00:25 <+bridge_> [ddnet] is there a function in the code that returns rgba values when I input the color id? 00:35 <+bridge_> [ddnet] color_cast 00:35 <+bridge_> [ddnet] ty 00:35 <+bridge_> [ddnet] i think i found it 00:35 <+bridge_> [ddnet] ` RGB = color_cast(ColorHSLA(g_Config.m_ClLaserOutlineColor));` 00:35 <+bridge_> [ddnet] ColorRGBA c = color_cast(...); 00:35 <+bridge_> [ddnet] yeah 00:36 <+bridge_> [ddnet] nice 09:51 <+bridge_> [ddnet] holy shit 09:51 <+bridge_> [ddnet] i hate gitlab 09:52 <+bridge_> [ddnet] couldnt have a worse ui 09:58 <+bridge_> [ddnet] @Patiga hi, i made a pr that adds const to functions that can have it: 09:58 <+bridge_> [ddnet] so that i can do this 09:58 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/952853331066376202/unknown.png 09:59 <+bridge_> [ddnet] and maybe it improves perf 10:04 <+bridge_> [ddnet] nice 10:18 <+bridge_> [ddnet] Where do i find the piece of code for colouring a tee after rendering? 10:49 <+bridge_> [ddnet] https://github.com/ddnet/ddnet/blob/5d5aa10515261e8f03406f77de7c6022a1fd3d91/src/game/client/render.cpp#L643 10:49 <+bridge_> [ddnet] It doesnt get colored "after rendering", it gets rendered with the color being applied already 10:50 <+bridge_> [ddnet] https://github.com/ddnet/ddnet/blob/5d5aa10515261e8f03406f77de7c6022a1fd3d91/src/game/client/components/players.cpp#L572 10:50 <+bridge_> [ddnet] Here its getting called with `RenderInfo` 10:59 <+bridge_> [ddnet] @fokkonaut with <> u can prevent embeds 10:59 <+bridge_> [ddnet] sometimes they add nothing of value xd 10:59 <+bridge_> [ddnet] 10:59 <+bridge_> [ddnet] 11:00 <+bridge_> [ddnet] nice, didnt know discord has this already 11:05 <+bridge_> [ddnet] poggers maze 11:05 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/952870035829977168/unknown.png 11:09 <+bridge_> [ddnet] nice 11:10 <+bridge_> [ddnet] what about color.h? 11:10 <+bridge_> [ddnet] what should be about it? 11:11 <+bridge_> [ddnet] color.h is a headerfile which includes general color calculatings for teeworlds and different color formats like RGBA, HSL etc 11:11 <+bridge_> [ddnet] color.h is a headerfile which includes general color calculations for teeworlds and different color formats like RGBA, HSL etc 11:11 <+bridge_> [ddnet] *#developеr* 11:11 <+bridge_> [ddnet] It is 11:12 <+bridge_> [ddnet] This probably limits the total black/white output right? 11:12 <+bridge_> [ddnet] Yes 11:12 <+bridge_> [ddnet] ? 11:12 <+bridge_> [ddnet] ClampLightning 11:14 <+bridge_> [ddnet] do you want to allow lighter and darker skin colorings? 11:16 <+bridge_> [ddnet] No we are currently trying to render a bigger sized HQ skin but colors messing up, different than ingame 11:17 <+bridge_> [ddnet] Ah 11:21 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/952874007429005322/unknown.png 11:21 <+bridge_> [ddnet] :PepeA: 11:21 <+bridge_> [ddnet] xd 11:22 <+bridge_> [ddnet] try to finish it 11:22 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/952874429015277628/generated.map 11:22 <+bridge_> [ddnet] 1000x1000 maze 11:22 <+bridge_> [ddnet] :monkaS: 11:48 <+bridge_> [ddnet] :D 12:32 <+bridge_> [ddnet] Lol 12:32 <+bridge_> [ddnet] No thanks 12:37 <+bridge_> [ddnet] ez map 12:38 <+bridge_> [ddnet] :greenthing: 12:40 <+bridge_> [ddnet] i play with this skin 12:40 <+bridge_> [ddnet] https://media.discordapp.net/attachments/884154960206499840/952873862633255042/610d9b5c-a380-11ec-812b-4bdc981a8a65.png 12:40 <+bridge_> [ddnet] it makes me go faster in the maze -> ez 13:32 <+bridge_> [ddnet] Are there any female devs in DDNet? 