03:38 <+bridge> [ddnet] yo guys does anyone know what "cl_antiping_smooth" do technically? i asked c0de a while ago but he never got back to me about it 03:42 <+bridge> [ddnet] > an additional smoothing option that attempts to make antiping less jumpy (cl_antiping_smooth) 03:43 <+bridge> [ddnet] yeah but what does that mean though 03:43 <+bridge> [ddnet] like how does it make it smoother 03:43 <+bridge> [ddnet] try it on servers with high ping, maybe you'll see any difference 03:46 <+bridge> [ddnet] i feel the difference i just wantto know how it works 03:46 <+bridge> [ddnet] out of curiosity 03:47 <+bridge> [ddnet] it feels like it makes wrong predictions less teleport'y but i'd like to know how it works 03:47 <+bridge> [ddnet] it doesnt matter much though 03:48 <+bridge> [ddnet] you can ask @trml, hes the prediction expert ^^ 03:48 <+bridge> [ddnet] @nuborn * 03:49 <+bridge> [ddnet] @nuborn dm me when you have time to ^^ 09:28 <+bridge> [ddnet] I guess it mixes the predicted position with last known position so there are no huge jumps when something changes direction 11:21 <+ChillerDragon> it uses AI and blockchain to predict movements of other players 14:10 <+bridge> [ddnet] Since I was just busy to display the values in the HUD display, I have made a few calculations. It makes no sense to display more decimals than 2. 14:10 <+bridge> [ddnet] Because the position is always divided by 32, there should not be two different positions on the same block that have the same two first decimal digits. Here are the possible values for the positions from the video: 14:10 <+bridge> [ddnet] 14:10 <+bridge> [ddnet] 495.0 14:10 <+bridge> [ddnet] 495.03125 14:10 <+bridge> [ddnet] 495.0625 14:10 <+bridge> [ddnet] 495.09375 14:10 <+bridge> [ddnet] 495.125 14:10 <+bridge> [ddnet] 495.15625 14:10 <+bridge> [ddnet] 495.1875 14:10 <+bridge> [ddnet] 495.21875 14:10 <+bridge> [ddnet] 495.25 14:10 <+bridge> [ddnet] 495.28125 14:10 <+bridge> [ddnet] 495.3125 14:10 <+bridge> [ddnet] 495.34375 14:11 <+bridge> [ddnet] 495.375 14:11 <+bridge> [ddnet] 495.40625 14:11 <+bridge> [ddnet] 495.4375 14:11 <+bridge> [ddnet] 495.46875 14:11 <+bridge> [ddnet] 495.5 14:11 <+bridge> [ddnet] 495.53125 14:11 <+bridge> [ddnet] 495.5625 14:11 <+bridge> [ddnet] 495.59375 14:11 <+bridge> [ddnet] 495.625 14:11 <+bridge> [ddnet] 495.65625 14:11 <+bridge> [ddnet] 495.6875 14:11 <+bridge> [ddnet] 495.71875 14:11 <+bridge> [ddnet] 495.75 14:11 <+bridge> [ddnet] 495.78125 14:11 <+bridge> [ddnet] 495.8125 14:11 <+bridge> [ddnet] 495.84375 14:12 <+bridge> [ddnet] Since I was just busy to display the values in the HUD, I have made a few calculations. It makes no sense to display more decimals than 2. 14:12 <+bridge> [ddnet] Because the position is always divided by 32, there should not be two different positions on the same block that have the same two first decimal digits. Here are the possible values for the positions from the video: 14:12 <+bridge> [ddnet] 14:12 <+bridge> [ddnet] 495.0 14:12 <+bridge> [ddnet] 495.03125 14:12 <+bridge> [ddnet] 495.0625 14:12 <+bridge> [ddnet] 495.09375 14:12 <+bridge> [ddnet] 495.125 14:12 <+bridge> [ddnet] 495.15625 14:12 <+bridge> [ddnet] 495.1875 14:12 <+bridge> [ddnet] 495.21875 14:12 <+bridge> [ddnet] 495.25 14:12 <+bridge> [ddnet] 495.28125 14:12 <+bridge> [ddnet] 495.3125 14:12 <+bridge> [ddnet] 495.34375 14:12 <+bridge> [ddnet] 495.375 14:12 <+bridge> [ddnet] 495.40625 14:12 <+bridge> [ddnet] 495.4375 14:13 <+bridge> [ddnet] 495.46875 14:13 <+bridge> [ddnet] 495.5 14:13 <+bridge> [ddnet] 495.53125 14:13 <+bridge> [ddnet] 495.5625 14:13 <+bridge> [ddnet] 495.59375 14:13 <+bridge> [ddnet] 495.625 14:13 <+bridge> [ddnet] 495.65625 14:13 <+bridge> [ddnet] 495.6875 14:13 <+bridge> [ddnet] 495.71875 14:13 <+bridge> [ddnet] 495.75 14:13 <+bridge> [ddnet] 495.78125 14:13 <+bridge> [ddnet] 495.8125 14:13 <+bridge> [ddnet] 495.84375 14:14 <+bridge> [ddnet] idk where to write, so here. Can you guys add kill ability (fast and without -1) as at old true ball mode? Now it's wrong mode 😦 14:15 <+bridge> [ddnet] what do you mean with -1? 14:16 <+bridge> [ddnet] -1 score? 