00:56 <+bridge> [ddnet] advent of code coming up! 00:56 <+bridge> [ddnet] in just about 29 hours 01:52 <+bridge> [ddnet] @heinrich5991 are you going to try for leaderboards again? 02:22 <+bridge> [ddnet] Weird question but can I commission a feature? Id be willing to pay someone's work on this. 09:00 <+bridge> [ddnet] if you want the feature to be on ddnet and not your private fork then the correct and best way to do this is: 09:00 <+bridge> [ddnet] Go to github and open a issue with the feature you want 09:00 <+bridge> [ddnet] then we can discuss if its good for ddnet or not 09:01 <+bridge> [ddnet] and then you can say you are willing to give money to whoever does it to get it faster 09:01 <+bridge> [ddnet] imho 10:25 <+bridge> [ddnet] does the client has the ids of the projectile owners? 10:56 <+bridge> [ddnet] @ChillerDragon 10:56 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/915179487992352778/unknown.png 10:56 <+bridge> [ddnet] read the comments 10:57 <+bridge> [ddnet] this is probs form the m_Data field from ddnet projectiles? 10:57 <+bridge> [ddnet] but thats ddnet only? 10:57 <+bridge> [ddnet] i saw some vanilla based bot once that tracked nade owner ids 10:57 <+bridge> [ddnet] idk 10:58 <+bridge> [ddnet] maybe the bot used some heuristic e.g the closest player from the projectile when it spawned and saved that info 10:58 <+bridge> [ddnet] xd 11:00 <+bridge> [ddnet] yea possible because it also only worked when the nade was fired int the visible range. Guess ill go with heuristics too then. 11:01 <+bridge> [ddnet] smol legal disclaimer i am not building a bot for pvp modes or ddrace -.- 11:29 <+bridge> [ddnet] so you're building a race bot? 😄 11:29 <+bridge> [ddnet] -.- 11:30 <+bridge> [ddnet] gotta get those speed nades right 11:30 <+bridge> [ddnet] nah im trying to track money entities owners for F-DDrace to know whos money i collected 11:31 <+bridge> [ddnet] not too fishy 11:54 <+bridge> [ddnet] chillerdragon: banned 11:54 <+bridge> [ddnet] yikes 11:55 <+bridge> [ddnet] u 13:07 <+bridge> [ddnet] Being bot is not cool 13:46 <+bridge> [ddnet] @fokkonaut\: fyi m\_Owner of projectiles is -1 for all projectiles on F-DDrace on ddnet is has the client ids. Do you mind setting that? Maybe even for money? c\: 13:46 <+bridge> [ddnet] then i dont need some heuristic hax 13:47 <+bridge> [ddnet] I think he doesn't set it because he needs a prediction hack that requires extremely high velocity projectiles which confuse the ddnet client because we use velocity >512 to indicate extended projectiles 13:47 <+bridge> [ddnet] screenshot\_2021-11-30\_13-47-10.png 13:47 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/915222536759951440/screenshot_2021-11-30_13-47-10.png 13:47 <+bridge> [ddnet] oh that 13:47 <+bridge> [ddnet] ye i red that a bit here 13:47 <+bridge> [ddnet] hrmpf 13:47 <+bridge> [ddnet] money vel is clamped tho isnt it? \:D 13:48 <+bridge> [ddnet] holy shit i got mac 13:48 <+bridge> [ddnet] image.png 13:48 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/915222822983450634/image.png 13:48 <+bridge> [ddnet] i did not expect that \:D 13:48 <+bridge> [ddnet] idk, never played f-ddrace, he could send proper extended projectiles for things that don't need the prediction hack 13:49 <+bridge> [ddnet] yea never seen fast money 13:49 <+bridge> [ddnet] i think we even coded that together and clamped speed 13:49 <+bridge> [ddnet] when add coin texture to ddnet btw? 13:49 <+bridge> [ddnet] Nothing you see