06:55 <+bridge> [ddnet] about freezejumps: I once did a 2-freeze-high freeze ground jump :D Skipped the top freeze and perfectly the second one in the right tick to jump :) 08:02 <+bridge> [ddnet] @nouaa 08:45 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/933265887207780352/Screenshot_20220119-084505_Telegram_X.jpg 11:32 <+bridge> [ddnet] :ddnet: **suggesting**:ddnet: 11:32 <+bridge> [ddnet] make it the design hook when you hook someone work in same place not just in middle Tee 11:32 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/933307985567039508/unknown.png 11:34 <+bridge> [ddnet] tees have a magnet in their mid 11:34 <+bridge> [ddnet] so it makes sense 11:36 <+bridge> [ddnet] no they not have:banhammer: so it's not sense 11:36 <+bridge> [ddnet] can you proof it? 11:40 <+bridge> [ddnet] hook in edge, hard if they have magnet 11:40 <+bridge> [ddnet] supposed be easy 11:40 <+bridge> [ddnet] wait i got a prove video 11:40 <+bridge> [ddnet] https://www.youtube.com/watch?v=iDr_DXznlIM 11:41 <+bridge> [ddnet] xd 11:41 <+bridge> [ddnet] weak magnet 11:41 <+bridge> [ddnet] only around their hitbox xd 11:41 <+bridge> [ddnet] lmao XD 11:44 <+bridge> [ddnet] i have magnet inside me too but you can take my hand not mid :_: 11:44 <+bridge> [ddnet] the peak of the hook is magnetic, your hand is not 11:45 <+bridge> [ddnet] :nouis: :signs: 11:47 <+bridge> [ddnet] i will go cook breakfast to my lunch👋 12:42 <+bridge> [ddnet] @louis\: i rebased the tick stuff now, there might be bugs with particles and other effectsThe physics will feel similar to the real tw physics. 12:42 <+bridge> [ddnet] Remarkable are\: 12:42 <+bridge> [ddnet] ● 1 Tile Gores techniques are MUCH easier. I am not sure if that comes from the simple fact that hooks are just checked more often(bcs more ticks) or if thats already a floating point rounding thing 12:42 <+bridge> [ddnet] ● I also fixed the cursor in this commit, so enable the hookline and do a 360° cursor rotation will feel amazing(one of the few physics changes i'd love to see in teeworlds upstream) 12:42 <+bridge> [ddnet] 12:42 <+bridge> [ddnet] https://github.com/Jupeyy/ddnet/runs/4867038182?check_suite_focus=true 12:42 <+bridge> [ddnet] @louis\: i rebased the tick stuff now, there might be bugs with particles and other effectsThe physics will feel similar to the real tw physics. 12:42 <+bridge> [ddnet] Remarkable are\: 12:42 <+bridge> [ddnet] ● 1 Tile Gores techniques are MUCH easier. I am not sure if that comes from the simple fact that hooks are just checked more often(bcs more ticks) or if thats already a floating point rounding thing 12:42 <+bridge> [ddnet] ● I also fixed the cursor in this commit, so enable the hookline and do a 360° cursor rotation will feel amazing(one of the few physics changes i'd love to see in teeworlds upstream) 12:42 <+bridge> [ddnet] 12:42 <+bridge> [ddnet] https://github.com/Jupeyy/ddnet/actions/runs/1717766287 12:43 <+bridge> [ddnet] However, this is a completly different game, bcs as said, tw physics are mathematically not possible to 100% convert to higher tick rate 13:06 <+bridge> [ddnet] @Shyzo\: you were also interested in this 13:44 <+bridge> [ddnet] https://www.npr.org/2022/01/18/1073800454/nasa-scientists-estimate-tonga-blast-at-10-megatons 13:44 <+bridge> [ddnet] a nuclear bomb yields 1 megaton by comparision 13:45 <+bridge> [ddnet] ok its 6 megatons 13:45 <+bridge> [ddnet] xd 13:56 <+bridge> [ddnet] 👍 15:12 <+bridge> [ddnet] cool, i will check it out later 16:44 <+bridge> [ddnet] @everyone 16:44 <+bridge> [ddnet] Who is first? :) 16:44 <+bridge> [ddnet] https://discrde.gift/QEHnDhAbECvcW 17:28 <+bridge> [ddnet] Hiroshima was 15kt, but Tsar Bomba was more than 50Mt, so depends on the bomb size 18:11 <+bridge> [ddnet] suggestion: add map tile and feature no speczone. it acts like the end of the map and u cant go further. it will prevent very big emptiness with spec in some (future) maps. it also may lead the camera better through the game 18:19 <+bridge> [ddnet] You are proposing non squared maps? 🤔 18:20 <+bridge> [ddnet] yes, as an optional feature 19:19 <+bridge> [ddnet] Zoom out will break. 19:19 <+bridge> [ddnet] How do you move from one zone to another? 19:19 <+bridge> [ddnet] We could add a menu to reach tele entity in spec mode 19:21 <+bridge> [ddnet] i dont get the point of this. You just want to limit where people can spec? 19:21 <+bridge> [ddnet] yes 19:24 <+bridge> [ddnet] im not sure. maybe you tele to the next free position with camera. or maybe caught ? 19:34 <+bridge> [ddnet] i would caught the camera tbh and only swap when tee gets teled 19:35 <+bridge> [ddnet] so it feels like 2+ maps 19:36 <+bridge> [ddnet] should be disabled by setting or "entities on" 21:09 <+bridge> [ddnet] <綠豆-green bean> @everyone who will catch this gift?) 21:09 <+bridge> [ddnet] <綠豆-green bean> https://discorl.gift/X0kD211HPMjf