01:53 <+bridge> [ddnet] sample rate 48000 is pretty much todays standard 01:53 <+bridge> [ddnet] you dont need to adjust anything 08:48 <+bridge> [ddnet] @heinrich5991\: how do i do that? https://github.com/ddnet/ddnet/pull/4316#issuecomment-962502174 08:51 <+bridge> [ddnet] !ban 176.88.196.150 'FALSKDASŞLKDL [BulentAy]' 2w Bot Client 08:52 <+bridge> [ddnet] leak \:D 08:52 <+bridge> [ddnet] ignore that '-' 08:52 <+bridge> [ddnet] irc does not forget hrhr 10:25 <+bridge> [ddnet] How do i do a ddnet release build for linux so all libs are statically linked and stuff so it runs on every system? 10:26 <+bridge> [ddnet] You have to build with a really old glibc system lib, I use Debian 6 10:26 <+bridge> [ddnet] oh fak 10:26 <+bridge> [ddnet] and what cmake options i need? 10:26 <+bridge> [ddnet] oldest sys i have is debian 11 yikes 10:26 <+bridge> [ddnet] See https://github.com/ddnet/ddnet-scripts/blob/master/release/build.sh#L104 10:26 <+bridge> [ddnet] but i guess im rlsing only for my self anyways so thats fine 10:26 <+bridge> [ddnet] ty 10:27 <+bridge> [ddnet] i dont see the part that tells it to statically link? 10:27 <+bridge> [ddnet] is that make package\_default ? 10:27 <+bridge> [ddnet] or bundled libs? 10:28 <+bridge> [ddnet] bundled libs 10:28 <+bridge> [ddnet] bundled libs takes the ddnet submodule libs instead of system right? 10:28 <+bridge> [ddnet] and also links then statically oke 10:29 <+bridge> [ddnet] yes 10:29 <+bridge> [ddnet] but we don't statically link all libs 10:29 <+bridge> [ddnet] only what's in ddnet-libs 10:30 <+bridge> [ddnet] cool thanks \:) 12:15 <+bridge> [ddnet] image.png 12:15 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/906864324277063690/image.png 12:15 <+bridge> [ddnet] ouch ddnet git log is full of unticked checkboxes ;c 12:15 <+bridge> [ddnet] makes me nervous 12:32 <+bridge> [ddnet] Hi, i have issue with teeworlds 0.6 server (not ddnet one). If u use ddnet client, connect to this kind of server and connect dummy i will see literally nothing but u could controll ur tee, u can also open scoreboard and see this 12:32 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/906868809049186304/unknown-5.png 12:33 <+bridge> [ddnet] Is this with DDNet client 15.6.1? 12:33 <+bridge> [ddnet] Anyway, the issue is in teeworlds server and maybe u can point me where i can fiz it there 12:33 <+bridge> [ddnet] Prob in most of ddnets 12:33 <+bridge> [ddnet] I use older client and same issue 12:34 <+bridge> [ddnet] Its smth with 0.6 net code🥺 👉 👈 12:34 <+bridge> [ddnet] I couldn't reproduce it, any specific server? 12:34 <+bridge> [ddnet] enter vanilla server 12:34 <+bridge> [ddnet] I did, connected dummy, works fine 12:35 <+bridge> [ddnet] ughm 12:35 <+bridge> [ddnet] Okay let me check on other device 12:47 <+bridge> [ddnet] I get a segfault when connecting dummy to vanilla 12:47 <+bridge> [ddnet] but i thought that is not meant to be supported 12:47 <+bridge> [ddnet] https://github.com/ddnet/ddnet/issues/1698 12:47 <+bridge> [ddnet] i think 0.6.4 works better 12:49 <+bridge> [ddnet] oh, i didn't test on 0.6.5 12:49 <+bridge> [ddnet] ah, actually I did, but it was one of the ddnet ones 12:53 <+bridge> [ddnet] wow issue dupe 13:13 <+bridge> [ddnet] hmh 15:14 <+bridge> [ddnet] @heinrich5991 My server isnt in the http master anymore... 15:14 <+bridge> [ddnet] Now it is?! so weird 15:18 <+bridge> [ddnet] @fokkonaut\: what changed in your server compared to yesterday? 15:19 <+bridge> [ddnet] i have entityex in aswell as switchstate implemented 15:19 <+bridge> [ddnet] and yesterday not?= 15:19 <+bridge> [ddnet] i think my server is pretty much a 15.6 server for ddnet clients xd 15:19 <+bridge> [ddnet] yesterday too 15:20 <+bridge> [ddnet] ok strange 15:20 <+bridge> [ddnet] why? 15:20 <+bridge> [ddnet] yesterday macos crashed, now it doesnt 15:20 <+bridge> [ddnet] i get multiple reports about players not being able to join xd 15:20 <+bridge> [ddnet] also without macos 15:20 <+bridge> [ddnet] starting from 15.6 15:20 <+bridge> [ddnet] @fokkonaut is it possible your servers sends the same ID for multiple netobjects (tthat are not EntityEx)? 