00:04 <+bridge_> [ddnet] Wait what? 00:05 <+bridge_> [ddnet] Isn’t skins.tw former Teeskins? Did they closed their source? 00:18 <+bridge_> [ddnet] Ah I did not knew that https://github.com/ChillerDragon/Teeskins 00:18 <+bridge_> [ddnet] but this repo seems to be dead 00:18 <+bridge_> [ddnet] Ah I did not knew that but this repo seems to be dead, only your mirror exists 00:19 <+bridge_> [ddnet] https://github.com/orgs/Teeskins/repositories 00:35 <+bridge_> [ddnet] not in touch with skins.tw, we don't want to host all skins 00:35 <+bridge_> [ddnet] and we shouldn't try to absorb every TW related project πŸ˜„ 01:21 <+bridge_> [ddnet] is there a way to force default zoom on a ddrace server? 01:48 <+bridge_> [ddnet] I would say no, since we always send the GAMEINFOFLAG_ALLOW_ZOOM flag in every Gameinfo snap. (but maybe I'm wrong) 01:48 <+bridge_> [ddnet] https://github.com/ddnet/ddnet/blob/218f4a4768d84364dbf73a537105c04ecb841ce7/src/game/server/gamecontroller.cpp#L591 01:50 <+bridge_> [ddnet] ohh sad :( ok thanks for the reply 01:55 <+bridge_> [ddnet] @louis wtf 04:31 <+bridge_> [ddnet] We are under attack. 06:35 <+bridge_> [ddnet] @louis @louis 06:50 <+bridge_> [ddnet] what?? 06:50 <+bridge_> [ddnet] first time i hear of this 06:54 <+bridge_> [ddnet] same 07:12 <+bridge_> [ddnet] ok i will throw bomb and move 07:16 <+bridge_> [ddnet] maybe tried put ADS in skins.tw like Experiment to see how effect in ppl can be ok or always annoying... and money , ppl stop use skin.tw or not 08:03 <+bridge_> [ddnet] https://github.blog/2022-03-02-our-response-to-the-war-in-ukraine/ 09:14 <+bridge_> [ddnet] if you are making ur own os and making a keyboard controller, this website is bliss https://www.kbdlayout.info 09:16 <+bridge_> [ddnet] <θ»Šι­„> Hi developers, It seems that only 45% of DDNet clients' Korean is translated, can I contribute to the translation? 09:17 <+bridge_> [ddnet] yes you can 09:18 <+bridge_> [ddnet] if you go to your game folder, go into the data folder 09:18 <+bridge_> [ddnet] there go into languages 09:18 <+bridge_> [ddnet] and then find your language file 09:18 <+bridge_> [ddnet] korean.txt 09:18 <+bridge_> [ddnet] i think the format is quite intuitive 09:19 <+bridge_> [ddnet] ddnet/data/languages/korean.txt 09:19 <+bridge_> [ddnet] when you are done send it here 09:19 <+bridge_> [ddnet] (the file) 09:19 <+bridge_> [ddnet] <θ»Šι­„> In fact, I've already completed translation 09:19 <+bridge_> [ddnet] oh 09:20 <+bridge_> [ddnet] if you have github you can make a pull request, or you can send it to me and I can make that pull request 09:20 <+bridge_> [ddnet] crediting you 09:20 <+bridge_> [ddnet] 09:21 <+bridge_> [ddnet] <θ»Šι­„> thanks 09:21 <+bridge_> [ddnet] <θ»Šι­„> Could I put my nickname on the contributor list? 09:23 <+bridge_> [ddnet] if you make the PR with your own github account then you will be on the contributor list 09:24 <+bridge_> [ddnet] https://github.com/ddnet/ddnet/graphs/contributors 09:25 <+bridge_> [ddnet] yes 09:25 <+bridge_> [ddnet] you can also just send me the file if github is too complicated 09:25 <+bridge_> [ddnet] <θ»Šι­„> ok 09:26 <+bridge_> [ddnet] <θ»Šι­„> I've never used github before, so just sending 09:27 <+bridge_> [ddnet] <θ»Šι­„> https://cdn.discordapp.com/attachments/293493549758939136/949221481496346624/korean.txt 09:31 <+bridge_> [ddnet] Thanks, will be in the next release! 09:32 <+bridge_> [ddnet] i enabled a beta feature, easier to see diffs :poggers: 09:32 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/949222696636542996/unknown.png 09:33 <+bridge_> [ddnet] <θ»Šι­„> Thanks for your help :giftee_green: 23:11 < ***> Buffer Playback... 23:11 <+bridge_> [11:52:35] [ddnet] What about adding horizontal flip to skin if tee is facing left or right? 23:11 <+bridge_> [11:52:36] [ddnet] Some skin like dragon are not symmetrical. 