14:16 <+bridge> [ddnet] yes, also it's slow to respawn 14:16 <+bridge> [ddnet] is the ball server hosted by ddnet? 14:17 <+bridge> [ddnet] I mean current DDNet ball server 14:17 <+bridge> [ddnet] I mean current DDNet ball server (Foot*) 14:17 <+bridge> [ddnet] I mean current DDNet ball server (*Foot) 14:17 <+bridge> [ddnet] i guess its just some config, maybe it could be made votable 14:18 <+bridge> [ddnet] That's why I write: no option at voting to make self-kill ON 14:20 <+bridge> [ddnet] Thanks to BaconDrink notes (link) 14:20 <+bridge> [ddnet] https://ibb.co/2N4cPdk 14:20 <+bridge> [ddnet] It's all calculated and useable 14:21 <+bridge> [ddnet] Thanks to BaconDrink notes (link) 14:21 <+bridge> [ddnet] https://ibb.co/2N4cPdk 14:21 <+bridge> [ddnet] It's all calculated and usable 14:21 <+bridge> [ddnet] Thanks to BaconDrink notes (link) 14:21 <+bridge> [ddnet] https://ibb.co/2N4cPdk 14:21 <+bridge> [ddnet] It's all calculated and usable. For left jumps that can be find similar 14:22 <+bridge> [ddnet] Thanks to BaconDrink notes (link) 14:22 <+bridge> [ddnet] https://ibb.co/2N4cPdk 14:22 <+bridge> [ddnet] It's all calculated and usable. For left jumps that can be found similar 14:27 <+ChillerDragon> @heinrich5991 cmake pro send help 14:27 <+ChillerDragon> https://zillyhuhn.com/cs/.1649507194.png 14:27 <+ChillerDragon> why is my php not found :c 14:39 <+bridge> [ddnet] is php even a lib 14:39 <+bridge> [ddnet] search for program 14:39 <+bridge> [ddnet] also if u have php config anyway, just use that xd 14:54 <+bridge> [ddnet] bacondrink alive? 15:47 <+bridge> [ddnet] @Not Keks\: how to just use php config? And yea apparently php also has a dev thingy. I have plenty of header files in /usr/include/phpIm trying to build weechat from source to understand how they manage ncurses dependencies \:D https://github.com/weechat/weechat/blob/94555e043c34fbd9768bfd23fb9e2b9a2b985394/cmake/FindPHP.cmakeand i got stuck at their cmake find php haha 15:48 <+bridge> [ddnet] php-config --libs 15:48 <+bridge> [ddnet] php-config --includes 15:48 <+bridge> [ddnet] smth like that 15:48 <+ChillerDragon> yea sounds equal 15:49 <+ChillerDragon> maybe using native cmake has some advantages or is good style 15:52 <+ChillerDragon> i mean imo the cmake one should work too 18:47 <+ChillerDragon> Don't get me wrong ctrl+r the bash reverse-i-search is awesome and i use it a lot... but it sucks 18:47 <+ChillerDragon> In the normal input i can use ctrl+a ctrl+e and ctrl+arrow keys for word navigation but in the search i cant. If i try it aborts the search 18:48 <+ChillerDragon> then it remembers the last metch and continues searching from there. Which means it obv skipped exactly the entry i wanted when i accidentally want to do word jumping in my search term 18:49 <+ChillerDragon> ... luckily chillerbot-ux got your covered! With a search mode that searches ALL history EVERY time and allows for all the navigation shortcuts in the search mode it self ctrl+auek(arrowkeys) 18:49 <+ChillerDragon> https://zillyhuhn.com/OpenTube/videos/users/chiller/term-ux_reverse_search_vs_bash.mp4 19:11 <+bridge> [ddnet] Hello maybe you will be intersted (maybe you already know about it, don't know). Just leaving it here so you might know. 19:11 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/962399482224472195/screenshot_2022-04-09_19-10-08.png 21:19 <+bridge> [ddnet] hey, sorry for the delay, it is not possible for ddnet because it is not detected as a "game" on discord 21:19 <+bridge> [ddnet] You can add a game that is not detected 21:20 <+bridge> [ddnet] xd 21:20 <+bridge> [ddnet] but the rich presence will be wrong 21:20 <+bridge> [ddnet] no 21:20 <+bridge> [ddnet] u 21:20 <+bridge> [ddnet] u sux 21:20 <+bridge> [ddnet] nub 21:20 <+bridge> [ddnet] :greenthing: 21:21 <+bridge> [ddnet] and how would u deactivate only ddnet rp? 21:22 <+bridge> [ddnet] did u try it even? 21:22 <+bridge> [ddnet] yup 21:22 <+bridge> [ddnet] google disable discord activity for specific Game 21:22 <+bridge> [ddnet] or similar 21:23 <+bridge> [ddnet] wouldn't it be easier if it was in the game tho? 21:24 <+bridge> [ddnet] it's not that i am ashamed of ddnet.. but.. :kek: