10:38 < ***> Buffer Playback... 10:38 <+bridge_> [16:18:10] [ddnet] Player can take 2 flags 10:38 <+bridge_> [16:59:04] [ddnet] <ᶰ°Konͧsti> This is DDNet. A selfstanding modification in an open source game. Everyone can take part in updating mods. For fng u may ask noby 10:38 <+bridge_> [17:00:17] [ddnet] ok.. 10:38 <+bridge_> [17:15:38] [ddnet] based :BASED: 10:38 <+bridge_> [17:16:05] [ddnet] already told ya 4 team fng exists xd 10:38 <+bridge_> [17:16:11] [ddnet] it just sucks and nobody plays it 10:38 <+bridge_> [19:35:07] [ddnet] i started making a "smart team specator" where it changes who you spec based on a scoring system e.g, if someone is frozen it gets -50 score so it prioritises others who arent 10:38 <+bridge_> [19:35:29] [ddnet] and maybe its smart enough that u can leave it there and it spectates the most relevant players automatically 10:38 <+bridge_> [19:36:15] [ddnet] (only for teams) 10:38 <+bridge_> [19:59:07] [ddnet] yeah or like players with most actions per second 10:38 <+bridge_> [19:59:44] [ddnet] so botters :justatest: 10:38 <+bridge_> [20:00:40] [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/944307446774640650/unknown.png 10:38 <+bridge_> [20:00:45] [ddnet] still happening @deen 10:38 <+bridge_> [20:07:27] [ddnet] will there be a cooldown for when it switches? because i can already think that two players are going to be just as active and the smart spec is going to constantly switch between the two without deciding who's doing more action 10:38 <+bridge_> [20:30:32] [ddnet] ye 10:38 <+bridge_> [20:35:38] [ddnet] Make a spec that looks at the most average position. So on 2 player teams it's always between both tees. Also automated zooming so all tees are visible. Mix that with cinematic cam and U got a epic viewing experience 10:38 <+bridge_> [20:49:05] [ddnet] ye that would be cool 10:38 <+bridge_> [20:49:12] [ddnet] @Im 'corneum but in some parts players are simply too far 10:38 <+bridge_> [20:51:32] [ddnet] headshot already made that 10:38 <+bridge_> [20:53:06] [ddnet] <ᶰ°Konͧsti> headbot 10:38 <+bridge_> [20:53:09] [ddnet] <ᶰ°Konͧsti> :headbot: 10:38 <+bridge_> [20:53:50] [ddnet] another client already has that 10:38 <+bridge_> [21:00:27] [ddnet] so if another client has it we cant do it 10:38 <+bridge_> [21:00:30] [ddnet] pack it up boys 10:38 <+bridge_> [21:00:41] [ddnet] :fuckyousnail: 10:38 <+bridge_> [21:13:06] [ddnet] i dont think acqwerty meant that 10:38 <+bridge_> [23:04:27] [ddnet] when add menu button sound effect 10:38 <+bridge_> [00:48:34] [ddnet] <ѕα∂ℓσνє🖤> https://cdn.discordapp.com/attachments/293493549758939136/944379898724765746/Screenshot_20220219_004413_com.android.gallery3d.jpg 10:38 <+bridge_> [00:48:34] [ddnet] <ѕα∂ℓσνє🖤> he say an error at the '7' who can help me pls 10:38 <+bridge_> [00:48:45] [ddnet] <ѕα∂ℓσνє🖤> or send me the cmakelist 10:38 <+bridge_> [00:48:50] [ddnet] <ѕα∂ℓσνє🖤> without error 10:38 <+bridge_> [00:58:25] [ddnet] 10:38 <+bridge_> [01:04:15] [ddnet] We have the best devs :YEP: 10:38 <+bridge_> [01:41:04] [ddnet] wait 10:38 <+bridge_> [01:41:09] [ddnet] this is a screenshot of a photo 10:38 <+bridge_> [01:41:11] [ddnet] tf 10:38 <+bridge_> [03:18:04] [ddnet] :kek: 10:38 <+bridge_> [03:18:50] [ddnet] cool