00:03 <+bridge> [ddnet] Sometimes it's so satisfying cuz you instantly unspec 00:04 <+bridge> [ddnet] I love that :brownbear: 00:21 <+bridge> [ddnet] weak is best 00:21 <+bridge> [ddnet] stop complain about it nobos 00:40 <+bridge> [ddnet] remove strong and keep weak 01:39 <+bridge> [ddnet] path of maximum damage 03:04 <+bridge> [ddnet] @Souly rq again? 03:25 <+bridge> [ddnet] what happened 03:31 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/928838324616065074/unknown.png 03:31 <+bridge> [ddnet] i still need an answer to this 03:32 <+bridge> [ddnet] why is this not a command 03:33 <+bridge> [ddnet] you can directly say without / 03:34 <+bridge> [ddnet] I think he rq from my server+discord again bcs he got blocked by someone xd 03:34 <+bridge> [ddnet] just assuming 03:35 <+bridge> [ddnet] well hopefully it's just someone blocking. 03:36 <+bridge> [ddnet] yee xd 03:48 <+bridge> [ddnet] whys it need to be a command 03:48 <+bridge> [ddnet] and its an f1 command 03:48 <+bridge> [ddnet] not a chat command 04:16 <+bridge> [ddnet] what would /say do 04:16 <+bridge> [ddnet] just type in chat 05:08 <+bridge> [ddnet] or use chillerbot :troll: 05:09 <+bridge> [ddnet] @plsplsplslol you could set it to say *noby is the biggest troll* each time you join a server 05:09 <+bridge> [ddnet] i had that set up on fng 07:38 <+bridge> [ddnet] @无尽的伤痛 tf you want to do?????? Say is a command from F1 if you want to say something just Say it 07:39 <+bridge> [ddnet] i want to use it in cl_run_on_join but appearently the commands it takes are chat commands 07:40 <+bridge> [ddnet] instead of console commands 07:52 <+bridge> [ddnet] https://github.com/ddnet/ddnet/pull/4383#issuecomment-976746621 08:22 <+bridge> [ddnet] we were talking about this a while ago. Heinrich was talking about doing run_on_disconnect and allowing cfg files or client settings/commands so you could do more stuff but avoid chat spam with run_on_join 09:08 <+bridge> [ddnet] i bought a 2tb ssd, im glad i used lvm so its rly ez to extend my system 09:08 <+bridge> [ddnet] :greenthing: 11:45 <+bridge> [ddnet] Bruh 11:45 <+bridge> [ddnet] this unity network lib drama thing 11:45 <+bridge> [ddnet] I thought the dev themselves don't really care, it's just the "fans" 11:46 <+bridge> [ddnet] Then mirror's dev posted this 11:46 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/928962739882295327/unknown.png 11:46 <+bridge> [ddnet] https://forum.unity.com/threads/fish-networking-networking-evolved.1202734/ 11:47 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/928962979213504552/unknown.png 11:47 <+bridge> [ddnet] but the license was included since day 1 11:47 <+bridge> [ddnet] :justatest: 11:48 <+bridge> [ddnet] If mirror pulls a faker 11:48 <+bridge> [ddnet] ew unity 12:09 <+bridge> [ddnet] :pepeH: 12:09 <+bridge> [ddnet] how else would I make a cash grabbing mobile game within a year 12:10 <+bridge> [ddnet] godot 12:10 <+bridge> [ddnet] love2d? 12:10 <+bridge> [ddnet] tbf I'd use unity too if I needed to make a mobile game within a year 12:32 <+bridge> [ddnet] :pepeH: 13:33 <+bridge> [ddnet] Idk if this is a bug but my friend got killed even tho he didnt press anything 13:33 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/928989804857810944/Ddnet_2022.01.07_-_13.29.37.40.DVR_Trim.mp4 13:34 <+bridge> [ddnet] if he would actually press kill i'd be dead too because of lock 13:37 <+bridge> [ddnet] wtf 13:37 <+bridge> [ddnet] Do you know which server and what port? 13:38 <+bridge> [ddnet] 5.196.8.244:8303 13:40 <+bridge> [ddnet] i should mention that he pressed Q to spectate and he lagged there aswell 13:49 <+bridge> [ddnet] Hello everybody, 13:49 <+bridge> [ddnet] i've implemented the LIVE freeze feature into DDnet. 