09:03 <+bridge_> [ddnet] ~~Imagine volunteering just for fun or avoiding responsibilities.~~ 09:14 <+bridge_> [ddnet] in most open source stuff there is no docs introducing u how to code there 09:14 <+bridge_> [ddnet] so u generally just learn the code base 12:23 <+bridge_> [ddnet] hewwo there, im bored and wanna start coding on a tw server in the old fashioned n-lvl style 12:23 <+bridge_> [ddnet] are there any like mod apis or something or how to for starters? :D 13:43 <+bridge_> [ddnet] hey, would it be possible to create a "sort after" option in the tee selection? like your last selected tees / alphabetic order / last added ? 14:14 <+bridge_> [ddnet] I can report that killing takes 1-2s seconds to apply on GER1 right now 14:15 <+bridge_> [ddnet] hm, input in general seems delayed 14:16 <+bridge_> [ddnet] $ddos 14:18 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/896370929389670400/unknown.png 14:18 <+bridge_> [ddnet] is it gameserver lags maybe? 14:34 <+bridge_> [ddnet] @heinrich5991 no, it is vali 14:34 <+bridge_> [ddnet] same for my server (also at secured) 14:44 <+bridge_> [ddnet] If you bothered looking at the values above you would know no malicious traffic has been passed through 14:45 <+bridge_> [ddnet] So you wanna tell me my server and ddnet servers are randomly lagging at the same time for no reason? xd 14:45 <+bridge_> [ddnet] No 14:45 <+bridge_> [ddnet] I'm saying it wasn't a ddos attack that was passed through 14:45 <+bridge_> [ddnet] as shown above 14:46 <+bridge_> [ddnet] but its probably a new technique to bypass the firewall 14:46 <+bridge_> [ddnet] No 14:46 <+bridge_> [ddnet] Then it would show above 14:46 <+bridge_> [ddnet] like I just said 14:46 <+bridge_> [ddnet] 1k pps couldn't even harm a source engine server 14:46 <+bridge_> [ddnet] No, but it can delay input of other players 14:47 <+bridge_> [ddnet] No? 14:47 <+bridge_> [ddnet] 1k pps is nothing. 14:47 <+bridge_> [ddnet] ill see 14:47 <+bridge_> [ddnet] That's normal game traffic, and it easily handled unless you're hosting on an Intel Atom 14:47 <+bridge_> [ddnet] That's normal game traffic, and is easily handled unless you're hosting on an Intel Atom 14:55 <+bridge_> [ddnet] I'm still checking on this, but keep in mind that any customer running e.g. an unprotected IP address, then getting attacked, can cause lag spikes and such 14:56 <+bridge_> [ddnet] (e.g. due to the actual node getting congested) 14:56 <+bridge_> [ddnet] I'm assuming this both happened pretty simulatenously, so this'd make sense. 15:07 <+bridge_> [ddnet] just go through sources, there is no docs, there is no apis 15:07 <+bridge_> [ddnet] apis lmao 15:08 <+bridge_> [ddnet] I think I have a really bad wip level mod flying around somewhere 15:16 <+bridge_> [ddnet] It the ddos spoofs real ips of players that are online their real traffic wont be ratelimited? Do you check every packet for valid tokens or what? @Fän 15:16 <+bridge_> [ddnet] If the ddos spoofs real ips of players that are online their real traffic wont be ratelimited? Do you check every packet for valid tokens or what? @Fän 15:21 <+bridge_> [ddnet] Yeah, vali has real player ips and spoofs with them 15:28 <+bridge_> [ddnet] Can't go into much detail, but "spoofing real player IPs" will not work 15:47 <+bridge_> [ddnet] https://curia.europa.eu/juris/document/document.jsf?text=&docid=247056&pageIndex=0&doclang=en&mode=req&dir=&occ=first&part=1&cid=6413406 15:48 <+bridge_> [ddnet] EU court rules no EULA can forbid decompilation, if you want to fix a bug (europa.eu) 15:48 <+bridge_> [ddnet] https://news.ycombinator.com/item?id=28809559 15:48 <+bridge_> [ddnet] :poggers: 15:48 <+bridge_> [ddnet] sounds sane 15:59 <+bridge_> [ddnet] @heinrich5991 Bitwarden is very good :)Thanks for the tip 15:59 <+bridge_> [ddnet] Best manager i could find 16:02 <+bridge_> [ddnet] Yep, it's great 16:29 <+bridge_> [ddnet] @Fän lags right now again 16:31 <+bridge_> [ddnet] weapon change takes seconds to get through 16:31 <+bridge_> [ddnet] $ddos 16:32 <+bridge_> [ddnet] Are we talking about GER1? 