07:45 <+bridge> [ddnet] that was quick xd 10:58 <+bridge> [ddnet] I just found the server setting "mapbug" with the example double explosion. https://ddnet.tw/settingscommands/ 10:58 <+bridge> [ddnet] I think this exact bug caused the solomap "Lunar Base.map" to become unfinishable. 10:58 <+bridge> [ddnet] Can you re-release it with the fix? 12:21 <+bridge> [ddnet] thats another repository, not wgpu, so I'll have to do it myself 12:23 <+bridge> [ddnet] so hard for such small gain 😦 14:42 <+bridge> [ddnet] i just realized, Alpha is intuitive for programmers 14:42 <+bridge> [ddnet] but gamers might find Opacity better to understand 14:43 <+bridge> [ddnet] thus i recommend changing Alpha to Opacity in settings 14:48 <+bridge> [ddnet] @Not Keks is it possible to render something on over everything else no matter where the render call is? 14:48 <+bridge> [ddnet] like some z level 14:50 <+bridge> [ddnet] ok i might have to rework tooltips a bit 14:50 <+bridge> [ddnet] do we have hashmaps in ddnet? xd 14:51 <+bridge> [ddnet] time to use std::unordered_map 14:56 <+bridge> [ddnet] opacity is better 15:03 <+bridge> [ddnet] @lynn change it 15:03 <+bridge> [ddnet] free pr for you 15:03 <+bridge> [ddnet] i already have the role 15:03 <+bridge> [ddnet] :greenthing: 15:03 <+bridge> [ddnet] menus_settings.cpp:2690 15:03 <+bridge> [ddnet] ur right tho i should 15:03 <+bridge> [ddnet] gotta keep it up 15:04 <+bridge> [ddnet] honestly if i ever get tired of mapping that's where my efforts will go again 15:04 <+bridge> [ddnet] dev learning 15:04 <+bridge> [ddnet] ye also more useful in life 15:04 <+bridge> [ddnet] than making tw maps 15:04 <+bridge> [ddnet] :BASED: 15:04 <+bridge> [ddnet] i have a college degree i just don't care 15:04 <+bridge> [ddnet] booo 15:04 <+bridge> [ddnet] degree means nothing 15:04 <+bridge> [ddnet] i would rather play teeworlds and stream sorry 15:05 <+bridge> [ddnet] no fun :Sadge: 15:05 <+bridge> [ddnet] more fin 15:05 <+bridge> [ddnet] fun 15:05 <+bridge> [ddnet] you dont understand the joy of coding in rust 15:05 <+bridge> [ddnet] :BASEDHALT: 15:05 <+bridge> [ddnet] im making a tooltip cache rn 15:05 <+bridge> [ddnet] so i render it at the end 15:05 <+bridge> [ddnet] otherwise some tooltips appear behind 15:20 <+bridge> [ddnet] tip for vscode users, the clangd server is far superior to the microsoft provided one 16:36 <+bridge> [ddnet] in ddnet it would be ez 16:36 <+bridge> [ddnet] we dont use the stencil buffer nor depth buffer, so we can abuse either one for that 16:37 <+bridge> [ddnet] but rn its not possible 16:38 <+bridge> [ddnet] could just delay the drawcall 16:38 <+bridge> [ddnet] ye 16:38 <+bridge> [ddnet] i think im overcomplicating things tho xd 16:38 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/965259936328208394/unknown.png 16:38 <+bridge> [ddnet] :monkaS: 16:38 <+bridge> [ddnet] trying to use modern cpp reminds me of how much greater rust is 16:39 <+bridge> [ddnet] :fuckyousnail: 16:40 <+bridge> [ddnet] using modern cpp reminds me how bad old cpp is 16:40 <+bridge> [ddnet] well thats even worse ye 16:40 <+bridge> [ddnet] it sucks to not know if what im doing is some massive UB which u can know if u read section 1100 paragraph 60 of the standard 16:41 <+bridge> [ddnet] :hisnail: 16:42 <+bridge> [ddnet] @Not Keks does this make sense? i have the map, i insert the tooltip using fancy modern syntax (m_Tooltips[ID] = NewTooltip;) and then i have to get the reference from the map to get the correct reference right? 