moves faster than 512 btw, 512 is really a fair bit of speed 😄 13:50 <+bridge> [ddnet] Hi, Learath2! What's up? Looked ebuilds? Keep me informed. I'm interested 13:50 <+bridge> [ddnet] @Learath2\: shotgun bug boosted tees do and thus their projectile trail 13:50 <+bridge> [ddnet] @Chīmupurei Oh, can you link them again please. I was busy with some real life stuff but I think I can take a look at them tonight 13:50 <+bridge> [ddnet] i think 13:50 <+bridge> [ddnet] idk how fast 512 is but i know sg bug is fast too 13:51 <+bridge> [ddnet] @Learath2 13:51 <+bridge> [ddnet] learath when will u finally quit real life and go full time tw? 13:51 <+bridge> [ddnet] Projectiles in tw don't inherit their owners velocity chiller 13:51 <+bridge> [ddnet] they do 13:51 <+bridge> [ddnet] when the player has a trail 13:51 <+bridge> [ddnet] Um, a trail? 13:52 <+bridge> [ddnet] yas 13:52 <+bridge> [ddnet] just ddnet mod things 13:52 <+bridge> [ddnet] Fwiw the projectiles trail their owner exactly because they don't inherit their owners velocity like real life projectiles 13:53 <+bridge> [ddnet] They move with the owner so they somewhat have its speed dont they? 13:54 <+bridge> [ddnet] Nope, think about it, if a tee moves sideways and shoots straight up the rocket has no sideways component 13:55 <+bridge> [ddnet] 2021-11-30 13-54-59.mkv [2021-11-30 13-54-59.mkv](https://t2bot.io/_matrix/media/r0/download/matrix.org/eyrGFpCuAIBRoiRRjnacmHYD) 13:55 <+bridge> [ddnet] can discord embedd mkv? 13:56 <+bridge> [ddnet] trail.mp4 13:56 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/915224788753084457/trail.mp4 13:57 <+bridge> [ddnet] yes 13:57 <+bridge> [ddnet] discord pro 13:57 <+bridge> [ddnet] Well that's an f-ddrace thing, it literally is a trail of projectiles 13:58 <+bridge> [ddnet] thats what i said ;D 13:58 <+bridge> [ddnet] ddnet, ddrace and vanilla projectiles don't inherit any velocity from their owners 13:58 <+bridge> [ddnet] yes 13:58 <+bridge> [ddnet] Make sure the MKV 13:58 <+bridge> [ddnet] Has the video encoded in VP8 or VP9 13:58 <+bridge> [ddnet] Has the audio in AAC, MP3 or Vorbis 13:58 <+bridge> [ddnet] 13:58 <+bridge> [ddnet] Rename the file from file.mkv to file.webm 13:58 <+bridge> [ddnet] 13:58 <+bridge> [ddnet] Bold is recommended codecs. I also recommend Handbrake for converting the video 13:58 <+bridge> [ddnet] 13:58 <+bridge> [ddnet] 3 seconds of google 13:58 <+bridge> [ddnet] shotgun bug boosted tees projectiles trail them for a different reason 13:59 <+bridge> [ddnet] ffmpeg -i foo.mkv bar.webm 13:59 <+bridge> [ddnet] 0 sec of google 13:59 <+bridge> [ddnet] xd 13:59 <+bridge> [ddnet] lol 13:59 <+bridge> [ddnet] @Learath2\: yea what ever i just assume that if a tee is fast due to shotgun bug the trail is too 14:00 <+bridge> [ddnet] anyways money shouldnt be 14:00 <+bridge> [ddnet] so pls fokko add ids c\: 14:23 <+bridge> [ddnet] If I change the client version to 114514 14:23 <+bridge> [ddnet] When entering the game, will "XXX (playername) client version: '114514'" be said? 14:24 <+bridge> [ddnet] Well we don't display client versions in ddnet, but noby does in fng, so it'd be displayed there 14:24 <+bridge> [ddnet] Though a different version number is immediately sus, so people might think you are botting if you are also very good at the game 😄 14:26 <+bridge> [ddnet] Great! 14:32 <+bridge> [ddnet] noby's server would ban sus number immediately 14:32 <+bridge> [ddnet] :monkalaugh: 14:32 <+bridge> [ddnet] noby's server would ban user with sus number client immediately 14:59 <+bridge> [ddnet] 114514 nice number:kek: 14:59 <+bridge> [ddnet] i use ddnet client version 5991 14:59 <+bridge> [ddnet] cant ban that 15:41 <+bridge> [ddnet] 👍 15:41 <+bridge> [ddnet] thats something whole different 15:41 <+bridge> [ddnet] @fokkonaut could you send projectiles that don't need the prediction hack as extended projectiles so chiller can be happy aswell? 15:42 <+bridge> [ddnet] It doesnt xd but yeah its the prediction hack 15:44 <+bridge> [ddnet] I dont think so, but I think I saw a pr where it actually clamps the m_Owner to < MAX_CLIENTS 15:44 <+bridge> [ddnet] For bw or so 15:44 <+bridge> [ddnet] If that happens at the corrcet position my crash bug at least gets fixed 15:49 <+bridge> [ddnet] I'll try later 15:57 <+bridge> [ddnet] Zoozing out is broken on the new client 15:57 <+bridge> [ddnet] when fix? 15:58 <+bridge> [ddnet] Broken> 15:58 <+bridge> [ddnet] Broken?* 15:59 <+bridge> [ddnet] When you zoom out enough it starts showing the scoreboard 15:59 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/915255692099739648/screenshot_2021-11-30_16-58-58.png 16:00 <+bridge> [ddnet] Ah, hm interesting that the scoreboard still has you in it : 16:00 <+bridge> [ddnet] @fokkonaut do you happen to know what we aren't snapping that causes the scoreboard to pop up? 16:00 <+bridge> [ddnet] Also @nuborn ^^ 16:00 <+bridge> [ddnet] gameinfo 16:00 <+bridge> [ddnet] the one from gamecontroller 16:01 <+bridge> [ddnet] Hm isn't that snapped first? It shouldn't be dropped no matter how much is in view 16:01 <+bridge> [ddnet] I know, I saw the pr 16:01 <+bridge> [ddnet] I dont know about other stuff tho, let me check ddnet repo 16:01 <+bridge> [ddnet] I wonder if we should maybe add `NETMSG_SNAP_MORE` and let snaps be larger? 16:02 <+bridge> [ddnet] 😍 16:03 <+bridge> [ddnet] its definitely in there, weird 16:03 <+bridge> [ddnet] Or maybe be smarter about `SnapNewItem` returning `NULL` maybe a hierarchy of objects so we drop from least to most important as the snap gets larger 16:04 <+bridge> [ddnet] I thought maybe the character itself was getting dropped, but it seems to be there in the scoreboard which gets the characters from the snap aswell 16:04 <+bridge> [ddnet] yea 16:04 <+bridge> [ddnet] I dont know on the fly right now 16:05 <+bridge> [ddnet] Np, trml can take a look when he is here, and I'll have a look later aswell 16:05 <+bridge> [ddnet] Thanks for the report 16:05 <+bridge> [ddnet] np 16:05 <+bridge> [ddnet] @Learath2 16:05 <+bridge> [ddnet] When I think about it 16:06 <+bridge> [ddnet] Character probably doesnt get snapped 16:06 <+bridge> [ddnet] Playerinfo will be tho 16:06 <+bridge> [ddnet] I cant see his ammo, means he is "dead" 16:06 <+bridge> [ddnet] Interesting would be what server version this is 16:07 <+bridge> [ddnet] Bcs characters should™ get snapped first 16:07 <+bridge> [ddnet] Ah, could be 16:07 <+bridge> [ddnet] Can you do a /info on the server quickly? 16:07 <+bridge> [ddnet] [17:07:29][chat]: *** DDraceNetwork Mod. Version: 0.6.4, 15.5.4 16:07 <+bridge> [ddnet] [17:07:29][chat]: *** Git revision hash: 82c7b20001b4e614 16:07 <+bridge> [ddnet] [17:07:29][chat]: *** Official site: DDNet.tw 16:07 <+bridge> [ddnet] [17:07:29][chat]: *** For more info: /cmdlist 16:07 <+bridge> [ddnet] [17:07:29][chat]: *** Or visit DDNet.tw 16:07 <+bridge> [ddnet] See 16:07 <+bridge> [ddnet] Its probably one of the broken versions 16:07 <+bridge> [ddnet] @TuhatKauno can u try same map on a 15.6.x server? 