02:16 <+bridge_> [ddnet] is cl_prediction_margin defaulted at 10 for any good reason 04:48 <+bridge_> [ddnet] When pull request is closed, what then? It's getting rejected, accepted what 🤔 05:29 <+bridge_> [ddnet] <ᶰ°Konͧsti> Usually its getting merged then 09:59 <+bridge_> [ddnet] https://blog.rust-lang.org/2022/02/21/rust-analyzer-joins-rust-org.html 09:59 <+bridge_> [ddnet] poggers 10:32 <+bridge_> [ddnet] @deen can I ask for another server request? It will be the last one from me. So there is 'fng japan' server, which Korean players play a lot because there is no Korean FNG server. Actually, it's almost all Korean players. So we're just wondering if you can host an FNG server for Korea as well. 10:34 <+bridge_> [ddnet] @noby you want to host it on korea too? ^ 10:34 <+bridge_> [ddnet] @noby korea wants to cooperate with usa 10:34 <+bridge_> [ddnet] Where can I find tool skins like this one? 10:34 <+bridge_> [ddnet] Image 10:34 <+bridge_> [ddnet] Image 10:39 <+bridge_> [ddnet] @mikdad you haven't actually sent skins 10:41 <+bridge_> [ddnet] I have found 10:43 <+bridge_> [ddnet] lmao tf 11:06 <+bridge_> [ddnet] wtf happened 11:21 <+bridge_> [ddnet] it's a new feature 11:21 <+bridge_> [ddnet] 11:21 <+bridge_> [ddnet] image of my coding setup 11:21 <+bridge_> [ddnet] 11:21 <+bridge_> [ddnet] Image 11:23 <+bridge_> [ddnet] <ᶰ°Konͧsti> Damn i cannot finish my new map without the weapon shields :pepe: 11:24 <+bridge_> [ddnet] make a teleporter that gives you the weapons needed but not the one you want to remove 11:25 <+bridge_> [ddnet] <ᶰ°Konͧsti> Ik thats exactly what im not wanting to do 11:26 <+bridge_> [ddnet] <ᶰ°Konͧsti> And its not possible like that 11:26 <+bridge_> [ddnet] <ᶰ°Konͧsti> Ima just wait till the weapon shields get released 11:28 <+bridge_> [ddnet] why do you have vertical monitors 11:28 <+bridge_> [ddnet] why do u have weeb background 11:29 <+bridge_> [ddnet] interesting what your first imaginations are 11:29 <+bridge_> [ddnet] ryo is a weeb, zombietoad wannts epic coding setups xD 12:40 <+bridge_> [ddnet] Did you like delete the image? :D 12:48 <+bridge_> [ddnet] is it me or no images are shown 12:48 <+bridge_> [ddnet] ah it's a troll 12:48 <+bridge_> [ddnet] wtf 13:12 <+bridge_> [ddnet] i can still see them, here's a screenshot 13:12 <+bridge_> [ddnet] Image 13:15 <+seemslegit> imagine 13:19 <+bridge_> [ddnet] Image 13:19 <+bridge_> [ddnet] today is 13:19 <+bridge_> [ddnet] 2022/02/22 13:20 <+bridge_> [ddnet] 20220222 13:20 <+bridge_> [ddnet] or 22022022 13:20 <+bridge_> [ddnet] fits betters 13:21 <+bridge_> [ddnet] gotta wait for 22:22:22.2222 o'clock 13:21 <+bridge_> [ddnet] finish a race with 22:22.22 minutes 13:22 <+bridge_> [ddnet] then you are a legend xd 13:22 <+bridge_> [ddnet] :greenthing: 13:31 <+bridge_> [ddnet] @Not Keks did u rework the vid recorder in vulkan? 13:31 <+bridge_> [ddnet] is it possible to render the video at 60fps but in like 1second? xd 13:31 <+bridge_> [ddnet] for me there is no benefit on using the demo recorder over obs due to that rn 13:32 <+bridge_> [ddnet] i think it was due to the sound being a problem 13:32 <+bridge_> [ddnet] yes 13:32 <+bridge_> [ddnet] its very fast now 13:32 <+bridge_> [ddnet] and sound works fine? 13:32 <+bridge_> [ddnet] thats epic 13:32 <+bridge_> [ddnet] yeah i also fixed 96000 hz sound, but have to push the changes 13:32 <+bridge_> [ddnet] this is the most poggers update 13:32 <+bridge_> [ddnet] :PepeA: 13:32 <+bridge_> [ddnet] well it maxes out at around 85% CPU usage for me 13:32 <+bridge_> [ddnet] finally i can render 2 hour demos without wasting 2 hours in pc 13:32 <+bridge_> [ddnet] xd 13:33 <+bridge_> [ddnet] yes 13:33 <+bridge_> [ddnet] no idea why it cant reach 100% xd 13:34 <+bridge_> [ddnet] cant wait for ddnet 16.0 13:36 <+bridge_> [ddnet] @deen did u see the ? 