00:06 <+bridge> [ddnet] @|Ronald| so rude 00:07 <+bridge> [ddnet] <|GH0sT|> ok 00:09 <+bridge> [ddnet] @|Ronald| can I ask you a question? 00:09 <+bridge> [ddnet] <|GH0sT|> dm me 00:09 <+bridge> [ddnet] ok better 00:10 <+bridge> [ddnet] 😳 00:10 <+bridge> [ddnet] accept my friend request 00:11 <+bridge> [ddnet] ah you did, sry 13:48 <+bridge> [ddnet] @Ryozuki i added delay in smartpause feature. 13:48 <+bridge> [ddnet] You can reuse this approach in the help tooltip overlay. 13:48 <+bridge> [ddnet] Just a counter to check if mouse stay on same object 13:48 <+bridge> [ddnet] Omg check style is my fear 13:49 <+bridge> [ddnet] the delay already exists 14:41 <+bridge> [ddnet] xD just run scripts/fix_style.py and rebase 14:43 <+bridge> [ddnet] xD just run scripts/fix_style.py, commit then git rebase -i HEAD~2 and squash the style fix in the last commit 14:51 <+bridge> [ddnet] @Wohoo I dislike this feature to be in the client. 14:52 <+bridge> [ddnet] This definitely belongs to the server. The /showall hack is not very nice and the serverside implementation is a lot less code changes either (see my comment) 14:55 <+bridge> [ddnet] I proposed a solution to a problem. 14:55 <+bridge> [ddnet] It's ok to discard it if a better solution is proposed. 14:55 <+bridge> [ddnet] I just added a function can actually, not so complicated approach as you describe it 😀 14:57 <+bridge> [ddnet] I mean, just from looking at the tw codebase this command belongs to the serverside, and the way you did it is a big hack imo, and not a sample solution 14:57 <+bridge> [ddnet] Server side feature is a lot simpler, of course 14:57 <+bridge> [ddnet] point is, your client doesnt even know for example whether a server supports /showall or not 14:58 <+bridge> [ddnet] So that would be required anyways, then we can as DDNet also directly implement it in the server imo 14:58 <+bridge> [ddnet] Actually your solution doesn't work for tee paused while hooked, they would be instantly unpaused 14:58 <+bridge> [ddnet] Its nice to have people working on ddnet, i dont wanna demotivate you, but i think features should be discussed before 14:59 <+bridge> [ddnet] thought about that too, but there could be a little space, like tee moved > 32 from origin pause pos 14:59 <+bridge> [ddnet] It's ok 🤣 not a personal thing 14:59 <+bridge> [ddnet] that a one-liner 14:59 <+bridge> [ddnet] or 2 :p 15:03 <+bridge> [ddnet] Thing is: choose best solution. 15:03 <+bridge> [ddnet] At the moment we play ddnet client on ddnet server, so not big difference on user side. 15:03 <+bridge> [ddnet] Just a missing feature imho 15:05 <+bridge> [ddnet] I proposed a solution to a problem. 15:05 <+bridge> [ddnet] It's ok to discard it if a better solution is proposed. 15:05 <+bridge> [ddnet] I just added a function call actually, not so complicated approach as you describe it 😀 15:07 <+bridge> [ddnet] ye same 15:07 <+bridge> [ddnet] i will open a new pr lager 15:07 <+bridge> [ddnet] whats your approach for hooking? 15:08 <+bridge> [ddnet] i think 32 subtiles from origin pos is ok 15:19 <+bridge> [ddnet] I'm missing something to run this script, maybe clang executables 15:21 <+bridge> [ddnet] Smart pause waits to be enabled and start counter. 15:21 <+bridge> [ddnet] If tee velocity stay zero for a period of time you can enable smart pause and poll position 15:24 <+bridge> [ddnet] you need clang-format 15:25 <+bridge> [ddnet] whats the error? 15:26 <+bridge> [ddnet] "Found no clang-format 10" 15:26 <+bridge> [ddnet] Very indecipherable error message :kek: 15:27 <+bridge> [ddnet] means you have not clang-format or clang-format-10 on your system 15:31 <+bridge> [ddnet] I'm installing LLVM 16:04 <+bridge> [ddnet] any reason why +toggle wouldnt work with hook line color configs 16:10 <+bridge> [ddnet] what cmd r u trying 16:48 <+bridge> [ddnet] Stop bot 17:01 <+bridge> [ddnet] why doesn't /tp insta unfreeze the tee even if it was frozen before? also, whoever executes /kill after kill protection is enabled will get weak instead of strong 17:13 <+bridge> [ddnet] whoever kills get weak, that's normal, weak/strong is determined by spawn order 17:14 <+bridge> [ddnet] don't worry much about clang-format and clang-tidy, I can fix them later if it's complicated on your system 17:30 <+bridge> [ddnet] whoever kills gets strong 17:31 <+bridge> [ddnet] when race is started 17:41 <+bridge> [ddnet] Any plans to switch to a newer version of clang-format? Version 13 "works" with a lot of new warnings. 