01:56 <+bridge> [ddnet] wtf, how can you loose a phone number? 01:57 <+bridge> [ddnet] Do you mean your phone subscription ended? 02:55 <+bridge> [ddnet] <紫川> Recently, my game has been stuck. Is there any way to open the log so that I can troubleshoot the problem 11:12 <+bridge> [ddnet] Yea for example. 11:12 <+bridge> [ddnet] (@Chairn) 11:13 <+bridge> [ddnet] The problem with the new whatsapp thing is that everytime you add a new device all the keys need to be regenerated, which creates a message on all your chats about how your keys changed 11:13 <+bridge> [ddnet] What do you mean stuck? 11:14 <+bridge> [ddnet] `cl_show_console 1` will display the console attached to the game, which can help 11:48 <+bridge> [ddnet] Switched providers twice quickly, then they lost track of where the number is, took a few weeks to figure out. 12:10 <+bridge> [ddnet] Phone numbers based accounts are shit af 12:36 <+bridge> [ddnet] schufa is not amused (https://www.giga.de/news/schufa-greift-handydaten-ab-millionen-deutsche-betroffen/ ) 14:34 <+bridge> [ddnet] Accounts based on phone numbers are awesome af 14:35 <+bridge> [ddnet] Accounts based on phone numbers are awesome af 14:35 <+bridge> [ddnet] Phone lost -> account lost 👍 No worries, less problems 14:36 <+bridge> [ddnet] well I had this problem with snapchat, someone was easily able to get access to an old account of mine using my old phone 14:36 <+bridge> [ddnet] had to continuously block him & contact snapchat to delete the account 14:37 <+bridge> [ddnet] xDDDDD 14:37 <+bridge> [ddnet] worked fine tho 14:37 <+bridge> [ddnet] but this idiot was spamming my mails by trying to change back the password 15:44 <+bridge> [ddnet] hey 15:44 <+bridge> [ddnet] i got white lines in my cursor even though i dont have any white lines inside the picture, i dilated it but that didnt fix the issue. 15:44 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/936270432779259975/unknown.png 15:44 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/936270436805804062/unknown.png 15:45 <+bridge> [ddnet] > Smells like a quirk of how we render things, maybe ask in developer and Jupstar can see it 15:45 <+bridge> [ddnet] looks like there might be an aliasing between blue and white, while it should be between blue and transparent 15:46 <+bridge> [ddnet] Oh btw @bencie can you check `gfx_opengl_major` and `gfx_opengl_minor`? 15:46 <+bridge> [ddnet] > gfx_opengl_major 15:46 <+bridge> [ddnet] > Value: 3 15:46 <+bridge> [ddnet] > gfx_opengl_minor 15:46 <+bridge> [ddnet] > Value: 0 15:46 <+bridge> [ddnet] Hm, that's not the core profile renderer, I think we only use that after 3.3 15:46 <+bridge> [ddnet] I wonder why your client chose 3.0 15:47 <+bridge> [ddnet] @deen We should probably add a button to reset gfx settings so the auto detection can run again, everytime we encounter these I wonder if it's a stale config 15:48 <+bridge> [ddnet] @bencie send image 15:48 <+bridge> [ddnet] i wanna see 15:48 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/936271477907546152/thing.png 15:48 <+bridge> [ddnet] oh wait what 15:48 <+bridge> [ddnet] on preview there are whitel ines aswell 15:48 <+bridge> [ddnet] not in editor thio 15:48 <+bridge> [ddnet] Also the fact that `gfx_opengl_major` and `gfx_opengl_minor` are both config values and are used to display the current used version is annoying 15:48 <+bridge> [ddnet] not in editor tho 15:48 <+bridge> [ddnet] Heh, interesting 15:49 <+bridge> [ddnet] wait 15:49 <+bridge> [ddnet] lemme see if i accidentalyl compressed or something 15:49 <+bridge> [ddnet] I can definitely see the white in gimp btw 15:50 <+bridge> [ddnet] no even if i save without compression it saves it with the white lines included 15:50 <+bridge> [ddnet] i dont get why i cant see the white lines in PS tho 15:50 <+bridge> [ddnet] You also have white artifacts on the other cursors 15:51 <+bridge> [ddnet] doesnt really bother me since its just a personal gameskin that im not gonna be releasing, but the blue one is way too visible 15:51 <+bridge> [ddnet] i thought it was a game problem but i guess its something else 15:52 <+bridge> [ddnet] even if i open the picture in photoshop 15:52 <+bridge> [ddnet] i cant see