00:44 <+bridge> [ddnet] why is there no margin anymore right to the ping display? 00:44 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/925172203828436992/unknown.png 00:46 <+bridge> [ddnet] should be like this yk 00:46 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/925172894147944468/unknown.png 00:53 <+bridge> [ddnet] ocd moment 00:54 <+bridge> [ddnet] has anyone any clue about what this piece of code does? https://github.com/ddnet/ddnet/blob/master/src/game/client/components/skins.cpp#L218-L266 00:55 <+bridge> [ddnet] It looks like it's used to determine what base color is used when using custom color, but the code is quite obscure to me 00:56 <+bridge> [ddnet] and i think there's some mistake (step is set depending on png format, but not pitch) 00:56 <+bridge> [ddnet] has anyone got any clue about what this piece of code does? https://github.com/ddnet/ddnet/blob/master/src/game/client/components/skins.cpp#L218-L266 01:03 <+bridge> [ddnet] let me check 02:25 <+bridge> [ddnet] @Learath2 do you want to take a look at https://github.com/ddnet/ddnet/pull/4529 or should I merge it by eye-balling the changes? 🙂 07:21 <+bridge> [ddnet] Yep that looks like a mistake to me, the loop at L234 07:23 <+bridge> [ddnet] Took a look, but didn't test 07:41 <+bridge> [ddnet] It seems to turn the entire skin greyscale and re-weight it around rgb(192,192,192), Only thing I'm not certain of is how we end up coloring it 07:42 <+bridge> [ddnet] Whether use custom color is set or not the renderer is seemingly set to the given custom color 08:00 <+bridge> [ddnet] Does anyone even know when the renderer uses the given colors or uses the texture colors? 11:10 <+bridge> [ddnet] help how to make fun game physics -.- https://zillyhuhn.com/OpenTube/videos/users/chiller/chichilku3_gravity.mp4 11:33 <+bridge> [ddnet] chiller u know how gravity works? 11:33 <+bridge> [ddnet] xd 11:33 <+bridge> [ddnet] no -.- 11:34 <+bridge> [ddnet] u need to increase the velocity downwards 11:34 <+bridge> [ddnet] by x amount 11:34 <+bridge> [ddnet] every time 11:34 <+bridge> [ddnet] ok that much i know \:D 11:34 <+bridge> [ddnet] every second* 11:34 <+bridge> [ddnet] but ur not doing it? 11:34 <+bridge> [ddnet] ur velocity going down is constant 11:34 <+bridge> [ddnet] nobo 11:34 <+bridge> [ddnet] my code had buggo it was normalizing it to zero at the same time \:D 11:34 <+bridge> [ddnet] i think i fixed it now but not sure if its fun gravity 11:58 <+bridge> [ddnet] **horizontal velocity** should increase by a certain amount, when holding down any key which triggers the movement, making it slippery, but satisfying. 11:58 <+bridge> [ddnet] When the key's released, thus no movement, what Teeworlds has: devide it's velocity by the amount you prefer. (from 0 -> no stopping to 1 -> instant stop. anything inbetween is gonna make the stooping motion fast or slow.) 12:05 <+bridge> [ddnet] **Vertical velocity** aka gravity should be like this: 12:05 <+bridge> [ddnet] -if you are not on floor (no floor detection) 12:05 <+bridge> [ddnet] -and nothing is interupting it, f.e Teeworlds dj: 12:05 <+bridge> [ddnet] --add velocity to it every frame. 12:05 <+bridge> [ddnet] 12:05 <+bridge> [ddnet] the first one makes it, so that you cannot increase the force, while you are on floor, so you won't fall down extremely fast, when leaving platform. 12:05 <+bridge> [ddnet] 12:05 <+bridge> [ddnet] the second one is for priority. If you want to jump, but don't want your down velocity to affect your jump speed, you just deactivate gravity, until you hit (velocity <= 0.0), then you reactivate it. About jumping, I don't have a global solution for it right now. 12:06 <+bridge> [ddnet] Pro is, you can make almost every variable global, which will have better control over your preferences 12:06 <+bridge> [ddnet] Con is, idk how effective this solution is on C++ or Python 12:13 <+bridge> [ddnet] i just set negative y vel on jump not deactivating any gravity 12:13 <+bridge> [ddnet] not sure if i want dj 14:30 <+bridge> [ddnet] @deen updater failed 14:51 <+bridge> [ddnet] @heinrich5991 would it be allowed to broadcast 2 servers that are both the same, but with different player lists so people can actually find people that are on my server when there are > 64 players online? 