00:17 <+bridge> [ddnet] hello 00:18 <+bridge> [ddnet] i wanna create my map for me and my friends 00:18 <+bridge> [ddnet] how can i do it? 00:19 <+bridge> [ddnet] ctrl-shift-e for editor 00:19 <+bridge> [ddnet] edit it, run your map on https://trashmap.ddnet.tw/ to test with your friends 00:19 <+bridge> [ddnet] how to place dirt blocks? 00:20 <+bridge> [ddnet] https://www.youtube.com/watch?v=t0ljtNtiijU 00:23 <+bridge> [ddnet] thank you very much ❤️ 01:23 <+bridge> [ddnet] @Nick Joy ur deen-approved 01:34 <+bridge> [ddnet] oh i see what u meab 01:34 <+bridge> [ddnet] oh i see what u mean 01:35 <+bridge> [ddnet] well my thought is that if you change the map in the editor, you will override player changes 01:35 <+bridge> [ddnet] well I try the simpliest solution first. 01:35 <+bridge> [ddnet] so you just wouldn't 01:35 <+bridge> [ddnet] maybe if ur editing when no one is playing that's fine 01:35 <+bridge> [ddnet] yup, multiplayer messes things up. 01:35 <+bridge> [ddnet] you could also combine the new map file in editor with the player changes 01:36 <+bridge> [ddnet] but then u have to decide: who gets priority? 01:36 <+bridge> [ddnet] probably the map editor 01:36 <+bridge> [ddnet] well since you are in the editor (and probably singleplayer), you wouldn't move an inch 01:36 <+bridge> [ddnet] while the game's running 01:36 <+bridge> [ddnet] so you have to restructure how map saving works too 01:36 <+bridge> [ddnet] which is NOT an easy task i imagine 01:36 <+bridge> [ddnet] you have to inject player changes before the normal ddnet editor write step 01:37 <+bridge> [ddnet] well tee position isn't the issue 01:37 <+bridge> [ddnet] it's if they place tiles in game 01:37 <+bridge> [ddnet] well, not the saving part, it would just simply overwrite it. But then the server needs to adapt on that change and somehow present entities which shouldn't be "spawnable" or something 01:37 <+bridge> [ddnet] ooooooor, 01:37 <+bridge> [ddnet] yea, I think if u save map in editor anyway, map reloads as normal 01:38 <+bridge> [ddnet] only hot reload stuff (which isn't actually reloading btw) is just player updates 01:38 <+bridge> [ddnet] could use quads to present changes and use Qshar's KoG-Move plugin 01:38 <+bridge> [ddnet] i guess i should just call it map mutability 01:38 <+bridge> [ddnet] "hot reload" is not accurate in this context 01:38 <+bridge> [ddnet] I started coding "hot realoads" once but never finished, not too easy 01:38 <+bridge> [ddnet] kog-move quads are updated each time and literally act like a tile 01:39 <+bridge> [ddnet] combining it with simple overwriting and proper reloads, it could work fine. 01:39 <+bridge> [ddnet] yes this was my idea 01:39 <+bridge> [ddnet] it's like adding interactive animations. 01:39 <+bridge> [ddnet] kinda 01:39 <+bridge> [ddnet] teeworlds command blocks when? 01:39 <+bridge> [ddnet] we have tunes for that :kek: 01:39 <+bridge> [ddnet] I mean you could make the client understand mid-session entity change too 01:39 <+bridge> [ddnet] no reason u can't 01:39 <+bridge> [ddnet] ye lol 01:39 <+bridge> [ddnet] I mean arbitrary server command tune would be 01:39 <+bridge> [ddnet] wowow 01:40 <+bridge> [ddnet] but heavily abusable 01:40 <+bridge> [ddnet] only good for custom mode 01:40 <+bridge> [ddnet] and shouldn't be player accessible 01:40 <+bridge> [ddnet] well building up a game using tunes is not ideal, rather just finding out certain features to make a fun mode. 01:40 <+bridge> [ddnet] (similar to mc command blocks haha) 01:40 <+bridge> [ddnet] i still want a server that understands many modes 01:41 <+bridge> [ddnet] and can switch between them 01:41 <+bridge> [ddnet] multiplexed modes + maps 01:41 <+bridge> [ddnet] you can like, make bots appear and make things with them, but not for building it's for sure 01:41 <+bridge> [ddnet] has anyone done both at the same time? @Learath2 01:41 <+bridge> [ddnet] sorry it's like 2am I can stop tagging u 01:41 <+bridge> [ddnet] I don't think anyone did it, sounds like a clusterfuck 😄 01:41 <+bridge> [ddnet] Ain't sleeping quite yet 01:42 <+bridge> [ddnet] ah 01:42 <+bridge> [ddnet] I'm very into the unix philosophy, do one thing, do it well 01:42 <+bridge> [ddnet] i wanna be able to access UI for my friends in the same server 01:42 <+bridge> [ddnet] and cross-join mode/map 01:42 <+bridge> [ddnet] A supermod sounds like the complete opposite of that 01:42 <+bridge> [ddnet] one server binary 01:42 <+bridge> [ddnet] oh yeah, the ingame GUI 01:42 <+bridge> [ddnet] :Pepega: 01:42 <+bridge> [ddnet] ye but it has practical stuff too 01:42 <+bridge> [ddnet] maybe then it's a network thing 01:42 <+bridge> [ddnet] if only we could get even a proper gif support 01:42 <+bridge> [ddnet] :kekw: 01:42 <+bridge> [ddnet] and some protocol for map/mode/player discovery ? 01:43 <+bridge> [ddnet] a separate chat server so you can chat with friends cross-server would be enough imo 01:43 <+bridge> [ddnet] I know this was planned when accounts get added but ye 01:43 <+bridge> [ddnet] at least the cross chat for friends 01:44 <+bridge> [ddnet] I think there should be more federation like master 01:44 <+bridge> [ddnet] so you could federate with a chat server 01:44 <+bridge> [ddnet] but u have to register a name like IRC 01:44 <+bridge> [ddnet] isk 01:44 <+bridge> [ddnet] idk* 01:44 <+bridge> [ddnet] 2am is too late for specifics 😄 01:44 <+bridge> [ddnet] otherwise mentions are a headache 01:44 <+bridge> [ddnet] xd 01:45 <+bridge> [ddnet] I want accounts, I want cross-server whispers, don't know anything else 01:48 <+bridge> [ddnet] I think map discovery would be cool with accounts 01:49 <+bridge> [ddnet] like /join louis just goes to the account louis' server 01:49 <+bridge> [ddnet] but ofc UI as well 01:49 <+bridge> [ddnet] we have it already but just for accounta 01:49 <+bridge> [ddnet] we have it already but just for accounts 01:52 <+bridge> [ddnet] Accounts :feelscryman: 01:52 <+bridge> [ddnet] it's like drama war all over again 01:58 <+bridge> [ddnet] next patch we remove all ui 01:58 <+bridge> [ddnet] only console 02:16 <+bridge> [ddnet] 05:29 <+bridge> [ddnet] imgui only for ui 09:36 <+bridge> [ddnet] pog console client 09:36 <+bridge> [ddnet] i finally fixed window resize and scroll im ready \:D 09:59 <+bridge> [ddnet] wtf motd hacks? 10:22 <+bridge> [ddnet] Does bash have some sort of wildcard to get the last file by name in a directory? I always need that 10:22 <+bridge> [ddnet] I bet zsh has fancy stuff like that 10:27 <+bridge> [ddnet] Why do you always need that? 10:31 <+bridge> [ddnet] `list=(*.png); echo ${list[-1]}` 10:51 <+bridge> [ddnet] via irc? 10:52 <+bridge> [ddnet] I was thinking more along the lines of xmpp 11:00 <+bridge> [ddnet] wat u guys talkin about 11:04 <+bridge> [ddnet] oh, you don't see what a reply is to 11:04 <+bridge> [ddnet] they are talking about "accounts, cross-server whispers" 11:05 <+bridge> [ddnet] pog 11:05 <+bridge> [ddnet] ty deen 11:09 <+bridge> [ddnet] where are here two calls to prepared statement and two times binding the strings? https://github.com/ddnet/ddnet/blob/8ecb3646ac146726df9881a43ae7eddcee31c64f/src/game/server/score.cpp#L789 11:09 <+bridge> [ddnet] https://github.com/ddnet/ddnet/blob/8ecb3646ac146726df9881a43ae7eddcee31c64f/src/game/server/score.cpp#L815 11:09 <+bridge> [ddnet] with seemingly the same aBuf sql query 11:39 <+bridge> [ddnet] what is good/cheap vds hosting that accepts paypal? 11:39 <+bridge> [ddnet] most of them? 11:40 <+bridge> [ddnet] fok cheap 11:40 <+bridge> [ddnet] Hetzner for example 11:40 <+bridge> [ddnet] servercompass.com/?r=CHILLER go stonks with code CHILLER ! 11:40 <+bridge> [ddnet] axaxaxax 11:40 <+bridge> [ddnet] or Linode 11:40 <+bridge> [ddnet] i just used one that dont have paypal but now i need to use it and i ddint used any other hostings 11:40 <+bridge> [ddnet] k thx 11:41 <+bridge> [ddnet] online.net also takes paypal, I've used them before, their customer service people are a bit mean though 11:41 <+bridge> [ddnet] haha 11:41 <+bridge> [ddnet] servercompass has very good service 11:42 <+bridge> [ddnet] digitalocean also accepts paypal 11:42 <+bridge> [ddnet] I pay nearly all ddnet servers via paypal 11:42 <+bridge> [ddnet] rich deen 11:42 <+bridge> [ddnet] kimisufi also used to take paypal, haven't used it in a year or two tho 11:42 <+bridge> [ddnet] secured.gg 12:07 <+bridge> [ddnet] is 15.6 released? wondered about making a minor server change for the new extended entity 12:07 <+bridge> [ddnet] no 12:08 <+bridge> [ddnet] need to rerelease it, waiting for a review by trml or heinrich on https://github.com/ddnet/ddnet/pull/4300 12:08 <+bridge> [ddnet] oh, yes (trml is me), but I think heinrich knows these things better 12:46 <+bridge> [ddnet] jap 12:46 <+bridge> [ddnet] jup 12:46 <+bridge> [ddnet] jop 12:50 <+bridge> [ddnet] wow @qshar what is kog 2.0? i just noticed the qshar.com website did get a big update o.O 12:51 <+bridge> [ddnet] are u also upgrading the ddnet base ? i think u used a similar version like i did 12:51 <+bridge> [ddnet] ddnet 9 masterrace 13:06 <+bridge> [ddnet] what happend to 15.6 ? 13:07 <+bridge> [ddnet] got taken back 13:07 <+bridge> [ddnet] was too good update to be free 13:07 <+bridge> [ddnet] ddnet will cost 5$ starting from 15.6 13:08 <+bridge> [ddnet] Why? 😭 13:08 <+bridge> [ddnet] i trol omg 13:09 <+bridge> [ddnet] it had some buggos i think and got taken back temporarly 13:10 <+bridge> [ddnet] @heinrich5991 are you available to review https://github.com/ddnet/ddnet/pull/4300/files ? 13:17 <+bridge> [ddnet] nice i only update every 10 updates anyway 14:08 <+bridge> [ddnet] did it still the same proplem 14:17 <+bridge> [ddnet] hmm i got some UB or shit setting a character variable how can i trace back the root cause? I tried gdb watch but that dient work due to local scope so i tried watch -location but then it did not break when the variable changed 14:18 <+bridge> [ddnet] @Learath2 14:18 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/906533061926211584/yj1b7vgywxx71.png 14:19 <+bridge> [ddnet] lmao 14:19 <+bridge> [ddnet] agree milk is the best part of coffee 14:19 <+bridge> [ddnet] Local scope? 