00:07 <+bridge_> [ddnet] this is the same for deep freeze if im interpreting the report correctlyt 00:07 <+bridge_> [ddnet] maybe texnonik was talking about the `undeep` f2 command 01:31 <+bridge_> [ddnet] Hey guys I'm working on a skin renderer with colors(thanks to Nagi01 for helping me) and I think I've found a problem with teeworlds' way of converting hsl to rgb and hex 01:34 <+bridge_> [ddnet] I don't think that this is game breaking it's just that when I write `player_color_body` in tw console i get this: 01:34 <+bridge_> [ddnet] ``` 01:34 <+bridge_> [ddnet] Value: 13149440 01:34 <+bridge_> [ddnet] H: 282°, S: 64%, L: 50% 01:34 <+bridge_> [ddnet] R: 161, G: 44, B: 210, #A12CD2 01:34 <+bridge_> [ddnet] ``` 01:34 <+bridge_> [ddnet] and when I use my script I get this: 01:34 <+bridge_> [ddnet] ``` 01:34 <+bridge_> [ddnet] Value: 13149440 01:34 <+bridge_> [ddnet] H: 282°, S: 64%, L: 50% 01:34 <+bridge_> [ddnet] R: 160, G: 46, B: 209, #A02ED1 01:34 <+bridge_> [ddnet] ``` 01:34 <+bridge_> [ddnet] At first I thought that this was a problem with my code but when I used another website for converting hsl to rgb and hex i got the results from my script 06:24 <+bridge_> [ddnet] It smells like a rounding error somewhere. Maybe due to the way we quantize the hsl hexcone 23:52 <+bridge_> [ddnet] Either that or a problem with converting hsl to rgb and hex 23:55 <+bridge_> [ddnet] Feel free to give it a check. I think I got the algorithm from wikipedia but it is possible I made a mistake somewhere