17:43 <+bridge_> [ddnet] can I change the server port via command line argument? 17:44 <+bridge_> [ddnet] "sv_port 8304" 17:44 <+bridge_> [ddnet] `"sv_port 8304"` 17:47 <+bridge_> [ddnet] mh good to know, works, thanks 18:25 <+bridge_> [ddnet] do we have a feature specification for this funny bug or may i fix it 😄 the cause is a double logical error. Turrets only explode for one player at a time currently. I would like to change it so that the explosion affects all players. The clientID sets the priority 😄 therefore it comes to the change between the two tees. 18:25 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/971447508301668392/turret_bug_lol-2022-05-04_18.20.04.mp4 18:26 <+bridge_> [ddnet] do we have a feature specification for this funny bug or may i fix it 😄 the cause is a double logical error. Turrets only explode for one player at a time currently. I would like to change it so that the explosion affects all players nearby. The clientID sets the priority 😄 therefore it comes to the change between the two tees. 18:26 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/971447508301668392/turret_bug_lol-2022-05-04_18.20.04.mp4 18:26 <+bridge_> [ddnet] this is a known "feature" 18:26 <+bridge_> [ddnet] i think even if you fix it only for newer maps this would not be worth it 18:27 <+bridge_> [ddnet] @c0d3d3v https://github.com/ddnet/ddnet/issues/2014 18:28 <+bridge_> [ddnet] xD just make that part solo wtf is that feature xD its the same btw. for explosiv shotgun bullets 18:29 <+bridge_> [ddnet] I add it to my PR fix, then you can vote again 😄 18:46 <+bridge_> [ddnet] :/ 18:46 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/971452797084131338/bullet_explosiv-2022-05-04_18.44.49.mp4 18:46 <+bridge_> [ddnet] not very satisfying 18:48 <+bridge_> [ddnet] its known 18:48 <+bridge_> [ddnet] and used in maps i think 18:49 <+bridge_> [ddnet] what would you use that for xD that just slows down the process.... of moving tees 18:50 <+bridge_> [ddnet] a feature that was created by a logic error ... oh man ey this gives me a headache. Well then I'll just leave it that way 😦 very dissatisfying. 18:51 <+bridge_> [ddnet] fixing these things requires thinking about backward compatibility 18:51 <+bridge_> [ddnet] one could try to fix it for new maps 18:52 <+bridge_> [ddnet] i mean ddnet is basically this 18:52 <+bridge_> [ddnet] hooking through corners was never intended as a feature 18:52 <+bridge_> [ddnet] unclear 18:53 <+bridge_> [ddnet] i think i saw a issue in teeworlds to fix it 18:53 <+bridge_> [ddnet] the grass_main graphics look like it should be possible 18:53 <+bridge_> [ddnet] yes, that's the current maintainers of teeworlds 18:53 <+bridge_> [ddnet] there's also a bug in a pair of tees where one tee's hook strength is different than the other tee's :trollet: 18:54 <+bridge_> [ddnet] do maps contain release dates xD? 18:54 <+bridge_> [ddnet] ye 18:54 <+bridge_> [ddnet] no 18:54 <+bridge_> [ddnet] on the db 18:54 <+bridge_> [ddnet] yes 18:54 <+bridge_> [ddnet] mh :/ 18:54 <+bridge_> [ddnet] well ddnet maps 18:54 <+bridge_> [ddnet] but if you find some way to do backward compatibility with that, we could probably also include it in the map files 18:55 <+bridge_> [ddnet] but also remember that differing behavior between maps is bad for players 18:55 <+bridge_> [ddnet] so all that has to be balanced 18:55 <+bridge_> [ddnet] (just like weird behavior is bad for players) 18:55 <+bridge_> [ddnet] I could just make a new turret that explode for all xD 18:55 <+bridge_> [ddnet] that still has this issue 18:55 <+bridge_> [ddnet] like we did with hookthrough 18:56 <+bridge_> [ddnet] and mark the other as deprecated 18:56 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/971455316006928444/unknown.png 18:56 <+bridge_> [ddnet] sounds like c++ evolution to me 18:56 <+bridge_> [ddnet] I think the fewest have even noticed the bug 18:57 <+bridge_> [ddnet] we should release ddnet 2.0 18:57 <+bridge_> [ddnet] with all fixes 18:57 <+bridge_> [ddnet] :monkalaugh: 18:57 <+bridge_> [ddnet] and breaking all the protocol 18:58 <+bridge_> [ddnet] I just leave it as it is for now and write just a comment in the code so you know that it is wanted. 