09:09 <+bridge> [ddnet] ChillerDragon: emote wheel takes UI mousesense 09:09 <+bridge> [ddnet] so now probs dekstop, yes 09:09 <+bridge> [ddnet] Is there a modifier for the sense tho? 10:23 <+bridge> [ddnet] no way my desktop or my ui sense is sooo low 10:23 <+bridge> [ddnet] this is unusable \:C 10:25 <+bridge> [ddnet] ah right there is no ui sense anymore is there ? \:D so it has to be desktop 10:25 <+bridge> [ddnet] but i swear my desktop sense is faster than what i have in the emote wheel 10:28 <+bridge> [ddnet] inp_oldmouse 10:28 <+bridge> [ddnet] Or smth like that 10:29 <+bridge> [ddnet] The emote wheel probably shouldn't even be using ui mouse imo. It'd work much better with relative input 10:30 <+bridge> [ddnet] ah inp\_mouseold helps 10:30 <+bridge> [ddnet] still a bit slower or am i trippin here? 10:31 <+bridge> [ddnet] being fast in emotes is gameplay cruicial \:D 10:31 <+bridge> [ddnet] but i dont wanna mess with my aim by changing to inp\_oldmouse 1 10:32 <+bridge> [ddnet] @Learath2\: relative input being the input that is used to aim in game? 10:37 <+bridge> [ddnet] chillerdragon: Yep 10:37 <+bridge> [ddnet] that sounds nice 10:37 <+bridge> [ddnet] omg this is unplayable for now i go play minecraft \:D 10:39 <+bridge> [ddnet] I love how every change is unplayable for you 10:39 <+bridge> [ddnet] My enemys kill me while i am stuck picking the right emote to communicate 10:39 <+bridge> [ddnet] "This recent change in the editor killed my mother" 10:40 <+bridge> [ddnet] ayyy 10:40 <+bridge> [ddnet] i said editor is fine to me! 10:40 <+bridge> [ddnet] i also give neutral feedback! 10:59 <+bridge> [ddnet] Can we move GAME\_NAME back to a merge safer place? 10:59 <+bridge> [ddnet] 10:59 <+bridge> [ddnet] https://github.com/ddnet/ddnet/blob/c9d5122a3c30e4f5b5ba10f05da29a5ea557d2ba/src/game/version.h#L10 10:59 <+bridge> [ddnet] 10:59 <+bridge> [ddnet] it used to be in gamemodes.h and forks could edit it without having a merge conflict on every new ddnet release 11:00 <+bridge> [ddnet] just move it 3 lines lower or something, then it's probably ok too 11:01 <+bridge> [ddnet] or higher 11:01 <+bridge> [ddnet] hmm but then when the version line is changed git missed the game\_name line doesnt it? 11:01 <+bridge> [ddnet] oh or wait you mean in ddnet? 11:01 <+bridge> [ddnet] yea that could work 11:03 <+bridge> [ddnet] yes 11:05 <+bridge> [ddnet] i expect GAME\_VERSION to change very soon when we upgrade to 0.7 \:p 11:06 <+bridge> [ddnet] and drop 0.6 axaxax 11:11 <+bridge> [ddnet] i wonder if one can write a git merge driver for that 11:11 <+bridge> [ddnet] image.png 11:11 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/901397448033984582/image.png 11:11 <+bridge> [ddnet] that .gitattributes magic saved me a lot of conflicts 12:20 <+bridge> [ddnet] it uses relative mouse, since emote wheel is a circle^^ 12:20 <+bridge> [ddnet] 12:20 <+bridge> [ddnet] But i'm for a revert anyway, not for this reason, I still think random settings like ui\_mousesens suck(it defaulted to 200, so it just doubled the mouse speed) 12:20 <+bridge> [ddnet] But bcs it doesn't just work on all OS/WM, and that's insanly annoying. 