23:11 <+bridge_> [11:52:37] [ddnet] Most of 2d platformers game do this on client side, then can be further improved with animation switch 23:11 <+bridge_> [12:01:26] [ddnet] im against it 23:11 <+bridge_> [12:01:36] [ddnet] it will feel too unatural 23:11 <+bridge_> [12:01:41] [ddnet] its just that skin 23:11 <+bridge_> [12:02:52] [ddnet] https://cloud.githubusercontent.com/assets/3797859/9839628/d0deae0e-5a34-11e5-947c-c7884a0498ab.gif 23:11 <+bridge_> [12:02:58] [ddnet] xd 23:11 <+bridge_> [12:03:08] [ddnet] https://github.com/teeworlds/teeworlds/issues/1400 23:11 <+bridge_> [12:03:15] [ddnet] vanilla already talked about it quite a bit 23:11 <+bridge_> [12:04:33] [ddnet] tsfreddie made some good points about the shadow 23:11 <+bridge_> [12:04:46] [ddnet] the shadow couldn't be flipped, else it looks weird 23:11 <+bridge_> [13:01:25] [ddnet] I was more like about last movement, not mouse. 23:11 <+bridge_> [13:01:26] [ddnet] But shadow are embedded at the moment, so not swappable 23:11 <+bridge_> [13:01:42] [ddnet] I was more like about switch on last movement, not mouse. 23:11 <+bridge_> [13:01:43] [ddnet] But shadow are embedded at the moment, so not swappable 23:11 <+bridge_> [13:02:05] [ddnet] doesn't 0.7 have disconnected shadows? 23:11 <+bridge_> [13:05:30] [ddnet] Light is left to right, shadow is embedded in right side of body 23:11 <+bridge_> [13:05:30] [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/949276397988364309/16463954927403149235578292506680.png 23:11 <+bridge_> [13:07:06] [ddnet] Some skin have shadow painted receiving light from top. 23:11 <+bridge_> [13:07:06] [ddnet] Others angled from top-left 23:11 <+bridge_> [16:09:08] [ddnet] https://wiki.ddnet.tw/wiki/Ranks_and_Points/zh 23:11 <+bridge_> [16:09:09] [ddnet] :poggers: 23:11 <+bridge_> [16:10:35] [ddnet] ah i know why the title shows like that 23:11 <+bridge_> [16:50:52] [ddnet] GG 23:11 <+bridge_> [16:51:17] [ddnet] well its a bug in one extension 23:11 <+bridge_> [16:51:20] [ddnet] ill fix it later xd 23:11 <+bridge_> [17:36:58] [ddnet] What bug? Title in page seems good 23:11 <+bridge_> [17:37:12] [ddnet] @Wohoo in discord 23:11 <+bridge_> [17:37:30] [ddnet] Ok 23:11 <+bridge_> [17:46:02] [ddnet] Since this is a server option and at least the DDNet clients follow it, you could request the feature. Problem is I think that you would have to disable /showall on the server in parallel, otherwise you could just bypass the zoom policy and see other players further away (you would also have to make m_ShowDistance configurable, because currently it is hardcoded and much larger than default zoom). 23:11 <+bridge_> [17:46:03] [ddnet] I just wonder what exactly this is supposed to do, do you want to make the map harder? 23:11 <+bridge_> [17:50:19] [ddnet] @c0d3d3v FNG doesn't allow you to change zoom, because it is a tactical advantage 23:11 <+bridge_> [19:21:32] [ddnet] ya but dyncam is ok :feelsbadman: ? 23:11 <+bridge_> [19:21:52] [ddnet] css question: how often do u use css grid instead of flex? (%) 23:11 <+bridge_> [19:28:11] [ddnet] heinrich alive 23:11 <+bridge_> [19:28:13] [ddnet] :PepeA: 23:11 <+bridge_> [19:56:23] [ddnet] chillerdragon: hello nub, i improved your homing_missile from DDNetPP, if u want to take a look : https://github.com/NouaaTW/DDNetPP/blob/master/src/game/server/entities/homing_missile.cpp 23:11 <+bridge_> [20:03:13] [ddnet] lemme just push 😐 23:11 <+bridge_> [20:06:34] [ddnet] chillerdragon: hello nub, i improved your homing_missile from DDNetPP, if u want to take a look : https://github.com/NouaaTW/DDNetPP/commit/ea8d770182d26ea53d2d87e51567379792c38419 23:11 < ***> Playback Complete. 23:27 <+bridge_> [ddnet] oh seems hard, well my intention was make a fun map in which doing zoom out would ruin the surprise cause you could see the next stages without finish the current first. But anyways i want it for a custom server, is there a posibility that i could modify a file to do it? i don't know too much about this things. 23:30 <+bridge_> [ddnet] i also disabled /pause and /spec with acces_level command 23:30 <+bridge_> [ddnet] i also disabled /pause and /spec with access_level command