18:58 <+bridge_> [ddnet] ddrust when 18:59 <+bridge_> [ddnet] we would lose 90% of the devs 18:59 <+bridge_> [ddnet] :monkalaugh: 18:59 <+bridge_> [ddnet] We just needed a better animation. The explosion suggests that everyone should be affected. If turrets would explode differently, e.g. only a explotion at the affected player, that would be a step forward. 19:01 <+bridge_> [ddnet] that would probably be fine to do 19:01 <+bridge_> [ddnet] how would u animate that 19:01 <+bridge_> [ddnet] that would make the bug a feature, but honestly, that's not satisfying either. because depending on the Cliend ID, someone can explode who is actually not in the line of fire, because someone is actually in front. 19:12 <+bridge_> [ddnet] https://jackh726.github.io/rust/2022/05/04/a-shiny-future-with-gats.html 19:12 <+bridge_> [ddnet] a long awaited feature 19:12 <+bridge_> [ddnet] (for rust) 19:17 <+bridge_> [ddnet] Is the server-lag really all because of DDos attacks? 19:21 <+bridge_> [ddnet] Servers are currently under attack, yes 19:30 <+bridge_> [ddnet] Left current broken but loved turrets, I do not understand why 19:30 <+bridge_> [ddnet] Right my new turret, with only the bug added I mentioned above 19:30 <+bridge_> [ddnet] https://streamable.com/8us8lk 20:18 <+bridge_> [ddnet] if someone is bored still needs testers 21:19 <+xq> Anyone know of a sane way I could parse the tournaments page at: https://ddnet.tw/tournaments ? 21:22 <+bridge_> [ddnet] https://github.com/ddnet/ddnet-web/tree/master/www/tournaments 21:22 <+bridge_> [ddnet] <ᶰ°Konͧsti> about merge 5060: Shields for specific weapons arent shown in switch layer. You can use them by bracing the tile it would take but they should also shown up in editor xd 21:23 <+bridge_> [ddnet] <ᶰ°Konͧsti> but it works fine 22:55 <+bridge_> [ddnet] Hello, you probably already know about this but whatever 😛 22:55 <+bridge_> [ddnet] Maybe it will interest you and it will be usefull info for you, if not then just ingnore it. 22:55 <+bridge_> [ddnet] Konsti shows up in players list however he is not present on server (nor tab or pause menu shows him): 22:55 <+bridge_> [ddnet] ps. had something similar when I joined a test server with 1mb map after 300 kb i disconneted and refreshed the server list there was (connecting). I went on some server and waited there to check again, refreshed the server list and still on that test server was (connecting). So I went back I've downloaded the map and (connecting) changed to my nickname. Server kind of keeps connecting info for too long in my opinion. 22:55 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/971515509327667200/screenshot_2022-05-04_22-50-52.png 22:55 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/971515509663207474/screenshot_2022-05-04_22-51-01.png 22:55 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/971515509956804608/screenshot_2022-05-04_22-51-10.png 22:56 <+bridge_> [ddnet] <ᶰ°Konͧsti> Probably connected to ddos 22:56 <+bridge_> [ddnet] try again now @Tsin 22:56 <+bridge_> [ddnet] <ᶰ°Konͧsti> I rqed 30 minutes ago 22:56 <+bridge_> [ddnet] I accidentally bricked the mastersrv a few minutes ago 22:57 <+bridge_> [ddnet] <ᶰ°Konͧsti> heinreich ddoser confirmed 22:57 <+bridge_> [ddnet] hehehe =] 22:57 <+bridge_> [ddnet] <ᶰ°Konͧsti> Omg people from F3ar clan still alive 🤩 22:57 <+bridge_> [ddnet] yeah now the player list is accurate ^^ 22:57 <+bridge_> [ddnet] thanks for the report though 22:57 <+bridge_> [ddnet] I've been sweating for a couple of minutes, wondering if anyone will notice 😄 22:58 <+bridge_> [ddnet] <ᶰ°Konͧsti> :justatest: <-- rare pic of heinrich sweating 23:01 <+bridge_> [ddnet] btw, however now there is diffrent bug =] 23:01 <+bridge_> [ddnet] I only see 4 ddnet (ddrace EU) servers in ddnet tab. So master server is not giving full info or maybe there is some attack on it. 23:02 <+bridge_> [ddnet] yeah, looks like only 5 people are on usa which seems a bit weird to me 23:02 <+bridge_> [ddnet] the bot does say its getting ddosed tho (but i feel nothing from it) 23:53 <+bridge_> [ddnet] "from 16000 to 69" YOOOOOOO 23:53 <+bridge_> [ddnet] good change when rls 23:56 <+bridge_> [ddnet] It looks like usa1.ddnet.tw is kind of overloaded on CPU + RAM. Would it be possible to reboot it? Or is there a vanilla usa2 server? 23:59 <+bridge_> [ddnet] i always noticed that server struggled a bit