06:17 <+bridge_> [ddnet] would be nice to change it and test, as I said I haven't seen any weird behaviour, but maybe I'm just not using something, that could be bugged because of it 10:21 <+bridge_> [ddnet] deen if u can check discord dm 10:41 <+ChillerDragon> hrhrhrhr zCatch community ddosing https://zillyhuhn.com/cs/.1648201293.png 11:06 <+bridge_> [ddnet] lmao 11:07 <+bridge_> [ddnet] You dont need that for the masks tho 11:16 <+bridge_> [ddnet] I have a very simple Mask128 header 11:18 <+bridge_> [ddnet] @deen do you think 128 player is worth it, maybe not on all servers/maps but like back in time, simple down etc 11:19 <+bridge_> [ddnet] I am unsure about the network traffic/clientside hardware issues with 128 players. On my server only 64 are sent, so its equally for the client 11:19 <+bridge_> [ddnet] In an official ddnet client for 128 players that would change 11:30 <+bridge_> [ddnet] :franzj_kek: 11:30 <+bridge_> [ddnet] 11:30 <+bridge_> [ddnet] plz no ddos Chillerdragon 11:31 <+bridge_> [ddnet] hi rei 11:31 <+bridge_> [ddnet] yo 11:31 <+bridge_> [ddnet] send 200 bucks 11:31 <+bridge_> [ddnet] no u 11:31 <+bridge_> [ddnet] u 11:31 <+bridge_> [ddnet] waiting that heinrich comes back, ig vacation was good for him, he worked too much 11:31 <+bridge_> [ddnet] Rentner Lifestyle 11:33 <+bridge_> [ddnet] what do you need from heinrich @ReiTW 11:34 <+bridge_> [ddnet] nothing special, just want to discuss about that proxy thingy he talked about & also the https master ban 11:34 <+bridge_> [ddnet] ah 11:34 <+bridge_> [ddnet] good things 11:38 <+bridge_> [ddnet] yes 11:39 <+bridge_> [ddnet] for now I feel better with the new thing I've set up, but still that guy hosting vali's private BW server & lying, saying he doesn't know him, idk 11:42 <+bridge_> [ddnet] It is 90% vali. He just talks the same way 11:43 <+bridge_> [ddnet] vali is too stupid xd 11:44 <+bridge_> [ddnet] No he is a genius 11:44 <+bridge_> [ddnet] stupid ag 11:44 <+bridge_> [ddnet] af 11:44 <+bridge_> [ddnet] Martin is a new name. How would we ever figure it out? 11:44 <+bridge_> [ddnet] ik wym 11:44 <+bridge_> [ddnet] xd 11:44 <+bridge_> [ddnet] Never 11:45 <+bridge_> [ddnet] he is frustrated 11:45 <+bridge_> [ddnet] since he cant ddos me anymore :feelsamazingman: 11:46 <+bridge_> [ddnet] I'm surprised he is still interested in this game. A lot of old players disappeared and he is still here 11:46 <+bridge_> [ddnet] Yea 11:46 <+bridge_> [ddnet] When real life is sad i guess 11:47 <+bridge_> [ddnet] We don't even engage with the guy so I have this feeling u and rei keep poking him back to life 11:47 <+bridge_> [ddnet] You know that this fact is simply false 11:47 <+bridge_> [ddnet] even when not talking to this guy for over a year he comes at least for the tournaments 11:48 <+bridge_> [ddnet] So, i think its useless just "ignoring" him or avoiding to even talk about him or whatever 11:48 <+bridge_> [ddnet] this guy has major brain damage and does this even when he doesnt get attention, so this is completel, irrelevant imo 11:48 <+bridge_> [ddnet] this guy has major brain damage and does this even when he doesnt get attention, so this is completely irrelevant imo 11:50 <+bridge_> [ddnet] Martin is an old iF|City player 11:50 <+bridge_> [ddnet] that's the problem 11:51 <+bridge_> [ddnet] I doubt this is vali, but he didn't get vali's binary