16:08 <+bridge> [ddnet] tell me an ip and i'll try it 16:08 <+bridge> [ddnet] most servers should be updated, check Serverinfo from the browser 16:08 <+bridge> [ddnet] @Learath2 probably not 16:09 <+bridge> [ddnet] Ah, old version :/ 16:10 <+bridge> [ddnet] tried it and it worked like it should 16:10 <+bridge> [ddnet] [17:09:19][chat]: *** DDraceNetwork Mod. Version: 0.6.4, 15.5.4 16:10 <+bridge> [ddnet] [17:09:19][chat]: *** Git revision hash: 82c7b20001b4e614 16:10 <+bridge> [ddnet] [17:09:19][chat]: *** Official site: DDNet.tw 16:10 <+bridge> [ddnet] [17:09:19][chat]: *** For more info: /cmdlist 16:10 <+bridge> [ddnet] [17:09:19][chat]: *** Or visit DDNet.tw 16:10 <+bridge> [ddnet] Lol? 16:11 <+bridge> [ddnet] Thats the same server version, @TuhatKauno can you try a 15.6.x server? :D 16:11 <+bridge> [ddnet] that's weird 16:11 <+bridge> [ddnet] Um, are all official ddnet servers stuck at 15.5.4? 16:11 <+bridge> [ddnet] it worked like normal on that server 16:12 <+bridge> [ddnet] Cant Imagine xD 16:12 <+bridge> [ddnet] Were you on the same map? Presumably this happens because of the map 16:12 <+bridge> [ddnet] different map 16:12 <+bridge> [ddnet] Try same map 16:12 <+bridge> [ddnet] on 15.6 server 16:14 <+bridge> [ddnet] Seems official servers are indeed on 82c7b20001b4e614 16:14 <+bridge> [ddnet] Didnt we update th yet? 16:14 <+bridge> [ddnet] them* 16:14 <+bridge> [ddnet] @deen um, is there a problem between master and 82c7b200 we are avoiding? 16:27 <+bridge> [ddnet] nice thanks babe c\: 16:27 <+bridge> [ddnet] (@fokkonaut) 16:28 <+bridge> [ddnet] gei 16:34 <+bridge> [ddnet] @Learath2\: i use arch btw 16:34 <+bridge> [ddnet] bar.png 16:34 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/915264534846005348/bar.png 16:34 <+bridge> [ddnet] foo.png 16:34 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/915264551082156082/foo.png 17:41 <+bridge> [ddnet] screenshot\_2021-11-30\_17-40-47.png 17:41 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/915281290255822878/screenshot_2021-11-30_17-40-47.png 17:41 <+bridge> [ddnet] someone has this guys discord? 17:42 <+bridge> [ddnet] or mobile number \:D 17:48 <+bridge> [ddnet] screenshot\_2021-11-30\_17-47-58.png 17:48 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/915283093403885629/screenshot_2021-11-30_17-47-58.png 17:48 <+bridge> [ddnet] or his snapchat? 17:48 <+bridge> [ddnet] when bridge #general ? 17:48 <+bridge> [ddnet] @Learath2 yea, want to try to get into global leaderboards again 17:49 <+bridge> [ddnet] although stating that intention is probably a bad idea in case I won't make it ^^ 17:54 <+bridge> [ddnet] sorry, my bad. I borked the server updates on ger1 for the non-asan version. fixing now 17:55 <+bridge> [ddnet] o/ 18:50 <+bridge> [ddnet] alright i just tried it out and the downloaded one takes way less time to load. 18:54 <+bridge> [ddnet] tried it releasecandidates instead of beta version on steam, slower loda time again, seems like the slow load time only happens on steam for me 18:54 <+bridge> [ddnet] tried it releasecandidates instead of beta version on steam, slower loda time again, seems like it only happens on steam for me 19:10 <+bridge> [ddnet] Maybe Steam is doing something in the background, weird 19:12 <+bridge> [ddnet] Do u use Mac OS too? 22:52 <+bridge> [ddnet] Nice Mac rice chiller 22:55 <+bridge> [ddnet] @deen many thanks for all the fixes you've been doing lately! :)