14:20 <+bridge> [ddnet] yea idk 14:20 <+bridge> [ddnet] its a ccharacter member var 14:20 <+bridge> [ddnet] Maybe try asan, ubsan and my last patch moving characters onto heap 14:20 <+bridge> [ddnet] wats ur last patch wdym by that 14:20 <+bridge> [ddnet] asan ubsan give me random things idk what it trys to tell me 14:21 <+bridge> [ddnet] #4270 14:21 <+bridge> [ddnet] https://github.com/ddnet/ddnet/pull/4270 14:21 <+bridge> [ddnet] i got that in already 14:21 <+bridge> [ddnet] im on lastest ddnet 14:22 <+bridge> [ddnet] i feel like asan and ubsan cause something that the actual bug triggered but not the actual bug 14:22 <+bridge> [ddnet] u know what i mean? 14:22 <+bridge> [ddnet] stuff like `runtime error: -nan is outside the range of representable values of type 'int'` 14:22 <+bridge> [ddnet] not sure what to do with this 14:22 <+bridge> [ddnet] or this https://github.com/DDNetPP/DDNetPP/issues/317 14:23 <+bridge> [ddnet] =\>0x0c187fff85a0\: fa fa fa fa fa fa fa fa[fa]fa fa fa fa fa fa fa 14:23 <+bridge> [ddnet] lmao faf af afafafaf 14:23 <+bridge> [ddnet] but can i watch a character member variable with gdb? 14:26 <+bridge> [ddnet] ok nvm i have 2iq 14:51 <+bridge> [ddnet] does /practice reset draggers? 14:52 <+bridge> [ddnet] actually, seems like it reset also doors 15:20 <+bridge> [ddnet] hey, is it possible to make it so dummy_reset also resets the hammerfly bind? currently if you have leftclick held down on dummy, or hammerfly bind enabled and you reset dummy it doesnt actually reset that 15:21 <+bridge> [ddnet] sounds sane 15:22 <+bridge> [ddnet] but im sure some madlad dummy player is used to this bug 15:23 <+bridge> [ddnet] isnt dummy drag hammerfly using that? 15:31 <+bridge> [ddnet] actually, it's /r that triggers reset 15:38 <+bridge> [ddnet] access\_level has no defaults right? 15:38 <+bridge> [ddnet] so a mod rcon without config has access to no commands? 15:48 <+bridge> [ddnet] yeah but for me its hard to get used to it when my hammerfly bind is on the right side of the keyboard cuz i never need to use it 15:49 <+bridge> [ddnet] deepfly is so much better 15:49 <+bridge> [ddnet] hf bind is unnecesarry 15:49 <+bridge> [ddnet] if u have deepfly 16:17 <+bridge> [ddnet] i am trying to switch from hammer to deep fly and i find my self using hammerfly a lot im not rly used to deep yet 16:18 <+bridge> [ddnet] but deepfly is essentially using hammerfly so the stuck inputs affect deeply 16:18 <+bridge> [ddnet] and im pretty sure that plays a essential role in dummy dragging while hammerflying with dummy 16:23 <+bridge> [ddnet] could it be possible to control the field of view in the editor with ` W, A, S, D ` ? 16:23 <+bridge> [ddnet] got told to summon you @Learath2 for that one 16:26 <+bridge> [ddnet] i made some console editor once 16:26 <+bridge> [ddnet] eh not console i mean keyboard driven 16:26 <+bridge> [ddnet] i think i used arrow keys 16:27 <+bridge> [ddnet] u could also place tiles and shit without mouse xd 16:27 <+bridge> [ddnet] im not sure if wasd are a good choice 16:27 <+bridge> [ddnet] are they even free? 16:28 <+bridge> [ddnet] arrows are now used tho thats why WASD 16:28 <+bridge> [ddnet] and i think those are free 16:28 <+bridge> [ddnet] i see 16:28 <+bridge> [ddnet] if not its some useless stuff anyway =P 16:28 <+bridge> [ddnet] and WASD would be better anyway than arrow keys 16:28 <+bridge> [ddnet] they seem pretty used to me 16:28 <+bridge> [ddnet] for what ? 