00:19 <+bridge> [ddnet] where exactly? 00:21 <+bridge> [ddnet] Uff, been too long since I last debugged it, had to write a custom tool to keep track of the allocations 😄 00:22 <+bridge> [ddnet] Jupstar absolutely hated the idea of trading off a bit of performance for 32 bit compatibility, he should remember 06:21 <+bridge> [ddnet] steam reports that 1.93% of people game on a 32 bit computer 06:21 <+bridge> [ddnet] so it's a very reasonable stance 07:02 <+bridge> [ddnet] Having an issue with dilate, my checkpoint tile seems to have the undeep above it leaking into it? Don't think this should be happening 07:02 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/938675691518586890/D1HPElctiV.png 07:02 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/938675692005101578/VF8xU0jMnm.png 07:02 <+bridge> [ddnet] Bottom is after dilate 08:40 <+bridge> [ddnet] the driver also allocates this huge chunk of memorycould just default 32bit to gl1.x, and chrain needs a different solution then xd 08:40 <+bridge> [ddnet] (@Learath2) 08:40 <+bridge> [ddnet] @Skeith\: what is the original tileset? 13:30 <+bridge> [ddnet] Pogggers 13:30 <+bridge> [ddnet] (<@302059820905922560_=47it=48ub>) 14:32 <+bridge> [ddnet] I run both windows and linux on the same pc, how do I keep the same settings / account synced between the two? 15:25 <+bridge> [ddnet] The settings file should(tm) be portable, so you can copy it over directly. Two concerns would be sensitivity and gfx settings 15:25 <+bridge> [ddnet] there are programs where you can have a shared cloud folder between systems, something like windows onedrive 16:08 <+bridge> [ddnet] buy a vps or setup a home server 16:08 <+bridge> [ddnet] and use rsync 16:09 <+bridge> [ddnet] obviously with linux 😉 16:09 <+bridge> [ddnet] :greenthing: 16:13 <+bridge> [ddnet] linux supremacist 16:15 <+bridge> [ddnet] (i use arch btw) 16:20 <+bridge> [ddnet] make ~/.teeworlds on Linux a symlink to the Windows partition's %APPDATA%/Teeworlds directory, not sure if there are newline problems etc 17:10 <+bridge> [ddnet] https://sourceware.org/pipermail/libc-alpha/2022-February/136040.html 17:11 <+bridge> [ddnet] The GNU C Library version 2.35 is now available 17:20 <+bridge> [ddnet] hehe 17:20 <+bridge> [ddnet] the first bug i see is a race condition 17:20 <+bridge> [ddnet] :greenthing: 17:21 <+bridge> [ddnet] > [12889] nptl: Race condition in pthread_kill 17:21 <+bridge> [ddnet] that looks serious xd 17:33 <+bridge> [ddnet] @Jupstar ✪ 17:33 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/938834630738591864/almostd3faultntxtz.png 17:34 <+bridge> [ddnet] It seems fine without being dilated, but when dilated the checkpoint tile gets messed up 17:37 <+bridge> [ddnet] i think u shouldnt dilate i hear it was fixed so u dont need to 17:37 <+bridge> [ddnet] but im not sure 17:37 <+bridge> [ddnet] Even if I left a miscolored pixel somewhere, why would dilating it make it so much worse? 17:37 <+bridge> [ddnet] ah? 17:37 <+bridge> [ddnet] ha! 17:47 <+bridge> [ddnet] u dont need to dilate anymore 17:48 <+bridge> [ddnet] dilating was used to fix a bug in the rendering, well, not fix, but outplay it xd 17:48 <+bridge> [ddnet] are you sure? 17:48 <+bridge> [ddnet] I think you're referring to tileset_borderfix 17:48 <+bridge> [ddnet] ah 17:48 <+bridge> [ddnet] yes sorry 17:48 <+bridge> [ddnet] I recently saw a setting about the editor automatically dilating imported images 17:48 <+bridge> [ddnet] it sounded familiar in this context, because this is a border issue 17:49 <+bridge> [ddnet] @heinrich5991 btw, it seems like when my server is being attacked for example it looses connection to ddnet master and can not get it back afterwards 17:49 <+bridge> [ddnet] i didnt take a dump yet tho 17:49 <+bridge> [ddnet] in which scenario do i need to take the dfump? 17:50 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/938838774400553040/unknown.png 17:50 <+bridge> [ddnet] Ah wait, wasnt ddnet http only on master 1? 17:50 <+bridge> [ddnet] and 2 17:51 <+bridge> [ddnet] mhhh no, it should fetch all servers i think 17:52 <+bridge> [ddnet] take the dump now when you're not listed on the master 17:56 <+bridge> [ddnet] how long? 17:56 <+bridge> [ddnet] a couple of minutes 17:56 <+bridge> [ddnet] ok 17:58 <+bridge> [ddnet] what's your server IP address btw? 18:00 <+bridge> [ddnet] @fokkonaut 18:01 <+bridge> [ddnet] 45.144.246.102:8303 18:01 <+bridge> [ddnet] or fokkonaut.de 18:28 <+bridge> [ddnet] @Skeith\: yeah it probs happens bcs there is only 1 pixel gap between those, we have an implementation that respects each indivindual tile, but it is currently only used in the mapoptimizer bcs it requires to know if the texture is used as tileset or quad 18:29 <+bridge> [ddnet] you can disable it in the config for this single image and just fix it manually 18:30 <+bridge> [ddnet] if you even use it in the editor xd 19:09 <+bridge> [ddnet] I see, thanks 20:00 <+bridge> [ddnet] someone wanna explain me how to excute a python script on my raspberry pi? 20:00 <+bridge> [ddnet] https://github.com/alexellis/phototimer/find/master 20:01 <+bridge> [ddnet] i found this timelapse code for my raspberry and i would like to use it, but i fail to execute it i guess 20:13 <+bridge> [ddnet] nvm i guess i found a way to get it.