like this 11:51 <+bridge_> [ddnet] he would talk to you if he hosted those servers 11:52 <+bridge_> [ddnet] idk bro sometimes nothing happens & suddently we receive attacks 11:52 <+bridge_> [ddnet] we don't even need to trigger vali lol 11:52 <+bridge_> [ddnet] Ofc it's vali. He names his servers like vali, he has valis source, he talks like vali 11:52 <+bridge_> [ddnet] xd 11:52 <+bridge_> [ddnet] well I wouldn't say it's him directly but feel free to think it 11:52 <+bridge_> [ddnet] it is him 11:52 <+bridge_> [ddnet] Probably just took the old if city players name to fool people 11:53 <+bridge_> [ddnet] but discord account is 2 years old & Insanity (from my team) knows this player 11:53 <+bridge_> [ddnet] @ReiTW the way he talks identifies him so often 11:53 <+bridge_> [ddnet] Hm, maybe vali has multiple personality disorder? 11:53 <+bridge_> [ddnet] he also came with a 8 month discord acc on my Server 11:53 <+bridge_> [ddnet] That would explain a lot you know 11:54 <+bridge_> [ddnet] no clue, but I'm fine since I've implemented a website for whitelisting, sad that I have to get that far just for a game 11:54 <+bridge_> [ddnet] xd 11:55 <+bridge_> [ddnet] @ReiTW also: i wouldnt focus on the discord acc age that much 11:55 <+bridge_> [ddnet] i know at least 3 accs of him anyways 11:55 <+bridge_> [ddnet] but my server + XDP, when vali attacks a protected port, my server is just laughing at him 11:55 <+bridge_> [ddnet] wouldnt be surprised if he had more 11:55 <+bridge_> [ddnet] well dunno 11:55 <+bridge_> [ddnet] ye same 11:56 <+bridge_> [ddnet] bruh and that guy on teeworlds discord saying i'm against competition 11:57 <+bridge_> [ddnet] how many people were hosting pepe or v3 & had some players, didn't care at all 11:57 <+bridge_> [ddnet] even more I was playing on those servers & not bombay 11:58 <+bridge_> [ddnet] after battling with docker for 3 hours i think the wiki works perfect again 11:58 <+bridge_> [ddnet] JustArtur? That guys speech pattern and behaviour is exactly vali's imo 11:58 <+bridge_> [ddnet] 11:59 <+bridge_> [ddnet] 11:59 <+bridge_> [ddnet] :Celebrate: 11:59 <+bridge_> [ddnet] JustArthur is Martin 11:59 <+bridge_> [ddnet] JustArtur is Martin 11:59 <+bridge_> [ddnet] I'm talking about MeowTime 11:59 <+bridge_> [ddnet] @Learath2 when ddnet serverless docker distributed across amazon 11:59 <+bridge_> [ddnet] :hisnail: 11:59 <+bridge_> [ddnet] Ah, yep he was weird too. It's just another vali orbiter 12:00 <+bridge_> [ddnet] It'd be webscale 12:00 <+bridge_> [ddnet] yes it needs to webscale 12:00 <+bridge_> [ddnet] we should use mongodb 12:00 <+bridge_> [ddnet] I dont like docker for some points 12:00 <+bridge_> [ddnet] cuz it web scales 12:00 <+bridge_> [ddnet] each time I restart my stack I have to clear conntrack udp table 12:00 <+bridge_> [ddnet] https://www.youtube.com/watch?v=b2F-DItXtZs 12:00 <+bridge_> [ddnet] overwise I have shitty entries 12:01 <+bridge_> [ddnet] overwise I have shitty entries & people can't connect anymore etc.. 12:01 <+bridge_> [ddnet] pretty annoying, solution would be to use host network, but dman 12:01 <+bridge_> [ddnet] pretty annoying, solution would be to use host network, but damn 12:01 <+bridge_> [ddnet] hm idk 12:01 <+bridge_> [ddnet] i used docker cuz now i can easily update mediawiki 12:01 <+bridge_> [ddnet] xd 12:02 <+bridge_> [ddnet] i have the