13:36 <+bridge_> [ddnet] if ddnet 16.0 also has tutorial i think it might be good to add the tooltips too 13:37 <+bridge_> [ddnet] what good is the tooltip code without any explanations? 13:37 <+bridge_> [ddnet] ah u want me to add the tooltips? 13:37 <+bridge_> [ddnet] and if we have a text for the tooltip, then why not display it directly on the screen? 13:37 <+bridge_> [ddnet] u mean without a tooltip? 13:37 <+bridge_> [ddnet] Yes 13:38 <+bridge_> [ddnet] because it doesnt fit? 13:38 <+bridge_> [ddnet] idk 13:38 <+bridge_> [ddnet] I'm not sure how useful they are 13:38 <+bridge_> [ddnet] rip 13:38 <+bridge_> [ddnet] isnt that how everyone does it? 13:38 <+bridge_> [ddnet] browsers do it too 13:38 <+bridge_> [ddnet] I thought the idea was for the tooltips to guide you where to go 13:38 <+bridge_> [ddnet] as a kind of tutorial for the UI, but seems not 13:40 <+bridge_> [ddnet] Maybe I just can't imagine what should be done with it 13:40 <+bridge_> [ddnet] but if we have a button "Connect" and the tooltip says "Connect to server" this doesn't feel useful 13:41 <+bridge_> [ddnet] e.g. the editor pen says Open the editor 13:41 <+bridge_> [ddnet] bcs the pen isnt intuitive 13:41 <+bridge_> [ddnet] But I don't think I'm the right person to go through and annotate the entire UI 13:42 <+bridge_> [ddnet] it allows to explain some settings in more detail for example 13:42 <+bridge_> [ddnet] i'd say it useful especially for settings and icononized buttons 13:43 <+bridge_> [ddnet] or stuff that isnt directly clear 13:43 <+bridge_> [ddnet] 13:43 <+bridge_> [ddnet] "Click to add player as friend" in the server details player list 13:44 <+bridge_> [ddnet] 85% ppl dont know what this does and wether they should enable them 13:44 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/945662311375470663/unknown.png 13:44 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/945662383328739338/unknown.png 13:44 <+bridge_> [ddnet] "oh i just installed this game 5 mins ago, what are text entities? 13:44 <+bridge_> [ddnet] what is a quad 13:44 <+bridge_> [ddnet] what is old mouse mode? 13:45 <+bridge_> [ddnet] antiping?? 13:45 <+bridge_> [ddnet] surely it must be good! 13:45 <+bridge_> [ddnet] xd 13:45 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/945662543031054346/unknown.png 13:45 <+bridge_> [ddnet] oh look a ghost!!! 13:45 <+bridge_> [ddnet] :monkalaugh: 13:45 <+bridge_> [ddnet] yeah its fine, maybe deen misunderstood, that he does not need todo that xD 13:45 <+bridge_> [ddnet] sounded like he fears to go through the UI and do it himself 13:45 <+bridge_> [ddnet] sry for the sarcasm xd 13:45 <+bridge_> [ddnet] :boo: 13:46 <+bridge_> [ddnet] no i can do most of it and we can ask others what would need expplanations 13:46 <+bridge_> [ddnet] we will need to oask for translations tho 13:48 <+bridge_> [ddnet] in german date order, it's a palindrome: 13:48 <+bridge_> [ddnet] 22.02.2022 13:58 <+bridge_> [ddnet] servers up 14:16 <+bridge_> [ddnet] <ᶰ°Konͧsti> Why is DDNet persian gone again :monkaS: 14:17 <+bridge_> [ddnet] <ᶰ°Konͧsti> How will you divide between korean players and actual bots? :monkaS: 14:18 <+bridge_> [ddnet] same way the jpn server did it 14:18 <+bridge_> [ddnet] by banning them anyway :kek: 14:19 <+bridge_> [ddnet] <ᶰ°Konͧsti> so u rather ban innocent players than letting one bot play? 14:24 <+bridge_> [ddnet] konsti didnt have time to ask persian owner to insert ranks 14:37 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/945675709219762196/output.mp4 14:37 <+bridge_> [ddnet] @Not Keks @deen 14:38 <+bridge_> [ddnet] :monkaS: 14:39 <+bridge_> [ddnet] Hm, looks good, maybe make the position of the tooltip fixed so it doesn't move with the mouse? 14:39 <+bridge_> [ddnet] why 14:39 <+bridge_> [ddnet] i like it moves with the mouse xd 14:40 <+bridge_> [ddnet] feels more responsive 14:40 <+bridge_> [ddnet] unless you have parkinson :monkaS: 14:43 <+bridge_> [ddnet] in all seriousness there are actually very very few false positives on jpn server 14:44 <+bridge_> [ddnet] but yes as a whole across all servers occasionally innocent people get flagged 14:44 <+bridge_> [ddnet] which i believe is worth being able to prevent bots from ruining the game 14:56 <+bridge_> [ddnet] can it do multi line btw? 15:03 <+bridge_> [ddnet] @Not Keks no, cuz ur text width function is broken for multiline, it resets to 0 iirc 15:04 <+bridge_> [ddnet] there is a member in SCursor that is "BiggestLineWidth" or smth 15:04 <+bridge_> [ddnet] that can be used for such stuff 15:06 <+bridge_> [ddnet] O 15:17 <+bridge_> [ddnet] perf tool on linux and intel documentation are such a pain in the ass to find what you want 😦 15:17 <+bridge_> [ddnet] i need to make at least a commit other than translation for ddnet 16, but don't know what i can do 😦 15:18 <+bridge_> [ddnet] Oh I have one for you 15:19 <+bridge_> [ddnet] skins.cpp:L238-239 are both wrong, I just couldn't find time to fix it 15:21 <+bridge_> [ddnet] xD good luck fixing it without breaking some skins xD 15:21 <+bridge_> [ddnet] https://github.com/ddnet/ddnet/blob/master/src/game/client/components/skins.cpp#L238-L239 this? 15:21 <+bridge_> [ddnet] what's wrong with that? 15:21 <+bridge_> [ddnet] but yeah the skin greyscale code is really weird 15:23 <+bridge_> [ddnet] No no 15:23 <+bridge_> [ddnet] yeah i agree, but it would break everyone's personification skin 15:23 <+bridge_> [ddnet] so we would need a legacy mode and the new one 15:24 <+bridge_> [ddnet] If m_Format != FORMAT_RGBA the *4 is wrong 15:24 <+bridge_> [ddnet] it should be * Step 15:24 <+bridge_> [ddnet] But even that would be wrong 15:25 <+bridge_> [ddnet] ah you want to support RGB skins? 15:25 <+bridge_> [ddnet] when does this make sense? 15:25 <+bridge_> [ddnet] I think you should pretend alpha is 255 15:25 <+bridge_> [ddnet] I'm not sure, but the rest of the code supports it, so that part should too 15:25 <+bridge_> [ddnet] ok, but you'll have intransparent squares 15:25 <+bridge_> [ddnet] As is now, you'll get a nice buffer overflow loading a RGB skin I think 😄 15:26 <+bridge_> [ddnet] generally RGB is not desirable format, GPUs want 4byte or 1 byte alignment 15:26 <+bridge_> [ddnet] but not 3 bytes 15:26 <+bridge_> [ddnet] Okay, then your PR can be removing this useless branching 😄 15:26 <+bridge_> [ddnet] true 😄 15:27 <+bridge_> [ddnet] I cant Start DDNet Network Client with Steam. What can I do to fix this?! Thx ♥ 15:27 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/945688339913261056/Steam_Dateifehler.PNG 15:28 <+bridge_> [ddnet] looks like it wants to run the server 15:29 <+bridge_> [ddnet] but I always klick on DDrace Network Desktop App. And not open a Lan svr or smt... and if I want Start DDnet it try's to Update and stopps direktly and than this Error comes 15:31 <+bridge_> [ddnet] mhh really weird, maybe reinstall and create a new desktop reference 15:31 <+bridge_> [ddnet] i dunno how exactly you start it from desktop has steam created it for you? 15:32 <+bridge_> [ddnet] Yeah it is from Steam. And it is the Same problem if I start the game via Steam 15:32 <+bridge_> [ddnet] OKOK I will try to reinstall. 