02:02 <+bridge> [ddnet] @nuborn do you have an idea on how to fix this problem? https://github.com/ddnet/ddnet/pull/4654#issuecomment-1029543059 05:40 <+bridge> [ddnet] Hey guys, I'm new to this dev part, I was wondering if we have an API to get player/map data, guessing that one exists for all the data I can see on the website itself but is that data public in any way? Would love to use data just as a personal project 05:44 <+bridge> [ddnet] The data is available in both csv and sql. 05:44 <+bridge> [ddnet] 05:44 <+bridge> [ddnet] https://ddnet.tw/stats/ddnet-stats.zip 05:44 <+bridge> [ddnet] https://ddnet.tw/stats/ddnet-sql.zip 05:44 <+bridge> [ddnet] https://ddnet.tw/stats/ddnet.sqlite.zip 05:44 <+bridge> [ddnet] (@Auxias) 05:45 <+bridge> [ddnet] Awesome! Thanks 08:20 <+bridge> [ddnet] ji 08:20 <+bridge> [ddnet] hi 08:20 <+bridge> [ddnet] add 4 team 08:20 <+bridge> [ddnet] 4 team fng 08:20 <+bridge> [ddnet] 4 team vanila 08:20 <+bridge> [ddnet] 4 team ctf and 4 team DM 08:21 <+bridge> [ddnet] 4 team fng exists 08:21 <+bridge> [ddnet] ok 08:34 <+bridge> [ddnet] ^ 08:35 <+bridge> [ddnet] would make testing / mapping easier 08:44 <+bridge> [ddnet] Maybe the client is doing something with the number of jumps, I can try to take a look later today 08:53 <+bridge> [ddnet] who with intel opengl bug wants to test if vulkan runs without the bug, i think it was ez to reproduce by joining Multeasymap and jump around 10:51 <+bridge> [ddnet] I remember an isGrounded() method exist somewhere. It could help about disabling air jump maybe. 10:53 <+bridge> [ddnet] Ye IsGrounded() is a CCharacter function 11:41 <+bridge> [ddnet] guys does anyone know why when i execute this it doesnt hook or switch to weapon 1 11:41 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/939108369103454268/unknown.png 12:18 <+bridge> [ddnet] weapon switch has delay 12:18 <+bridge> [ddnet] and hook cant be really executed from files 12:19 <+bridge> [ddnet] you need a standard bind for hook to work 12:39 <+bridge> [ddnet] thx 13:24 <+bridge> [ddnet] @Discord Mod 14:03 <+bridge> [ddnet] https://ddnet.tw/players/?json2=deen , for /maps/ I wanted to create it but have not yet. But there is https://api.teeworlds.cn/ddnet/maps/Fiji which translates the website into json I believe? 14:03 <+bridge> [ddnet] and also for ranks: https://api.teeworlds.cn/ddnet/players/?server=chn 14:36 <+bridge> [ddnet] https://www.factorio.com/blog/post/fff-367 14:45 <+bridge> [ddnet] poggers 14:50 <+bridge> [ddnet] i like watching factorio but i hate playing it 14:50 <+bridge> [ddnet] my brain is too smooth 14:50 <+bridge> [ddnet] :( 14:50 <+bridge> [ddnet] does the client receive other information when someone else joined the game? besides the "x entered and joined the game" message 14:51 <+bridge> [ddnet] maybe some information with the ClientID of whoever entered? 14:51 <+bridge> [ddnet] does the client receive other information when someone else joined the game? besides the "x entered and joined the game" system message 15:34 <+bridge> [ddnet] it can notice that a new player appeared in the snapshot @Cipy29 15:42 <+bridge> [ddnet] but is there also some sort of last_joined/last_left variable too? or would i have to figure that out by checking the snapshot 15:44 <+bridge> [ddnet] I think you have to keep track of that yourself 15:46 <+bridge> [ddnet] ah ok, i'll probably just use the system message 16:48 <+bridge> [ddnet] How to make Tees free zoom-in zoom-out on my Gamemode? 17:11 <+bridge> [ddnet] select gpu xd 17:11 <+bridge> [ddnet] image.png 17:11 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/939191352158204034/image.png 17:11 <+bridge> [ddnet] poggers 17:14 <+bridge> [ddnet] uh that looks cool Jupstar ✪ 17:29 <+bridge> [ddnet] Some of you is testing with Windows 11? 17:36 <+bridge> [ddnet] no why? 18:05 <+ChillerDragon> @deen did you change anything else than the build.yaml file to get the new vs? https://github.com/ddnet/ddnet/commit/1199fd6aa39d0dca3b3568a29167ea925d06db37 18:05 <+ChillerDragon> https://zillyhuhn.com/cs/.1643994317.png 18:08 <+ChillerDragon> https://zillyhuhn.com/cs/.1643994362.png 18:21 <+bridge> [ddnet] strawhat deen again xd 18:22 <+bridge> [ddnet] he fixed your client name for you 20:00 <+ChillerDragon> thats 20:01 <+ChillerDragon> aaa lag 20:01 <+ChillerDragon> thats diff to upstream i only changed the client name thats all so i wonder why my pipeline cant find the vs version 20:43 <+bridge> [ddnet] the download skin option is on the client or server side? (maybe both?) 20:52 <+bridge> [ddnet] If it's checked, the client will contact the server defiened by cl\_skin\_download\_url (https://skin.ddnet.tw/skin/) to see if it has it and download it from there. 20:52 <+bridge> [ddnet] (@nouaa) 20:55 <+bridge> [ddnet] If it's checked, the client will contact the server defiened by cl\_skin\_download\_url (https://skins.ddnet.tw/skin/) to see if it has it and download it from there. 21:04 <+bridge> [ddnet] ok, i guess that's why @RuF0 has a problem, he's playing on a server which maybe dont has this feature 21:08 <+bridge> [ddnet] It's all client side... What's the problem? 21:08 <+bridge> [ddnet] (@nouaa) 21:12 <+bridge> [ddnet] https://news.ycombinator.com/item?id=30211564 21:37 <+bridge> [ddnet] finally 21:44 <+bridge> [ddnet] furo: oh, ok I misunderstood mb 23:41 <+bridge> [ddnet] no