the white lines to even fix it 15:54 <+bridge> [ddnet] if i figure out what it is ill let u know ^^ 15:56 <+bridge> [ddnet] @bencie ok just checked it out in photoshop and it is indeed invisible by default 15:57 <+bridge> [ddnet] Go to preferences -> Transparency and Gamut and change your checker to Dark 15:57 <+bridge> [ddnet] And you'll see it 15:57 <+bridge> [ddnet] oh goddamn yeah 15:57 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/936273828315820102/unknown.png 15:57 <+bridge> [ddnet] way more visible 15:58 <+bridge> [ddnet] thanks 15:58 <+bridge> [ddnet] Isn't it just the lighter rings on the inside of the circle, and in general lighter shading on the outside? You can clearly see in the original photo he sent 15:58 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/936273925774639144/unknown.png 15:59 <+bridge> [ddnet] yeah its probably too faint of a blue so it appears as white, ive had the most trouble making the blue one since selecting the outer rign and the inside for 2 different transparencies was very weird for this one for some reason 15:59 <+bridge> [ddnet] so i did a horrible job on it 15:59 <+bridge> [ddnet] Setting modern graphics to on should do that 15:59 <+bridge> [ddnet] but on white grid you cant see that its bad 16:00 <+bridge> [ddnet] Ya 16:03 <+bridge> [ddnet] @bencie I'd probably make one greyscale and get the transparency right, then I'd hue shift to get the final rings 16:07 <+bridge> [ddnet] i'll do that for future skins, i find it easier to fix these than to redo it ^^ 16:07 <+bridge> [ddnet] thanks for the help again 16:07 <+bridge> [ddnet] :) 16:16 <+bridge> [ddnet] u have to drag it onto dilate.exe 16:17 <+bridge> [ddnet] i did 16:18 <+bridge> [ddnet] > i dilated it but that didnt fix the issue. 16:20 <+bridge> [ddnet] oh 16:20 <+bridge> [ddnet] oh isee 16:22 <+bridge> [ddnet] https://blog.benjojo.co.uk/post/lto-tape-backups-for-linux-nerds 16:22 <+bridge> [ddnet] didnt know this existed 16:22 <+bridge> [ddnet] https://news.ycombinator.com/item?id=30099540 16:22 <+bridge> [ddnet] You didn't know tape existed? 😄 16:22 <+bridge> [ddnet] but this lto thing looks like "new technology" 16:23 <+bridge> [ddnet] idk atleast thats what it looks like from reading the blog xd 16:23 <+bridge> [ddnet] > If you are planning to use your tapes for long term archiving tapes supposedly have a 30 year life (obviously no LTO tape has been around 30 years to verify this claim), 16:24 <+bridge> [ddnet] > Linear Tape-Open (LTO) is a magnetic tape data storage technology originally developed in the late 1990s as an open standards alternative to the proprietary magnetic tape formats that were available at the time 16:24 <+bridge> [ddnet] xd 16:24 <+bridge> [ddnet] LTO has been around since forever 16:24 <+bridge> [ddnet] only since 90's 16:24 <+bridge> [ddnet] LTO-9 came out last year, maybe that's what the blog is about 16:24 <+bridge> [ddnet] u mean lto-8 16:25 <+bridge> [ddnet] hehe 16:25 <+bridge> [ddnet] the first comment in hn mentions rust 16:26 <+bridge> [ddnet] soon we will take over everything 16:26 <+bridge> [ddnet] :greenthing: 16:26 <+bridge> [ddnet] Interesting, 9 is out too, I wonder why the author says 8 is the latest available at the time of writing 16:58 <+bridge> [ddnet] posts about hard drive stuff always brings out the old ppl talking about their floppy disks 16:58 <+bridge> [ddnet] kinda funny 16:58 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/936289185172684831/unknown.png 17:38 <+bridge> [ddnet] https://news.ycombinator.com/item?id=30101193 17:55 <+bridge> [ddnet] its the default 17:55 <+bridge> [ddnet] (@Learath2) 20:32 <+bridge> [ddnet] Do you know what FakeSnap function is used for? 20:50 <+bridge> [ddnet] For the 64 player support for older clients 20:52 <+bridge> [ddnet] we talked about it last time 20:52 <+bridge> [ddnet] this sends a faked player with the last possible id (15) with empty names, which is used to send chat messages of players that are not in "your list" 21:24 <+bridge> [ddnet] Ok, i didn't know the function name. 21:24 <+bridge> [ddnet] Now i understand better, thank you 21:25 <+bridge> [ddnet] np 22:09 <+bridge> [ddnet] :h_: 22:34 <+bridge> [ddnet] :h_: