xd 19:47 <+bridge> [ddnet] seems like watts are like power 19:47 <+bridge> [ddnet] but amps are like a measure of current 19:47 <+bridge> [ddnet] Would it be possible to get help? real help! if you want I'll pay you but I need real help! and that someone is really interested in what I need! it's been more than 4 hours that I block. 19:48 <+bridge> [ddnet] is it a bot client? 19:48 <+bridge> [ddnet] It's a serveur 19:48 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/973642715176788038/unknown.png 19:49 <+bridge> [ddnet] oh idk about windows 19:49 <+bridge> [ddnet] maybe someone else can help 19:49 <+bridge> [ddnet] ononono 19:49 <+bridge> [ddnet] start this :justatest: 19:49 <+bridge> [ddnet] this is the block guy 19:49 <+bridge> [ddnet] :PepeA: 19:49 <+bridge> [ddnet] i think 19:53 <+ChillerDragon> @badoumed what do you need help with? If you want to host game servers i recommend using a linux host not windows. Its much simpler 19:54 <+bridge> [ddnet] nvm it's not the same guy 19:54 <+ChillerDragon> @Jupstar i think NET_MAX_PACKETSIZE is the issue here not NET_MAX_PAYLOAD 19:56 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/973644821887606830/unknown.png 19:56 <+bridge> [ddnet] I have my serveur 19:57 <+bridge> [ddnet] I have my server 19:57 <+bridge> [ddnet] i dunno, must be this line `unsigned char m_aData[NET_MAX_PAYLOAD];` 19:57 <+bridge> [ddnet] I need help for just prรฉsentation 19:57 <+bridge> [ddnet] thats where it copies too 19:57 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/973645016394260480/unknown.png 19:57 <+bridge> [ddnet] for this 19:57 <+bridge> [ddnet] in worst case make the mem_copy with maximum(...) 19:58 <+bridge> [ddnet] Thanks for help ! 19:58 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/973645150351949914/unknown.png 19:58 <+bridge> [ddnet] i'll introduce a type safe wrapper in #5075 for system 19:58 <+bridge> [ddnet] 19:58 <+bridge> [ddnet] we can also add this for mem_copy and do array size checks for array typed datatypes 19:58 <+bridge> [ddnet] https://github.com/ddnet/ddnet/pull/5075 19:58 <+bridge> [ddnet] also for str_copy functions 19:59 <+bridge> [ddnet] mem_copy with `min` 19:59 <+bridge> [ddnet] yeah min 19:59 <+bridge> [ddnet] but probs also not nice, possibly creates logic errors 19:59 <+ChillerDragon> @badoumed so what do u need 20:01 <+bridge> [ddnet] ah, you could add a `dbg_assert` 20:01 <+bridge> [ddnet] yeah but then we still havent fix this particular issue ๐Ÿ˜„ 20:01 <+bridge> [ddnet] but yes 20:01 <+bridge> [ddnet] yes 20:02 <+bridge> [ddnet] our editor is also pretty broken 20:02 <+bridge> [ddnet] Thanks for help !!! 20:02 <+bridge> [ddnet] maybe we should clone the code and start rewriting components 20:02 <+bridge> [ddnet] 20:02 <+bridge> [ddnet] smth like editor2 that lives next to the current one 20:02 <+bridge> [ddnet] maybe we should clone the code and start rewriting parts of it 20:03 <+bridge> [ddnet] 20:03 <+bridge> [ddnet] smth like editor2 that lives next to the current one 20:03 <+bridge> [ddnet] @ChillerDragon, does your bot need to tag our prs all the time 20:03 <+bridge> [ddnet] can you maybe disable that 20:04 <+bridge> [ddnet] put the link in ` quotes or smth 20:04 <+bridge> [ddnet] may I ask why it annoys you? it doesn't generate notifications, I think 20:05 <+bridge> [ddnet] why does it annoy you? it doesn't generate notifications, I think 20:05 <+bridge> [ddnet] why