00:07 <+bridge_> [ddnet] @Patiga when I run edit_map on the tutorial map for tomorrow I get this: 00:07 <+bridge_> [ddnet] ``` 00:07 <+bridge_> [ddnet] $ ./edit_map ----remove-everything-unused --remove-unused-envelopes --remove-unused-files --shrink-layers --shrink-tiles-layers Tutorial_rc3.map Tutorial.map 00:07 <+bridge_> [ddnet] parse error: Map from Datafile - Quads layer error at index 20: An (internal) optional index was neither -1 or in its u16 range 00:07 <+bridge_> [ddnet] ``` 00:07 <+bridge_> [ddnet] Known issue? 00:07 <+bridge_> [ddnet] @Patiga when I run edit_map on the tutorial map for tomorrow I get this: 00:07 <+bridge_> [ddnet] ``` 00:07 <+bridge_> [ddnet] $ ./edit_map --/remove-everything-unused --remove-unused-envelopes --remove-unused-files --shrink-layers --shrink-tiles-layers Tutorial_rc3.map Tutorial.map 00:07 <+bridge_> [ddnet] parse error: Map from Datafile - Quads layer error at index 20: An (internal) optional index was neither -1 or in its u16 range 00:07 <+bridge_> [ddnet] ``` 00:07 <+bridge_> [ddnet] Known issue? 00:07 <+bridge_> [ddnet] no, this is not somehting that should happen 00:08 <+bridge_> [ddnet] I guess you can see the map tomorrow 😄 00:08 <+bridge_> [ddnet] hmm 00:12 <+bridge_> [ddnet] he knows the map 00:19 <+bridge_> [ddnet] ok 😄 01:13 <+bridge_> [ddnet] some envelope index was -80k. we don't know why 01:13 <+bridge_> [ddnet] some envelope index was -80k. we don't know why. but the map is fixed now 05:18 <+Konsti> trolls 05:18 <+Konsti> im noby 05:18 * Konsti slaps Ryozuki- around a bit with a large fishbot 08:02 <+bridge_> [ddnet] suggestion: ```css 08:02 <+bridge_> [ddnet] .block2.teamranks { 08:02 <+bridge_> [ddnet] min-width: 120px; 08:02 <+bridge_> [ddnet] }``` 08:02 <+bridge_> [ddnet] so as to not look odd when there are no ranks for a map 08:02 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/947388155336740904/unknown.png 08:02 <+bridge_> [ddnet] without my change: 08:02 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/947388220612702238/unknown.png 08:02 <+bridge_> [ddnet] or just provide some text there like "No ranks" 08:03 <+bridge_> [ddnet] if this change is desirable i can create a PR for it 08:32 <+bridge_> [ddnet] Just finish bit3 already 08:39 <+bridge_> [ddnet] code anti ddos or dox the guy 09:03 <+bridge_> [ddnet] @lynn yes, looks a bit better, maybecan also be achieved with some padding instead. or at least use em as the unit for the min-width, not px 09:06 <+bridge_> [ddnet] Im 'corneum\: dox who? 09:18 <+bridge_> [ddnet] either way doesn't matter, im just worried with padding it will affect the normal view 09:18 <+bridge_> [ddnet] im not sure if em or px is standard for the css there 09:20 <+bridge_> [ddnet] we try to use em instead px 09:33 <+Konsti> good morning fellow nobies 10:04 * Konsti slaps Ryozuki- around a bit with a large fishbot 10:05 <+Konsti> @Ryozuki hentai? :justatest: 11:57 <+bridge_> [ddnet] @deen you are always on the cutting edge 🙂 15:11 <+ChillerDragon> @heinrich5991 https://zillyhuhn.com/cs/.1645971069.png 15:11 <+ChillerDragon> ETA? 15:38 <+bridge_> [ddnet] @deen you broke t0 15:38 <+bridge_> [ddnet] we get spammed with "you cannot finish anymore" 15:42 <+bridge_> [ddnet] oops 15:49 <+bridge_> [ddnet] Hey guys, what do you think about having CTF maps as part of the map pool for DDRace? One flag to the other -- some new code would be necessary, so just doing some interest check from the devs 15:49 <+bridge_> [ddnet] Basically a Teerace, and having all the CTF/Race maps in the DDRace map pool 16:58 <+bridge_> [ddnet] Hi guys 16:58 <+bridge_> [ddnet] Can someone test my first game? :) 16:58 <+bridge_> [ddnet] https://bit.ly/Skyblade 16:58 <+bridge_> [ddnet] password: test 17:02 <+bridge_> [ddnet] Fastcap in ddrace basically? 