13:39 <+bridge_> [ddnet] yes ur mom 15:29 <+bridge_> [ddnet] Thanks, will be next tournament on Sunday 15:30 <+bridge_> [ddnet] How would we know? Gender is not really something we talk about during development 😄 15:56 <+bridge_> [ddnet] :poggers: 15:58 <+bridge_> [ddnet] deen is a boy 15:58 <+bridge_> [ddnet] deen.gender = true; 15:59 <+bridge_> [ddnet] :troll: 15:59 <+bridge_> [ddnet] happy π𝜋𝛑𝝅𝞹ℼ day 15:59 <+bridge_> [ddnet] oh true 15:59 <+bridge_> [ddnet] happy pi day 15:59 <+bridge_> [ddnet] https://www.piday.org/ 16:00 <+bridge_> [ddnet] https://en.wikipedia.org/wiki/Pi_Day 16:04 <+bridge_> [ddnet] when people have a gender identity crisis https://stackoverflow.com/questions/54120862/does-the-c-standard-allow-for-an-uninitialized-bool-to-crash-a-program 16:05 <+bridge_> [ddnet] xd 16:05 <+bridge_> [ddnet] xd 16:06 <+bridge_> [ddnet] does anyone want to do my blender project for school 16:18 <+bridge_> [ddnet] hola 16:38 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/952953996765720706/unknown.png 17:29 <+bridge_> [ddnet] https://tenor.com/view/when-the-money-fast-money-gif-18043142 17:29 <+bridge_> [ddnet] math companies after inventing pi day 18:21 <+bridge_> [ddnet] What is it about 18:21 <+bridge_> [ddnet] (@fokkonaut) 18:21 <+bridge_> [ddnet] fokin street with car that crashes into a wall 18:21 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/952979779001389096/unknown.png 18:21 <+bridge_> [ddnet] lmao 18:21 <+bridge_> [ddnet] Sounds awesome I wish we did that in school 18:22 <+bridge_> [ddnet] Looks done to me 18:24 <+bridge_> [ddnet] ye but just the car 18:24 <+bridge_> [ddnet] xd 18:27 <+bridge_> [ddnet] Wall is just a Cube 18:27 <+bridge_> [ddnet] And crash is like 1 keyframe \:D 18:27 <+bridge_> [ddnet] Send me the .blend I’ll finish it in 10s 19:00 <+bridge_> [ddnet] Does this mean male gender is a 1 and female is a 0 19:01 <+bridge_> [ddnet] ```js 19:01 <+bridge_> [ddnet] true == 1 //true 19:01 <+bridge_> [ddnet] false == 0 //true 19:01 <+bridge_> [ddnet] ``` 19:01 <+bridge_> [ddnet] Does anyone know the scaling for each part of a rendered tee from skin file? 19:04 <+bridge_> [ddnet] I think I already found it here: https://discord.com/channels/252358080522747904/293493549758939136/941767024042971136 19:04 <+bridge_> [ddnet] @Patiga hi maybe u know why this happens, im creating the sky quad from the editor, but when i open the map on ddnet the quad point positions are -1,1, etc instead of being half of the width and height like the new implementation doeos 19:04 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/952990561256751104/unknown.png 19:04 <+bridge_> [ddnet] do you know why? or is this a bug? 19:05 <+bridge_> [ddnet] the dbg! shows the quad points correctly 19:05 <+bridge_> [ddnet] but i get a tiny quad xd 19:05 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/952990879298252971/unknown.png 19:08 <+bridge_> [ddnet] the code