idea! 10:38 <+bridge_> [07:20:16] [ddnet] https://ddnet.tw/news/ddnet-irn-abuse/ 10:38 <+bridge_> [07:20:16] [ddnet] i just saw this 10:38 <+bridge_> [07:20:17] [ddnet] this is so heartbreaking i hope you'd find a trustworthy sponsor to get it back online :( 10:38 <+bridge_> [07:44:16] [ddnet] that was from 2017 10:38 <+bridge_> [08:59:46] [ddnet] Useful for zCatch, most greenish tee 10:38 <+bridge_> [09:54:45] [ddnet] eye? 10:38 <+bridge_> [09:55:31] [ddnet] :troll: 10:38 <+bridge_> [09:56:33] [ddnet] :what:? 10:38 <+bridge_> [09:57:06] [ddnet] how 10:38 <+bridge_> [09:58:01] [ddnet] Why write single word sentences? 😅 10:38 <+bridge_> [09:58:14] [ddnet] What about adding multiple match support in browser search? 10:38 <+bridge_> [09:58:16] [ddnet] Or add full regex support :bluekitty: 10:38 < ***> Playback Complete. 11:32 <+bridge_> [ddnet] mee 13:40 <+bridge_> [ddnet] @perrodecerro congratz on persian moderator 17:08 <+bridge_> [ddnet] @ZombieToad troll 17:08 <+bridge_> [ddnet] u 17:08 <+bridge_> [ddnet] suii 17:08 <+bridge_> [ddnet] https://tenor.com/view/siuu-gif-23746363 17:12 <+bridge_> [ddnet] scotland flag is wrong color though 17:13 <+bridge_> [ddnet] they just used the blue from the union jack 17:32 <+bridge_> [ddnet] have tees always been so sticky because twice today i got stuck when getting hooked 17:32 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/944632554340892772/stickytee1.mp4 17:33 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/944632727871844443/stickytee2.mp4 17:58 <+bridge_> [ddnet] <ᶰ°Konͧsti> :zombietroll: 18:24 <+bridge_> [ddnet] Very nice @c0d3d3v. 18:24 <+bridge_> [ddnet] There is another variable that need enum to be self documenting: 18:24 <+bridge_> [ddnet] (GameServer()->m_apPlayers[i]->m_ShowOthers == 2) 18:24 <+bridge_> [ddnet] Very nice @c0d3d3v. 18:24 <+bridge_> [ddnet] There is another variable that needs enum to be self documenting: 18:24 <+bridge_> [ddnet] (GameServer()->m_apPlayers[i]->m_ShowOthers == 2) 18:25 <+bridge_> [ddnet] Very nice @c0d3d3v. 18:25 <+bridge_> [ddnet] There is another variable that needs enum to be self documenting: 18:25 <+bridge_> [ddnet] `(GameServer()->m_apPlayers[i]->m_ShowOthers == 2)` 18:26 <+bridge_> [ddnet] Very nice @c0d3d3v, thank you. 18:26 <+bridge_> [ddnet] There is another variable that needs enum to be self documenting: 18:26 <+bridge_> [ddnet] `(GameServer()->m_apPlayers[i]->m_ShowOthers == 2)` 18:46 <+bridge_> [ddnet] @ZombieToad i can update it later for u 18:46 <+bridge_> [ddnet] the flag 19:02 <+bridge_> [ddnet] ty 19:08 <+ChillerDragon> Hmm sees like my client somehow got -42 in m_HookedPlayer -.- is it worth adding a >= 0 < MAX_CLIENTS check there in case the server sends some crap or did i mess up my client? :D https://paste.zillyhuhn.com/iZ 19:19 <+ChillerDragon> @fokkonaut ^ happend on F-DDrace 19:20 <+bridge_> [ddnet] :/ 19:38 <+bridge_> [ddnet] snapshot validation should prevent that 19:38 <+bridge_> [ddnet] at least on 0.7 19:47 <+bridge_> [ddnet] https://github.com/teeworlds/teeworlds/pull/2688 19:48 <+bridge_> [ddnet] appears to be missing on ddnet, but this looks like it might have effects on physics :monkaS: 19:49 <+bridge_> [ddnet] or not, as the validation was never active, all values were allowed 20:51 <+bridge_> [ddnet] @ZombieToad for u my dear 20:51 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/944682551337959515/XSC.png 20:52 <+bridge_> [ddnet] thnx 20:53 <+bridge_> [ddnet] can the ping cause the client to be frozen for several seconds? 