should i care what chillerdragons bot cant merge 20:05 <+bridge> [ddnet] i sometimes go in prs and read around, no need to cross link 20:05 <+bridge> [ddnet] 20:05 <+bridge> [ddnet] tho i blame github 20:05 <+bridge> [ddnet] it should be a one way mention 20:05 <+bridge> [ddnet] i dont see why the mentioned pr should link it back 20:06 <+bridge> [ddnet] #1 20:06 <+bridge> [ddnet] https://github.com/ddnet/ddnet/issues/1 20:06 <+bridge> [ddnet] ah, it occupies screen space in the PR and that annoys you? 20:07 <+bridge> [ddnet] i am annoyed that i see smth i am not interested in 20:07 <+bridge> [ddnet] and mentions bot 20:08 <+bridge> [ddnet] is there any benefit that github does that to completly unrelated repos? 20:08 <+bridge> [ddnet] 20:08 <+bridge> [ddnet] If we'd have an allow list or smth ok 20:08 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/973647727370047488/unknown.png 20:08 <+bridge> [ddnet] whole neighbourhood electricity went off lol 20:08 <+bridge> [ddnet] it helps collecting issues that depend on something 20:08 <+bridge> [ddnet] first time it happened living here 20:09 <+bridge> [ddnet] e.g. when you open an issue in SDL2 20:09 <+bridge> [ddnet] its useful if its something important 20:09 <+bridge> [ddnet] like sdl2 20:09 <+bridge> [ddnet] yes but i dunno 20:09 <+bridge> [ddnet] but chiller is just spam 20:10 <+bridge> [ddnet] every single pr is a merge conflict for him 20:10 <+bridge> [ddnet] and its not useful to us 20:10 <+bridge> [ddnet] do u think sdl2 devs click on ddnet and are like, AHH nice to know some random code base doesnt work 20:10 <+bridge> [ddnet] its annoying 20:10 <+bridge> [ddnet] its totally uninsteresting 20:11 <+bridge> [ddnet] yes, it's interesting to know that users of your library are affected 20:11 <+bridge> [ddnet] but the issue is there for that 20:11 <+bridge> [ddnet] i can mention ddnet in the issue instead the other way around 20:12 <+bridge> [ddnet] i dunno, i dont think it was ever useful for me 20:12 <+bridge> [ddnet] not for the mentioned pr at least 20:12 <+bridge> [ddnet] and i am totally ok it happens for same repos 20:12 <+bridge> [ddnet] or repos in one organization or smth 20:13 <+bridge> [ddnet] but why completly unrelated ones 20:13 <+bridge> [ddnet] I kinda like it 20:14 <+bridge> [ddnet] chillerdragon: can you make your bot mention a PR again? I blocked it from the ddnet organisation, so it might not show up anymore 20:14 <+bridge> [ddnet] oh, actually it's already gone 20:14 <+bridge> [ddnet] seems to work, issue resolved 20:14 <+ChillerDragon> poggers 20:14 <+bridge> [ddnet] nice xd 20:15 <+ChillerDragon> handy that i use an extra account for it i guess 20:15 <+bridge> [ddnet] good to know that exists 20:15 <+bridge> [ddnet] trollerdragon 20:15 <+ChillerDragon> im not too sure my self if i even care about those conflicts :D 20:20 <+ChillerDragon> I think i found the random value i have to increment to fix the issue but not sure if it makes sense to pr something based on pure guessing :D 20:21 <+bridge> [ddnet] or just dynamically allocate the memory for now 20:21 <+bridge> [ddnet] the server wont miss the 10ns 20:22 <+ChillerDragon> i dont do dynamic memory 20:22 <+bridge> [ddnet] u do 20:23 <+bridge> [ddnet] i mean its a cahce, cant cahnge that often 20:23 <+bridge> [ddnet] so dynamic memory is fine 20:23 <+ChillerDragon> https://zillyhuhn.com/cs/.1652207004.png 21:35 < ***> Buffer Playback... 