00:56 <+bridge> [ddnet] its bcs of how the print commands are flushed 06:13 <+bridge> [ddnet] can this be turned off by server? 06:15 <+bridge> [ddnet] or is it ddrace only 09:48 <+bridge> [ddnet] this is clientside iirc 11:28 <+bridge> [ddnet] don't send extended data 11:29 <+bridge> [ddnet] i need the flags thi 11:29 <+bridge> [ddnet] i need the flags tho 11:29 <+bridge> [ddnet] but i guess as long as it tells you everyone has strong then it is probably fine. 11:30 <+bridge> [ddnet] you should send everyone that player has 0 id when another players have 1 11:30 <+bridge> [ddnet] then there will be no bugs with prediction 11:48 <+bridge> [ddnet] ye already did 11:48 <+bridge> [ddnet] that's why i'm asking if that can be turned off cuz it is useless for mods with no weak lol 12:15 <+bridge> [ddnet] yeah, exactly 13:05 <+bridge> [ddnet] 🥺 21:37 <+bridge> [ddnet] trying to compile any nodejs shit on centos6 is a fucking nightmare 21:37 <+bridge> [ddnet] why do they always end up downloading some binary that requires glibc 2.17 ? 21:45 <+bridge> [ddnet] is there an EASY way to return vanilla weapons to ddnet 21:45 <+bridge> [ddnet] without rewriting CEntity 22:33 <+bridge> [ddnet] it's mostly CCharacter that needs rewriting 22:35 <+bridge> [ddnet] why are u using centos6 is the real question xd 22:36 <+bridge> [ddnet] work place on production machine 22:36 <+bridge> [ddnet] rip 22:36 <+bridge> [ddnet] with no admin right 22:36 <+bridge> [ddnet] actually, a lot of company using EDA tools still use red hat 6 based machine 22:37 <+bridge> [ddnet] okay... do u know any sixup vanilla servers? 22:37 <+bridge> [ddnet] sources 22:37 <+bridge> [ddnet] Nope, I tried my best but that patch is extremely hard to add to your own code 22:37 <+bridge> [ddnet] very few people bothered with it 22:37 <+bridge> [ddnet] :feelsbadman: 22:38 <+bridge> [ddnet] i saw chillerdragon's gctf 0.6/0.7 server 22:38 <+bridge> [ddnet] he might succeeded in it 22:39 <+bridge> [ddnet] fokkonaut ported it for fddrace, chiller was making one indeed, timakro had it for unique and kog made it for old ddrace, that's all the implementations of sixup I know 23:07 <+bridge> [ddnet] why haven't you replaced the ninja skin during freeze yet?))))))))))))))))))))))) maybe redraw in next big update 23:16 <+bridge> [ddnet] If we get a good option we can definitely do that 23:59 <+bridge> [ddnet] use current player skin + frozen layer in front 🤔