14:51 <+bridge> [ddnet] with redirecting traffic to the main port? 14:53 <+bridge> [ddnet] or finally show all players in serverinfo xd 14:57 <+bridge> [ddnet] @fokkonaut would be allowed. fixing ddnet client would be nice as well 🙂 14:57 <+bridge> [ddnet] i am looking into it rn 15:00 <+bridge> [ddnet] dont have the time rn tho 20:06 <+bridge> [ddnet] ? 20:06 <+bridge> [ddnet] I cant update to .8 20:07 <+bridge> [ddnet] 15.8.1? 20:07 <+bridge> [ddnet] update how? 20:07 <+bridge> [ddnet] what console output on failure? 20:08 <+bridge> [ddnet] Ingame updater 20:08 <+bridge> [ddnet] what operating system? 20:08 <+bridge> [ddnet] Windows 10 xd 20:08 <+bridge> [ddnet] i didnt check the console and didnt find any log file 20:08 <+bridge> [ddnet] then download fresh version from ddnet.tw 20:08 <+bridge> [ddnet] good fix 20:08 <+bridge> [ddnet] did you run a server while trying to update? 20:08 <+bridge> [ddnet] that is expected to fail 20:08 <+bridge> [ddnet] no 20:09 <+bridge> [ddnet] I can check console tomorrow 20:09 <+bridge> [ddnet] Can't fix with a bugreport that doesn't have anything except "updater failed". So unless you can reproduce it, we are kinda stuck 😛 20:09 <+bridge> [ddnet] I was updating from .7 or so to .8.1 20:10 <+bridge> [ddnet] Well, it is pretty common that this thing breaks so i thought just a small reminder is enough 20:10 <+bridge> [ddnet] I'm trying to install wine on macos, let's see if I can repro 20:10 <+bridge> [ddnet] usually deen comes around with an "ah" 20:11 <+bridge> [ddnet] maybe because i didnt update from 15.8 20:11 <+bridge> [ddnet] but from 15.7.(?) 20:11 <+bridge> [ddnet] latest .7 20:11 <+bridge> [ddnet] i think it was just 15.7 20:11 <+bridge> [ddnet] that should be supported 20:12 <+bridge> [ddnet] I don't see any reason why it should fail, nothing special changed 20:12 <+bridge> [ddnet] I will see tomorrow 20:17 <+bridge> [ddnet] works for me in Wine 20:35 <+bridge> [ddnet] Discord electron app just randomly starts using 3 of my cores at 100% for a couple dozen seconds then stops 20:35 <+bridge> [ddnet] My new years wish for this year is that companies will relearn the value of making actual programs as opposed to webapps pretending to be programs 20:45 <+bridge> [ddnet] I dont get the last 2 loops and the one after the 'find most common frequence', although i guess this one finds the maximum 20:51 <+bridge> [ddnet] most common frequence is the most common grey in the skin 20:52 <+bridge> [ddnet] the last reorder loop seems to re-scale the greys to make the most common 192 for some reason 20:52 <+bridge> [ddnet] Now that I'm not completely sure of, I guess it's just a random value that was deemed to look good 20:55 <+bridge> [ddnet] vanilla doesn't seem to do the re weighting step anymore 20:55 <+bridge> [ddnet] but it uses skin parts, so different parts can have different averages which will achieve the same effect 21:10 <+bridge> [ddnet] im doing python script to see what it does exactly 21:13 <+bridge> [ddnet] Well it makes the skin grey and it re-weights it as I said 😄 21:14 <+bridge> [ddnet] But maybe you can make the script and play with the 192 value to see how it changes the result 22:42 <+bridge> [ddnet] That reminds me, every few hours Discord (in Firefox) stops sending messages for me and I have to refresh the page 22:42 <+bridge> [ddnet] not sure if it's just me, but happens on at least 3 devices 22:43 <+bridge> [ddnet] It happens in electron too, I either have to restart the app, or I have to wait it out 22:45 <+bridge> [ddnet] Good to know, so not a problem of my network 22:49 <+bridge> [ddnet] doesnt happen to me 23:33 <+bridge> [ddnet] https://www.eff.org/deeplinks/2021/12/we-encrypted-web-2021-year-review 23:33 <+bridge> [ddnet] :bluekitty: 23:44 <+bridge> [ddnet] :14: 23:47 <+bridge> [ddnet] :14::16::3_: