05:57 <+bridge> [ddnet] oh i had a really cool idea earlier 05:57 <+bridge> [ddnet] have the ability to change things based on system time, so you could have an entities bg that's darker at night, and a sunny one for the day :D 05:58 <+bridge> [ddnet] sounds too lame compared to other stuff worth coding though 09:02 <+ChillerDragon> @c0d3d3v could you provide me with some detail what you tried? Which map did you open what did you press? 10:01 <+bridge> [ddnet] we could add it to the race sound option if the gun sound is not important on that server 10:02 <+bridge> [ddnet] I did try some maps, first oco, then a other map and then ctf5 or so. And just pressed CTR+Left click on some tiles, and selected some layers manuelly to see if the left click chaneges something 10:03 <+bridge> [ddnet] I try it again 10:04 <+bridge> [ddnet] I did try some maps, first oco, then Mult0map and then ctf5 or so. And just pressed CTR+Left click on some tiles, and selected some layers manuelly to see if the left click chaneges something 10:09 <+ChillerDragon> hmm weird i can not reproduce. I also tried oco. Selected a single and multiple layers. But then when using left click on a tile in the map while holding ctrl it always updates the selected layer. 10:09 <+ChillerDragon> Can anyone else reproduce this? 10:10 <+ChillerDragon> I tried on two devices 10:12 <+bridge> [ddnet] 'I pressed rapidly ctr+left click, and also some slow clicks 10:12 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/962988471142735932/mapping2-2022-04-11_10.08.21.mp4 10:18 <+bridge> [ddnet] I make some qick debugging, and look if the code gets triggert at all 10:22 <+ChillerDragon> nice thanks 10:25 <+bridge> [ddnet] s_CtrlClick was always false for me, I do not see how this should even get true, since it is returned before 10:25 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/962991657253486592/unknown.png 10:26 <+bridge> [ddnet] xD I was dump, wait a minute 10:27 <+bridge> [ddnet] xD I was dumb, wait a minute 10:29 <+bridge> [ddnet] lol now it works, but not on ctrl+left click. It works on ctrl+right click 10:30 <+bridge> [ddnet] Did you intended it to work on right click? 10:36 <+bridge> [ddnet] for what do you even need s_CtrlClick? Is it only in case you want to make a other funktion on Ctrl+Click? 10:36 <+bridge> [ddnet] nvm 10:49 <+bridge> [ddnet] Maybe we could split the editor into several files at some day xD 6500 lines sounds like you could split it into logical parts. 10:51 <+bridge> [ddnet] Maybe we could split the editor into several files at some day xD 6500 lines sounds like you could split it into logical parts. (however, i have not worked on the editor yet, so i don't know how bad the situation really is) 10:52 <+bridge> [ddnet] ChillerDragon will you take care of the fix? 10:58 <+bridge> [ddnet] or does it for you work on left click xD 11:15 <+bridge> [ddnet] Any news about teeditor? 11:15 <+bridge> [ddnet] Have you tested it? 11:15 <+bridge> [ddnet] Some good features could be imported in default editor 11:25 <+ChillerDragon> ah shit yea omg im a idiot i confused left and right :D i wanted to do left initially then i noticed it is kinda conflicting 11:25 <+ChillerDragon> @c0d3d3v good catch thanks i will fix it haha 11:26 <+ChillerDragon> thats why i couldnt reproduce haha 11:54 <+bridge> [ddnet] https://github.com/ddnet/ddnet/issues/4653 11:54 <+bridge> [ddnet] this seems to be fixed, in latest master. But I do not know with what commit 14:59 <+bridge> [ddnet] does someone knows the reason why we use for m_aCharacters[i].m_prev / m_Cur / m_ExtendedData copies 14:59 <+bridge> [ddnet] see: https://github.com/C0D3D3V/ddnet/blob/dbd9c40893a18dccb7f70f0e2bb77c4384877973/src/game/client/gameclient.h#L315-L318 14:59 <+bridge> [ddnet] but for the other snaps pointers see: 14:59 <+bridge> [ddnet] https://github.com/C0D3D3V/ddnet/blob/dbd9c40893a18dccb7f70f0e2bb77c4384877973/src/game/client/gameclient.h#L280-L294 15:22 <+bridge> [ddnet] m_Prev and m_Cur are the snapshots of the character from now and the snapshot before 15:23 <+bridge> [ddnet] while m_ExtendedData