16:42 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/965260972971425792/unknown.png 16:42 <+bridge> [ddnet] to store it on the optional 16:43 <+bridge> [ddnet] i tell ya, its not about UB, its about intuitivity 16:43 <+bridge> [ddnet] rust just makes some of c++ UB non UB, integer overflows etc 16:43 <+bridge> [ddnet] or shifting or whatever 16:43 <+bridge> [ddnet] cuz its defined 16:43 <+bridge> [ddnet] the behaviour 16:43 <+bridge> [ddnet] on debug it wraps on release it panics iirc 16:43 <+bridge> [ddnet] xd 16:44 <+bridge> [ddnet] but panicking is better than UB 16:44 <+bridge> [ddnet] thats why i tell ya its about intuitivity 16:44 <+bridge> [ddnet] but rust is much more than that 16:44 <+bridge> [ddnet] it provided safety 16:44 <+bridge> [ddnet] idk how to tell it 16:44 <+bridge> [ddnet] its a feeling 16:44 <+bridge> [ddnet] anyway 16:44 <+bridge> [ddnet] can u answer 16:44 <+bridge> [ddnet] my question 16:44 <+bridge> [ddnet] (img) 16:45 <+bridge> [ddnet] this isnt really new syntax 16:45 <+bridge> [ddnet] u can also just use insert and see the return value 16:45 <+bridge> [ddnet] it cannot insert twice 16:45 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/965261755917959189/unknown.png 16:45 <+bridge> [ddnet] c++11 16:45 <+bridge> [ddnet] fancy by c++ standards 16:45 <+bridge> [ddnet] what map are u using? 16:45 <+bridge> [ddnet] hash map? 16:45 <+bridge> [ddnet] unordered_map 16:45 <+bridge> [ddnet] yeah ok 16:46 <+bridge> [ddnet] that whole thing is c++11 16:46 <+bridge> [ddnet] from what i see insert doesnt return a reference the inserted thing 16:46 <+bridge> [ddnet] which is what i want 16:46 <+bridge> [ddnet] but syntax is same as map 16:46 <+bridge> [ddnet] from what i see insert doesnt return a reference to the inserted thing 16:46 <+bridge> [ddnet] Be glad the prescribed behaviour is actually documented and at a predictable place. If you want a similar amount of detail about a rust function you'd need to refer to descriptive docs and any certain answer would definitely require a dive into the source 16:46 <+bridge> [ddnet] but your code is fine i think 16:46 <+bridge> [ddnet] learath writing the holy grail of c 16:46 <+bridge> [ddnet] thats pog 16:47 <+bridge> [ddnet] @Not Keks but see how you have to say "i think" 16:47 <+bridge> [ddnet] u can never be sure in cpp 16:47 <+bridge> [ddnet] on rust i would be affirmative 16:47 <+bridge> [ddnet] :BASED: 16:47 <+bridge> [ddnet] xd 16:48 <+bridge> [ddnet] so why dont u emulate the rust way and write like that 😄 16:48 <+bridge> [ddnet] thats what i did 16:48 <+bridge> [ddnet] im writing c++ the way i do rust 16:48 <+bridge> [ddnet] well then its fine ofc ^^^ 16:48 <+bridge> [ddnet] thats why i used optional xd 16:48 <+bridge> [ddnet] optional + reference instead of the hazardous null pointer 16:48 <+bridge> [ddnet] boooo 16:49 <+bridge> [ddnet] theorically c++ experts say its zero cost right? 