15:21 <+bridge> [ddnet] yesterday i could reproduce it every time i connected, over the span of 1-2 hours 15:21 <+bridge> [ddnet] shouldnt, i think 15:22 <+bridge> [ddnet] Well, you mean like ID 1 for characters and ID 1 for a door or so? 15:22 <+bridge> [ddnet] not character I think, but more something like 1 for door and 1 for pickup, or something similar 15:22 <+bridge> [ddnet] btw there are 2 fokkonaut servers 15:22 <+bridge> [ddnet] is one not real? 15:23 <+bridge> [ddnet] one is test server 15:23 <+bridge> [ddnet] if it says [TEST] 15:23 <+bridge> [ddnet] otherwise i dont see any second one 15:23 <+bridge> [ddnet] shouldnt, i use snap newID 15:23 <+bridge> [ddnet] ok, just to be sure since you and vali are so big friends 15:23 <+bridge> [ddnet] that should take care 15:23 <+bridge> [ddnet] xd 15:25 <+bridge> [ddnet] yes, should 15:25 <+bridge> [ddnet] btw, from #bugs it looks like it happened on fng too 15:25 <+bridge> [ddnet] isnt it possible to use wireshark or so to check? 15:26 <+bridge> [ddnet] I tested on your server with a debug print earlier today and didn't see anything like that, so don't think it happens now 15:27 <+bridge> [ddnet] (and could also have been an entirely different bug) 15:27 <+bridge> [ddnet] hmm 15:28 <+bridge> [ddnet] as in, could have been a client bug 15:30 <+bridge> [ddnet] You could try to visit the plots, use `/pause Fluffy` 15:30 <+bridge> [ddnet] There are many objects, entityex is only sent when you are on the same plot as the objects are built in, to reduce filling the snap :D 15:30 <+bridge> [ddnet] It probbaly wont be enough objects, since they dont get clipped with zoom, so they only have the normal range 15:31 <+bridge> [ddnet] i can place sme more doors if you wanna test 15:31 <+bridge> [ddnet] outside of plots 15:46 <+bridge> [ddnet] what i get often and also only on fokko is``` 15:46 <+bridge> [ddnet] /src/engine/shared/snapshot.cpp:192:18: runtime error: signed integer overflow: -2139062272 + -930647296 cannot be represented in type 'int' 15:46 <+bridge> [ddnet] SUMMARY: UndefinedBehaviorSanitizer: undefined-behavior /src/engine/shared/snapshot.cpp:192:18 in 15:46 <+bridge> [ddnet] /src/engine/shared/snapshot.cpp:177:21: runtime error: signed integer overflow: 1225257728 - -2139062272 cannot be represented in type 'int' 15:46 <+bridge> [ddnet] SUMMARY: UndefinedBehaviorSanitizer: undefined-behavior /src/engine/shared/snapshot.cpp:177:21 in 15:46 <+bridge> [ddnet] ```Tho i dunno if that speaks for a broken snapshot or if that happenes generally sometimes 15:54 <+bridge> [ddnet] Can you tell me how to trigger it or what it does/where it is? 15:55 <+bridge> [ddnet] i cant say, it happened sometimes, i can look if the demo triggers it too 15:57 <+bridge> [ddnet] okay, because i had some weird snapshots for sure... I still dont know how to find it or how to fix it, it seemed to be a broken character snapshot for some players 15:57 <+bridge> [ddnet] It would glitch the characters, their positions have a small offset, etc 15:57 <+bridge> [ddnet] very weird, and it could cause connection problems i think 16:03 <+bridge> [ddnet] BlmapChill\_2021-11-07\_15-41-00\_d3.demo 16:03 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/906921692494962739/BlmapChill_2021-11-07_15-41-00_d3.demo 16:03 <+bridge> [ddnet] it happens between 16:03 <+bridge> [ddnet] `at insan: [D] nenny:` 16:03 <+bridge> [ddnet] ` fokkonaut: they are always on nuborn, like placed from game layer` 16:03 <+bridge> [ddnet] chat messages 16:05 <+bridge> [ddnet] funny to see at insan pinging nenny in ddnet dev channel \:D 19:12 <+bridge> [ddnet] @deen u probs missed it but main page still downloads 15.6 instead of 15.6.1 21:40 <+bridge> [ddnet] @Ryozuki thanks 22:36 <+bridge> [ddnet] :poggers: 22:43 <+bridge> [ddnet] Hopefully no more bad bugs popping up in 15.6 22:44 <+bridge> [ddnet] sha256sum plz 22:45 <+bridge> [ddnet] :ninja: 22:45 <+bridge> [ddnet] done 22:45 <+bridge> [ddnet] they always take a few min 22:45 <+bridge> [ddnet] oh ok 22:47 <+bridge> [ddnet] im the fastest in the west 23:07 <+bridge> [ddnet] @fokkonaut same answer as last time for the http master