00:19 <+bridge_> [ddnet] Actually proof of work in this case would probably only hurt 😄 It's cheaper to verify the work than it is to do the work, surely, but verifying isn't free, we'd need a very powerful firewall that has a rather large uplink 00:31 <+bridge_> [ddnet] <ᶰ°Konͧsti> I dont think infinite shots are used anywhere but maybe problems with some special tunes and weaponteles? 00:40 <+bridge_> [ddnet] does it work with shooting laser directly into a corner 00:43 <+bridge_> [ddnet] yes 01:32 <+bridge_> [ddnet] check that case where u shoot sg into a grid of weapon teles with no destination 01:35 <+bridge_> [ddnet] i believe it is used in Awayza (solo) 07:28 <+bridge_> [ddnet] leave 09:13 <+ChillerDragon> wow vscode ... isnt the purpose of if_supported to not fail if not supported? xd 09:13 <+ChillerDragon> https://zillyhuhn.com/cs/.1647159171.png 09:14 <+bridge_> [ddnet] how is that vscode's fault tho xd 09:15 <+ChillerDragon> its full vscode fault! 09:15 <+bridge_> [ddnet] have you done a compiler upgrade, tried to delete build dir? 09:15 <+ChillerDragon> just deleted the build dir 09:15 <+bridge_> [ddnet] what compiler do you even use, clang? 09:15 <+ChillerDragon> clang 09:16 <+ChillerDragon> whatever the errors are gone in the editor it doesnt compile but idc 09:16 <+bridge_> [ddnet] what version 09:16 <+ChillerDragon> who compiles with his editor anyways 09:16 <+ChillerDragon> only lunatics 09:16 <+bridge_> [ddnet] you for example 09:16 <+ChillerDragon> no i would never 09:16 <+bridge_> [ddnet] i also use vscode variant, and for me it always works 09:17 <+ChillerDragon> only needed a quick poke to get my syntax highlight back on track 09:17 <+bridge_> [ddnet] i bet u use like clang 7 09:17 <+ChillerDragon> i assume it picked up my system clang clang version 13.0.1 09:17 <+bridge_> [ddnet] ok 09:17 <+bridge_> [ddnet] xd 09:17 <+ChillerDragon> i use arch BTW 09:17 <+bridge_> [ddnet] xd 09:18 <+ChillerDragon> im just suprised this error could even happen 09:18 <+ChillerDragon> when it looks so failsafe in the cmakelists 09:18 <+bridge_> [ddnet] dunno, maybe they added compability for the flags, but not actually 09:18 <+bridge_> [ddnet] sadly cant test with clang 13 09:19 <+bridge_> [ddnet] clang 15 works 09:19 <+ChillerDragon> its probably bill gates him self using electron to spoof clangs user angent 09:19 <+bridge_> [ddnet] i think its bcs you are vacinated 09:19 <+ChillerDragon> xd 09:19 <+ChillerDragon> interferrance 09:20 <+ChillerDragon> i lose 10 min everytime i want to ungrey those preprocessor if statements -.- 09:21 <+ChillerDragon> i should just switch to vim 09:21 <+ChillerDragon> no features -> no bugs 09:21 <+ChillerDragon> :brain: 09:21 <+ChillerDragon> (end of rant) 09:22 <+bridge_> [ddnet] also works for me 10:39 <+bridge_> [ddnet] then drop support for mysql 10:39 <+bridge_> [ddnet] say we just suport mariadb 10:39 <+bridge_> [ddnet] :greenthing: 12:20 <+bridge_> [ddnet] still 331, so many weird issues xd 13:23 <+bridge_> [ddnet] would it be possible to add an optional parameter to `save_replay` so you could define the demo's name? `save_replay [length] [demo name]` 13:23 <+bridge_> [ddnet] suggestion: would it be possible to add an optional parameter to `save_replay` so you could define the demo's name? `save_replay [length] [demo name]` 13:39 <+bridge_> [ddnet] just implement it xd 14:41 <+bridge_> [ddnet] Ez to so for someone with programming skills xD 14:48 <+bridge_> [ddnet] no need to have skills 14:48 <+bridge_> [ddnet] search for "save_replay" see how other commands did it and copy paste xd 18:56 <+bridge_> [ddnet] deep hammer 18:56 <+bridge_> [ddnet] :cammostripes: 19:21 <+bridge_> [ddnet] would it be possible to add some sort of sorting to the skins? for example after name or after last one added to the folder? 19:21 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/952632470703067226/unknown.png 19:21 <+bridge_> [ddnet] wtf send skin 19:24 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/952633318418034771/tuzi_cat_neon.png 19:24 <+bridge_> [ddnet] @lynn 19:28 <+bridge_> [ddnet] tqw 19:28 <+bridge_> [ddnet] tq 20:39 <+bridge_> [ddnet] The skins are already sorted by name see https://github.com/ddnet/ddnet/blob/8ea73b7800121eb7fa13f1d24b3c79da4c3475be/src/game/client/components/menus_settings.cpp#L476 20:39 <+bridge_> [ddnet] 20:39 <+bridge_> [ddnet] What exactly is the point of sorting them by date? Sounds unintuitive at first, which date should be used then, the last accessed date or the last modified date? 20:46 <+bridge_> [ddnet] with sorting by name i just meant that u could add like a wheel sorting with options like these: 20:46 <+bridge_> [ddnet] - name (a-z) 20:46 <+bridge_> [ddnet] - name (z-a) 20:46 <+bridge_> [ddnet] - newly added skins 20:46 <+bridge_> [ddnet] - oldest skins 20:47 <+bridge_> [ddnet] i just think its nice to have the skins that u personally downloaded and manually put in the folder on the top of the list 20:55 <+bridge_> [ddnet] You could make a toggle between the detail view and the tile/grid view (best with icon). And offer the two filter options (name/date) in the detail view like in the server list. 20:57 <+bridge_> [ddnet] i have not understood ur message since i have 0 knowledge in this area but i appreciate ur effort in trying to help me 21:07 <+bridge_> [ddnet] hmm i dont think we really need a detail/grid toggle. the way the skins are shown are just fine, it's just how it's sorted 21:20 <+bridge_> [ddnet] when fix name autocomplete 21:20 <+bridge_> [ddnet] 21:20 <+bridge_> [ddnet] when add fallback skin option 22:47 <+bridge_> [ddnet] poke https://github.com/ddnet/ddnet/issues/659 22:52 <+bridge_> [ddnet] @heinrich5991 how the hell did you even notice this https://github.com/ddnet/ddnet/issues/4656 22:52 <+bridge_> [ddnet] hats off to you 23:03 <+bridge_> [ddnet] he noticed it by spectating someone with one jump available jumping