12:20 <+bridge> [ddnet] I really dont understand whats so hard implemented a clipping rect for the mouse.. Especially since all OS we support, support to teleport the mouse 12:21 <+bridge> [ddnet] ok nice 12:21 <+bridge> [ddnet] mc sucks 12:50 <+bridge> [ddnet] What os/wm doesnt it work on? I only noticed mac being a little weird 13:06 <+bridge> [ddnet] i3, xmonad 13:13 <+bridge> [ddnet] also on macos is just plainly doesnt work. 13:13 <+bridge> [ddnet] also on macos it just plainly doesnt work. 13:13 <+bridge> [ddnet] On macos it works, its just bad 13:13 <+bridge> [ddnet] yeah it works bcs some SDL dev implemented it using mouse teleport 13:13 <+bridge> [ddnet] not bcs the OS is designed for it 13:14 <+bridge> [ddnet] I dont think there is another way to do it on macos actually 13:14 <+bridge> [ddnet] yeah really sad 13:16 <+bridge> [ddnet] desktop os will slowly loose against the mobile shit 13:16 <+bridge> [ddnet] 13:16 <+bridge> [ddnet] in macos a simple example is\: safari groups tabs 13:16 <+bridge> [ddnet] in win11\: taskbar groups apps, doesnt allow rightclick menu like win10 in taskbar anymore 13:16 <+bridge> [ddnet] 13:16 <+bridge> [ddnet] in vlc master branch\: i have to make an extra step to get to the context menu(instead of having a menu bar) 13:16 <+bridge> [ddnet] You can maybe use a core tap and steal all mouse input 13:16 <+bridge> [ddnet] But you need to request permissions for that, rather annoying 13:18 <+bridge> [ddnet] yeah, thats why just revert. Luckely i am in the comfortable position to compile myself 13:18 <+bridge> [ddnet] For the rest its just the status quoe, so they are ok with it 13:21 <+bridge> [ddnet] sucks to not be a dev 13:44 <+bridge> [ddnet] any plans when to revert? 13:45 <+bridge> [ddnet] lmao, mad af 13:46 <+bridge> [ddnet] let me look what commits i have to revert 13:46 <+bridge> [ddnet] im not mad 13:46 <+bridge> [ddnet] just too lazy too downgrade ;D 13:47 <+bridge> [ddnet] i really think using desktop ms was a cool idea 13:47 <+bridge> [ddnet] could potentially have solved bugs instead of introducing em 13:47 <+bridge> [ddnet] for example this boi would be fixed i assume https://github.com/teeworlds/teeworlds/issues/2962 13:48 <+bridge> [ddnet] not while playing but at least in editor 13:48 <+bridge> [ddnet] bro 13:48 <+bridge> [ddnet] if it aint work on WSL, its WSL fault 13:49 <+bridge> [ddnet] i think so too \:D 13:49 <+bridge> [ddnet] if it wouldnt work on linux i wouldnt use that 13:49 <+bridge> [ddnet] i hope WSLg will not cause linux users switching back to windows \:c 13:50 <+bridge> [ddnet] does it work as good under win10? 13:50 <+bridge> [ddnet] i mean there is a simple reason ms wants dx12 13:50 <+bridge> [ddnet] i think WSLg is win11 only 13:50 <+bridge> [ddnet] and that is opengl on dreictx12 13:50 <+bridge> [ddnet] lets wait and see how many ppl actually like win11 13:51 <+bridge> [ddnet] beside it looks good, it also removes alot of useful functionality 13:51 <+bridge> [ddnet] and most ppl hate it, its like the win8 changes 13:51 <+bridge> [ddnet] more tablet, less desktop 13:51 <+bridge> [ddnet] sounds like macOS \:D 13:51 <+bridge> [ddnet] yeah xD 13:51 <+bridge> [ddnet] but i actually also dont like macos compared to KDE, which allows me to use basically any theme i want 13:52 <+bridge> [ddnet] use KDE on macOS then 🧠 13:52 <+bridge> [ddnet] does it work? \:D 13:53 <+bridge> [ddnet] if u try really hard 13:53 <+bridge> [ddnet] \:D 13:53 <+bridge> [ddnet] maybe nobody ever tried because it sounds so wrong 13:54 <+bridge> [ddnet] i dont even blame macos, the majority of apple users just accept everything apple does without critism 13:54 <+bridge> [ddnet] true fans 13:54 <+bridge> [ddnet] tbh i do the same for linux stuff 13:55 <+bridge> [ddnet] in linux the main problem is that some mantainers