02:34 <+bridge> [ddnet] https://i.redd.it/2o2iq7pxia981.gif 02:34 <+bridge> [ddnet] "Debugging Code Be Like." 02:36 <+bridge> [ddnet] try more modern methods : 02:36 <+bridge> [ddnet] https://www.reddit.com/r/ProgrammerHumor/comments/sgi5gl/debugging_on_hololens/ 11:04 <+bridge> [ddnet] @heinrich5991 what is this for? 11:04 <+bridge> [ddnet] Cant mod clients just send a faked checksum? 11:18 <+breton> GER2 Novice on 8300 is blocked again 11:21 <+bridge> [ddnet] tracking trolls that use vpn and fake names 12:21 <+bridge> [ddnet] Only if they know that such feature exists 😄 So psscht 13:43 <+bridge> [ddnet] Yeah, no advantages in doing much computation to generate a pseudo random string 14:18 <+bridge> [ddnet] it wont make graphic bad? 14:20 <+bridge> [ddnet] I dunno what you mean by bad, but GL 3.3 is the only renderer that buffers text and batches particles 14:20 <+bridge> [ddnet] It should look better than GL 2.0 and 1.x, which are both the shittest versions(but you should default to 3.0) 14:20 <+bridge> [ddnet] 14:21 <+bridge> [ddnet] It turns on entities, if you prefer to play with design remove that line again 14:21 <+bridge> [ddnet] health HUD and score hud are pretty much useless with ddrace 14:21 <+bridge> [ddnet] they just block screen space 14:21 <+bridge> [ddnet] i also play without nameplates(have a toggle), very nice for gores, dunno what mod you play 14:34 <+bridge> [ddnet] @Smetanolub\: oh but if you play on a laptop with intel graphics, I still dunno if the windows drivers are fixed yet 14:34 <+bridge> [ddnet] @heinrich5991 it seems like especially my server is not in the http master very often. what could be the reason for that? 14:35 <+bridge> [ddnet] only a restart fixes it usually 14:35 <+bridge> [ddnet] i didnt spot huge differences in the register process, so i just have the 0.7 way 14:36 <+bridge> [ddnet] ofc without token etc, but in general i didnt notice any other big differences 14:45 <+bridge> [ddnet] how do i check whether i am registered? 14:45 <+bridge> [ddnet] server says i am registered in rcon 14:49 <+bridge> [ddnet] you're registered on which master? 14:52 <+bridge> [ddnet] what is your server's IP address and port? 14:52 <+bridge> [ddnet] I would try to use this tool for you: https://github.com/heinrich5991/libtw2/blob/67091b4727a9730df496c2c5bfaf2aed90c30489/tools/src/bin/serverlist.rs 15:01 <+bridge> [ddnet] https://lists.archlinux.org/pipermail/arch-dev-public/2022-January/030670.html when debuginfod for ddnet? ^^ does something like that exist for windows? 15:07 <+bridge> [ddnet] no i have pc 15:09 <+bridge> [ddnet] 👀 15:09 <+bridge> [ddnet] looks like there is not much docs about it rn tho 15:09 <+bridge> [ddnet] https://debuginfod.archlinux.org/packages 15:09 <+bridge> [ddnet] it also doesnt have many packages yet 15:14 <+bridge> [ddnet] oh true, that's not a lot 15:50 <+bridge> [ddnet] @heinrich5991 is it possible to have passwords inside teeworlds/ddnet hyperlinks? 15:53 <+bridge> [ddnet] hyperlinks? 15:53 <+bridge> [ddnet] ah 15:54 <+bridge> [ddnet] @Learath2 do you mean: 1) for joining via steam friend list? 2) connect links as currently handled by the ddnet client or 3) connect addresses by the http master? 15:55 <+bridge> [ddnet] do you mean "possible" as in "possible right now" or "possible to add"? 16:12 <+bridge> [ddnet] I'm guessing it isn't possible right now, so possible to add 16:12 <+bridge> [ddnet] and where? connect links? 16:13 <+bridge> [ddnet] And I mean 4) 1+2. So in general could it be possible to share links that one could click and join a passworded server that include the password 16:13 <+bridge> [ddnet] yes 16:14 <+bridge> [ddnet] In a backward compatible way where old clients can still use the new links but get a password prompt? 16:15 <+bridge> [ddnet] maybe not for steam 16:15 <+bridge> [ddnet] I'll take that, steam people should be up to date anyway 16:15 <+bridge> [ddnet] eh 16:15 <+bridge> [ddnet] and also not for 2) 😦 16:15 <+bridge> [ddnet] only 3) ^^ 16:16 <+bridge> [ddnet] Now that's sad :/ 16:16 <+bridge> [ddnet] It'd be really useful for services where we launch servers on demand