holds information from the DDNetCharacter netobject, it tells more specific information about the character like the weapons it has, whether its in super, collision, hook on/off, freezetime, etc 15:25 <+bridge> [ddnet] ah, i see lol. Its simply because the character is the most important snap object probably so it got its own struct with all information together 16:04 <+bridge> [ddnet] What can be the reason for this 16:04 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/963077120333062164/screenshot_2022-04-10_23-36-25.png 16:13 <+bridge> [ddnet] I am actually connected to the server but it doesn't render the map 16:13 <+bridge> [ddnet] I get stuck in the menu 16:18 <+bridge> [ddnet] Btw the client is edited and I changed it's version.h a little bit 16:18 <+bridge> [ddnet] Like the net version 16:29 <+ChillerDragon> https://zillyhuhn.com/cs/.1649687323.png 16:29 <+ChillerDragon> Who recognizes Multimap? :D 16:48 <+bridge> [ddnet] xD you are funny 😄 changing the version and want magic support :DD maybe your version gets detected as 0.7 and you are getting 0.7 packages 16:49 <+bridge> [ddnet] no it's 0.6 lol 16:49 <+bridge> [ddnet] That has to be done 16:49 <+bridge> [ddnet] Server has an anti-client 16:49 <+bridge> [ddnet] you should not be able to join without their client 16:50 <+bridge> [ddnet] I'm faking it somehow 16:51 <+bridge> [ddnet] do you have your changes online? 16:51 <+bridge> [ddnet] No 16:52 <+bridge> [ddnet] don't help botters 16:52 <+bridge> [ddnet] :thonk: 16:52 <+bridge> [ddnet] I'm not botter lol 16:52 <+bridge> [ddnet] you are 16:52 <+bridge> [ddnet] How do you know 16:52 <+bridge> [ddnet] I have never botted in ddnet :/ 16:52 <+bridge> [ddnet] im not a botter > I have never botted on ddnet 16:53 <+bridge> [ddnet] I meant on the official servers 16:53 <+bridge> [ddnet] xD use there client... I think they changed the network packages, so our client will not work without major reconstruction 16:53 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/963089350000771103/unknown.png 16:53 <+bridge> [ddnet] No their owner is an asshole lol 16:53 <+bridge> [ddnet] He's too lazy for this 16:55 <+bridge> [ddnet] send me a link to there client download page please 😄 I want to see what network packages they have changed 16:56 <+bridge> [ddnet] I could bypass this message by changing a few versions 17:16 <+bridge> [ddnet] We reverse engineered this client a while back and the version we looked at at least didn't on the surface have anything malicious in it 17:17 <+bridge> [ddnet] Bypassing it isn't too too hard indeed but ddnet is open source so if we let our client join their server, we'd also be exposing how they do the check 17:26 <+bridge> [ddnet] xD yes I also just looked into it a little bit, but makes not much fun without debugging symbols, and I also do not have interests in it 😄 xD 17:54 <+bridge> [ddnet] i think thats just their way of avoiding bots 17:54 <+bridge> [ddnet] without antibot, i mean 17:57 <+bridge> [ddnet] definitly dont use their client 18:00 <+bridge> [ddnet] xD I would also not use there client 18:00 <+bridge> [ddnet] I would also not use there servers 18:00 <+bridge> [ddnet] their* 18:00 <+bridge> [ddnet] xd 18:11 <+bridge> [ddnet] jj 18:34 <+bridge> [ddnet] there 19:04 <+bridge> [ddnet] Eventhough I'm fairly certain there wasnt anything nefarious in the version we checked, I'd still suggest you don't use it aswell 19:46 <+bridge> [ddnet] is it just me or does /mapinfo not work anymore? 19:46 <+bridge> [ddnet] yea same here 19:47 <+bridge> [ddnet] only doesnt work on mult0map 19:47 <+bridge> [ddnet] only doesnt work on mult0map for me 19:47 <+bridge> [ddnet] for me it works nowhere 19:47 <+bridge> [ddnet] that was a lie 19:47 <+bridge> [ddnet] it does work sometimes 19:47 <+bridge> [ddnet] but not always 21:39 <+bridge> [ddnet] one reason is the dead reckoning / "Evolve()" calls. other snapshot items are always up to date in the latest snapshot (and can be used directly), but the character might not be 23:56 <+bridge> [ddnet] @timakro could you update trashmap ddnet version to support live freeze?