17:45 <+bridge> [ddnet] Usually what's holding us back are the Ubuntu versions we use on github CI builds 17:45 <+bridge> [ddnet] let me check if we can increase 17:46 <+bridge> [ddnet] ubuntu impish (21.10) has clang 13, let's try it 17:46 <+bridge> [ddnet] Thank you! 17:47 <+bridge> [ddnet] Hm, no clang-format 13 on homebrew? 17:48 <+bridge> [ddnet] how about version 14? 17:48 <+bridge> [ddnet] let me see if I can provide easy instructions for 13 17:48 <+bridge> [ddnet] we also didn'T have 10 17:53 <+bridge> [ddnet] last time tried here btw https://github.com/ddnet/ddnet/pull/4451 18:01 <+bridge> [ddnet] Bullets being weird on Springlobe 3 18:01 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/960569736243073085/Base_Profile_2022.04.04_-_17.59.16.01.mp4 18:01 <+bridge> [ddnet] steam rc build 18:02 <+bridge> [ddnet] I can't resolve the ternary problems, even with clang-format 14. So no upgrade for now 18:03 <+bridge> [ddnet] does not happen in Miper 4, maybe tune shenanigans? 18:03 <+bridge> [ddnet] it looks like that because those shotgun bullets are in a tunezone with different properties than where your tee is 18:04 <+bridge> [ddnet] go into that zone and it will most likely look correct 18:05 <+bridge> [ddnet] i dont know why we dont have proper prediction for tunezones anyways, since the client knows about everything. the tunings are stored in the map file which the client could just read to get the tunings for each tune zone to predict everything perfectly xd 18:05 <+bridge> [ddnet] @nuborn 18:08 <+bridge> [ddnet] only when tunes get changed it gets sent i think 18:15 <+bridge> [ddnet] since rc it is like that? so a new bug? 18:16 <+bridge> [ddnet] I only tested the current rc build on steam 18:25 <+bridge> [ddnet] @Not Keks You're on the news! https://www.gamingonlinux.com/2022/04/online-platformer-ddracenetwork-gets-vulkan-support/?utm_source=rss&utm_medium=Sendible&utm_campaign=RSS 18:25 <+bridge> [ddnet] I especially like the 18:25 <+bridge> [ddnet] > Seems it's remaining somewhat popular too, especially with the Steam release, which sees over 2,000 players online at a time every day. Might not sound like a lot but it's more than the likes of some much more well-known indie and AAA titles, so it is pretty impressive. 18:30 <+bridge> [ddnet] They should be read from the map as at load as well, so on normal ddnet maps shotgun bullets should work. Sounds like a bug 18:42 <+bridge> [ddnet] nice ddnet getting currently popular /r/place + news 18:48 <+bridge> [ddnet] @Not Keks remember me when ur too famous 18:48 <+bridge> [ddnet] :BASED: 18:49 <+bridge> [ddnet] > Seems it's remaining somewhat popular too, especially with the Steam release, which sees over 2,000 players online at a time every day. Might not sound like a lot but it's more than the likes of some much more well-known indie and AAA titles, so it is pretty impressive. 18:49 <+bridge> [ddnet] btw OSU! is bigger 18:49 <+bridge> [ddnet] since we latetly talked about it 18:49 <+bridge> [ddnet] but i dont think osu was always open source 18:50 <+bridge> [ddnet] its only the new client iirc 18:50 <+bridge> [ddnet] ah ok 18:50 <+bridge> [ddnet] the server is not open source too 18:52 <+bridge> [ddnet] i always see the main dev complaining about SDL2 bugs xDD 18:52 <+bridge> [ddnet] so basically like us 18:52 <+bridge> [ddnet] Do large games also use SDL2 or some custom abstraction layers? 18:52 <+bridge> [ddnet] yes, but mostly for linux ports apparently 18:52 <+bridge> [ddnet] valve e.g. uses it 18:53 <+bridge> [ddnet] explains why they sponsor it 18:56 <+bridge> [ddnet] @deen this is another good link for when we try again with wikipedia right? 