20:53 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/944683157301629048/unknown.png 20:53 <+bridge_> [ddnet] it happens to me on windows sometimes 20:54 <+bridge_> [ddnet] i dont think so 20:54 <+bridge_> [ddnet] u dont know 20:54 <+bridge_> [ddnet] i use windows 20:54 <+bridge_> [ddnet] it might not happen to you but it may be the cause of it for me 20:54 <+bridge_> [ddnet] such thing happens when UB is involved 20:55 <+bridge_> [ddnet] several seconds is always: 20:55 <+bridge_> [ddnet] something on HDD 20:55 <+bridge_> [ddnet] PSU doesnt deliver enough energy 20:55 <+bridge_> [ddnet] windows doing weird shit 20:55 <+bridge_> [ddnet] some insane loop 20:55 <+bridge_> [ddnet] alien invasation 20:55 <+bridge_> [ddnet] several seconds is always: 20:55 <+bridge_> [ddnet] something on HDD 20:55 <+bridge_> [ddnet] PSU doesnt deliver enough energy - or overheating 20:55 <+bridge_> [ddnet] windows doing weird shit 20:55 <+bridge_> [ddnet] some insane loop 20:55 <+bridge_> [ddnet] alien invasation 20:55 <+bridge_> [ddnet] i have ddnet on a SSD nvme that goes up to 1500mbs 20:55 <+bridge_> [ddnet] and other programs work while its frozen 20:55 <+bridge_> [ddnet] xd 20:55 <+bridge_> [ddnet] windows sucks 20:56 <+bridge_> [ddnet] i think that its caused by him joining :troll: 20:56 <+bridge_> [ddnet] cpu and gpu sitting at 50C 20:56 <+bridge_> [ddnet] @Not Keks i think its richard stallman telling me to not use windows 20:56 <+bridge_> [ddnet] :PepeA: 20:57 <+bridge_> [ddnet] why do you even use it rn, dota? xd 20:57 <+bridge_> [ddnet] im playing some aaa games 20:57 <+bridge_> [ddnet] my game sometimes freezes when windows antivirus is scanning stuff 20:57 <+bridge_> [ddnet] cuz im enjoying my gpu 20:57 <+bridge_> [ddnet] i c 20:58 <+bridge_> [ddnet] @Not Keks i can play dota in linux with vulkan 20:58 <+bridge_> [ddnet] but with my previous gpu it crashed my whole system 20:58 <+bridge_> [ddnet] all games i play work on steam play lukely 😄 20:58 <+bridge_> [ddnet] idk if its cuz the gpu was faulty 20:58 <+bridge_> [ddnet] i even opened a bug report https://gitlab.freedesktop.org/drm/amd/-/issues/1732 20:58 <+bridge_> [ddnet] i need to test if it happens with my current gpu 20:58 <+bridge_> [ddnet] maybe shitty drivers 20:58 <+bridge_> [ddnet] 20:58 <+bridge_> [ddnet] the thing i fear most 20:58 <+bridge_> [ddnet] @Not Keks its most probably it 20:58 <+bridge_> [ddnet] doesnt matter what you implement, you never know if its your shitty implementation or the drivers xD 20:59 <+bridge_> [ddnet] validation layers on vulkan are alraedy gold 20:59 <+bridge_> [ddnet] especially the extensions, synchronization validation, and the ones reported by the driver directly 21:00 <+bridge_> [ddnet] but since amdgpu sits in the kernel you really have to be careful with vulkan on linux xD 21:00 <+bridge_> [ddnet] instant system crashes always 21:00 <+bridge_> [ddnet] ye 21:00 <+bridge_> [ddnet] thats what i get 21:00 <+bridge_> [ddnet] on windows it sits in the user space 21:01 <+bridge_> [ddnet] at least "more", you cant bluescreen it so ezt 21:01 <+bridge_> [ddnet] at least "more", you cant bluescreen it so ez 21:32 <+bridge_> [ddnet] so we're still doing the SVG thingy, right? 