is here 19:12 <+bridge_> [ddnet] a autogenerated hammer fly map (with some bugs rip) 19:12 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/952992572459089930/unknown.png 19:14 <+bridge_> [ddnet] make it go left and right 19:14 <+bridge_> [ddnet] yes im working on it 19:19 <+bridge_> [ddnet] maybe i can do crazy stuff with envelopes 20:04 <+bridge_> [ddnet] @Ryozuki this might be fun to host as a competitive mod with automatically generated maps 20:05 <+bridge_> [ddnet] @deen i was gonna suggest u that 20:05 <+bridge_> [ddnet] a daily map 20:05 <+bridge_> [ddnet] or smth 20:05 <+bridge_> [ddnet] xd 20:05 <+bridge_> [ddnet] where you race everyone vs everyone, first time wins, and then you get some points, and 10 min later next map 20:05 <+bridge_> [ddnet] true 20:07 <+bridge_> [ddnet] hourly hammerfly map 20:07 <+bridge_> [ddnet] daily maze map 20:07 <+bridge_> [ddnet] i rly want to generate ddracey maps 20:07 <+bridge_> [ddnet] but its obviously harder 20:07 <+bridge_> [ddnet] but im sure its possible 20:09 <+bridge_> [ddnet] quad position * 2^15 is the position in tiles, yea should get more documentation 20:09 <+bridge_> [ddnet] oh 20:10 <+bridge_> [ddnet] i guess i would have been able to know this by reading how ddnet src interprets the map right? 20:10 <+bridge_> [ddnet] xD 20:11 <+bridge_> [ddnet] uh prob 20:11 <+bridge_> [ddnet] I usually tried values out to get the factor 20:12 <+bridge_> [ddnet] a handy utility function might be cool 20:28 <+bridge_> [ddnet] or something like Let's Climb? 20:35 <+bridge_> [ddnet] autogenerate race maps maybe 20:36 <+bridge_> [ddnet] a map gets generated every 3 minutes and points are given to everyone in ranking order. do like 5 rounds and we have pvp racing 20:45 <+bridge_> [ddnet] should be like 5 maps daily 20:45 <+bridge_> [ddnet] not every 3 minutes 20:45 <+bridge_> [ddnet] or else guy with least sleep wins 20:46 <+bridge_> [ddnet] or if it's like a 1v1, maybe a best of 5 and first to finish 20:48 < Neizvestniy> Hi. All servers and site died or did you ban Russia? 22:11 <+bridge_> [ddnet] Ah yes, points farming 22:38 <+bridge_> [ddnet] Would someone who is good with C++ pointers and co. take a look at what I did wrong in #4826, please. 🙂 22:38 <+bridge_> [ddnet] https://github.com/ddnet/ddnet/pull/4826 23:26 <+bridge_> [ddnet] According to the ASAN log, you perform an out of bounds access on https://github.com/ddnet/ddnet/pull/4826/files#diff-0d273adcce358d663950424368421b8a2cf2bfe7585ffbaac2be150c4663ba7bR461 you could dbg_msg the values of those indices and see which one is wrong 23:52 <+bridge_> [ddnet] I think I found the problem, I used the references on m_Snap.m_paInfoByName and only set them once on the first TAB press, however they are invaldide as soon as a NETOBJTYPE_PLAYERINFO snap arrives, which happens very quickly. I guess I'll either have to evaluate this on every TAB or use the ClientID instead. 23:52 <+bridge_> [ddnet] 23:52 <+bridge_> [ddnet] Thanks anyway for the tip 23:55 <+bridge_> [ddnet] ah, that makes sense 23:56 <+bridge_> [ddnet] Neizvestniy: We are not banning everyone, and site and servers are not dead. Can you access it again? This might be a problem of Cloudflare, which we use for hosting the website