config files on volumes etc 12:02 <+bridge_> [ddnet] simple stuff 12:02 <+bridge_> [ddnet] JustArtur has his steam acc linked to discord btw 12:02 <+bridge_> [ddnet] @Learath2 this youtuber needs to make a video about rust 12:02 <+bridge_> [ddnet] sadly i think he is gone 12:02 <+bridge_> [ddnet] xd 12:03 <+bridge_> [ddnet] yeah well for me it's not him, but as I said if he has BW binary or source, then vali is definetly behind all of that once again 12:03 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/956870877302128670/unknown.png 12:03 <+bridge_> [ddnet] good stuff 12:03 <+bridge_> [ddnet] I'm a little on the fence about docker. It's a good idea but it has that weird corporate air to it 12:03 <+bridge_> [ddnet] Proprietary but not of sorts 12:03 <+bridge_> [ddnet] ik that vali loves now to host through someone else as he knows if his name or his clan (exec) gets a server heinrich will masterban him 12:04 <+bridge_> [ddnet] @Learath2 https://github.com/containers/youki 12:04 <+bridge_> [ddnet] based container runtime 12:05 <+bridge_> [ddnet] I have a feeling you'd be very annoyed if he made one :D 12:05 <+bridge_> [ddnet] xd 12:06 <+bridge_> [ddnet] @Learath2 i saw a stupid youtuber claim golang was faster 12:06 <+bridge_> [ddnet] he later edited it 12:06 <+bridge_> [ddnet] cuz it was false 12:07 <+bridge_> [ddnet] but the guy was rly assertive it was the case 12:07 <+bridge_> [ddnet] laughed my ass off 12:07 <+bridge_> [ddnet] 12:07 <+bridge_> [ddnet] look at the description 12:07 <+bridge_> [ddnet] > People are now writing formal academic papers debunking Rust's lies about safety and the rest. The more I learn about how shitty and dishonest Rust is (and its community) the more motivated I am to look at C and C++ (again) and the more I'm not just ambivalent about Rust, I'm actively advocating against it. Rust is fucking bad for the world. There are still *zero* significant projects in Rust while there are now hundreds in Go including 12:07 <+bridge_> [ddnet] > [Update: https://www.techempower.com/benchmarks/ confirms Rust, C and C++ have the fastest web servers period. I was wrong about that (having remembered another study that only compared, PHP, Java, Erlang, Node, and Go). Go is next, but Go is the clear leader from the dozens of enterprise case studies porting from non-compiled web frameworks. In fact, I have yet to read a single case study of *anyone* using Rust for any web services in 12:07 <+bridge_> [ddnet] xdd 12:08 <+bridge_> [ddnet] He is a little overpassionate :D 12:10 <+bridge_> [ddnet] die die die 12:10 <+bridge_> [ddnet] xd 12:11 <+bridge_> [ddnet] Rust community is um spicy, I'm never surprised when they end up creating people like this 12:13 <+bridge_> [ddnet] @Learath2 i rarely see rust ppl being rude, i only see hn ppl annoyed that rust gets mentioned a lot 12:13 <+bridge_> [ddnet] but what can we do, when ppl create way better tools in rust and they get on top of hn 12:14 <+bridge_> [ddnet] :greenthing: 12:14 <+bridge_> [ddnet] They are not rude, they are very passionate 12:14 <+bridge_> [ddnet] @Learath2 http://www.cookingforengineers.com/ 12:15 <+bridge_> [ddnet] UNSAFE WEBSITE 12:15 <+bridge_> [ddnet] I've seen this before, it's quite nice 12:15 <+bridge_> [ddnet] https://based.cooking/ 12:16 <+bridge_> [ddnet] xd 12:16 <+bridge_> [ddnet] :BASED: 12:16 <+bridge_> [ddnet] this