21:35 <+bridge> [20:50:49] [ddnet] and it uses try! a lot 21:35 <+bridge> [20:50:53] [ddnet] which nowadays u just use ? 21:35 <+bridge> [20:51:22] [ddnet] I think someone refactored try! to ? for me 21:35 <+bridge> [20:52:10] [ddnet] Hey everyone, I recently started playing ddnet and I'm very much addicted ๐Ÿ™‚ 21:35 <+bridge> [20:52:11] [ddnet] I just finished a nice Proof-of-concept web map editor! ๐Ÿ—พ 21:35 <+bridge> [20:52:12] [ddnet] It allows **real-time**, **collaborative** map editing in a browser (using a rust server, canvas rendering and websocket) 21:35 <+bridge> [20:52:14] [ddnet] 21:35 <+bridge> [20:52:15] [ddnet] Of course it is very minimal for now, I can only edit the Game layer tiles ๐Ÿคท But I hope to continue working on it for the next couple of weeks to release the code and a public server (I don't trust letting people connect to the server for now, the code is unstable) And if people are interested in collaborating on this project, I'll gladly accept any help โค๏ธ 21:35 <+bridge> [20:52:16] [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/973658727217500290/2022-05-10_20-14-26.mp4 21:35 <+ChillerDragon> [20:52:57] holy shit thats nice! 21:35 <+bridge> [20:53:06] [ddnet] wow web port of mobile tee editor 21:35 <+bridge> [20:53:16] [ddnet] looks neat af 21:35 <+ChillerDragon> [20:53:50] did you use some libs or did you code it from scratch? 21:35 <+bridge> [20:54:10] [ddnet] I was frustrated not to be able to design maps with my friends, as ddnet is collaborative in essence, that's where i got the idea 21:35 <+bridge> [20:54:27] [ddnet] oh nice 21:35 <+ChillerDragon> [20:54:46] u just completley crushed any motivation that was left to work on my web map editor haha 21:35 <+bridge> [20:54:48] [ddnet] hm last problem with real time mapping is static .map 21:35 <+bridge> [20:54:55] [ddnet] same lol 21:35 <+bridge> [20:55:30] [ddnet] I used libtw2 at first for the map parsing but then I saw the writer is not finised/implemented? 21:35 <+bridge> [20:55:30] [ddnet] So I rewrote a minimal serializer/deserializer 21:35 <+bridge> [20:55:33] [ddnet] @k2d222 that looks really nice ๐Ÿ˜ฎ 21:35 <+bridge> [20:56:01] [ddnet] maybe check out twmap 21:35 <+bridge> [20:56:08] [ddnet] iit even warns u about incorrect stuff 21:35 <+ChillerDragon> [20:56:51] i never understood webstockets and my canvas always got pixelated haha 21:35 <+bridge> [20:57:01] [ddnet] nobo 21:35 <+bridge> [20:57:07] [ddnet] ye I'll take a look at that I'm quite new to tw so I don't really know the ecosystem 21:35 <+bridge> [20:57:10] [ddnet] ChillerDragon: webstockings 21:35 <+ChillerDragon> [20:57:16] mine was yeeting the whole map layer as json via a normal rest API and the performance is trash af 21:35 <+bridge> [20:57:41] [ddnet] https://docs.rs/twmap/0.7.0/twmap/ 21:35 <+bridge> [20:57:57] [ddnet] well there isnt much ecosystem 21:35 <+bridge> [20:57:58] [ddnet] tbh xd 21:35 <+bridge> [20:58:43] [ddnet] @k2d222 awesome project :D 21:35 <+bridge> [20:59:15] [ddnet] Ok twmap looks amazing ๐Ÿ˜ฎ how did I not find it 21:35 <+ChillerDragon> [20:59:43] as i said it needs marketing 21:35 <+bridge> [21:00:26] [ddnet] it's @Patiga's, you can contact them if you need something 21:35 <+ChillerDragon> [21:01:21] @k2d222 where will you publish it and whats your handle? i need to follow you NOW 21:35 <+ChillerDragon> [21:01:49] here? https://github.com/k2d222 21:35 <+bridge> [21:02:07] [ddnet] haha