00:01 <+bridge_> [ddnet] Yes, this only works if you have the new client and the server also uses the new code. With old servers you will still be hidden and displayed in the Spectators team. 00:14 <+bridge_> [ddnet] Is it correct that you can't use a ddnet client on a 0.7 vanilla server but a 0.7 client on a ddnet server? 00:19 <+bridge_> [ddnet] yes 02:39 <+_23> yo 07:44 <+bridge_> [ddnet] indicate map finish 07:45 <+bridge_> [ddnet] translate 07:46 <+bridge_> [ddnet] to rus 07:46 <+bridge_> [ddnet] Выделять финиш. карты 07:49 <+bridge_> [ddnet] actually i think it will be great if we add a shortcut here to let player join tutorial server incase they want to join again / accidently skipped, or new player that didnt familiar with the server browser UI able to join it easily. either add a new button or replace this both i think is good to have 07:49 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/955719906261893120/unknown.png 08:20 <+bridge_> [ddnet] @nori btw you do use RADV? or AMDVLK? maybe you could test the one you dont use ^^ 08:31 <+bridge_> [ddnet] HEHEHEHA 08:31 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/955730334811582514/unknown.png 09:58 <+bridge_> [ddnet] `nice , also Run on join 09:58 <+bridge_> [ddnet] == Éxécuter en joignant 09:58 <+bridge_> [ddnet] 09:58 <+bridge_> [ddnet] Chat command (e.g. showall 1) 09:58 <+bridge_> [ddnet] == Commande du tchat (e.g. showall 1)` 10:00 <+bridge_> [ddnet] ? 10:00 <+bridge_> [ddnet] nice , also 10:00 <+bridge_> [ddnet] `Run on join 10:00 <+bridge_> [ddnet] == Éxécuter en joignant` 10:00 <+bridge_> [ddnet] not better to put " Executer en rejoient ? 10:00 <+bridge_> [ddnet] i feel like sentence here can be better ? 10:01 <+bridge_> [ddnet] like: executer en rejoignent 10:01 <+bridge_> [ddnet] joigant cest pas fou je trouve 10:01 <+bridge_> [ddnet] joignant cest pas fou je trouve 10:02 <+bridge_> [ddnet] "joignant" cest pas fou je trouve 10:02 <+bridge_> [ddnet] Tu proposes quoi? 10:03 <+bridge_> [ddnet] @T tee parlez english ici, ya uniquement dans #off-topic 10:03 <+bridge_> [ddnet] ok ok sorry 10:03 <+bridge_> [ddnet] come off topic 10:04 <+bridge_> [ddnet] I'll be back in ~1h but ok 10:06 <+bridge_> [ddnet] okay 11:08 <+bridge_> [ddnet] Yes, also when you first start without internet, it just skips the tutorial without an error message. This might be very confusing. 11:45 <+bridge_> [ddnet] @Ryozuki yo have you touched platform-dependent dependencies before? 11:45 <+bridge_> [ddnet] I'm making twmap wasm-compatible rn, so I switched from `zlib-sys` to flate 2 with the zlib backend, and for wasm flate 2 with the rust-native backend 11:45 <+bridge_> [ddnet] https://doc.rust-lang.org/reference/conditional-compilation.html 11:45 <+bridge_> [ddnet] ^ this leads me to believe my dependencies should look smth like this: 11:45 <+bridge_> [ddnet] ``` 11:45 <+bridge_> [ddnet] [target.'cfg(target_family = "wasm")'.dependencies] 11:45 <+bridge_> [ddnet] flate2 = { version = "1.0.17", features = ["rust_backend"] } 11:45 <+bridge_> [ddnet] 11:45 <+bridge_> [ddnet] [target.'cfg(not(target_family = "wasm"))'.dependencies] 11:45 <+bridge_> [ddnet] flate2 = { version = "1.0.17", features = ["zlib"] } 11:45 <+bridge_> [ddnet] ``` 11:45 <+bridge_> [ddnet] However, this apparently isn't it yet. However my observations while fiddling around a bit seem so damn contradictive that I wanted to see if you might have an idea: 11:45 <+bridge_> [ddnet] with the configuration above, both the wasm and non-wasm build use the zlib backend 11:45 <+bridge_> [ddnet] if I remove the first two lines, the wasm build fails due to flate2 being an