live in weird paralell universes 13:55 <+bridge> [ddnet] i also wouldn't say KDE's default settings are sane, but since you can change basically everything i am fine 13:56 <+bridge> [ddnet] Since i felt in love with kdenlive i felt the urge to try KDE 13:56 <+bridge> [ddnet] but im such a gnomie i just cant 13:57 <+bridge> [ddnet] gnom is too much mobile for me already 13:57 <+bridge> [ddnet] everything feels like i have to touch it with my fingers 13:57 <+bridge> [ddnet] haha 13:57 <+bridge> [ddnet] wtf 13:57 <+bridge> [ddnet] mobian 13:57 <+bridge> [ddnet] pog 14:29 <+bridge> [ddnet] pog 14:29 <+bridge> [ddnet] so fast 14:29 <+bridge> [ddnet] \:sonic\: 14:30 <+bridge> [ddnet] *fast* i litterally struggled 20minutes to think of what was still important 14:31 <+bridge> [ddnet] thanks \:) 14:33 <+bridge> [ddnet] mousewheel still sucks, it litterally takes relative input converts it to ui mouse but doesnt scale against the window width 14:33 <+bridge> [ddnet] completly random xD 14:33 <+bridge> [ddnet] the editor does the same for the value draggers and quad rotation etc. 14:35 <+bridge> [ddnet] (so it fells different to ui mouse anyway) 15:02 <+bridge> [ddnet] was there ever a force push on ddnet master? 15:02 <+bridge> [ddnet] image.png 15:02 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/901455605582135296/image.png 15:02 <+bridge> [ddnet] or am i beeing stupid here? 15:03 <+bridge> [ddnet] going from 15.1.3 to 15.2 15:05 <+bridge> [ddnet] chillerdragon: yes, sometimes I did one, not sure if that's the fault here though 15:05 <+bridge> [ddnet] yikes 15:05 <+bridge> [ddnet] how to merge that 15:06 <+bridge> [ddnet] are you sure that's the cause? 15:06 <+bridge> [ddnet] i am recloning 15:06 <+bridge> [ddnet] I don't remember force-pushing recently, so it shouldn't cause problems now 15:06 <+bridge> [ddnet] do u recall ever force pushing across release tags? 15:06 <+bridge> [ddnet] not sure what you mean 15:06 <+bridge> [ddnet] depends on if u call 15.1.3 recent 15:07 <+bridge> [ddnet] did you force push changes that far in back in history that they span multiple releases 15:07 <+bridge> [ddnet] i merge from tag to tag 15:09 <+bridge> [ddnet] dunno 15:09 <+bridge> [ddnet] image.png 15:09 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/901457294926180383/image.png 15:09 <+bridge> [ddnet] im a bit confused now on how to proceed cleanly 15:10 <+bridge> [ddnet] git pull? 15:10 <+bridge> [ddnet] ?xd 15:10 <+bridge> [ddnet] or just merge 15:11 <+bridge> [ddnet] merg eunrelated histories i guess 15:11 <+bridge> [ddnet] but i am not sure what happens to the changes i merged in and u force pushed away 15:11 <+bridge> [ddnet] if u run `git reset --hard 15.2` in ddnet u get diverged 15:12 <+bridge> [ddnet] what a pain 15:12 <+bridge> [ddnet] could you please not force push anymore \:c or at least only between tags 15:12 <+bridge> [ddnet] I don't think I did that recently 15:13 <+bridge> [ddnet] 15.2 is nov 17 22020 15:13 <+bridge> [ddnet] 15.2 is nov 17 2020 15:14 <+bridge> [ddnet] i assume its related to clang format maybe 15:14 <+bridge> [ddnet] anyways it happend and now i gotta figure out how to not break things 15:15 <+bridge> [ddnet] ok merge works without complaint hmm 15:15 <+bridge> [ddnet] i still feel like what ever u force changed is now unchanged in my branch 15:35 <+bridge> [ddnet] why didnt u just take your changes and put them into ddnet master, instead of the opposite 15:38 <+ChillerDragon> That was my plan at