yes that's me ๐Ÿ˜‰ 21:35 <+ChillerDragon> [21:02:16] subbed 21:35 <+ChillerDragon> [21:02:18] bell activated 21:35 <+bridge> [21:03:04] [ddnet] I haven't released the code yet I just got it working and was excited to share it ๐Ÿ˜‰ but yeah I'll publish the repo there I guess 21:35 <+ChillerDragon> [21:03:25] i wont miss it 21:35 <+bridge> [21:03:28] [ddnet] @k2d222 I will gladly answer any question you have if you encounter any :) 21:35 <+bridge> [21:03:35] [ddnet] I also hope that the docs are helpful 21:35 <+bridge> [21:07:23] [ddnet] well depending on what you do rust can be 1-2 magnitudes faster, so knowing rust is definitely nice :) 21:35 <+bridge> [21:07:24] [ddnet] for twmap-blender for example I needed to generate the mesh for the tilemaps. with the same algorithm it was ~80 times faster in rust, so I cheated and put that function into the python bindings ^^ 21:35 <+bridge> [21:28:22] [ddnet] https://gitlab.com/Patiga/twmap-blender 21:35 <+bridge> [21:28:23] [ddnet] wtf nice, well done @Patiga 21:35 <+bridge> [21:30:22] [ddnet] thanks :D 21:35 <+bridge> [21:33:40] [ddnet] please make this a finished piece id love to use this 21:35 < ***> Playback Complete. 21:51 <+bridge> [ddnet] https://youtu.be/gPTVj-s3pgc 21:51 <+bridge> [ddnet] wait 20 min than you can watch this xD 22:05 <+bridge> [ddnet] https://youtu.be/gPTVj-s3pgc 22:05 <+bridge> [ddnet] wait 20 min than you can watch this xD https://github.com/ddnet/ddnet/pull/5085 22:05 <+bridge> [ddnet] now online 22:11 <+bridge> [ddnet] @c0d3d3v is the netobject meant to for ones own player, or would it only be sent for others? was trying to think about what information that would be useful to send 22:11 <+bridge> [ddnet] only -> also 22:12 <+bridge> [ddnet] its send for all players in your field of view 22:12 <+bridge> [ddnet] including you 22:12 <+bridge> [ddnet] @c0d3d3v your video has 480p and 1080p but my favorite 720p is missing, what is this racism? 22:13 <+bridge> [ddnet] xD youtube still process the video... you have to wait 22:17 <+bridge> [ddnet] it is send for all players in your field of view 22:17 <+bridge> [ddnet] including for your own tee 22:17 <+bridge> [ddnet] 720p in 2022 lol 22:17 <+bridge> [ddnet] does this mean the ravie hud is finalized? 22:18 <+bridge> [ddnet] I guess so, the layout is kinda random but whatever 22:18 <+bridge> [ddnet] :monkalaugh: 22:18 <+bridge> [ddnet] tell him a good layout then 22:18 <+bridge> [ddnet] I mean in the image itself 22:18 <+bridge> [ddnet] the hud has good layout ofc lol 22:18 <+bridge> [ddnet] ah ok 22:19 <+bridge> [ddnet] will also need to move the new shield thingies into it I think, saw that mentioned somewhere 22:19 <+bridge> [ddnet] yep 22:19 <+bridge> [ddnet] in #5047 22:19 <+bridge> [ddnet] https://github.com/ddnet/ddnet/issues/5047 22:42 <+bridge> [ddnet] Very good, I suggest to hide jump icons if it is default, equal 2. 22:42 <+bridge> [ddnet] Add infinite symbol for infinite jumps (maybe you did and I missed). 22:42 <+bridge> [ddnet] And add last CP number! 22:44 <+bridge> [ddnet] last CP number is not gameplay related sounds more like debug stuff... that is already visible in ctr+shift+d 22:46 <+bridge> [ddnet] for example at https://youtu.be/gPTVj-s3pgc?t=260 4:20 endless jumps are active 23:22 <+bridge> [ddnet] Endless jump could be represented in the jump line with the infinity near jump symbol. Example : 23:22 <+bridge> [ddnet] ๐Ÿงฉ โ™พ๏ธ