16:49 <+bridge> [ddnet] xd 16:49 <+bridge> [ddnet] with Ofast + lto it should be competly outimized out 16:49 <+bridge> [ddnet] And to rectify any "i think" Jupstar can look at the very detailed standard 16:49 <+bridge> [ddnet] with o2 probs not xd 16:50 <+bridge> [ddnet] isnt UB kinda like an oxymoron when there is a standard 16:50 <+bridge> [ddnet] the standard should cover everything 16:52 <+bridge> [ddnet] I mean that might be desirable, but that's not a part of the definition of a "standard" 16:52 <+bridge> [ddnet] i think this is mostly bcs its not always so ez 16:52 <+bridge> [ddnet] 16:52 <+bridge> [ddnet] if u allow raw pointers you can do any shit with it 16:52 <+bridge> [ddnet] 16:52 <+bridge> [ddnet] how should u define all behavior 16:53 <+bridge> [ddnet] if i mem_zero(this) and then wonder why my vptr is not working... xD 16:53 <+bridge> [ddnet] i guess u could say unsafe in rust is also UB 16:53 <+bridge> [ddnet] there is a effort to do that by a rust dev iirc 16:53 <+bridge> [ddnet] Standards are there to prescribe behaviour, they say how certain things work and anything they dont say is not in the scope of the standard 16:53 <+bridge> [ddnet] "pointer provenance" 16:54 <+bridge> [ddnet] https://www.ralfj.de/blog/2020/12/14/provenance.html 16:54 <+bridge> [ddnet] i mean more prefice stuff is always good 16:54 <+bridge> [ddnet] tho here again, its about intuitivity.. u will never read and remember the whole standard xD 16:54 <+bridge> [ddnet] or look up every line of code u do 16:55 <+bridge> [ddnet] https://github.com/rust-lang/rust/issues/95228 16:55 <+bridge> [ddnet] Anyway, my point is I like having the standard as a definitive source. If I want to know whether an iterator becomes invalid after a certain action I know where exactly to look 16:56 <+bridge> [ddnet] well i look at cppreference and usually it shows the most relevant stuff 16:56 <+bridge> [ddnet] Is this really any safer than allowing a null ptr? Won't you need a check for the optional either way? 16:57 <+bridge> [ddnet] the optional forces you to check 16:57 <+bridge> [ddnet] u cant forget 16:57 <+bridge> [ddnet] it wont compile otherwise 16:57 <+bridge> [ddnet] Ah, that's nice to have 16:58 <+bridge> [ddnet] ah well 16:58 <+bridge> [ddnet] maybe it doesnt force you to check 16:58 <+bridge> [ddnet] as isi 16:58 <+bridge> [ddnet] as is 16:58 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/965265019904344064/unknown.png 16:58 <+bridge> [ddnet] its not as powerful as rust sadly 16:58 <+bridge> [ddnet] xd 16:59 <+bridge> [ddnet] > If *this contains a value, returns a reference to the contained value. 16:59 <+bridge> [ddnet] > 16:59 <+bridge> [ddnet] > Otherwise, throws a std::bad_optional_access exception. 16:59 <+bridge> [ddnet] meh 16:59 <+bridge> [ddnet] rust pattern matching is just god 16:59 <+bridge> [ddnet] I wonder if an optional reference wrapper gets size optimized properly like in rust 17:00 <+bridge> [ddnet] check the standard 17:00 <+bridge> [ddnet] c 17:00 <+bridge> [ddnet] :fuckyousnail: 17:00 <+bridge> [ddnet] c++ stnadard's biggest mistkae 17:00 <+bridge> [ddnet] introduce exceptions 17:00 <+bridge> [ddnet] ye 17:00 <+bridge> [ddnet] how rust handles errors is better 17:00 <+bridge> [ddnet] Storing an extra flag for presence would be wasteful 17:00 <+bridge> [ddnet] in c++23 there will be a std::result 17:00 <+bridge> [ddnet] ill abuse it 17:00 <+bridge> [ddnet] The standard allows it, it's up to the implementor whether they optimize it 17:01 <+bridge> [ddnet] ah it will be called std::expected 17:01 <+bridge> [ddnet] http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2014/n4015.pdf 