18:56 <+bridge> [ddnet] all source games use sdl2 under the hood 18:56 <+bridge> [ddnet] so dota 2 and csgo use it 18:57 <+bridge> [ddnet] teamfortress 2 18:57 <+bridge> [ddnet] as far as i know only on linux tho 18:57 <+bridge> [ddnet] rly? 18:57 <+bridge> [ddnet] what do they use on windows 18:57 <+bridge> [ddnet] sdl is what makes cross platform easier 18:57 <+bridge> [ddnet] they have a native implementation 18:57 <+bridge> [ddnet] yes, but we'd need a different source, gamingonlinux already reported on us, get 5 different magazines to report and we have a chance 18:58 <+bridge> [ddnet] i dunno where i read it, have to find it 18:58 <+bridge> [ddnet] phoronix mentions us here and there 18:58 <+bridge> [ddnet] does that count? xd 18:58 <+bridge> [ddnet] kind of, still need more 18:58 <+bridge> [ddnet] do user comments on local news count? xdd 18:58 <+bridge> [ddnet] I tried asking some indie game magazines, but only one replied (and they said "not interested") 18:58 <+bridge> [ddnet] i can buy one for 8€ xD 18:59 <+bridge> [ddnet] no, has to go through editorial process 18:59 <+bridge> [ddnet] @Not Keks 18:59 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/960584439950377050/unknown.png 18:59 <+bridge> [ddnet] https://www.libsdl.org/ 18:59 <+bridge> [ddnet] the sdl web mentions it 19:00 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/960584612801814618/unknown.png 19:00 <+bridge> [ddnet] this game is dope too 19:00 <+bridge> [ddnet] ah yeah 19:00 <+bridge> [ddnet] divinity 2 best game after teeworlds xd 19:00 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/960584696369139732/unknown.png 19:00 <+bridge> [ddnet] but they also only use it for "normal" mouse movement 19:00 <+bridge> [ddnet] nothing special 19:00 <+bridge> [ddnet] but they didnt release on linux 19:00 <+bridge> [ddnet] no clipped mouse or shit like that 19:01 <+bridge> [ddnet] that always breaks for us 19:01 <+bridge> [ddnet] also since its tripple A, you wouldnt notice performance drops probably 19:19 <+bridge> [ddnet] it seems they indeed don't use sdl or statically link to it on windows 19:19 <+bridge> [ddnet] civ6 uses sdl2 19:20 <+bridge> [ddnet] csgo & minecraft would be interesting since they also use relative mouse input 19:20 <+bridge> [ddnet] but SDL2 really improved lately, they just always have some weird thing that makes us revert, performance drop or stuff like that 19:21 <+bridge> [ddnet] minecraft uses java hting 19:21 <+bridge> [ddnet] lwgl 19:21 <+bridge> [ddnet] or smth 19:21 <+bridge> [ddnet] maybe because to fix or add new things, they also add expensive checks or bad quality code 😄 19:22 <+bridge> [ddnet] xdd they merged my code for flashing the window 19:22 <+bridge> [ddnet] and later changed it again xD 19:25 <+bridge> [ddnet] I checked csgo and it doesn't use sdl 19:25 <+bridge> [ddnet] my mouse mode change to sdl2 got delayed to 2.0.24 xDD 19:25 <+bridge> [ddnet] they'll never merge it 19:26 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/960591200803500143/unknown.png 19:26 <+bridge> [ddnet] xd 19:29 <+bridge> [ddnet] @nouaa fix should now be live btw 16.0.3 20:12 <+bridge> [ddnet] bug in editor since update, changes back to normal tileset colour if i try to change it just a little 20:12 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/960602673458069554/bug.mp4 20:44 <+bridge> [ddnet] @deen ^ 20:44 <+bridge> [ddnet] 20:45 <+bridge> [ddnet] ``` 20:45 <+bridge> [ddnet] 8134f9fa5511b0729f44c620e64779fce3badf44 is the first bad commit 20:45 <+bridge> [ddnet] commit 8134f9fa5511b0729f44c620e64779fce3badf44 20:45 <+bridge> [ddnet] Author: def 20:45 <+bridge> [ddnet] Date: Sun Mar 20 12:57:50 2022 +0100 20:45 <+bridge> [ddnet] ``` 20:45 <+bridge> [ddnet] got git blamed kek 20:45 <+bridge> [ddnet] bisect is just fastest xd 20:45 <+bridge> [ddnet] took me 2mins 20:50 <+bridge> [ddnet] found it hehe 21:23 <+bridge> [ddnet] aight ❤️ 21:39 <+bridge> [ddnet] when i saw the PR, i though it was my bad 🙂 22:08 <+bridge> [ddnet] the way these time checkpoint numbers fade away looks kinda buggy, the black part doesn't change opacity and then disappears abruptly 22:08 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/960631903579410442/unknown.png