02:30 <+bridge_> [ddnet] Hi, I made a feature for defining teamcolors. 02:30 <+bridge_> [ddnet] https://btp.uber.space/ddnet/ 02:30 <+bridge_> [ddnet] It's propably not good code quality and stuff, and it's pretty simple. 02:30 <+bridge_> [ddnet] I mean colorpicker and everything is there. 07:30 <+bridge_> [ddnet] Awesome! Next Is to flip game inputs and the render on the middle of the map. And one can finally chose team red or blue client side in team modes 07:30 <+bridge_> [ddnet] (@coldrun) 08:11 <+bridge_> [ddnet] <ѕα∂ℓσνє🖤> hi, when i go in a map my game crash how i can fix it pls ? 10:23 <+bridge_> [ddnet] every map or some? 11:53 <+bridge_> [ddnet] weird question: why does the 3-tile jump from x = .34 work from the first pillar but not from the 2nd pillar? 11:53 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/953244661709946880/2022-03-15_12-50-25.mp4 11:54 <+bridge_> [ddnet] what's shown in the video is how .16 .31 and .34 all work on the first pillar 11:54 <+bridge_> [ddnet] and that .34 doesn't work on 2nd pillar 11:54 <+bridge_> [ddnet] .16 and .31 still work tho 11:59 <+bridge_> [ddnet] also for reference i've been using this coords jump thingy for a few months already and this is the first time this happened 12:19 <+bridge_> [ddnet] lol what is this "edgejump" output you see in chat. do you have a bind for edge jumps :D? 12:19 <+bridge_> [ddnet] it's a bind that presses right and jump or left and jump at the same time 12:20 <+bridge_> [ddnet] if you do it from certain coords you're guaranteed a jump from 1 edge to the next over 3 wide freeze 12:20 <+bridge_> [ddnet] if you don't hit your head on the ceiling 12:20 <+bridge_> [ddnet] (but apparently you're not guaranteed) 12:21 <+bridge_> [ddnet] What is the name of the map 😄 I want try it 12:30 <+bridge_> [ddnet] Simple down 12:36 <+bridge_> [ddnet] Complicated up 12:39 <+bridge_> [ddnet] I have only manually tested without bind 😄 but you're right with the first two I manage that jump every time, with the other later in the map I have not managed once. ;D Interesting you must probably look deeper into the game mechanics to improve your guarantee. 12:40 <+bridge_> [ddnet] This is because we use floating point numbers for these calculations 12:40 <+bridge_> [ddnet] and thus the physics are slightly different in different parts of the map, this is mainly noticable on large maps 12:40 <+bridge_> [ddnet] and that's also the reason why we don't optimize old maps by removing empty parts 12:43 <+bridge_> [ddnet] maybe some calculations could be changed to be made relative to the player position instead of the fixed map position, but any kind of physics change is super risky 12:47 <+bridge_> [ddnet] I have only manually tested without bind 😄 but you're right with the first two I manage that jump every time, with the other later in the map I have not managed once. ;D Interesting you must probably look deeper into the game mechanics to improve your guarantee. (After a few dozen attempts more it now works 😄 may depend on different factors, but since I have only tested it manually I think it also depends on how simultaneously I have 12:49 <+bridge_> [ddnet] I think needlessly large floats are used in the coord system, when making my quad tool I noticed the floats got really big and inaccurate quickly 13:03 <+bridge_> [ddnet] woah that's crazy, i wonder how the coords work tho, is the difference only coming from 495.34 vs 965.34 or can you be on different parts of the same block like 495.34 vs 495.34 and still get different jumps 13:07 <+bridge_> [ddnet] The first one we even demonstrated. Second I'm not quite sure about. There are some very interesting issues with floating points 13:08 <+bridge_> [ddnet] It even failed cendren and mizkibos bit3 run where jumping down from .54 resulted in a tower but a little closer didnt 14:25 <+bridge_> [ddnet] any time i tried that it always worked so maybe its just very rarely 15:55 <+bridge_> [ddnet] What does "data/hud.png is not dilated" mean? I have looked at the check_dilate.sh script and also understood what it checks. But how can I fix the problem? 15:57 <+bridge_> [ddnet] drag it into dilate tool 15:57 <+bridge_> [ddnet] should come with the client 15:58 <+bridge_> [ddnet] thanks 🙂 16:02 <+bridge_> [ddnet] mh, but did not fix the check 16:34 <+bridge_> [ddnet] thanks 🙂 worked 17:50 <+bridge_> [ddnet] gender is actually a floating point number :troll: 17:52 <+bridge_> [ddnet] 2 floating point numbers even 17:52 <+bridge_> [ddnet] uh 17:52 <+bridge_> [ddnet] lynn talking about gender 17:52 <+bridge_> [ddnet] hot 17:53 <+bridge_> [ddnet] and where is nogender 😱 17:54 <+bridge_> [ddnet] 2 floating point numbers sounds reasonable 17:54 <+bridge_> [ddnet] NaN is a float 17:54 <+bridge_> [ddnet] gotem 17:54 <+bridge_> [ddnet] what 17:54 <+bridge_> [ddnet] i don't really talk nerd language, what is NaN 17:55 <+bridge_> [ddnet] gender becomes a 4d array :saddo: 17:55 <+bridge_> [ddnet] not a number 17:55 <+bridge_> [ddnet] o 17:55 <+bridge_> [ddnet] `float gender = nan("");` 17:55 <+bridge_> [ddnet] :lynnyaSmug: 17:56 <+bridge_> [ddnet] did u ping me 17:56 <+bridge_> [ddnet] sounds fake 17:56 <+bridge_> [ddnet] real 17:56 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/953335861599170560/unknown.png 17:56 <+bridge_> [ddnet] heres proof 17:56 <+bridge_> [ddnet] scripted 17:56 <+bridge_> [ddnet] ur 17:56 <+bridge_> [ddnet] u probably used cheat engine 17:56 <+bridge_> [ddnet] no i don't have it 17:56 <+bridge_> [ddnet] send ur hard drive to me 17:56 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/953335978599260220/unknown.png 17:56 <+bridge_> [ddnet] i check 17:56 <+bridge_> [ddnet] wtf 17:57 <+bridge_> [ddnet] Get mad 17:57 <+bridge_> [ddnet] it's just real 17:57 <+bridge_> [ddnet] French moment 17:57 <+bridge_> [ddnet] :alien; 17:57 <+bridge_> [ddnet] 👽 17:57 <+bridge_> [ddnet] ur 17:57 <+bridge_> [ddnet] what language do u speak 17:57 <+bridge_> [ddnet] im hamburger 17:57 <+bridge_> [ddnet] sexy 17:57 <+bridge_> [ddnet] can i be ur steak 17:57 <+bridge_> [ddnet] yes 17:57 <+bridge_> [ddnet] so u accept that i go inside u 17:57 <+bridge_> [ddnet] This is hot 17:57 <+bridge_> [ddnet] Tg 17:57 <+bridge_> [ddnet] pd 17:57 <+bridge_> [ddnet] ntm 17:57 <+bridge_> [ddnet] fp 17:57 <+bridge_> [ddnet] fdp 17:57 <+bridge_> [ddnet] Pd pd 17:57 <+bridge_> [ddnet] 😱 😱 😱 😱 😱 😱 😱 😱 17:57 <+bridge_> [ddnet] Lynn la noob 17:58 <+bridge_> [ddnet] HAHAHAAH 17:58 <+bridge_> [ddnet] ur 17:58 <+bridge_> [ddnet] "la" 17:58 <+bridge_> [ddnet] breeef 17:58 <+bridge_> [ddnet] Translate that nubs 17:58 <+bridge_> [ddnet] > #developer 17:58 <+bridge_> [ddnet] never 17:58 <+bridge_> [ddnet] ok I rq this channel 17:58 <+bridge_> [ddnet] already in :troll: 17:58 <+bridge_> [ddnet] String("shiro le pd") 17:58 <+bridge_> [ddnet] homophobic insult 17:58 <+bridge_> [ddnet] @louis mfs be like "wrong channel" when they're supposed to be paying attention to the teacher 17:58 <+bridge_> [ddnet] ban pls 17:59 <+bridge_> [ddnet] Go e-date on #off-topic 17:59 <+bridge_> [ddnet] Yes sir 17:59 <+bridge_> [ddnet] yes fire man 18:03 <+bridge_> [ddnet] im actually in class rn 18:04 <+bridge_> [ddnet] literally go do ur homework 18:22 <+bridge_> [ddnet] I have no clue how render / opengl works. If I had I would make a webgl map viewer or even spec client ^^ 18:24 <+bridge_> [ddnet] but the idea with flipping render is nice. Maybe I can use it to get into that kind of code. 19:42 <+bridge_> [ddnet] what's shown is rounded coordinates, maybe in first case it was .339 and second was .341 which could change the final results 19:47 <+bridge_> [ddnet] first pillar consistently worked while second one consistently didnt work 20:37 <+bridge_> [ddnet] https://news.ycombinator.com/item?id=30687678