17:01 <+bridge> [ddnet] 2014 paper kekw 17:01 <+bridge> [ddnet] yeah they too slow 17:01 <+bridge> [ddnet] we need boost 17:01 <+bridge> [ddnet] flat vectors 17:01 <+bridge> [ddnet] flat strings 17:02 <+bridge> [ddnet] i need more stack vars without c style stuff 17:02 <+bridge> [ddnet] > We can consider that expected is a generalization of 17:02 <+bridge> [ddnet] > optional providing in addition a monad interface and some specific functions associated to the unexpected 17:02 <+bridge> [ddnet] > type E. It requires no changes to core language, and breaks no existing code. 17:02 <+bridge> [ddnet] yet it needs decades to be coonsidered 17:02 <+bridge> [ddnet] i hecking love c++ 17:02 <+bridge> [ddnet] and the grandpas 17:03 <+bridge> [ddnet] The only sadge thing about the legacy languages is their turtle pace 17:05 <+bridge> [ddnet] @Ryozuki just make ddnet in rust, and pls start with server 17:05 <+bridge> [ddnet] and make it modular 17:05 <+bridge> [ddnet] for mods 17:09 <+bridge> [ddnet] @Not Keks RiiR 17:09 <+bridge> [ddnet] rewrite it in rust 17:09 <+bridge> [ddnet] xd 17:09 <+bridge> [ddnet] lot of ppl hate ppl who say to do that 17:09 <+bridge> [ddnet] xd 17:09 <+bridge> [ddnet] ur daring today arent we 17:09 <+bridge> [ddnet] any game engine with 3d and works on android? 17:09 <+bridge> [ddnet] and no lua xd 17:09 <+bridge> [ddnet] godot 17:09 <+bridge> [ddnet] i want rust bindings 17:10 <+bridge> [ddnet] godot has rust bindings 17:10 <+bridge> [ddnet] i mean rust game engine 17:10 <+bridge> [ddnet] ah 17:10 <+bridge> [ddnet] mh ok 17:10 <+bridge> [ddnet] im following closely https://bevyengine.org/ 17:10 <+bridge> [ddnet] they implement a novel ECS engine 17:10 <+bridge> [ddnet] and nearly got sued by UNITY 17:10 <+bridge> [ddnet] xd 17:10 <+bridge> [ddnet] android is planned for the future tho 17:11 <+bridge> [ddnet] i have some ideas for games 17:11 <+bridge> [ddnet] 1 also non android 17:11 <+bridge> [ddnet] the best traditional 3d engine for rust is https://github.com/FyroxEngine/Fyrox 17:11 <+bridge> [ddnet] it has an editor too 17:11 <+bridge> [ddnet] for scenes 17:11 <+bridge> [ddnet] https://www.youtube.com/watch?v=N8kmZ9aBtZs 17:12 <+bridge> [ddnet] i am never sure how i can judge demo content 17:12 <+bridge> [ddnet] but the light looks awful xdd 17:12 <+bridge> [ddnet] xd 17:12 <+bridge> [ddnet] he is doing a game 17:13 <+bridge> [ddnet] https://www.youtube.com/watch?v=O_ETjSkVBME 17:13 <+bridge> [ddnet] note this is from 20211 17:13 <+bridge> [ddnet] 2021 17:13 <+bridge> [ddnet] it might have changed 17:13 <+bridge> [ddnet] i think its all done by a single dev 17:13 <+bridge> [ddnet] its like the rust jupstar 17:13 <+bridge> [ddnet] xd 17:13 <+bridge> [ddnet] xd 17:14 <+bridge> [ddnet] but maybe godot with rust bindings could be project to test for me 17:14 <+bridge> [ddnet] ye 17:14 <+bridge> [ddnet] https://github.com/godot-rust/godot-rust 17:15 <+bridge> [ddnet] rust can easily cross compile to windows? 