website looks amazing 12:16 <+bridge_> [ddnet] most recipe websites have lot of filler 12:16 <+bridge_> [ddnet] Based cooking? Do they do racist cooking or sth? 12:16 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/956874231856107540/unknown.png 12:16 <+bridge_> [ddnet] based doesnt mean racist 12:17 <+bridge_> [ddnet] That's a based opinion 12:22 <+bridge_> [ddnet] Funny condition that is never true, because 5 lines before the condition is negated: https://github.com/ddnet/ddnet/blob/2beb2b0c709678d15402e3fa91db7f44542184ce/src/game/server/entities/character.cpp#L626 12:23 <+bridge_> [ddnet] True, but we dont want this sound in ddnet anyways, i have the feeling 12:23 <+bridge_> [ddnet] at least it wasnt there for years already 12:23 <+bridge_> [ddnet] I think its not a big issue, we could also add the sound back in again. i dont think there was a reason to "remove" it 12:24 <+bridge_> [ddnet] probably accident 12:26 <+bridge_> [ddnet] was probably originally at the beginning of the function 😄 (because the function is triggered again and again when you stand on the pickup) Wanted to share it also just to have something to laugh 🙂 I'll test it, how it sounds like when it is at the beginning of the function. 12:28 <+bridge_> [ddnet] xdd 12:30 <+bridge_> [ddnet] lol I think I have never heard that sound xD 12:31 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/956877928908607508/sfx_pickup_ninja.wv 12:31 <+bridge_> [ddnet] Its vanilla 12:34 <+bridge_> [ddnet] I just tested a vanilla server, there is indeed the sound. no idea if we want it, it sounds not bad. 12:35 <+bridge_> [ddnet] wait, the ninja pickup sound *doesnt* play in ddrace maps? 12:36 <+bridge_> [ddnet] yes 12:41 <+bridge_> [ddnet] it was already like this since 2011, so no idea 12:42 <+bridge_> [ddnet] since this commit https://github.com/ddnet/ddnet/commit/832bad08e66124abeaab05da8c2b102ca7e2836c 12:44 <+bridge_> [ddnet] Just like I thought 😄 It was at the beginning of the function 12:44 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/956881249329360906/unknown.png 13:02 <+bridge_> [ddnet] i just downloaded and built the latest master branch and it does not happen anymore 🙂 13:07 <+bridge_> [ddnet] i just downloaded and built the latest master branch and it does not happen anymore 🙂 13:35 <+bridge_> [ddnet] ok 14:06 <+bridge_> [ddnet] Btw, i am learning some webdev, is there anything that i could do for ddnet that would benefit ddnet net in any way? I mean... is there something in that direction what could be made 🤔 14:06 <+bridge_> [ddnet] Btw, i am learning some webdev, is there anything that i could do for ddnet that would benefit ddnet net in any way? I mean... is there something in that direction what could be made 🤔? 14:06 <+bridge_> [ddnet] skin database that allows multiple modes: 14:06 <+bridge_> [ddnet] community 14:06 <+bridge_> [ddnet] community hd 14:06 <+bridge_> [ddnet] official 14:06 <+bridge_> [ddnet] official hd 14:07 <+bridge_> [ddnet] and maybe a json containing all skins per mode 14:08 <+bridge_> [ddnet] I mean... I will be learning mongo in few months 🥴 14:08 <+bridge_> [ddnet] ryozuki is a big mongo fan 14:08 <+bridge_> [ddnet] bcs of its shards 14:08 <+bridge_> [ddnet] @Ryozuki help this guy 14:08 <+bridge_> [ddnet] Noo, dont help me 14:08 <+bridge_> [ddnet] I am too much beginnee to do anything 