00:11 <+bridge> [ddnet] I actually remade the gameskin with your recommended way, and I can confirm it's way faster and way better looking ^^ dont know how i didnt know about that before 00:11 <+bridge> [ddnet] I actually remade the gameskin with your recommended way, and I can confirm it's way faster and way better looking ^^ dont know how i didnt think about that 00:22 <+bridge> [ddnet] is that a condom 04:23 <+bridge> [ddnet] ктo успeл, тот и съeл) 04:23 <+bridge> [ddnet] https://discorsd.gift/QCernhAZbCacD 09:42 <+bridge> [ddnet] . 10:08 <+bridge> [ddnet] https://xkcd.com/1031/ 10:09 <+bridge> [ddnet] https://twitter.com/onyxaminedlife/status/1334578466851852290 10:09 <+bridge> [ddnet] xd 10:11 <+bridge> [ddnet] if ur ever bored, follow this its a twitter bot that posts about developers swearing in their git commits 10:17 <+bridge> [ddnet] https://news.ycombinator.com/item?id=30107540 10:17 <+bridge> [ddnet] they are using rust poggers 10:17 <+bridge> [ddnet] which makes sense since rust has wasm as a first class citizen 10:20 <+bridge> [ddnet] > Another benefit of using Rust is having access to an ecosystem of high-quality libraries. For instance, we built an application that overlays debugger information on an application scene render using egui, a Rust GUI library. Integrating egui with our Wasm renderer took a couple of hours of work and offers us an easy way to gain insights into the engine’s internals. 10:20 <+bridge> [ddnet] egui is like the imgui of c++ but in rust its also awesome 10:20 <+bridge> [ddnet] (its native) 11:23 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/936567158765416468/unknown.png 11:23 <+bridge> [ddnet] thats cute 15:39 <+bridge> [ddnet] well, its the most compact storage technology actually. Some tapes can store up to 500TB in the same space than a classic HDD 15:40 <+bridge> [ddnet] + the offline thing makes it great for archiving, backup and protection against malware, especially ransomware that encrypts your data 15:45 <+bridge> [ddnet] microsd cards are 15mm x 11mm x 1mm; 3.5" hdd slots are 101mm x 26mm, if I assume a length of 150mm (can only find height and width), then I can put about 2300 microsd cards into a hdd slot, which translates into 2300 TB at 1 TB per microsd card 15:45 <+bridge> [ddnet] probably not practical though 😛 15:46 <+bridge> [ddnet] :monkalaugh: 15:52 <+bridge> [ddnet] + the cost would be way more expensive 15:52 <+bridge> [ddnet] and SD cards have retention time of only few tens of years, while magnetic tape are closer to 100 of years irc 15:53 <+bridge> [ddnet] and SD cards have retention time of only few tens of years, while magnetic tape are closer to 100 of years iirc 15:56 <+bridge> [ddnet] probably depends a lot on the tape used, and the extreme tapes probably haven't even existed long enough to say anything about the lifespan 15:58 <+bridge> [ddnet] you don't need to wait 10 years to know, you just test it in degraded conditions for a few days (usually 85°C) and count the numbers of bit flip 15:58 <+bridge> [ddnet] Then, of course, is just an estimation 16:01 <+bridge> [ddnet] ah 16:08 <+bridge> [ddnet] ChillerDragon: real gamer :D 16:08 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/936638802850631731/unknown.png 18:01 <+bridge> [ddnet] I've measured 3.5''HD size: 100 mm x 145 mm x 24 mm 18:01 <+bridge> [ddnet] Good estimation 22:52 <+bridge> [ddnet] could it be possible to turn switches on / off with rcon ? just like switch_open is a thing for map settings already 23:05 <+bridge> [ddnet] Hi, I was wondering if it has ever been considered to add a configuration option for the antiping feature that would allow for disabling prediction for non-frozen tees, basically eliminating the whole jittering issue. This seems kind of obvious from a gores players perspective, so sorry if this has already been discussed. 23:22 <+bridge> [ddnet] Okay, I just came across https://github.com/ddnet/ddnet/issues/3549, apperently I spelled antiping wrong in my search 🙄 23:23 <+bridge> [ddnet] that issue is for when you are frozen 23:26 <+bridge> [ddnet] Could be... At any rate I would love to hear some opinions about it 🙂 23:29 <+bridge> [ddnet] going from frozen to unfrozen or unfrozen to frozen would look really weird i think 23:30 <+bridge> [ddnet] without looking at any code, isnt that the same issue as stopping local prediction when the local character is frozen? 23:37 <+bridge> [ddnet] this issue seems kind of related, but a different idea (and also trickier to do) https://github.com/ddnet/ddnet/issues/1712 23:40 <+bridge> [ddnet] yeah they would both be weird 23:41 <+bridge> [ddnet] Interesting, thank you. 23:41 <+bridge> [ddnet] One more thing, I vaguely remember hearing about ddnet not wanting to add any new console commands / variables... Would that be related if say I wanted to implement a feature like this? 23:41 <+bridge> [ddnet] was that regarding my message or trml's? 23:42 <+bridge> [ddnet] it was to yours, but trml's would also be weird 23:44 <+bridge> [ddnet] Oh, I thought turning off prediction while frozen was already implemented... Maybe I am mixing something up here. 23:44 <+bridge> [ddnet] i think right now, prediction only gets turned off for ppl in solo or when you are spectating 23:48 <+bridge> [ddnet] a nice thing about only doing it for frozen tees is that you would at least have a visual cue of when prediction is disabled/enabled, which you wouldn't necessarily have with the other one 23:50 <+bridge> [ddnet] not sure about the console commands 23:55 <+bridge> [ddnet] the visual cue would be slightly off though because of prediction 23:57 <+bridge> [ddnet] I thought as in ninja skin/no ninja. unless it's also extended to non-frozen non-moving tees