undeclared crate or module and the non-wasm build succeeds 11:45 <+bridge_> [ddnet] If I change the zlib to rust_backend in the bottom two lines both wasm and non-wasm builds use the rust_backend 11:49 <+bridge_> [ddnet] https://gitlab.com/Patiga/twmap/-/tree/wasm-dependency you can check out this branch 11:56 <+bridge_> [ddnet] https://github.com/rust-lang/cargo/issues/1197#issuecomment-268203727 11:56 <+bridge_> [ddnet] maybe try this 11:56 <+bridge_> [ddnet] but idk 11:56 <+bridge_> [ddnet] why not use rust_backend always 11:57 <+bridge_> [ddnet] so that the native build produces the same map files as the client 11:59 <+bridge_> [ddnet] @deen fixed version (don't take in account the previous version I sent) 11:59 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/955782667562004600/french.txt 11:59 <+bridge_> [ddnet] @NRK check it too, just to see if i didn't miss anything 12:06 <+bridge_> [ddnet] that seems to be the features of the own crate, no? 12:10 <+bridge_> [ddnet] @T tee `Show quads 12:10 <+bridge_> [ddnet] == Afficher les quads` quads ? 12:36 <+bridge_> [ddnet] je vien de look 12:36 <+bridge_> [ddnet] It's a mapping thing 12:36 <+bridge_> [ddnet] il a pas été changer !!! 12:36 <+bridge_> [ddnet] If you know a bit about mapping 12:36 <+bridge_> [ddnet] oups 12:36 <+bridge_> [ddnet] ho ok ok so quad we do nothing 12:36 <+bridge_> [ddnet] and look off topic 12:46 <+bridge_> [ddnet] we have 2 "plein ecran" (fullscreen) but idk what to put for the first one ? cuz its look like fullscreen but with no res option . so im kinda lost for the translation ... @T tee 12:46 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/955794486292783154/en_version.PNG 12:46 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/955794486632525925/fr_version.PNG 12:51 <+bridge_> [ddnet] Ok i'll look into it this afternoon 12:51 <+bridge_> [ddnet] yep okay ! 13:03 <+bridge_> [ddnet] @NRK if it helps 13:03 <+bridge_> [ddnet] - It doesnt minimize 13:03 <+bridge_> [ddnet] - it always uses the video mode(resolution, color depth etc.) from your current desktop setting 13:36 <+bridge_> [ddnet] Help devs. 13:36 <+bridge_> [ddnet] Cmake is complaining about vulkan, what i'm missing? 13:36 <+bridge_> [ddnet] Trying to compile on Windows, with Visual Studio 13:38 <+bridge_> [ddnet] git submodule update 13:41 <+bridge_> [ddnet] Do I need Vulkan SDK or something? 13:43 <+bridge_> [ddnet] no 13:43 <+bridge_> [ddnet] git submodule update 13:48 <+bridge_> [ddnet] Is there any real reason why teeworlds hsl color sliders values are max 255, 255, 255 instead of 360°, 100%, 100% 13:49 <+bridge_> [ddnet] Wouldn't 360 instead of 255 provide a bigger color range rather than rounding it 13:49 <+bridge_> [ddnet] if its even being rounded 14:16 <+bridge_> [ddnet] `git submodule update` returns nothing. 14:16 <+bridge_> [ddnet] `git status` returns: 14:16 <+bridge_> [ddnet] > On branch master 14:16 <+bridge_> [ddnet] > Your branch is up to date with 'origin/master'. 14:16 <+bridge_> [ddnet] > 14:16 <+bridge_> [ddnet] > nothing to commit, working tree clean 14:16 <+bridge_> [ddnet] 14:16 <+bridge_> [ddnet] Error is: 14:16 <+bridge_> [ddnet] > 1> [CMake] CMake Error at cmake/BuildVulkanShaders.cmake:167 (message): 14:16 <+bridge_> [ddnet] > 1> [CMake] COMMAND;ddnet/ddnet-libs/vulkan/windows/lib64/glslangValidator.exe;--client ... 14:16 <+bridge_> [ddnet] can you look manually if 14:16 <+bridge_> [ddnet] ddnet-libs/vulkan/windows/lib64/glslangValidator.exe 14:16 <+bridge_> [ddnet] exists? 14:17 <+bridge_> [ddnet] ddnet-libs is empty 14:17 <+bridge_> [ddnet] git submodule init 14:17 <+bridge_> [ddnet] git submodule update 14:17 <+bridge_> [ddnet] 14:17 <+bridge_> [ddnet] inside the root ddnet dir 14:18 <+bridge_> [ddnet] on going... 14:20 <+bridge_> [ddnet] you can build without ddnet-libs, but then you need to install all dependencies manually, like vulkan sdk 14:20 <+bridge_> [ddnet] especially on windows easier to use ddnet-libs 14:22 <+bridge_> [ddnet] So I'm trying to setting up with ddnet-libs 14:23 <+bridge_> [ddnet] now it's cloning 14:24 <+bridge_> [ddnet] :wtf: windows cmd needs double enter to start command 14:26 <+bridge_> [ddnet] i was staring at screen :monkalaugh: 14:27 <+bridge_> [ddnet] That problem was solved, thank you. 14:27 <+bridge_> [ddnet] Still missing python, but I'm one step further 15:11 <+bridge_> [ddnet] @T tee for the first "plein écran " just put " bureau plein écran " feel like its the best word we can use . spanish translation have this one too so yep prob the best translation . and then i think french translation is go to go ! 16:02 <+bridge_> [ddnet] has anyone noticed that maximum nameplate size is kinda ridiculous? 16:02 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/955843825253883984/unknown.png 16:02 <+bridge_> [ddnet] has anyone noticed the maximum nameplate size is kinda ridiculous? 16:02 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/955843825253883984/unknown.png 16:07 <+bridge_> [ddnet] xd it grows 16:12 <+bridge_> [ddnet] you gotta think about the visually impaired people 16:31 <+bridge_> [ddnet] i dont think anyone uses that setup and if they do then they deserve to melt in acid 16:33 <+bridge_> [ddnet] yeah, but I'm trying to figure out the maximum size to optimize the nameplate drawing a bit. also W is a lot wider 16:33 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/955851621861048320/unknown.png 16:34 <+bridge_> [ddnet] u'd need to look in the fonts what glyph is the widest 16:34 <+bridge_> [ddnet] I tried that but most of other fonts are limited to 6 charecters 16:35 <+bridge_> [ddnet] idk 16:35 <+bridge_> [ddnet] btw i'd not change the nameplate text rendering 16:35 <+bridge_> [ddnet] vanilla/fng ppl will hate u 16:35 <+bridge_> [ddnet] the ddrace stuff can be changed xd 16:35 <+bridge_> [ddnet] I'm just making them not render offscreen, it's a big performance boost 16:35 <+bridge_> [ddnet] its not game relevant 16:35 <+bridge_> [ddnet] oh ok 16:35 <+bridge_> [ddnet] if you use /showall every nameplate renders 16:35 <+bridge_> [ddnet] they save how big they are 16:36 <+bridge_> [ddnet] oh they do? 16:36 <+bridge_> [ddnet] yes 16:36 <+bridge_> [ddnet] the width, and the height can be added to, or use the font size 17:02 <+bridge_> [ddnet] idk it's a lot simpler to just assume all the nameplates are massive, the difference in performance of checking the size based on the font will be nearly zero 17:35 <+bridge_> [ddnet] pog 17:35 <+bridge_> [ddnet] @Not Keks more fps 17:37 <+bridge_> [ddnet] who uses showall xD 17:38 <+bridge_> [ddnet] everyone I know 17:38 <+bridge_> [ddnet] you can see all the tees in your demos 17:40 <+bridge_> [ddnet] mhh 17:42 <+bridge_> [ddnet] how did you come to this assumption? 