21:32 <+bridge_> [ddnet] well so far i have 3 map res sheets done, and 2 in progress 21:32 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/944692835729424394/unknown.png 21:32 <+bridge_> [ddnet] we do until we have all SVGs we need, so yeah 😄 21:55 <+bridge_> [ddnet] make place for ads on website ddnet 21:55 <+bridge_> [ddnet] so ddnet can Finance himself 21:56 <+bridge_> [ddnet] :ww: 22:00 <+bridge_> [ddnet] https://ddnet.tw/funding/ 22:00 <+bridge_> [ddnet] 22:00 <+bridge_> [ddnet] there isn't really a need as of right now for other methods of funding other than donations 22:01 <+bridge_> [ddnet] and aslong there is no need, why should there be annoying stuff like ads on the website? 22:03 <+bridge_> [ddnet] every 5 attempts on ddnet you have to sit through an ad /j 22:04 <+bridge_> [ddnet] ddnet has no finance issues 22:04 <+bridge_> [ddnet] why u bring it up when the answer is the same 22:04 <+bridge_> [ddnet] Why new donation increase 2022 funds instead of completing previous completd years? :kek: 22:05 <+bridge_> [ddnet] its always been like that 22:05 <+bridge_> [ddnet] Why new donation increase 2022 funds instead of completing previous years? :kek: 22:05 <+bridge_> [ddnet] and it doesnt even matter 22:05 <+bridge_> [ddnet] "When the current year is fully covered, we still appreciate donations to cover the costs of the last years:" 22:09 <+bridge_> [ddnet] This is really a cosmetic issue in fund page 22:10 <+bridge_> [ddnet] Actually this is just a cosmetic issue in fund page 22:35 <+bridge_> [ddnet] people prefer to cover current servers. i cover the old ones, doesn‘t matter 22:37 <+bridge_> [ddnet] add an option to donate without any of the money going to the overpriced brazil server that costs nearly 3 times more than any other server 22:38 <+bridge_> [ddnet] sure, just tell me a good hoster in brazil that won‘t kick us out after a few dos attacks 22:38 <+bridge_> [ddnet] and you can just say which server you want to fund in your donation and i only count it towards that one 22:39 <+bridge_> [ddnet] chile is near by that should be good enough 22:41 <+bridge_> [ddnet] routing in south america is horrible 22:42 <+bridge_> [ddnet] each country only has routes to the US 22:42 <+bridge_> [ddnet] so chile to brazil can be ping 200 22:43 <+bridge_> [ddnet] dafuck? there's not even a cable circumventing south america? 22:46 <+bridge_> [ddnet] i don‘t know. some players told me that a few yeaes ago, and some traceroutes confirmed it 23:01 <+bridge_> [ddnet] gives something ddnet co-financing? 23:16 <+bridge_> [ddnet] no 23:32 <+bridge_> [ddnet] Can I force /pause command to only pause or only unpause? 23:32 <+bridge_> [ddnet] Current /pause command is a toggle request to server. 