17:15 <+bridge> [ddnet] from linux 17:15 <+bridge> [ddnet] you install the target 17:15 <+bridge> [ddnet] with rustup 17:15 <+bridge> [ddnet] and then cargo build --target x86_64-pc-windows-msvc 17:16 <+bridge> [ddnet] https://github.com/KodrAus/rust-cross-compile 17:16 <+bridge> [ddnet] ok 17:16 <+bridge> [ddnet] ah rip they dont have godot 4 bindings 17:16 <+bridge> [ddnet] i want vulkan ofc xd 17:16 <+bridge> [ddnet] is godot 4 out? 17:17 <+bridge> [ddnet] no 17:17 <+bridge> [ddnet] ah 17:17 <+bridge> [ddnet] u surprised me 17:17 <+bridge> [ddnet] i just use nightly code xd 17:17 <+bridge> [ddnet] im waiting for godot 4 since years 17:17 <+bridge> [ddnet] yeah 17:17 <+bridge> [ddnet] Commercial game engines look so good I'm always a little shocked when I see indie attempts at 3d game engines 17:17 <+bridge> [ddnet] but the game i have in mind is pretty small anyway 17:17 <+bridge> [ddnet] well, usually indie devs are not artists 17:17 <+bridge> [ddnet] but ye 17:17 <+bridge> [ddnet] its already a feat to do a 3d engine solo 17:18 <+bridge> [ddnet] unreal engine 5 loooks rly good 17:18 <+bridge> [ddnet] if only it wasnt owned by epig games 17:18 <+bridge> [ddnet] why valve cant put effort 17:18 <+bridge> [ddnet] It's definitely a great accomplishment 17:18 <+bridge> [ddnet] I always wanted to try one but just never really had the time for it 17:18 <+bridge> [ddnet] https://github.com/o3de/o3de 17:18 <+bridge> [ddnet] 17:18 <+bridge> [ddnet] amazons open source game engine sponsored by linux foundation xd 17:19 <+bridge> [ddnet] there is a succesfull 3d game made in rust tho 17:19 <+bridge> [ddnet] voxels tho 17:19 <+bridge> [ddnet] https://veloren.net/ 17:19 <+bridge> [ddnet] check it out 17:19 <+bridge> [ddnet] its open source 17:19 <+bridge> [ddnet] if u know cube world 17:19 <+bridge> [ddnet] yeah xd 17:19 <+bridge> [ddnet] this might be its successor 17:19 <+bridge> [ddnet] but i want epic looking stuff xd 17:19 <+bridge> [ddnet] This has pretty cute lighting 17:20 <+bridge> [ddnet] have u ever played elite dangerous 17:21 <+bridge> [ddnet] not open source 17:21 <+bridge> [ddnet] but it looks gorgeous 17:21 <+bridge> [ddnet] if ur a space f an 17:21 <+bridge> [ddnet] :greenthing: 17:23 <+bridge> [ddnet] imagine having ur own 3d artists 17:23 <+bridge> [ddnet] harder to find than coders xd 17:23 <+bridge> [ddnet] it's pretty fun in vr too 17:24 <+bridge> [ddnet] I did a lot of deep space arbitrage back in the day 17:24 <+bridge> [ddnet] cuz they all got work 17:24 <+bridge> [ddnet] (maybe) 17:24 <+bridge> [ddnet] im grinding for a fleet carrier 17:24 <+bridge> [ddnet] its just 5.000.000.000 credits 17:24 <+bridge> [ddnet] i got 1.000.000.000 17:24 <+bridge> [ddnet] btw now u can walk on stations and fleet carriers 17:25 <+bridge> [ddnet] im waiting for the day u can walk in ur ship 17:25 <+bridge> [ddnet] they may look small when ur seated 17:25 <+bridge> [ddnet] but they are freaking big 18:24 <+ChillerDragon> Yo bois whats the lifetime of ur m2 ssds? My laptop is at its 3rd replacement in a few years now. Thats not normal is it? 18:35 <+bridge> [ddnet] guess i am generally lucky with storage, never had any die out yet 😄 18:37 <+bridge> [ddnet] Definitely not normal, 3 years in I didnt replace a single one of mine 18:57 <+bridge> [ddnet] ye not normal 18:57 <+bridge> [ddnet] i havent replaced mine either 18:57 <+bridge> [ddnet] do u have some magnets nearby or smth 18:58 <+bridge> [ddnet] maybe it does smth idk xd 18:58 <+bridge> [ddnet] or u have bad luck with cosmic rays 18:58 <+bridge> [ddnet] https://www.nature.com/articles/news980730-7 18:58 <+bridge> [ddnet] huh 18:58 <+bridge> [ddnet] oh wait nvm