17:42 <+bridge_> [ddnet] there are pre calculated 17:42 <+bridge_> [ddnet] it will probably even outspeed your version 17:42 <+bridge_> [ddnet] the only difference will be in the tees/nameplates which are very close to the edge of your screen which will probably never be more than a few 17:42 <+bridge_> [ddnet] also 80-90% of the speed up came from not rendering the tees 17:43 <+bridge_> [ddnet] random values are always bad 17:43 <+bridge_> [ddnet] something will break 17:43 <+bridge_> [ddnet] ok fair 17:44 <+bridge_> [ddnet] idk if you think it can be better go ahead, I'm not sure what the best way to get a constant for the maximum size of a tee or nameplate is 17:46 <+bridge_> [ddnet] best on this image i'd take the maximum of 17:46 <+bridge_> [ddnet] 17:46 <+bridge_> [ddnet] name, clan, heart, ID, this weird health hud thing, hook strength quad, hook strength ID 17:46 <+bridge_> [ddnet] and the height should be knows 17:46 <+bridge_> [ddnet] and the height should be known 17:48 <+bridge_> [ddnet] idk I guess 17:53 <+bridge_> [ddnet] jup but its not default ... xD you probably would not use all the features at once 17:53 <+bridge_> [ddnet] yeah, it's not any issue just funny 18:07 <+bridge_> [ddnet] @Not Keks why does it break when you zoom in? for me it still works 18:07 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/955875291790733352/unknown.png 18:07 <+bridge_> [ddnet] does it depend on screen resolution? 18:07 <+bridge_> [ddnet] possible 18:07 <+bridge_> [ddnet] my nameplates might have higher resolution 18:07 <+bridge_> [ddnet] and thus more outline 18:07 <+bridge_> [ddnet] and maybe freetype also renders the glyphs different 18:08 <+bridge_> [ddnet] but i bet it evn breaks for you 18:08 <+bridge_> [ddnet] 400 sounds too less for the whole range on your image 18:10 <+bridge_> [ddnet] idk I can't get it to break no matter what I do, but it could be increased I suppose. I'm not sure what the best solution is 18:19 <+bridge_> [ddnet] is it possible to move the folder of teeworlds in %appdata% where u want to? 18:36 <+bridge_> [ddnet] You can edit the storage.cfg and set a path instead of $USERDIR 18:53 <+bridge_> [ddnet] What hack client shows health above tees? 18:53 <+bridge_> [ddnet] (@Tater) 18:54 <+bridge_> [ddnet] chillerdragon: cl_namesplates_ha 18:55 <+bridge_> [ddnet] I think it's only supposed to render on your own tee but it's kinda buggy 18:55 <+bridge_> [ddnet] Wait is that actually a ddnet feature?! Lmao why 18:55 <+bridge_> [ddnet] vanilla probos 18:57 <+bridge_> [ddnet] Time to pr against teeworlds to Autoban ddnet cheat Clients axaxaxa 19:12 <+ChillerDragon> I always felt like an pinoneer thinking of github as a proper mainstream socialnetwork page. But now that they literally implement tiktok features its official. 19:13 <+ChillerDragon> https://zillyhuhn.com/cs/.1647972810.png 19:13 <+ChillerDragon> veri quality recommendations xd 19:16 <+ChillerDragon> double free or corruption (out) 19:16 <+ChillerDragon> [2022-03-22 19:16:14][graphics]: converted image (null) to RGBA, consider making its file format RGBA 19:16 <+ChillerDragon> Aborted (core dumped) 19:16 <+ChillerDragon> aaaaaaaaaaaaa watafaka 19:17 <+bridge_> [ddnet] no data directory? 19:19 <+ChillerDragon> idk man lets investigate 19:19 <+ChillerDragon> what a welcome home tho... 19:20 <+ChillerDragon> am i allowed to blame vulkan? xd 19:22 <+bridge_> [ddnet] why xd 19:24 <+ChillerDragon> idk i somehow want to 19:25 <+ChillerDragon> did image loading change? 19:30 <+bridge_> [ddnet] copied latest data dir? 19:32 <+ChillerDragon> ye ye i did a yay ddnet-git again yesterday i was missing the new icons :) 19:32 <+ChillerDragon> but ddnet launches fine today 19:32 <+ChillerDragon> its my custom client trying to load my hentai images 19:32 <+ChillerDragon> https://github.com/ddnet/ddnet/blob/fbeba9eb5fda781b935575a1b1561c3f74f1e5a1/src/engine/client/graphics_threaded.cpp#L659 19:32 <+ChillerDragon> malloc(): corrupted top size 19:33 <+bridge_> [ddnet] if you thing its one of your images, and not your code replace one image in ddnet and see if it crashes then 19:34 <+ChillerDragon> its the same image that