17:02 <+bridge_> [ddnet] Yep 17:03 <+bridge_> [ddnet] unique servers have fastcap, I think 17:04 <+bridge_> [ddnet] I'm not sure I want ddnet to just absorb another gamemode, especially with the way the code is set up we can't even isolate the gamemodes from one another 17:04 <+bridge_> [ddnet] ye unique has fastcap 17:04 <+bridge_> [ddnet] u even have ranks https://uniqueclan.net/ranks#fastcap 17:04 <+bridge_> [ddnet] Yeah but DDNet servers are more ubiquitous 17:06 <+bridge_> [ddnet] I don't mind it in principle btw, I'm just not sure how much more code it'd be that might make maintainance more annoying 17:06 <+bridge_> [ddnet] add more dead gamemodes xd 17:06 <+bridge_> [ddnet] where are you missing a unique server? NA? 17:06 <+bridge_> [ddnet] If only tw had a proper way to isolate mods 17:06 <+bridge_> [ddnet] Korea/Japan/Singapore 17:07 <+bridge_> [ddnet] FastCap 17:07 <+bridge_> [ddnet] r u the old pathos or a new pathos? 17:07 <+bridge_> [ddnet] meh, sounds like it's better suited to be done by unique 17:07 <+bridge_> [ddnet] I've been Pathos for several years :D I'm not sure 17:07 <+bridge_> [ddnet] have you tried asking them for korea/japan/singapore servers? 17:08 <+bridge_> [ddnet] Nope, though DDNet already has servers there 17:08 <+bridge_> [ddnet] yes, but such a monopoly is bad, and you make it worse by absorbing other projects IMO 17:09 <+bridge_> [ddnet] I mean, if it's bad, then someone will fork I think 17:09 <+bridge_> [ddnet] it's hard to fork and you make it harder by making it bigger 17:09 <+bridge_> [ddnet] don't you think the above statement is true? 17:09 <+bridge_> [ddnet] The original FastCap is the fork, it already exists 17:10 <+bridge_> [ddnet] I mean that it gets harder to host your own fastcap servers and get players on them if ddnet has some 17:10 <+bridge_> [ddnet] because people will be disconnected from "the official point system", e.g. 17:10 <+bridge_> [ddnet] Well, doesn't matter how it's achieved code wise, just want Korea/Japan/Singapore servers 17:10 <+bridge_> [ddnet] could you ask unique? ^^ 17:11 <+bridge_> [ddnet] Though I do think that a centralised system for points would be nice, but I didn't know that Unique servers would still be up 17:11 <+bridge_> [ddnet] (I'm not really talking about the code, more about who hosts it) 17:12 <+bridge_> [ddnet] Oh Ryozuki 17:15 <+bridge_> [ddnet] Thanks, Ryozuki led me to Timakro 17:23 <+ChillerDragon> @heinrich5991 wake 19:15 <+bridge_> [ddnet] for such a large value i think em is meaningless unless you're doing padding instead of min-width tho 19:15 <+bridge_> [ddnet] it should probably be padding tho 20:28 <+bridge_> [ddnet] em is better 20:28 <+bridge_> [ddnet] its relative to font size 20:28 <+bridge_> [ddnet] so its more responsive 20:29 <+bridge_> [ddnet] not like that page is the most responsive one xd 21:19 <+bridge_> [ddnet] @deen (sorry in advance for the ping) https://discord.com/channels/252358080522747904/342454474117218334/934219067206819850 21:19 <+bridge_> [ddnet] I seem to have something similar; so far i have noticed it wont happen in windowed mode - or my preferred fix is to unlock refresh rate in fullscreen. I'd love to limit my fps but whenever i do so, the fps drops return 22:02 <+bridge_> [ddnet] yo, anyone know how to parse an ar archive ?