23:32 <+bridge_> [ddnet] What is /pause UDP packet got lost? 23:33 <+bridge_> [ddnet] You could do `/pause 0` or `/pause 1` 23:36 <+bridge_> [ddnet] try /pause 1 maybe 23:37 <+bridge_> [ddnet] and /pause 0 23:37 <+bridge_> [ddnet] Apparently `/pause 1` works, but `/pause 0` doesn't 😄 23:37 <+bridge_> [ddnet] Just tried it 23:37 <+bridge_> [ddnet] how about /unpause 23:37 <+bridge_> [ddnet] i think it works 23:37 <+bridge_> [ddnet] doesn't exist 23:37 <+bridge_> [ddnet] damn 23:37 <+bridge_> [ddnet] well, ez fix i guess 23:37 <+bridge_> [ddnet] I was thinking the same 23:37 <+bridge_> [ddnet] there's /unlock, so there should be /unpause 23:37 <+bridge_> [ddnet] pause takes a player name, i don't remember that 23:38 <+bridge_> [ddnet] and /unspec as well 23:38 <+bridge_> [ddnet] ah, so with /pause you can watch someone with that name 23:38 <+bridge_> [ddnet] Admin can force pause on others? 23:38 <+bridge_> [ddnet] `/pause deen` to watch deen 23:38 <+bridge_> [ddnet] no, you pause and immediately watch that person I guess 23:38 <+bridge_> [ddnet] yes 23:38 <+bridge_> [ddnet] 1 is the ID 23:39 <+bridge_> [ddnet] it should be player name, not id 23:39 <+bridge_> [ddnet] why do you need it anyway @Wohoo ? 23:39 <+bridge_> [ddnet] afaik moderator cant force pause but force spec. we can do pausevoted 23:41 <+bridge_> [ddnet] ok, I figured out a way 23:41 <+bridge_> [ddnet] Try feature server side, if your tee is moved it send youba trigger. 23:41 <+bridge_> [ddnet] Then client, if enable smart unpause, can automatically spam /unpause 23:41 <+bridge_> [ddnet] Try feature server side, if your tee is moved it send you a trigger. 23:41 <+bridge_> [ddnet] Then client, if enable smart unpause, can automatically spam /unpause 23:42 <+bridge_> [ddnet] Very useful if you get moved while in spect 23:42 <+bridge_> [ddnet] To reliably pause: `/pause /` (since / is not a valid player name this always puts you in pause 23:42 <+bridge_> [ddnet] To reliably unpause: `/mc;pause /;pause` 23:43 <+bridge_> [ddnet] Could you explain this command? 23:43 <+bridge_> [ddnet] Mc is new to me 23:43 <+bridge_> [ddnet] mc is multicommand, so you can put multiple chat commands together, separated by ; 23:43 <+bridge_> [ddnet] so why is it /;pause instead of ;/pause, is that a typo? 23:44 <+bridge_> [ddnet] because we pass the player name `/` to the `pause` chat command 23:44 <+bridge_> [ddnet] (could use any other invalid player name instead of /, but that's the easiest 23:44 <+bridge_> [ddnet] I think it could be good, if mc is sent in one packet 23:45 <+bridge_> [ddnet] it is 23:45 <+bridge_> [ddnet] It's just a single chat message, the server then splits it up and runs all the command in a single tick 23:45 <+bridge_> [ddnet] so it should work instantly 23:46 <+bridge_> [ddnet] This feature has been requested so many times. 23:46 <+bridge_> [ddnet] It just need a check box client side and a way to send trigger server -> client 23:48 <+bridge_> [ddnet] Perfect! 23:48 <+bridge_> [ddnet] No need for unpause. 23:48 <+bridge_> [ddnet] Just misuse the pause argument ❤️ 23:48 <+bridge_> [ddnet] At least for tests it good enough 23:51 <+bridge_> [ddnet] @deen doesn't tee position is already known by client when paused? 23:51 <+bridge_> [ddnet] It could be a client side feature only. 23:59 <+bridge_> [ddnet] i saved in history the day ddnet.tw had jojo in main page 23:59 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/944729859668725790/unknown.png