worked yesterday 19:34 <+ChillerDragon> only chabnge i did since yesterday was another merge with ddnet 19:36 <+ChillerDragon> it indeed seems to be the image i reduced my images to 2 and it launched just fine. Maybe its some broken png or a bug in libpng 19:40 <+ChillerDragon> does not seem like its worth debugging that. Ill just ffmpeg the shit out of those images if i need em and remove my data folder for now 19:40 <+bridge_> [ddnet] just send the image 19:40 <+bridge_> [ddnet] i'll debug it 19:42 <+ChillerDragon> eeeee 19:43 <+ChillerDragon> when i said hentai i was not really serious its something less sharable actually xd 19:43 <+ChillerDragon> if ur really motivated to debug and want to make sure ddnet never could potentially run into any image loading related crash bugs feel free to slide into my matrix or irc dms 19:44 <+bridge_> [ddnet] idc about image, i just dont want stupid bugs xdd 19:47 <+bridge_> [ddnet] come matrix dms 19:47 <+bridge_> [ddnet] Lol 19:57 <+bridge_> [ddnet] @Not Keks How many open source games use vulkan btw? I found https://github.com/vinjn/awesome-vulkan#apps and the list is pretty small 20:02 <+bridge_> [ddnet] i dunno, but emulators use it 20:02 <+bridge_> [ddnet] dolphin 20:02 <+bridge_> [ddnet] yuzu 20:02 <+bridge_> [ddnet] 20:02 <+bridge_> [ddnet] is dota2 open source? 20:03 <+bridge_> [ddnet] no, most of the links are not 20:03 <+bridge_> [ddnet] ok i think vkquake2 also has raytracing 20:06 <+bridge_> [ddnet] Seems like the new ddnet client or new libpng or whoever is responsible stopped supporting png images without alpha layer 20:07 <+bridge_> [ddnet] nvm scratch that theory 20:07 <+bridge_> [ddnet] it should be just converted not unsupported 20:08 <+bridge_> [ddnet] 4 byte alignment 20:08 <+bridge_> [ddnet] adding a alpha channel in gimp and exporting seemed to have changed something else 20:09 <+bridge_> [ddnet] sometimes gimp will export it as indexed png 20:09 <+bridge_> [ddnet] which we don't support 20:09 <+bridge_> [ddnet] I think it can be explicitly changed in gimp 20:10 <+bridge_> [ddnet] gimp export fixed the image tho 20:15 <+bridge_> [ddnet] chillerdragon I guess #4756 is the change 20:15 <+bridge_> [ddnet] https://github.com/ddnet/ddnet/pull/4756 20:15 <+bridge_> [ddnet] sounds like 20:16 <+bridge_> [ddnet] nono its since vulkan renderer that images are generally converted 20:16 <+bridge_> [ddnet] vulkan doesnt like RGB, bcs 3 bytes alignment is weird 20:16 <+bridge_> [ddnet] but it accepts RGBA, not RGB 20:16 <+bridge_> [ddnet] yeah but i doubt anyone ever used a RGB skin xD 20:16 <+bridge_> [ddnet] thats just some blocks xD 20:17 <+bridge_> [ddnet] ofc it's useless 20:17 <+bridge_> [ddnet] ``` 20:17 <+bridge_> [ddnet] wget -O data/countryflags/AD.png https://zillyhuhn.com/cs/.1647976588.png 20:17 <+bridge_> [ddnet] ``` 20:17 <+bridge_> [ddnet] this boi is crashing 20:19 <+bridge_> [ddnet] true 20:19 <+bridge_> [ddnet] but tbh I also see no reason to not allow RGB if it's converted 20:19 <+bridge_> [ddnet] its not a RGB issue 20:19 <+bridge_> [ddnet] i removed the alpha channel from an existing flag turned it back into RGB and it loaded fine 20:19 <+bridge_> [ddnet] something else is off with this image 20:20 <+bridge_> [ddnet] can I see the funky image? maybe it has some weird properties 20:21 <+bridge_> [ddnet] https://zillyhuhn.com/cs/.1647976588.png 20:21 <+bridge_> [ddnet] 24 bit depth might be the issue 20:21 <+bridge_> [ddnet] mh yeah 20:22 <+bridge_> [ddnet] its bcs country flags have no name 20:24 <+bridge_> [ddnet] is there some cli command that shows me how much depth an image has? 20:28 <+bridge_> [ddnet] you can see it in gimp 20:28 <+bridge_> [ddnet] soo much effort 20:29 <+bridge_> [ddnet] i give up xd 20:31 <+bridge_> [ddnet] i didnt rly find this xd 20:32 <+bridge_> [ddnet] idc you need the likes and followers 20:32 <+bridge_> [ddnet] can't argue with that 20:32 <+bridge_> [ddnet] maybe its the ratio of the image? 