LOL 18:58 <+bridge> [ddnet] lmao 18:58 <+bridge> [ddnet] u know what a voxel is right 18:58 <+bridge> [ddnet] yeah 18:59 <+bridge> [ddnet] i have this name because it was a 1up from an old username that had pixel in it 19:23 <+bridge> [ddnet] lol send the link to your client / server I want to test it 19:23 <+bridge> [ddnet] and the github link pls 19:25 <+bridge> [ddnet] its hard to justify voip 19:25 <+bridge> [ddnet] lot of resources when u can use discord 20:12 <+bridge> [ddnet] thx 20:26 <+bridge> [ddnet] sudo apt install build-essential cmake git google-mock libcurl4-openssl-dev libssl-dev libfreetype6-dev libglew-dev libnotify-dev libogg-dev libopus-dev libopusfile-dev libpnglite-dev libsdl2-dev libsqlite3-dev libwavpack-dev python libx264-dev libavfilter-dev libavdevice-dev libavformat-dev libavcodec-extra libavutil-dev libvulkan-dev glslang-tools spirv-tools 20:26 <+bridge> [ddnet] 20:26 <+bridge> [ddnet] BOT 20:26 <+bridge> [ddnet] [quakenet] ChillerDragon 20:26 <+bridge> [ddnet] Clicca per vedere l'allegato 20:26 <+bridge> [ddnet] its 2022 and we worry about resources for voice chat. 20:26 <+bridge> [ddnet] So far, I don't think our servers have a real resource problem (without having detailed insights). Our main problem is rather any dudes who ddos our servers. On the server side, I don't think much more resources would be needed, depending on how you want to implement it. only our snapshot architecture might suffer from the increased bandwidth requirements and would need to be reworked 20:26 <+bridge> [ddnet] sudo apt install build-essential cmake git google-mock libcurl4-openssl-dev libssl-dev libfreetype6-dev libglew-dev libnotify-dev libogg-dev libopus-dev libopusfile-dev libpnglite-dev libsdl2-dev libsqlite3-dev libwavpack-dev python libx264-dev libavfilter-dev libavdevice-dev libavformat-dev libavcodec-extra libavutil-dev libvulkan-dev glslang-tools spirv-tools 20:27 <+bridge> [ddnet] └─$ sudo apt install build-essential cmake git google-mock libcurl4-openssl-dev libssl-dev libfreetype6-dev libglew-dev libnotify-dev libogg-dev libopus-dev libopusfile-dev libpnglite-dev libsdl2-dev libsqlite3-dev libwavpack-dev python libx264-dev libavfilter-dev libavdevice-dev libavformat-dev libavcodec-extra libavutil-dev libvulkan-dev glslang-tools spirv-tools 20:27 <+bridge> [ddnet] [sudo] password for kio: 20:27 <+bridge> [ddnet] Reading package lists... Done 20:27 <+bridge> [ddnet] Building dependency tree... Done 20:27 <+bridge> [ddnet] Reading state information... Done 20:27 <+bridge> [ddnet] Package python is not available, but is referred to by another package. 20:27 <+bridge> [ddnet] This may mean that the package is missing, has been obsoleted, or 20:27 <+bridge> [ddnet] is only available from another source 20:27 <+bridge> [ddnet] However the following packages replace it: 20:27 <+bridge> [ddnet] python2-minimal python2 python-is-python3 dh-python 2to3 20:27 <+bridge> [ddnet] 20:27 <+bridge> [ddnet] E: Package 'python' has no installation candidate 20:37 <+bridge> [ddnet] I have the feeling that Shaddy has not yet implemented voice chat. I can't find any changes regarding proximity chat or voice chat on either ddnet or teeworlds. Maybe he never uploaded it to github, which would be a shame when you've done so much work. 20:44 <+bridge> [ddnet] I have the feeling that Shaddy