13:49 <+bridge> [ddnet] You can find detail in forum post. 13:49 <+bridge> [ddnet] https://forum.ddnet.tw/viewtopic.php?f=118&t=7338 13:49 <+bridge> [ddnet] I will need some help to make a pull request 😄 13:49 <+bridge> [ddnet] @无尽的伤痛 did you say anything after? I want to find it in the log 13:50 <+bridge> [ddnet] we didnt write in chat 13:50 <+bridge> [ddnet] but i have /ninjajetpack on cl_run_on_join 13:51 <+bridge> [ddnet] we swaped 13:51 <+bridge> [ddnet] and we did /swap 13:51 <+bridge> [ddnet] What was the maps name? 13:51 <+bridge> [ddnet] something with "z jungle" 13:51 <+bridge> [ddnet] idk exactly 13:55 <+bridge> [ddnet] Mh according to the logs he switched to team -1 13:56 <+bridge> [ddnet] which is spec 13:56 <+bridge> [ddnet] the true spectate? 13:56 <+bridge> [ddnet] its very weird since he only pressed Q 13:56 <+bridge> [ddnet] Yeah, but that should have killed you 13:56 <+bridge> [ddnet] so weird 13:57 <+bridge> [ddnet] I can't really pinpoint where in the logs this is sadly since you didn't write anything before or after 13:57 <+bridge> [ddnet] im 100% sure i have team locked 13:57 <+bridge> [ddnet] I saved the teehistorian file so I can inspect it later 13:57 <+bridge> [ddnet] yea 13:57 <+bridge> [ddnet] this seems like a very bad bug 13:58 <+bridge> [ddnet] I thought maybe a thread sync issue, but I don't see anything in the logs to indicate that 13:59 <+bridge> [ddnet] we did /swap like 1 minute before this happened 13:59 <+bridge> [ddnet] if that helps 14:01 <+bridge> [ddnet] he also had a tiny game freeze and then he was at the spawn 14:02 <+bridge> [ddnet] i was at the spawn in q afterwards 14:02 <+bridge> [ddnet] teehistorian always watching :monkaS: 14:02 <+bridge> [ddnet] idk if this is important 14:20 <+bridge> [ddnet] @deen idk if you noticed, but in the downloads page, "old versions" block is displayed 2 times, and "other downloads" is repeated 14:21 <+bridge> [ddnet] look at version 15.7 14:24 <+bridge> [ddnet] I upload the video preview with "live freeze" feature here 🙂 14:24 <+bridge> [ddnet] I've implemented it locally at the moment. 14:24 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/929002588681162772/test_live_freeze_newClient.mp4 14:27 <+bridge> [ddnet] reverse-hf seems a nice feature for 2-tee map or dummy map 14:27 <+bridge> [ddnet] does the client know about hits of other players? Like hammer or nade hits maybe for prediction? Like who damaged who 14:33 <+bridge> [ddnet] Yes, zCatch mod needs projectile owner info. 14:36 <+bridge> [ddnet] on the server side for sure 14:36 <+bridge> [ddnet] but i mean the client side 14:39 <+bridge> [ddnet] The owner is a property attached to each projectile, on client side too. 14:39 <+bridge> [ddnet] You can find it in source: game/client/prediction/entities/projectile.h 14:39 <+bridge> [ddnet] 14:39 <+bridge> [ddnet] `class CProjectile : public CEntity 14:39 <+bridge> [ddnet] { 14:40 <+bridge> [ddnet] [...] 14:40 <+bridge> [ddnet] private: 14:40 <+bridge> [ddnet] int m_Owner; 14:40 <+bridge> [ddnet] }` 14:40 <+bridge> [ddnet] @Learath2 for the record, moving to spec doesn't kill your team, even with lock 14:40 <+bridge> [ddnet] Oh, then I think that's what happened 14:41 <+bridge> [ddnet] @sprudeltyp can you do a `dump_binds` and check if you maybe bound spec to something and accidentally hit that? 14:41 <+bridge> [ddnet] maybe this happened: https://github.com/ddnet/ddnet/issues/4344 14:50 <+bridge> [ddnet] nah just bound 7 to join team 1 or 63 and 0 for swap 14:50 <+bridge> [ddnet] havent pressed anything besides 1 14:50 <+bridge> [ddnet] havent pressed anything besides q 14:52 <+bridge> [ddnet] and i havent changed anything else 15:01 <+bridge> [ddnet] @deen delete the bot msg :monkalaugh: 15:08 <+bridge> [ddnet] Looks really cool 15:22 <+bridge> [ddnet] <ᶰ°Konͧsti> Would be great if u can give switchshields an attribute which weapon they shall delete like you can set it with hammer off with the delay thing 15:22 <+bridge> [ddnet] @deen maybe u can try ^ ? it uses "vanilla js", well it uses the already available jquery to select dom elements tho 15:22 <+bridge> [ddnet] related to https://github.com/ddnet/ddnet-web/issues/94 15:23 <+bridge> [ddnet] <ᶰ°Konͧsti> @Ryozuki go pro coder 15:23 <+bridge> [ddnet] @ᶰ°Konͧsti no, we cant add changes to ddnet they are all bad 15:23 <+bridge> [ddnet] <ᶰ°Konͧsti> u 15:23 <+bridge> [ddnet] <ᶰ°Konͧsti> There are a few good changes 15:23 <+bridge> [ddnet] <ᶰ°Konͧsti> like that 15:24 <+bridge> [ddnet] <ᶰ°Konͧsti> and its not a change cuz it doesnt affect backwards 15:24 <+bridge> [ddnet] <ᶰ°Konͧsti> New feature good 15:25 <+bridge> [ddnet] @ᶰ°Konͧsti\: do u like the new freeze hammer btw? 15:25 <+bridge> [ddnet] <ᶰ°Konͧsti> NO 15:25 <+bridge> [ddnet] oof not rat approved 15:26 <+bridge> [ddnet] <ᶰ°Konͧsti> wat 15:26 <+bridge> [ddnet] <ᶰ°Konͧsti> I was the hugest enemy of that change 15:26 <+bridge> [ddnet] my i forgot or never know idk i sniff a lot of glue 15:49 <+bridge> [ddnet] Can someone help me creating a pull request from Visual Studio? 17:07 <+bridge> [ddnet] I can try to help you later this evening 18:45 <+bridge> [ddnet] I think i've done 18:46 <+bridge> [ddnet] nice 🙂 18:47 <+bridge> [ddnet] https://discord.com/channels/252358080522747904/293493549758939136/929002590493098034 18:47 <+bridge> [ddnet] @Wohoo does it show ur weapon when frozen? 18:48 <+bridge> [ddnet] long time ago i made a pr that showed ur weapon when frozen 18:48 <+bridge> [ddnet] https://github.com/ddnet/ddnet/pull/2307 18:48 <+bridge> [ddnet] it's live frozen, you cannot move or jump. you can only use hook and weapons. 18:49 <+bridge> [ddnet] So weapons should be showed during live freeze 18:52 <+bridge> [ddnet] Actually ninja skin in handled as weapon. 18:52 <+bridge> [ddnet] It seems a nice feature to show equipped weapons in classing freeze 18:54 <+bridge> [ddnet] omg @Ryozuki amazing 18:55 <+bridge> [ddnet] got rejected in favour of some future feature that wont be added probs 18:55 <+bridge> [ddnet] :monkalaugh: 18:55 <+bridge> [ddnet] what feature 18:55 <+bridge> [ddnet] frozen tee as an ice block i think 19:02 <+bridge> [ddnet] It could be a client side setting. 19:02 <+bridge> [ddnet] Ninja skin or classic skin with smoke 19:24 <+bridge> [ddnet] cl_show_ninja 0 19:24 <+bridge> [ddnet] best gameplay decision ever 19:25 <+bridge> [ddnet] and chat Sounds off 19:26 <+bridge> [ddnet] someone can tell me how the matricks bridge work? 19:26 <+bridge> [ddnet] and how i can get it 19:26 <+bridge> [ddnet] someone can tell me how the matrixbridge work? 19:26 <+bridge> [ddnet] Zwelf ^ 19:26 <+bridge> [ddnet] someone can tell me how the matrix bridge work? 19:31 <+bridge> [ddnet] test 19:38 <+bridge> [ddnet] [Nouaa](https://matrix.to/#/@nouaa:matrix.org)\: \:troll\: 19:38 <+bridge> [ddnet] u 19:38 <+bridge> [ddnet] that embed is pretty boring 19:39 <+bridge> [ddnet] ye 19:40 <+bridge> [ddnet] what's the testing role? 19:48 <+bridge> [ddnet] automatically added to new map testing channels 20:02 <+bridge> [ddnet] All rooms are in the space #ddnet\:matrix.org This particular room is #developer 20:02 <+bridge> [ddnet] (@nouaa)