20:32 <+bridge_> [ddnet] nah doesnt make sense either 20:32 <+bridge_> [ddnet] how do I use fix_style, I get 20:32 <+bridge_> [ddnet] ``Found no clang-format 10`` 20:33 <+bridge_> [ddnet] why is my profile pic on matrix so low quality xDD looks horrible 20:33 <+bridge_> [ddnet] install clang-format 10 20:33 <+bridge_> [ddnet] @Tater\: what distro are you on? 20:33 <+bridge_> [ddnet] i think we use clang 11 already 20:33 <+bridge_> [ddnet] or 13? xd 20:39 <+bridge_> [ddnet] i have a question abt the copyright of maps and if you can use them if certain factors are fulfilled 20:43 <+bridge_> [ddnet] good for u 20:46 <+bridge_> [ddnet] u should be more specific because it depends which maps youre talking about 20:46 <+bridge_> [ddnet] my maps are strictly lgpl licensed 20:54 <+bridge_> [ddnet] am i allowed to host a map that is redesigned, while the guy who redesigned it doesent want me to host the map even tho his credits are still on the map 20:55 <+bridge_> [ddnet] clb? 21:08 <+bridge_> [ddnet] well if the guy doesnt want you hosting, wouldnt it be unfair to them if you just did it? 21:08 <+bridge_> [ddnet] \ 21:52 <+bridge_> [ddnet] i mean its not his map but he just redesigned it 22:05 <+bridge_> [ddnet] emphasis on **doesn't want you to host the map** 22:05 <+bridge_> [ddnet] also this is the channel for game development 22:09 <+bridge_> [ddnet] Not like you care about the law. Just go for it 22:10 <+bridge_> [ddnet] Nor will anyone be able to enforce it realistically. Who is wasting money to sue someone for hosting a tw map? 22:21 <+bridge_> [ddnet] based learath :monkalaugh: 22:22 <+bridge_> [ddnet] do you get masterserver ban if you violate copyright? 22:28 <+bridge_> [ddnet] Do you think Dune that doesn't care about a crime with actual jail time will care about copyright violations? 😄 22:30 <+bridge_> [ddnet] whats up with dune btw 22:30 <+bridge_> [ddnet] why doesnt he react to it 22:30 <+bridge_> [ddnet] and unbanned vali 22:30 <+bridge_> [ddnet] cant heinrich masterban 22:30 <+bridge_> [ddnet] vacation 22:31 <+bridge_> [ddnet] from what i can see it seems like all og teeworlds devs just dont care about the game 22:31 <+bridge_> [ddnet] or at least dont care about the community 22:31 <+bridge_> [ddnet] ik 22:32 <+bridge_> [ddnet] he can, but sooner or later he won't be able to if his decisions keep going against dunes as oy is more aligned with dune than heinrich 22:32 <+bridge_> [ddnet] we should plan a coup 22:33 <+bridge_> [ddnet] just need to get the http master server done then we can enforce whatever masterserver policy we want with our 2000 or so players on our client 22:35 <+bridge_> [ddnet] we should ban from http master 22:35 <+bridge_> [ddnet] we got control over that 22:36 <+bridge_> [ddnet] +1 22:51 <+bridge_> [ddnet] Actually now that I think about it that is viable 23:14 <+bridge_> [ddnet] who controls the master server? 23:44 <+bridge_> [ddnet] look https://status.tw 23:45 <+bridge_> [ddnet] then you have ddnet having https masters 23:45 <+bridge_> [ddnet] woah that's a fancy site 23:45 <+bridge_> [ddnet] `file` 23:53 <+bridge_> [ddnet] where is https master code located btw? 23:56 <+bridge_> [ddnet] there i guess https://github.com/ddnet/ddnet/tree/master/src/mastersrv 23:59 <+bridge_> [ddnet] @Chairn this doesn't look like https masters