16:32 <+bridge_> [ddnet] yes 16:32 <+bridge_> [ddnet] because max we're seeing on the entire host node right now 16:32 <+bridge_> [ddnet] is 30Mbps 16:34 <+bridge_> [ddnet] lag again 16:34 <+bridge_> [ddnet] I guess you can see the history of a couple of minutes and could theoretically see an attack that is 5min back? @Fän 16:35 <+bridge_> [ddnet] so it doesn't help if I tell you again and again that it's lagging right now 16:36 <+bridge_> [ddnet] I'm checking atm 16:42 <+bridge_> [ddnet] Do these lagspikes last long? 16:43 <+bridge_> [ddnet] when these lag spikes happen, they happen for a bit 16:43 <+bridge_> [ddnet] like, < 10 secs? 16:43 <+bridge_> [ddnet] each individual one is 1-2s 16:43 <+bridge_> [ddnet] no, longer than 10s 16:43 <+bridge_> [ddnet] Well, is there a pause between the 10s 16:43 <+bridge_> [ddnet] like, lag for 1-2 sec 16:43 <+bridge_> [ddnet] no lag for a few secs 16:44 <+bridge_> [ddnet] then lag again? 16:44 <+bridge_> [ddnet] hm no 16:44 <+bridge_> [ddnet] when we constantly fired our pistols, some shots were missing 16:44 <+bridge_> [ddnet] but I can't tell for sure I guess, it's already a few mins ago and I don't remember it that clearly 😄 16:45 <+bridge_> [ddnet] lagging right now too? 17:05 <+bridge_> [ddnet] now 17:05 <+bridge_> [ddnet] sory wrong chat 18:34 <+bridge_> [ddnet] now 18:34 <+bridge_> [ddnet] players report at least 18:35 <+bridge_> [ddnet] agreed 18:35 <+bridge_> [ddnet] seem to be abusing the cooldown foir this 18:35 <+bridge_> [ddnet] seem to be abusing the cooldown for this 18:46 <+bridge_> [ddnet] ok let me just fix this 18:46 <+bridge_> [ddnet] ok let me just fix this tgeb 18:46 <+bridge_> [ddnet] ok let me just fix this then 18:48 <+bridge_> [ddnet] Nice 19:10 <+bridge_> [ddnet] Ok, figured it out I guess 19:11 <+bridge_> [ddnet] Let's see if this works now 19:14 <+bridge_> [ddnet] Yes I did, nice! 20:28 <+bridge_> [ddnet] btw server had connection drop for whole server for half a min yesterday 20:28 <+bridge_> [ddnet] small thing but thought u should know 20:29 <+bridge_> [ddnet] chl already ddos again xd 20:47 <+bridge_> [ddnet] @Fän Chile location for secured.gg when? :D 20:47 <+bridge_> [ddnet] Chile has at least as many (good) players as GER 20:49 <+bridge_> [ddnet] If you can provide us with 400-500Gbps of capacity, no problem 😛 20:50 <+bridge_> [ddnet] xddd 20:51 <+bridge_> [ddnet] lol 21:26 <+bridge_> [ddnet] ger1 getting bigboi ddos 21:47 <+bridge_> [ddnet] Takes ~10 secs to mitigate 21:47 <+bridge_> [ddnet] so not a surprise 22:06 <+Irgendsoeiner> hey hey 22:12 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/342454474117218334/896489381530062949/unknown.png center the timer or riot :PepeLaugh: 22:13 <+bridge_> [ddnet] center the timer or riot :PepeLaugh: 22:13 <+bridge_> [ddnet] 22:13 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/342454474117218334/896489381530062949/unknown.png 22:45 <+bridge_> [ddnet] hi Irgendsoeiner 23:12 <+bridge_> [ddnet] @Fän only specific players start to lag, not everyone