has not yet implemented voice chat. I can't find any changes regarding proximity chat or voice chat on either ddnet or teeworlds. Maybe he never uploaded it to github, which would be a shame when you've done so much work. (also he was last active end of 2019... so we will never hear from him I think) 21:06 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/965327298016460820/unknown.png 21:16 <+bridge> [ddnet] you can also zoom out insanely far in this game and it looks and feels amazing 21:16 <+bridge> [ddnet] completely zoomed in you are in first person 21:16 <+bridge> [ddnet] zoom out a little and you are in third person 21:16 <+bridge> [ddnet] and then you can zoom further to see the landscape, the mountains lakes 21:17 <+bridge> [ddnet] and the sky is gorgeous, sometimes you get something like northern lights (can't remember, might just be night time), and it looks even more beautiful then 21:46 <+bridge> [ddnet] help 😦 21:59 <+bridge> [ddnet] ok solve: remove python from the command (is preinstalled :D) 22:02 <+bridge> [ddnet] guys i just found something bad. i always did use entities with default background, but recently, i took backgground from some map 22:02 <+bridge> [ddnet] and 22:02 <+bridge> [ddnet] when u use background from any map you have input delay 22:03 <+bridge> [ddnet] its not that big, but i play like 8+years with entities and i feel this delay immidiately 22:04 <+bridge> [ddnet] is ur pc bad 22:04 <+bridge> [ddnet] also delay exists when you have much pages of text in console 22:04 <+bridge> [ddnet] ? 22:04 <+bridge> [ddnet] its 3080ti and i7 22:04 <+bridge> [ddnet] are u on latest ddnet? 22:04 <+bridge> [ddnet] what i7 22:04 <+bridge> [ddnet] i7 says nothing 22:04 <+bridge> [ddnet] yes, i did test it on latest version too 22:04 <+bridge> [ddnet] if ur cpu is bad ur gpu can be the best it sucks 22:04 <+bridge> [ddnet] i7700k 22:05 <+bridge> [ddnet] wdym i7 is very good cp 22:05 <+bridge> [ddnet] i remember some fixes about text console 22:05 <+bridge> [ddnet] but idk 22:05 <+bridge> [ddnet] are u on vulkan? 22:05 <+bridge> [ddnet] nope, i dont use latest version cuz u deleted ping filter 22:05 <+bridge> [ddnet] 1.17 rc 22:05 <+bridge> [ddnet] but i did test on latest ver too 22:05 <+bridge> [ddnet] ah then i wont help you 22:05 <+bridge> [ddnet] :greenthing: 22:06 <+bridge> [ddnet] im anti anti updaters 22:06 <+bridge> [ddnet] ? 22:06 <+bridge> [ddnet] you dont read what i did say? 22:06 <+bridge> [ddnet] yeah 22:06 <+bridge> [ddnet] but i dont care xd 22:06 <+bridge> [ddnet] same bug on latest version 22:06 <+bridge> [ddnet] maybe someone else can help u 22:07 <+bridge> [ddnet] you chose to not update, thus u chose to opt out of any improvements 22:07 <+bridge> [ddnet] my opinion is, deal with it 22:08 <+bridge> [ddnet] also if both versions work bad its prob ur pc 22:08 <+bridge> [ddnet] mf dont read my text, but text me 22:08 <+bridge> [ddnet] lol 22:10 <+bridge> [ddnet] mf = motherfucker right 22:10 <+bridge> [ddnet] i get it 22:10 <+bridge> [ddnet] xd 22:12 <+bridge> [ddnet] even on my bad pc i dont get input lag 22:12 <+bridge> [ddnet] he might have installed a bot client 22:12 <+bridge> [ddnet] and got a virus 22:12 <+bridge> [ddnet] :KEKL: 22:58 <+bridge> [ddnet] check if v-sync is enabled, it may cause delay 22:59 <+bridge> [ddnet] also fsaa samples