14:09 <+bridge_> [ddnet] lol im not a mongo fan 14:09 <+bridge_> [ddnet] xd 14:09 <+bridge_> [ddnet] Exposed 14:09 <+bridge_> [ddnet] thats why i post the vid 14:09 <+bridge_> [ddnet] thats why i tagged u 14:09 <+bridge_> [ddnet] :monkalaugh: 14:09 <+bridge_> [ddnet] @RadziSzop no but seriously, else i dunno what is really needed 14:11 <+bridge_> [ddnet] Idk, i like mongo/supa/fireb because they looks simpler and smaller than typical bug ass sql dbs. Tho i dont have experience with any XD 14:14 <+bridge_> [ddnet] Not even sure if that makes any sense 14:25 <+bridge_> [ddnet] I think the community would appreciate it. But some effort, huge scoreboard etc 14:26 <+bridge_> [ddnet] I could do it, but only the serverside i guess 14:27 <+bridge_> [ddnet] So we'd keep 64 players in client for now and see how community likes it? 14:28 <+bridge_> [ddnet] But I'm worried about CPU usage 14:28 <+bridge_> [ddnet] some servers have 50% CPU usage with a single 64 player server, so they could start lagging with 128 14:29 <+bridge_> [ddnet] So I might have to restrict some, similar to what I'm doing on CHN servers already 14:35 <+bridge_> [ddnet] for example 14:57 <+bridge_> [ddnet] doubt 128p is useful 15:05 <+bridge_> [ddnet] one problem I can imagine is that 128 players allows some skips 64 players does not, and then we can't turn it off again 😄 15:26 <+bridge_> [ddnet] it should be a map setting maybe, so that maps like those big t0 maps can activate it 15:26 <+bridge_> [ddnet] because i dont see any reason for "easy" maps to have it 15:33 <+bridge_> [ddnet] But whats the use-case for that? 16:23 <+bridge_> [ddnet] hum, i haven't found any exception (try/catch) in the source code, are they forbidden? I know that threads and exception usually don't mix well together 16:31 <+bridge_> [ddnet] exceptions bad 16:31 <+bridge_> [ddnet] i dunno if we decided on that, but generally exceptions aren't nice in most cases 16:31 <+bridge_> [ddnet] perf overhead 16:32 <+bridge_> [ddnet] @Not Keks do you intend to fix https://github.com/ddnet/ddnet/issues/4891 ? 16:32 <+bridge_> [ddnet] depends 16:32 <+bridge_> [ddnet] :justatest: 📸 16:32 <+bridge_> [ddnet] if modern OS would also fail, then yes 16:33 <+bridge_> [ddnet] but if its only ubuntu 18 then no xd 16:33 <+bridge_> [ddnet] fix vulkan jumpi 16:33 <+bridge_> [ddnet] :justatest: 16:33 <+bridge_> [ddnet] is there any statistics on OS versions and hardware that ddnet players use? I guess steam players have this information, but not the other one 16:33 <+bridge_> [ddnet] also on windows, it's perfectly fine 16:33 <+bridge_> [ddnet] 98% windows 16:34 <+bridge_> [ddnet] update ur ubuntu bro 16:34 <+bridge_> [ddnet] it's work computer, i'll update when im done with my manuscript 16:34 <+bridge_> [ddnet] remember that software obsolescence will repel new players with old pc 16:35 <+bridge_> [ddnet] sounds good 16:35 <+bridge_> [ddnet] less support 16:35 <+bridge_> [ddnet] man ... !( 16:35 <+bridge_> [ddnet] man ... :( 16:35 <+bridge_> [ddnet] man ... 