09:36 <+bridge_> [ddnet] @cheeser0613 can you check these translations by @Dan_cao : https://github.com/ddnet/ddnet/pull/4911/files ? 09:37 <+bridge_> [ddnet] 09:37 <+bridge_> [ddnet] checked and it looks good 09:38 <+bridge_> [ddnet] Thanks 09:40 <+bridge_> [ddnet] it does also reminds me that "Show local player's key presses" is wrong 09:41 <+bridge_> [ddnet] if you doesnt switch on it still show other player key input 09:41 <+bridge_> [ddnet] only player himself wont be show 09:47 <+bridge_> [ddnet] @Not Keks troll flag 11:21 <+bridge_> [ddnet] I am in the process of creating a new HUD. 11:21 <+bridge_> [ddnet] One idea was to show in the HUD if you are in practice mode (see https://github.com/ddnet/ddnet/issues/4754). What do you think, does this fit in the HUD or not? I asked Ravie (the creator of the hud.png), he said it wouldn't fit to the rest, because these are mainly tile based effects. 11:33 <+bridge_> [ddnet] It is the same setting variable as show key presses of others. That's why you can't show only the key presses of your own player. This is displayed visually by activating the checkbox above it too. 11:57 <+bridge_> [ddnet] with /showall 11:57 <+bridge_> [ddnet] 11:57 <+bridge_> [ddnet] https://github.com/Jupeyy/ddnet/commits/pr_other_player_cam 11:57 <+bridge_> [ddnet] 11:57 <+bridge_> [ddnet] this should enough to spectate your dummy 11:57 <+bridge_> [ddnet] 11:57 <+bridge_> [ddnet] cl_mate_cam_size 50 = 50% height & 50% widht of your screen 11:57 <+bridge_> [ddnet] Independent of whether it fits, I think it would be good to have it visible somehow. Some people accidentally had it enabled and never noticed 11:58 <+bridge_> [ddnet] thats pog 11:58 <+bridge_> [ddnet] when add 11:58 <+bridge_> [ddnet] the network code part is the thing that turns me down tbh 11:58 <+bridge_> [ddnet] for showall its ez 11:58 <+bridge_> [ddnet] ah ye 11:58 <+bridge_> [ddnet] maybe send 2 clip zones 11:58 <+bridge_> [ddnet] or smth 11:58 <+bridge_> [ddnet] xd 11:58 <+bridge_> [ddnet] but for everything else either dummy needs to handle it packets or new network code 11:59 <+bridge_> [ddnet] and to spec others you defs need new network code without showall 12:00 <+bridge_> [ddnet] if you only allow spec of teammates that are not solo it would work 😄 12:02 <+bridge_> [ddnet] it would be cool to create a tiled window manager inside ddnet, and lay out different views of tees 12:02 <+bridge_> [ddnet] easy for streaming tournaments 12:02 <+bridge_> [ddnet] :BASED: 12:02 <+bridge_> [ddnet] yeah 😄 14:26 <+bridge_> [ddnet] usssr 15:22 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/958355486477008906/RDT_20220329_1522143740636157847680571.jpg 15:36 <+bridge_> [ddnet] >reddit watermark 15:40 <+bridge_> [ddnet] :CLOWNpepega: 15:40 <+bridge_> [ddnet] @deen ffmpeg 32bit builds are indeed broken, even on wine: 15:41 <+bridge_> [ddnet] 15:41 <+bridge_> [ddnet] ``` 15:41 <+bridge_> [ddnet] x264 [error]: malloc of size 20031936 failed 15:41 <+bridge_> [ddnet] [2022-03-29 14:15:13][video_recorder]: Could not open video codec: Generic error in an external library 15:41 <+bridge_> [ddnet] ``` 15:41 <+bridge_> [ddnet] 15:41 <+bridge_> [ddnet] honestly, where did u even find these builds? XD ffmpeg officially doesnt even support 32bit anymore it seems 15:42 <+bridge_> [ddnet] maybe we should just disable it there xD 15:42 <+bridge_> [ddnet] 32bit really dies out even on cheap ARM boards 16:10 <+bridge_> [ddnet] @Scrumplex i see ur a polymc contributtor nice 16:10 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/958367607474503802/unknown.png 16:10 <+bridge_> [ddnet] polymc > multimc 16:10 <+bridge_> [ddnet] multimc author is a dick 16:10 <+bridge_> [ddnet] :greenthing: 16:11 <+bridge_> [ddnet] 16:23 <+bridge_> [ddnet] :o 16:23 <+bridge_> [ddnet] i sent 10€ more too 16:23 <+bridge_> [ddnet] :BASED: 16:31 <+bridge_> [ddnet] heh, small world isn't it? :D 17:28 <+bridge_> [ddnet] its raining money today :POGGIES: 17:28 <+bridge_> [ddnet] I build everything myself 17:28 <+bridge_> [ddnet] Thanks 17:29 <+bridge_> [ddnet] lol how do you build .lib files? 17:29 <+bridge_> [ddnet] visual studio? 17:30 <+bridge_> [ddnet] donate raspberry to our core 2 duo user xd 17:30 <+bridge_> [ddnet] i would use iti first myself 17:31 <+bridge_> [ddnet] i always wanted a home server 17:31 <+bridge_> [ddnet] but i never do it 17:38 <+bridge_> [ddnet] No SATA on the raspi so it might be annoying to use it as a storage server 17:39 <+bridge_> [ddnet] I guess you could add a sata controller, but it is some work 17:42 <+bridge_> [ddnet] oh didnt know 17:50 <+bridge_> [ddnet] Can we use QuadsSetSubset to rotate quads or only mirror? 17:52 <+bridge_> [ddnet] or in other words we have a method to rotate sprites of a quad without rotating the anchor points of the quad. 17:53 <+bridge_> [ddnet] rotate by 90°? xd 17:53 <+bridge_> [ddnet] yes 17:53 <+bridge_> [ddnet] should work 17:57 <+bridge_> [ddnet] QuadsSetSubset has logically only 4 correct inputs (if you want the whole sprite). 17:57 <+bridge_> [ddnet] 17:57 <+bridge_> [ddnet] (0, 0, 1, 1) 17:57 <+bridge_> [ddnet] (1, 1, 0, 0) 17:57 <+bridge_> [ddnet] (0, 1, 1, 0) 17:57 <+bridge_> [ddnet] (1, 0, 0, 1) 17:57 <+bridge_> [ddnet] 17:57 <+bridge_> [ddnet] However, these are logically only reflections. 19:10 <+bridge_> [ddnet] we have QuadsSetSubsetFree too 19:10 <+bridge_> [ddnet] just look how the rendertiles function does it with tiles 19:49 <+bridge_> [ddnet] works thanks 21:32 <+bridge> [ddnet] Hello, I noticed that on linux when you build and run a server it shows twice in the lan tab, is it normal? 21:33 <+bridge> [ddnet] it is possible you get IPv6 too 21:33 <+bridge> [ddnet] Oh i see 👍 21:35 <+bridge> [ddnet] It is also not possible to join them without being connected to "internet", like if im not connected to anything it wont connect 21:35 <+bridge> [ddnet] Is it normal? 22:58 <+bridge> [ddnet] Oh, ok 👍