16:29 <+bridge> [ddnet] d is used in destructive brush 16:29 <+bridge> [ddnet] ctrl+d 16:29 <+bridge> [ddnet] s to save 16:29 <+bridge> [ddnet] a to append 16:29 <+bridge> [ddnet] but all ctrl+ 16:29 <+bridge> [ddnet] yea 16:29 <+bridge> [ddnet] didnt want that to be shift or ctrl anyway 16:34 <+bridge> [ddnet] ah the way i did it back in the days was arrow keys is slow navigation and ctrl+ arrow keys is faster 16:34 <+bridge> [ddnet] two speeds do make sense otherwise its either annoyingly slow to travel or a bit jumpy on close distance 16:40 <+bridge> [ddnet] @Sorah\: and what are the directions? 16:40 <+bridge> [ddnet] are u moving in the world or are u moving the world? 16:41 <+bridge> [ddnet] if u press a do all tiles move left or right? 16:41 <+bridge> [ddnet] if you are ingame and you want the map to move left you walk right \:D 16:43 <+bridge> [ddnet] moving in the world ofc :D 16:43 <+bridge> [ddnet] ofc xd 16:43 <+bridge> [ddnet] ye it feels more obvious 16:44 <+bridge> [ddnet] couldn't the speed be based on the zoom level ? 16:44 <+bridge> [ddnet] yes 16:44 <+bridge> [ddnet] it is 16:44 <+bridge> [ddnet] but still 16:45 <+bridge> [ddnet] im fine with one if its based on zoom ye dont mind a second one with shift+ if thats unused 16:45 <+bridge> [ddnet] :heartw: 17:05 <+bridge> [ddnet] did you know you can still have aimbot without dummy? 17:05 <+bridge> [ddnet] i even want it for ddnet 17:06 <+bridge> [ddnet] @Boti.\: watch out wat u say or heinrich the banhammer will fok u for discuissing chit in public chat axaxaax 17:06 <+bridge> [ddnet] not promoting cheats 17:06 <+bridge> [ddnet] didnt mention anything 17:06 <+bridge> [ddnet] i just said its possible 17:06 <+bridge> [ddnet] i want to report it as a bug 17:07 <+bridge> [ddnet] would be perfect as a map setting too :) 17:09 <+bridge> [ddnet] Would be weird to have random maps that you can't connect dummy on, most would think the map's bugged. Connecting dummy doesn't work at all times as it is. 17:09 <+bridge> [ddnet] For PVP modes it'd probably be fine 17:09 <+bridge> [ddnet] :( 17:09 <+bridge> [ddnet] Would be weird to have random maps that you can't connect dummy on, most would think the client's bugged. Connecting dummy doesn't work at all times as it is. 17:10 <+bridge> [ddnet] what about just not same team as main ? :boo: 17:10 <+bridge> [ddnet] Would be weird to have random maps that you can't connect dummy on, most would think the client's bugged. Connecting dummy doesn't work at all times as it is; or is severely delayed when connecting. 17:10 <+bridge> [ddnet] but yea using dummy can also be an advantage on ddnet 17:10 <+bridge> [ddnet] could say the same about deepfly and that got fixed too 17:11 <+bridge> [ddnet] dummy's extremely OP, yea. That's widely agreed on 17:11 <+bridge> [ddnet] also there should be a valid reason why it would be forced so i guess 1 in 100 maps can justify that if even that 17:12 <+bridge> [ddnet] Just seems like something that's a bit late to add 17:13 <+bridge> [ddnet] meh i rage quitted my map from 2015 because of dummys 17:13 <+bridge> [ddnet] talked with deen about it too and he didnt like it either so uhm ye 17:17 <+bridge> [ddnet] I somewhat think it'd be nice to force dummy users into a team, to prevent toxic behavior such as "don't touch my dummy!" or completely ignoring other tees. 17:18 <+bridge> [ddnet] If you want to play entirely alone, you should just join a team 17:19 <+bridge> [ddnet] But that creates some issues as well, such as team 0 skips becoming unrealistic to beat. 17:19 <+bridge> [ddnet] Again, an idea that's too late to really implement 17:20 <+bridge> [ddnet] yes 17:20 <+bridge> [ddnet] and thanks for reminding me.. i got it switched 17:20 <+bridge> [ddnet] i wanted to force it too to play it with a dummy and only with a dummy >.