some point then i was too lazy 15:39 <+ChillerDragon> The mod is like 5 years old and has changes all over the place idk where and what features it had and so on a rewrite just seemed like too much effort so i never really got the motivation to do it 15:39 <+ChillerDragon> So i took my crap of a repo and yoinked ddnets git history in and started to merge up from tag to tag since days 15:39 <+ChillerDragon> i cam a far way from 9.0.2 to 15.2 15:39 <+ChillerDragon> cmae* 15:39 <+ChillerDragon> omg tyoe 15:41 <+bridge> [ddnet] very simple 15:41 <+bridge> [ddnet] Take the ddnet version of your last commit, then copy paste your repo into that ddnet version and you have your diff 15:41 <+bridge> [ddnet] (<@749222324980416602_=5bquakenet=5d=20=43hiller=44ragon>) 15:41 <+ChillerDragon> yes but the diff is uslessly big 15:42 <+ChillerDragon> there is clang format 15:42 <+bridge> [ddnet] now you waste 2 months of your life porting your few thousand code lines 15:42 <+ChillerDragon> and also plenty of usless changes in the mod 15:42 <+bridge> [ddnet] other way around its one evening 15:42 <+ChillerDragon> im really happy so far 15:43 <+bridge> [ddnet] i cant judge on how big the changes actually are, but sometimes rewritting stuff also makes the quality better 15:43 <+ChillerDragon> yes ofc the quality code be improved but as i said that pile of work seemed to big to ever start 15:43 <+bridge> [ddnet] ok^ 15:44 <+ChillerDragon> also i do not like having two versions an old feature complete and a new work in progress 15:45 <+ChillerDragon> how? 15:45 <+bridge> [ddnet] i can also say thats exactly how i ported fng to 0.7 15:45 <+bridge> [ddnet] just see the diff and ez pz copy paste and clean up minor stuff 15:45 <+ChillerDragon> hm 15:45 <+bridge> [ddnet] instead of rebasing everything 15:45 <+ChillerDragon> merging* 15:45 <+ChillerDragon> no rebase 15:46 <+ChillerDragon> Also gave me an opportunity to instead work on code quality work on merable code 15:46 <+ChillerDragon> mergable* 15:47 <+ChillerDragon> I learned a few things about ddnets git history too :D 15:49 <+ChillerDragon> I know I already shamlessly selfplug promo this tool here but it helped me soo much during the merges https://github.com/lib-crash/lib-teeworlds/blob/master/bin/tw_cmake 15:49 <+ChillerDragon> If you have a terminal open to run or build tw_cmake is such a time safer it will automatically generate a CMakeLists.txt for you 15:49 <+ChillerDragon> so delete, rename or add files run tw_cmake . and all works 17:00 <+bridge> [ddnet] I'll also leave a commit for ppl that want proper mouse handling and dont use any hipster wm or os 17:00 <+bridge> [ddnet] https://github.com/Jupeyy/ddnet/commit/aa79096a1c45122f0d12276870ee3be28801cef6 17:03 <+bridge> [ddnet] @deen\: already started with the change log? it must be insanly long, i'm really cursios xD 17:08 <+bridge> [ddnet] <ṨtylerTime (i help on multeasy)> I have a question, is a vserver enough to run some on teeworlds (ddrace) server? or do i need a dedicated server? 17:08 <+bridge> [ddnet] <ṨtylerTime (i help on multeasy)> I have a question, is a vserver enough to run some teeworlds (ddrace) server? or do i need a dedicated server? 17:09 <+bridge> [ddnet] a toaster should be enough xd 17:09 <+bridge> [ddnet] <ṨtylerTime (i help on multeasy)> xd 17:10 <+bridge> [ddnet] Jupstar: Some how I can't find time 17:10 <+bridge> [ddnet] yeah understandable \:D 20:44 <+bridge> [ddnet] image.png 20:44 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/901541675200045076/image.png 20:44 <+bridge> [ddnet] should that be "without" or am i reading it wrong? 20:45 <+bridge> [ddnet] ah no 20:45 <+bridge> [ddnet] there is still history but not full 20:45 <+bridge> [ddnet] these instructions are so overkill \:D 21:49 <+bridge> [ddnet] Yo, may I have a question about sound effects inside the client? 21:49 <+bridge> [ddnet] Can we have options on using Clicking sounds? Like whenever you click on a window / panel, etc. 21:49 <+bridge> [ddnet] I want to create a pack, which would include those sounds (and music) inside the Main Menu. 23:06 <+bridge> [ddnet] no 23:58 <+bridge> [ddnet] <ṨtylerTime (i help on multeasy)> I have question i had some help on hosting my own ddrace server on a vserver 23:58 <+bridge> [ddnet] <ṨtylerTime (i help on multeasy)> so basically i open the DDnet-Server over my vserver 23:58 <+bridge> [ddnet] <ṨtylerTime (i help on multeasy)> 23:58 <+bridge> [ddnet] <ṨtylerTime (i help on multeasy)> everything worked perfectly i even hosted 2 servers and tried the chillerbot-ng with flooding my sever with bots 23:58 <+bridge> [ddnet] <ṨtylerTime (i help on multeasy)> and everythink worked like it should 23:58 <+bridge> [ddnet] <ṨtylerTime (i help on multeasy)> 23:58 <+bridge> [ddnet] <ṨtylerTime (i help on multeasy)> now im also hosting my own discord music bot over the vserver and now when i start a server after some minutes i get this 23:58 <+bridge> [ddnet] <ṨtylerTime (i help on multeasy)> `Floating point exception (core dumped)` 23:59 <+bridge> [ddnet] <ṨtylerTime (i help on multeasy)> I have question, i had some help from @HappyFray on hosting my own ddrace server on a vserver 23:59 <+bridge> [ddnet] <ṨtylerTime (i help on multeasy)> so basically i open the DDnet-Server over my vserver 23:59 <+bridge> [ddnet] <ṨtylerTime (i help on multeasy)> 23:59 <+bridge> [ddnet] <ṨtylerTime (i help on multeasy)> everything worked perfectly i even hosted 2 servers and tried the chillerbot-ng with flooding my sever with bots 23:59 <+bridge> [ddnet] <ṨtylerTime (i help on multeasy)> and everythink worked like it should 23:59 <+bridge> [ddnet] <ṨtylerTime (i help on multeasy)> 23:59 <+bridge> [ddnet] <ṨtylerTime (i help on multeasy)> now im also hosting my own discord music bot over the vserver and now when i start a server after some minutes i get this 23:59 <+bridge> [ddnet] <ṨtylerTime (i help on multeasy)> `Floating point exception (core dumped)` 23:59 <+bridge> [ddnet] <ṨtylerTime (i help on multeasy)> is there a easy fix or do i need to work on it with Happy? 23:59 <+bridge> [ddnet] <ṨtylerTime (i help on multeasy)> I have question, i had some help from @HappyFray on hosting my own ddrace server on a vserver 23:59 <+bridge> [ddnet] <ṨtylerTime (i help on multeasy)> so basically i open the DDnet-Server over my vserver 23:59 <+bridge> [ddnet] <ṨtylerTime (i help on multeasy)> 23:59 <+bridge> [ddnet] <ṨtylerTime (i help on multeasy)> everything worked perfectly i even hosted 2 servers and tried the chillerbot-ng with flooding my sever with bots 23:59 <+bridge> [ddnet] <ṨtylerTime (i help on multeasy)> and everythink worked like it should 23:59 <+bridge> [ddnet] <ṨtylerTime (i help on multeasy)> 23:59 <+bridge> [ddnet] <ṨtylerTime (i help on multeasy)> now im also hosting my own discord music bot over the vserver and now when i start a server after some time i get this 23:59 <+bridge> [ddnet] <ṨtylerTime (i help on multeasy)> `Floating point exception (core dumped)`