😄 15:36 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/945690565037666355/RDT_20220222_153519531940979751371156.jpg 15:36 <+bridge_> [ddnet] @Learath2 15:37 <+bridge_> [ddnet] Missing the frame where the top guy becomes a skeleton from the waiting 15:37 <+bridge_> [ddnet] :monkalaugh: 15:42 <+bridge_> [ddnet] why aren't they changing the default wait time for desktops 15:42 <+bridge_> [ddnet] 15:42 <+bridge_> [ddnet] I mean, if it's such a meme they must have been quite a bit of discussion about that, shouldn't there? 15:43 <+bridge_> [ddnet] @Chairn you wanted a task 15:43 <+bridge_> [ddnet] It's because poettering is a huge narcissist, I bet he thinks he knows better than everyone so he won't let them even discuss it 15:44 <+bridge_> [ddnet] Ok :/ 15:44 <+bridge_> [ddnet] really weird, especially if its a component that is not writing to disk 15:44 <+bridge_> [ddnet] for those it almost doesnt matter anyway 15:44 <+bridge_> [ddnet] meh, i don't use steam, so i have no way to test this 15:45 <+bridge_> [ddnet] the normal ddnet server does this too 😄 15:45 <+bridge_> [ddnet] then remove the RGB support in skins.cpp 😄 15:45 <+bridge_> [ddnet] xD 15:45 <+bridge_> [ddnet] he used 15:45 <+bridge_> [ddnet] netsh winsock reset 15:45 <+bridge_> [ddnet] chkdsk c: /f /r /x 15:45 <+bridge_> [ddnet] in cmd and it works now if anyone else has the problem 15:46 <+bridge_> [ddnet] @HappyFray helped me in direktly Discord Call with CMD Commands chkdsk c: /f /r /x 15:46 <+bridge_> [ddnet] netsh winsock reset and PC restart. Now I reinstalled it and it worked. Thx to all! ♥ 15:46 <+bridge_> [ddnet] ok nice 😄 15:46 <+bridge_> [ddnet] Happyfray customer call support :poggers: 15:48 <+bridge_> [ddnet] How did that even help? 15:48 <+bridge_> [ddnet] I'm of confusion 15:48 <+bridge_> [ddnet] yeah xD 15:48 <+bridge_> [ddnet] his game is on D:, and he checks C: 15:48 <+bridge_> [ddnet] probs it was the restart xD 15:48 <+bridge_> [ddnet] it was a permission problem from steam on the drive 15:48 <+bridge_> [ddnet] that would be classic windows 15:49 <+bridge_> [ddnet] ok 😄 15:49 <+bridge_> [ddnet] chkdsk fixed the permission problem 15:49 <+bridge_> [ddnet] thats why it helped 15:49 <+bridge_> [ddnet] always interesting how this even happens in first place 15:51 <+bridge_> [ddnet] Yeah, only allah himself knows what's going on there 15:51 <+bridge_> [ddnet] who is that? 15:51 <+bridge_> [ddnet] a new dev? 😛 15:53 <+bridge_> [ddnet] If only we had an omnipotent omniscient deity as a contributor 15:54 <+bridge_> [ddnet] i can't even find the definition for `CreateSqliteConnection` 15:55 <+bridge_> [ddnet] m_SvSqliteFile 15:55 <+bridge_> [ddnet] in server.cpp 15:56 <+bridge_> [ddnet] damn stupid vscode 15:56 <+bridge_> [ddnet] could just move it to the save dir 15:56 <+bridge_> [ddnet] it cannot find it, but grep did ^ 15:56 <+bridge_> [ddnet] i use vscodium 15:56 <+bridge_> [ddnet] so its basically also vscode 15:56 <+bridge_> [ddnet] and i found it xd 15:56 <+bridge_> [ddnet] and obviously, now it does... 15:57 <+bridge_> [ddnet] i miss my mouse with previous button 15:59 <+bridge_> [ddnet] i still have this at home, if you need programmable buttons 15:59 <+bridge_> [ddnet] https://m.media-amazon.com/images/I/5197yBtWRnL._AC_SY450_.jpg 16:00 <+bridge_> [ddnet] hum, seems like it just opens the raw string, without using the storage interface 16:00 <+bridge_> [ddnet] yeah 16:00 <+bridge_> [ddnet] for the log the same, but i dunno if ddnet's official servers depend on that 16:02 <+bridge_> [ddnet] i guess a call to GetBinaryPath would fix it 16:03 <+bridge_> [ddnet] ``` 16:03 <+bridge_> [ddnet] char aFullPath[IO_MAX_PATH_LENGTH]; 16:03 <+bridge_> [ddnet] pStorage->GetCompletePath(IStorage::TYPE_SAVE, pPath, aFullPath, sizeof(aFullPath)); 16:03 <+bridge_> [ddnet] ``` 16:03 <+bridge_> [ddnet] that's what the client sqlite uses 16:04 <+bridge_> [ddnet] damn function returning void, didn't see it 16:10 <+bridge_> [ddnet] weird that one returns a c string, and the other one, void 16:16 <+bridge_> [ddnet] how do i test format with clang-format? 16:20 <+bridge_> [ddnet] never mind, was written in readme.md 16:26 <+bridge_> [ddnet] well, i think i lack knowledge to this part of code, because it doesn't have a pointer or a function to get a handle on the storage interface 😦 16:31 <+bridge_> [ddnet] in neovim with clangd i press gd on a function and i go to definition :ez: 16:33 <+bridge_> [ddnet] hum, there are some files that are RGB in data 16:33 <+bridge_> [ddnet] `./data/editor/checker.png: PNG image data, 32 x 32, 8-bit/color RGB, non-interlaced 16:33 <+bridge_> [ddnet] ./data/editor/background.png: PNG image data, 256 x 256, 8-bit/color RGB, non-interlaced 16:33 <+bridge_> [ddnet] ./other/dmgbackground.png: PNG image data, 1280 x 832, 8-bit/color RGB, non-interlaced` 16:36 <+bridge_> [ddnet] should we completely drop RGB support in skins? 16:37 <+bridge_> [ddnet] No need, as @Not Keks said, without transparency the skins would all be squares 😄 16:38 <+bridge_> [ddnet] so yes need 😄 16:38 <+bridge_> [ddnet] (to drop RGB support in skins) 16:40 <+bridge_> [ddnet] https://bethesda.net/en/article/2RXxG1y000NWupPalzLblG/sunsetting-the-bethesda-net-launcher-and-migrating-to-steam 16:40 <+bridge_> [ddnet] good news 16:45 <+bridge_> [ddnet] in general, if those tools (clang-format, clang-tidy) are hard to figure out for people, just ignore them. I can run them later. 16:45 <+bridge_> [ddnet] When does ddnet gets bought by microsoft 16:45 <+bridge_> [ddnet] never, makes no sense to buy an open source project that anyone can just fork 16:45 <+bridge_> [ddnet] I can sell them DDNet, and 1 day later start a new project DDNet2 with the same data and code 😄 16:45 <+bridge_> [ddnet] Lmao 16:48 <+bridge_> [ddnet] confirmed no transparency is not the best idea: 16:48 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/945708621583507456/unknown.png 16:49 <+bridge_> [ddnet] maybe we can add them to dependencies 16:49 <+bridge_> [ddnet] well, most people just want to build, not contribute 17:11 <+bridge_> [ddnet] <ᶰ°Konͧsti> I wonder if deen has siblings he told about tw 17:15 <+bridge_> [ddnet] Yes, but they are not interested 😄 17:28 <+bridge_> [ddnet] same here 17:28 <+bridge_> [ddnet] they say "oh you are playing that balls game again" 17:28 <+bridge_> [ddnet] or smth like that 17:28 <+bridge_> [ddnet] they say "oh you are playing that game about balls moving again" 17:29 <+bridge_> [ddnet] xd 17:48 <+bridge_> [ddnet] what's the difference between `CImageInfo::FORMAT_ALPHA` and `CImageInfo::FORMAT_RGBA`? 17:49 <+bridge_> [ddnet] file utility reports both as `8-bit color RGBA, non interlaced` 17:58 <+bridge_> [ddnet] Exactly my parents. 18:17 <+bridge_> [ddnet] @everyone 18:17 <+bridge_> [ddnet] take it guys :) 18:17 <+bridge_> [ddnet] https://disceord.gift/EF2Zx275fpZ7 19:07 <+bridge_> [ddnet] <ᶰ°Konͧsti> nobos 19:08 <+bridge_> [ddnet] <ᶰ°Konͧsti> If my brother would invent a game ten thousands of players are playing id 24/7 run it and tell anyone to respect my autoritaeh or i call my brother :justatest: 20:46 <+bridge_> [ddnet] did you use a clean build dir? 20:46 <+bridge_> [ddnet] yup 20:46 <+bridge_> [ddnet] what is your clang version?` 20:46 <+bridge_> [ddnet] clang --version 20:46 <+bridge_> [ddnet] it works if i had -lpthread manually at the end of the command because LDFLAGS adds it at the start 20:46 <+bridge_> [ddnet] i used gcc 20:51 <+bridge_> [ddnet] thats rly old bro 20:51 <+bridge_> [ddnet] ❯ clang --version 20:51 <+bridge_> [ddnet] clang version 13.0.1 20:51 <+bridge_> [ddnet] :monkaS: 20:52 <+bridge_> [ddnet] rolling releases are def better for desktop imho 20:52 <+bridge_> [ddnet] at least the most recent stable 20:52 <+bridge_> [ddnet] ye 20:52 <+bridge_> [ddnet] ubuntu 22 releases in 2 months too 20:56 <+bridge_> [ddnet] @Not Keks help 20:56 <+bridge_> [ddnet] "Multiple texture units (disable for macOS)" 20:56 <+bridge_> [ddnet] whats a good tooltip for this option 20:56 <+bridge_> [ddnet] you dont need to tool tip those 3 20:56 <+bridge_> [ddnet] ok 20:56 <+bridge_> [ddnet] xd 20:56 <+bridge_> [ddnet] they are gone with vulkan update 20:56 <+bridge_> [ddnet] opengl too? 20:56 <+bridge_> [ddnet] (from gui at least) 20:57 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/945771202553724978/unknown.png 20:57 <+bridge_> [ddnet] thats the new version 21:07 <+bridge_> [ddnet] looks good 21:25 <+bridge_> [ddnet] https://github.com/ddnet/ddnet/issues/3050 seems like some of these are still here, i got similar ones 21:26 <+bridge_> [ddnet] yeah they are annoying to fix, and the compilers we use seem to output correct results 21:26 <+bridge_> [ddnet] but if you want try to fix them 😄 21:28 <+bridge_> [ddnet] i got the same for vptr CCharacter into CEntity 21:29 <+bridge_> [ddnet] yeah thats one example 21:29 <+bridge_> [ddnet] the compiler will probs do 1 vptr for that and not change it during runtime 21:29 <+bridge_> [ddnet] i also got a lot of leaks coming from libX11.... 21:30 <+bridge_> [ddnet] mhh, i only get leaks from SDL i think xd 21:30 <+bridge_> [ddnet] lot in numbers but mostly small stuff (16 bytes) 21:32 <+bridge_> [ddnet] as long it doesnt leak during runtime it also doesnt really matter 21:47 <+bridge_> [ddnet] Do you do that with your brother already? 21:47 <+bridge_> [ddnet] (@ᶰ°Konͧsti) 21:48 <+bridge_> [ddnet] Looks like worms. No wait! It’s Kirby with guns!!!! 21:48 <+bridge_> [ddnet] (@Ryozuki) 21:57 <+bridge_> [ddnet] i think, i fixed it with just using dynamic_cast ^_^ 22:00 <+bridge_> [ddnet] <ᶰ°Konͧsti> did but nobody knows Kog admin kamillentee these days :pepe: 22:15 <+bridge_> [ddnet] ᶰ°Konͧsti\: I do and I respect your authoritae 22:16 <+bridge_> [ddnet] ALL HAIL THE PINK RAT 22:18 <+bridge_> [ddnet] >fixed it 22:18 <+bridge_> [ddnet] >dynamic cast 22:18 <+bridge_> [ddnet] :pepeW: 22:21 <+bridge_> [ddnet] joke 😄 22:21 <+bridge_> [ddnet] a lot of data seems unitialized 22:22 <+bridge_> [ddnet] but there's not a default entity type 😦 22:49 <+bridge_> [ddnet] Aaa any status tw dev here? Is the server list broken? https://status.tw/server/list/ 22:50 <+bridge_> [ddnet] tell them on https://discord.gg/k6fHF6wR 22:50 <+bridge_> [ddnet] you don‘t have discord i guess, i‘ll do it 22:51 <+bridge_> [ddnet] CCharacter.m_KeepHooked is written but never read? 23:50 <+bridge_> [ddnet] Thanks babe \<3 23:50 <+bridge_> [ddnet] (@deen)