< 17:20 <+bridge> [ddnet] i wanted to force it to play it with a dummy and only with a dummy >.< 17:21 <+bridge> [ddnet] i wanted to force it to play it with a dummy and only with a dummy >.< 17:21 <+bridge> [ddnet] Dummy maps already exist, what would be the difference? 17:22 <+bridge> [ddnet] that you can only be with a dummy in a team and not another human 17:22 <+bridge> [ddnet] What's the point? Having your dummy is always superior, no? 17:22 <+bridge> [ddnet] almost yes 19:04 <+bridge> [ddnet] `float EyeSeparation = (0.075f - 0.010f * absolute(Direction.x)) * BaseSize;` 19:04 <+bridge> [ddnet] Whats "BaseSize" and whats the exact position or variables / values i can use and understand? 19:04 <+bridge> [ddnet] 19:04 <+bridge> [ddnet] Also what is the values for the feet position that you gather from the skin.png to transform it into a real tee? 19:05 <+bridge> [ddnet] @Ryozuki 19:05 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/906605257528848394/unknown.png 19:06 <+bridge> [ddnet] it's super close to godot 4 19:08 <+bridge> [ddnet] nice 19:39 <+bridge> [ddnet] always do permalinks when linking to gitlab/github press 'y' on any page to get it: https://gitlab.com/Patiga/twmap/-/blob/bb9460c802d7ac1796c0400193b6b7dead2b801c/src/bin/check_ddnet.rs#L100 19:39 <+bridge> [ddnet] (@Patiga otherwise the links will go bad when you push a change) 19:40 <+bridge> [ddnet] @nuborn you're trml? 😮 19:51 <+bridge> [ddnet] @Learath2\: just to make sure you are more annoyed, can you look on fokkonauts server why macos client is crashing? 19:51 <+bridge> [ddnet] I tested if its opengl related, but the emulator uses 1.x, so it's probs some macos weirdness, bcs asan cant find it 19:51 <+bridge> [ddnet] maybe it still is some out of memory error, fokkonauts map is really huge 19:52 <+bridge> [ddnet] @Brokecdx- compiled my notes on how to render a tee. tried to make it straight-forward, gl :) 19:52 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/906617147051081768/tee_notes.txt 19:53 <+bridge> [ddnet] @heinrich5991 damn yeah I always forget :/ 19:58 <+bridge> [ddnet] well, yes 😛 19:58 <+bridge> [ddnet] tyty 19:59 <+bridge> [ddnet] @nuborn is it on purpose that your name on this discord isn't trml? or should I just rename you to avoid this confusion? ^^ 20:00 <+bridge> [ddnet] (my name is also not the same on github and discord :D) 20:00 <+bridge> [ddnet] :justatest: 20:00 <+bridge> [ddnet] Ryozuki too 20:00 <+bridge> [ddnet] lots of confusion 😄 20:01 <+bridge> [ddnet] you can right click on people 20:01 <+bridge> [ddnet] and add note 20:01 <+bridge> [ddnet] We know, Denis:justatest: 20:01 <+bridge> [ddnet] I can also right click on people and rename them 20:01 <+bridge> [ddnet] that's global though (@deen) 20:01 <+bridge> [ddnet] a buse 20:01 <+bridge> [ddnet] :monkaS: 20:02 <+bridge> [ddnet] :poggers: 20:02 <+bridge> [ddnet] :justatest: 20:02 <+bridge> [ddnet] sure, you can rename me, didn't really think about the name when I made an account here (or on github) 20:02 <+bridge> [ddnet] ❤️ 20:02 <+bridge> [ddnet] nice 😄 20:02 <+bridge> [ddnet] nuborn is his ingame name 20:02 <+bridge> [ddnet] fng legend xd 20:03 <+bridge> [ddnet] hehe 20:03 <+bridge> [ddnet] uh 20:03 <+bridge> [ddnet] jupstar ur ingame name is nameless tee right? 