😦 16:35 <+bridge_> [ddnet] hardware obsolescence is smth different 16:35 <+bridge_> [ddnet] if that's the case, you could just add a note on the log: update ubuntu lmao 16:35 <+bridge_> [ddnet] but srsly, nobody has to use win7 nowadays 16:37 <+bridge_> [ddnet] i haven't tried rc on win7 yet 16:38 <+bridge_> [ddnet] ok, i'll see but SDL defs requests supported vulkan extensions 16:38 <+bridge_> [ddnet] already looked in their code 16:41 <+bridge_> [ddnet] @Not Keks ppl using win 7 would see a perf increase using linux 16:42 <+bridge_> [ddnet] and they would have modern software 16:42 <+bridge_> [ddnet] :BASED: 17:33 <+bridge_> [ddnet] and good software 18:14 <+bridge_> [ddnet] Is there a way to create a png with our code? 18:17 <+bridge_> [ddnet] yes, see map_extract.cpp 18:23 <+bridge_> [ddnet] danke 🙂 18:26 <+bridge_> [ddnet] ah, that's rather easy, now i just have to find a way to extract data from render tool into the png 18:44 <+bridge_> [ddnet] didn't think to look into video rendering, but i think i found 19:08 <+bridge_> [ddnet] demo & map renderer 😄 (loads slow, bcs slow vps, so just wait 10 seconds xddd) 19:08 <+bridge_> [ddnet] 19:08 <+bridge_> [ddnet] https://aliveclan.de/ddnettest/load_map.html 19:14 <+bridge_> [ddnet] 😮 19:32 <+bridge_> [ddnet] WTF 19:32 <+bridge_> [ddnet] man that's crazy 😄 21:04 <+bridge_> [ddnet] ```shell 21:04 <+bridge_> [ddnet] [2022-03-25 21:02:54][sdl]: SDL version 2.0.16 (compiled = 2.0.20) 21:04 <+bridge_> [ddnet] [2022-03-25 21:02:54][gfx]: Created Vulkan 1.0 context. 21:04 <+bridge_> [ddnet] [2022-03-25 21:02:56][vulkan]: warning: requested presentation mode was not avai 21:04 <+bridge_> [ddnet] lable. falling back to mailbox / fifo relaxed. 21:04 <+bridge_> [ddnet] [2022-03-25 21:02:56][gfx]: GPU vendor: NVIDIA 21:04 <+bridge_> [ddnet] [2022-03-25 21:02:56][gfx]: GPU renderer: GeForce GT 740M 21:04 <+bridge_> [ddnet] [2022-03-25 21:02:56][gfx]: GPU version: Vulkan 1.1.95 21:04 <+bridge_> [ddnet] ``` 21:04 <+bridge_> [ddnet] is this warning normal? 21:04 <+bridge_> [ddnet] :monkaS: 21:04 <+bridge_> [ddnet] windows 64 bit 21:04 <+bridge_> [ddnet] mailbox 21:06 <+bridge_> [ddnet] is it me or the sound in the RC is lower? 21:09 <+bridge_> [ddnet] usually means u have forced vsync 21:12 <+bridge_> [ddnet] i don't 21:12 <+bridge_> [ddnet] i disabled it in both nvidia panel and application setting 21:12 <+bridge_> [ddnet] probs in ur nvidia settings, or not exclusive fullscreen? 21:12 <+bridge_> [ddnet] still got themessage 21:12 <+bridge_> [ddnet] exclusive full screen 21:15 <+bridge_> [ddnet] anyway it is what it is, you dont have immidiate mode, dunno why 21:16 <+bridge_> [ddnet] alt-tabbing when client start crashes 21:16 <+bridge_> [ddnet] swapchain failed: run out of memory 21:17 <+bridge_> [ddnet] mhh, well nothing i can fix actually, the loading screen blocks all thraeds 21:17 <+bridge_> [ddnet] mhh, well nothing i can fix actually, the loading screen blocks all threads 21:17 <+bridge_> [ddnet] it probs misses the SDL events 21:17 <+bridge_> [ddnet] that would be required 21:18 <+bridge_> [ddnet] would generally be nicer to poll SDL2 events during startup probably 21:19 <+bridge_> [ddnet] @Chairn btw since ur GPU is old, can u try video rendering and screenshots? 21:19 <+bridge_> [ddnet] i wanna know if that works correctly 21:21 <+bridge_> [ddnet] key to screenshot works 21:21 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/957011381507489832/unknown.png 21:21 <+bridge_> [ddnet] good 21:22 <+bridge_> [ddnet] this doesnt 21:22 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/957011527276322866/screenshot_2022-03-25_21-21-06.png 21:22 <+bridge_> [ddnet] in game screenshot 21:22 <+bridge_> [ddnet] ah 21:22 <+bridge_> [ddnet] rest in peace xD 21:22 <+bridge_> [ddnet] but kinda looks cool 21:22 <+bridge_> [ddnet] so print screen works? 21:23 <+bridge_> [ddnet] that's probs another proof that the windows compositor is active actually xD and not exclusive fullscreen 21:23 <+bridge_> [ddnet] yeah, the imp. scr key on keyboard works for me 21:23 <+bridge_> [ddnet] in game menu shows exclusive full screen 21:23 <+bridge_> [ddnet] but i've heard that in windows, this doesn't mean that in reality 21:25 <+bridge_> [ddnet] do you compile by source? 21:26 <+bridge_> [ddnet] actually can also just look into GPUInfo.org 21:27 <+bridge_> [ddnet] uh no? i took the client from my pr with the default switch 21:27 <+bridge_> [ddnet] that i rebased just before 21:29 <+bridge_> [ddnet] any idea why the sound might be lower? 21:30 <+bridge_> [ddnet] it was changed 21:30 <+bridge_> [ddnet] ok your GPU doest have linear dst blitting for RGBA textures 21:30 <+bridge_> [ddnet] maybe i can simulate and see if screenshots are broken bcs of that 21:32 <+bridge_> [ddnet] wow, emotes are really more smooth now 21:32 <+bridge_> [ddnet] did anything change? 21:32 <+bridge_> [ddnet] yeah but long time ago 21:33 <+bridge_> [ddnet] mh weird, for me even then screenshots work 21:35 <+bridge_> [ddnet] i got the mailbox/fifo message regularly, it's normal? 21:35 <+bridge_> [ddnet] everytime u alt tab 21:35 <+bridge_> [ddnet] or resize 21:36 <+bridge_> [ddnet] yup, everytime i alt tab 21:40 <+bridge_> [ddnet] has nobody intel uhd 630 and is on linux xd 21:40 <+bridge_> [ddnet] then we could just see what the validation layers say about screenshoting 21:41 <+bridge_> [ddnet] but probs intel driver on linux are better anyway, why even bother xd 21:43 <+bridge_> [ddnet] i wonder what i have on the work laptop 21:43 <+bridge_> [ddnet] its intel 100%, no GPU, but dunno the version 21:43 <+bridge_> [ddnet] should i test anything else? 21:53 <+bridge_> [ddnet] any idea on the sound level changing? 21:53 <+bridge_> [ddnet] is it because of the widening of the sound slider? 21:56 <+bridge_> [ddnet] Wild idea: can we make proof of work part of the handshake in the protocol? Maybe not always, but once we (somehow) detect a DDoS? 21:57 <+bridge_> [ddnet] Of course this only makes sense if the attacks on the servers mainly target the handshake, rather than overloading then networking stack in general 21:58 <+bridge_> [ddnet] which handshake 21:59 <+bridge_> [ddnet] when the client connects to a TW server 21:59 <+bridge_> [ddnet] you mean that TKEN handshake? Didn't secured.gg already try & failed? 22:00 <+bridge_> [ddnet] it just simply reduced, bcs new players complained it was too load 22:00 <+bridge_> [ddnet] No idea, I sadly don't follow development much, just an idea that sprung to mind while i was waiting for help after failing because of a DDoS 22:03 <+bridge_> [ddnet] well if everything except screenshot works, thats already a win ^^ 22:03 <+bridge_> [ddnet] well, i didn't find anything suspicious 🙂 22:03 <+bridge_> [ddnet] strangly enough on a intel hd 550 graphics tablet everything worked without problems 22:03 <+bridge_> [ddnet] I think secured.gg did try 22:04 <+bridge_> [ddnet] ok thanks for testing 23:02 <+bridge_> [ddnet] https://github.com/icculus/SDL_sound/releases/tag/v2.0.1 23:02 <+bridge_> [ddnet] sdl_sound 2.0 pog