00:01 <+bridge> [ddnet] I analysed this image with https://www.myfonts.com/WhatTheFont 00:01 <+bridge> [ddnet] It says: Typograph Pro SemiBold 01:25 <+bridge> [ddnet] i found a bug 01:26 <+bridge> [ddnet] if someone has ping more than 250 or even 300-350, server lags for everyone for ~2seconds whhen this player joins 02:07 <+bridge> [ddnet] whut never happend while i was around 08:16 <+bridge> [ddnet] @Wohoo i began working on some docs: 08:16 <+bridge> [ddnet] its a wip tho 08:18 <+bridge> [ddnet] i mentioned it on the main page too 09:43 <+bridge> [ddnet] I don't see any collaborate, join us or dev link in the main page bar :tee_thinking: 09:43 <+bridge> [ddnet] I would add it at top of github readme, near discord link 09:44 <+bridge> [ddnet] u mean ddnet.tw? 10:02 <+bridge> [ddnet] Yes 10:04 <+bridge> [ddnet] Yes 13:49 <+bridge> [ddnet] @Ryozuki 13:49 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/942402143653089300/IMG_20220213_134920.jpg 13:49 <+bridge> [ddnet] Is that wanted? 13:49 <+bridge> [ddnet] ye 13:49 <+bridge> [ddnet] it refers to a wiki user 13:50 <+bridge> [ddnet] ur image looks weird tho 13:50 <+bridge> [ddnet] Ye xd 13:50 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/942402331432087582/unknown.png 13:50 <+bridge> [ddnet] u mean this right 13:50 <+bridge> [ddnet] xd 13:50 <+bridge> [ddnet] Yes 13:51 <+bridge> [ddnet] If that's right 🤷‍♂️ 13:51 <+bridge> [ddnet] well i can edit it 14:05 <+bridge> [ddnet] does ddnet use c++11? 14:06 <+bridge> [ddnet] We are all the way up to c++14 14:07 <+bridge> [ddnet] oh, ok, nice 14:07 <+bridge> [ddnet] :BASED: 14:07 <+bridge> [ddnet] poggers using 8 year old tech 14:08 <+bridge> [ddnet] crazy that 2014 was 8 years ago 14:08 <+bridge> [ddnet] soon ill be dead 14:08 <+bridge> [ddnet] I want to move to 17 but I think the debian we compile on doesn’t get a new enough gcc 😄 14:08 <+bridge> [ddnet] old old stable? 14:08 <+bridge> [ddnet] xd 14:08 <+bridge> [ddnet] I don’t remember, could be even older 14:09 <+bridge> [ddnet] c++17 is supported since gcc 7 14:10 <+bridge> [ddnet] oldstable (buster) has 8 14:10 <+bridge> [ddnet] I think(tm) the build box was on debian 6, not sure if we ever upgraded beyond that 14:11 <+bridge> [ddnet] debian should be trivial to upgrade 14:11 <+bridge> [ddnet] if u follow from 6 7 8 14:12 <+bridge> [ddnet] in order 14:35 <+bridge> [ddnet] I think we want oldest glibc for max compatibility 14:40 <+bridge> [ddnet] How to get one of those? 0.0 14:40 <+bridge> [ddnet] (@Ryozuki) 14:41 <+bridge> [ddnet] ? 14:41 <+bridge> [ddnet] registering? 14:56 <+bridge> [ddnet] we use c++11 14:59 <+bridge> [ddnet] why dont u name urself jupstar 14:59 <+bridge> [ddnet] keks 14:59 <+bridge> [ddnet] :PepeA: 14:59 <+bridge> [ddnet] i am @Not Keks 15:00 <+bridge> [ddnet] :PES2_Uhm: 15:01 <+bridge> [ddnet] useless imo 15:01 <+bridge> [ddnet] especially for the client 15:01 <+bridge> [ddnet] 15:01 <+bridge> [ddnet] if someone wants to play on linux 1 then he should also play teewars 15:02 <+bridge> [ddnet] 4 years OS support should be more than enough, considering linux changes so much in such a short time 15:02 <+bridge> [ddnet] does SDL2 even work flawless on such outdated OS? 17:01 <+bridge> [ddnet] Huh, you are correct, I thought Jupstar upped it to 14 a while back, I guess I misremembered 17:01 <+bridge> [ddnet] @nuborn ^^ apparently we are stuck with 11 😄 17:03 <+bridge> [ddnet] ah, I see 20:21 <+bridge> [ddnet] @nuborn the client knows which player is in which tune zone, and it knows all tune zone variables from the map file itself, why do you not use that information? why do you need to enter zone x before it can be predicted? 20:33 <+bridge> [ddnet] chilledragon ur naming sense is rly bad imho 20:33 <+bridge> [ddnet] i like more sdl way, e.g sdl_quit 20:34 <+bridge> [ddnet] or shutdown 20:36 <+bridge> [ddnet] @fokkonaut no, it actually does. you just don't get the update if it is changer later through rcon, etc 20:38 <+bridge> [ddnet] Isn’t mine. I would never call it uninit \:D I just adjusted to what’s there. The init is called init and is matching uninit same as mysqluninit one line above 20:38 <+bridge> [ddnet] (@Ryozuki) 20:42 <+bridge> [ddnet] ohh, alright 21:05 <+bridge> [ddnet] you can reproduce it. just limit bandwidth of ur internet so you have ping 400 21:05 <+bridge> [ddnet] when it happened to us, there was like 12 players with good ping 21:06 <+bridge> [ddnet] and one china guy connected 21:06 <+bridge> [ddnet] it works like ddos