20:03 <+bridge> [ddnet] so confusing other people this way 20:03 <+bridge> [ddnet] hm 20:03 <+bridge> [ddnet] hmm, could also change my ingame name to trml, or my github name to nuborn 😛 20:03 <+bridge> [ddnet] also you being on matrix makes it rly dificult to ping u 20:03 <+bridge> [ddnet] i have million of ingame names xD 20:03 <+bridge> [ddnet] specially with that unicode sign xd 20:03 <+bridge> [ddnet] my in-game name is noby 20:03 <+bridge> [ddnet] @Ryozuki noby is nameless tee ingame 20:03 <+bridge> [ddnet] And sometimes i use my second name deen 20:03 <+bridge> [ddnet] ah 20:03 <+bridge> [ddnet] sounds good xd 20:03 <+bridge> [ddnet] (@Ryozuki) 20:03 <+bridge> [ddnet] :feelsbadman: 20:05 <+bridge> [ddnet] https://youtu.be/0dq1BpvjWEE?t=18 20:05 <+bridge> [ddnet] it would be epic to see how ddnet movement looks with this feet animations xd 20:06 <+bridge> [ddnet] xD, looks like rayman 20:06 <+bridge> [ddnet] Bloody hell 20:29 <+bridge> [ddnet] Hey, does cl_nameplates_strong not scale with cl_nameplates_size on purpose? 20:31 <+bridge> [ddnet] @Discord Mod 20:31 <+bridge> [ddnet] thanks 20:32 <+bridge> [ddnet] I'm too late 21:22 <+bridge> [ddnet] hm I'm still losing like 500fps between 15.5 and 15.6 :/ 21:24 <+bridge> [ddnet] @Learath2\: if you have a profiler on macos you could combine both 21:24 <+bridge> [ddnet] checking what uses so much CPU and what causes the crash xd 22:13 <+bridge> [ddnet] @deen downloads points to 15.6.1 download but homepage shows download for the yanked 15.6 22:56 <+bridge> [ddnet] Yo, do you guys have a vw format converter which works as Teeworlds Audio? 22:56 <+bridge> [ddnet] I can't seem to make it work 22:57 <+bridge> [ddnet] ? 22:57 <+bridge> [ddnet] Wdym 22:57 <+bridge> [ddnet] Oh, I kinda forgot we have frequencies to work with. 22:57 <+bridge> [ddnet] What 22:58 <+bridge> [ddnet] you need 16bits per sample 22:58 <+bridge> [ddnet] ffmpeg can do it 22:58 <+bridge> [ddnet] the ingame files... you know audios as wv 22:58 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/906663848256348170/unknown.png 22:58 <+bridge> [ddnet] What does he need 22:58 <+bridge> [ddnet] I don’t get it 22:58 <+bridge> [ddnet] Yes? 22:58 <+bridge> [ddnet] Those use the frequencies inside the client and I just noticed it now 22:58 <+bridge> [ddnet] :monkaT: 22:58 <+bridge> [ddnet] he wants custom audio files 22:59 <+bridge> [ddnet] So? 22:59 <+bridge> [ddnet] I have a different format or what? 22:59 <+bridge> [ddnet] U 22:59 <+bridge> [ddnet] I forgot that in order to actualy hear the sound, ya need to change the audio file to an ajusted frequency 22:59 <+bridge> [ddnet] according to the client 23:00 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/906664286984757288/unknown.png 23:00 <+bridge> [ddnet] Idk what a sound frequency is but shouldn’t the formatter handle that? 23:00 <+bridge> [ddnet] So many sound options lmao @ryo 23:00 <+bridge> [ddnet] It should be the **sample rate** :pepedead: 23:01 <+bridge> [ddnet] Do you got a wv file but it’s wrong sample rate? 23:01 <+bridge> [ddnet] What ever I’m not getting it 23:02 <+bridge> [ddnet] you just got it 23:02 <+bridge> [ddnet] As jupjapjapstor said ffmpeg is your friend always 23:14 <+bridge> [ddnet] Well however I try it, exact frequencies, lower bitrate, nothing works 23:31 <+bridge> [ddnet] https://www.teeworlds.com/forum/viewtopic.php?id=5773 23:31 <+bridge> [ddnet] well this worked for me. Had to convert WAV onto WV 23:31 <+bridge> [ddnet] :pepedead: :gungungun: