00:49 <+bridge> [ddnet] how about a thing like @team7 and it gets highlighted in a chat? 01:00 <+bridge> [ddnet] do you often write to teams? 01:30 <+bridge> [ddnet] actually yeah i do but im not sure how about other people 01:30 <+bridge> [ddnet] a suggestion discord channel wouldnt be that bad imo 08:43 <+bridge> [ddnet] Teams should be removed completely. Change my mind. 09:29 <+bridge> [ddnet] https://news.ycombinator.com/item?id=30066078 09:29 <+bridge> [ddnet] thats some image quality there 09:37 <+bridge> [ddnet] Yeah especially team 0 10:37 <+bridge> [ddnet] u 11:17 <+bridge> [ddnet] https://xkcd.com/2030/ 11:27 <+bridge> [ddnet] Meh why is m\_HookedPlayer not set while spectating? \:c 11:36 <+bridge> [ddnet] Ah because of this -.- https://github.com/ddnet/ddnet/blob/590f29944cd63f2a65f74a7011a318bec1872ca6/src/game/client/gameclient.cpp#L2208 11:36 <+bridge> [ddnet] So there is no prediction when spectating? Because its not needed? 11:36 <+bridge> [ddnet] *sad dragon noises* 12:19 <+bridge> [ddnet] how you didnt know that? 12:20 <+bridge> [ddnet] its obvious, when you spectate 12:20 <+bridge> [ddnet] i even can see when there is input delay for someone just by looking at him 12:40 <+bridge> [ddnet] i never noticed i guess i have a really good ping \:p 12:41 <+bridge> [ddnet] Pretty sad tho since i use the prediction code to collect data for my hax client 12:41 <+bridge> [ddnet] so i cant spy in spec \:c 13:40 <+bridge> [ddnet] correct 13:40 <+bridge> [ddnet] I thought about that too once, but yes, server also does not send everything when speccing 13:51 <+bridge> [ddnet] Yea i noticed when trying to change the client 14:05 <+bridge> [ddnet] i saw a client that allows to spec the others tee while you just play 14:06 <+bridge> [ddnet] it showed the spec mode in second window which you can move to second monitor 14:07 <+bridge> [ddnet] which data? i dont get it 16:28 <+ChillerDragon> that sounds cool! 16:29 <+ChillerDragon> Prediction data i use it to see who hooked who 16:29 <+ChillerDragon> https://zillyhuhn.com/cs/.1643124509.png 16:29 <+ChillerDragon> gg i kiled spotify 17:28 <+bridge> [ddnet] @Kallemy 19:37 <+bridge> [ddnet] https://i.imgur.com/vW2vC9M.png 19:37 <+bridge> [ddnet] i killed ddnet.tw :troll: 19:43 <+bridge> [ddnet] works for me 19:44 <+bridge> [ddnet] same had to refresh 19:54 <+bridge> [ddnet] is it normal for ddnet client to use 700+ mb of ram right after launching? 20:03 <+bridge> [ddnet] When was that? I tried to find it in logs, but couldn't find a 500 20:03 <+bridge> [ddnet] right when i sent the pic 20:03 <+bridge> [ddnet] really weird why it's not in the logs 20:03 <+bridge> [ddnet] immidiately after i refreshed it was fine though 20:05 <+bridge> [ddnet] 410 MB for me. Depends on how many skins you have in skins directory 20:07 <+bridge> [ddnet] @deen less than 30 skins 20:20 <+bridge> [ddnet] 300MB for me (arch linux) 20:25 <+bridge> [ddnet] @deen it's known that many skins let the client take way longer on startup, but i have a second weird issue with it, the first time i start ddnet after a fresh boot it takes significantly longer, i think twice as much at least 20:25 <+bridge> [ddnet] sounds like empty disk caches 20:26 <+bridge> [ddnet] right now my ddnet has 770 MB of ram, while just playing 20:26 <+bridge> [ddnet] later your OS has already cached some of the data, probably 20:26 <+bridge> [ddnet] alright 20:27 <+bridge> [ddnet] why is it 770? :o 20:27 <+bridge> [ddnet] also because of the skins? 20:28 <+bridge> [ddnet] I get 1.7GiB on arctic frost 20:34 <+bridge> [ddnet] depends mostly on map size 20:34 <+bridge> [ddnet] and igpus also share memory with cpu 20:34 <+bridge> [ddnet] so even more 20:34 <+bridge> [ddnet] 1,020gb on arctic 20:52 <+bridge> [ddnet] Gibibyte user 20:53 <+bridge> [ddnet] 204MB in server browser after startup on windows 20:53 <+bridge> [ddnet] doesnt sound that much for nowaday 20:54 <+bridge> [ddnet] 32 bits versions still crash there with opengl_major 3 :pepeH: 20:56 <+bridge> [ddnet] just delete 32bit xD 20:56 <+bridge> [ddnet] everything below 8 gb sounds reasoable xdd 20:56 <+bridge> [ddnet] learaths dream 20:56 <+bridge> [ddnet] browsers that use 16gb RAM always 20:57 <+bridge> [ddnet] why are you a bot 20:57 <+bridge> [ddnet] i am AI 20:58 <+bridge> [ddnet] what is 9 + 10 20:58 <+bridge> [ddnet] 17 20:59 <+bridge> [ddnet] :f3: 21:00 <+bridge> [ddnet] jupstar, do you have any ETA for https://github.com/ddnet/ddnet/pull/4600 ? 21:01 <+bridge> [ddnet] @Chairn\: i usually don't add libs to ddnet-libs so guess you have to ask deen 21:02 <+bridge> [ddnet] not fair, i can't @ you, but you can :cammo: 21:02 <+bridge> [ddnet] i think thats very fair 21:04 <+bridge> [ddnet] @Jupstar maybe you still get a ping if i do that 😄 21:04 <+bridge> [ddnet] @Jupstar ✪ or this maybe? 21:04 <+bridge> [ddnet] no \:P 21:05 <+bridge> [ddnet] i can add custom key words 21:05 <+bridge> [ddnet] in matrix 21:05 <+bridge> [ddnet] but i deactivated it anyway 21:38 <+bridge> [ddnet] Jupstar ✪ 21:38 <+bridge> [ddnet] this highlights you, no? 23:14 <+bridge> [ddnet] i killed reddit :( 23:14 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/935659021409591306/unknown.png 23:24 <+ChillerDragon> wait u can turn that off? I get a ping on matrix from every irc message i sent xd 23:36 <+bridge> [ddnet] there's a general bad gateway issue going on today 23:36 <+bridge> [ddnet] i also got that issue